Commit Graph

3 Commits

Author SHA1 Message Date
Greg Clayton cd482e359e Added a way to resolve an load address from a target:
bool
Address::SetLoadAddress (lldb::addr_t load_addr, Target *target);

Added an == and != operator to RegisterValue.

Modified the ThreadPlanTracer to use RegisterValue objects to store the
register values when single stepping. Also modified the output to be a bit
less wide.

Fixed the ABIMacOSX_arm to not overwrite stuff on the stack. Also made the
trivial function call be able to set the ARM/Thumbness of the target 
correctly, and also sets the return value ARM/Thumbness.

Fixed the encoding on the arm s0-s31 and d16 - d31 registers when the default
register set from a standard GDB server register sets.

llvm-svn: 131517
2011-05-18 01:58:14 +00:00
Greg Clayton 9a8fa9161f Added generic register numbers for simple ABI argument registers and defined
the appropriate registers for arm and x86_64. The register names for the
arguments that are the size of a pointer or less are all named "arg1", "arg2",
etc. This allows you to read these registers by name:

(lldb) register read arg1 arg2 arg3
...

You can also now specify you want to see alternate register names when executing
the read register command:

(lldb) register read --alternate
(lldb) register read -A

llvm-svn: 131376
2011-05-15 04:12:07 +00:00
Greg Clayton 7349bd9078 While implementing unwind information using UnwindAssemblyInstEmulation I ran
into some cleanup I have been wanting to do when reading/writing registers.
Previously all RegisterContext subclasses would need to implement:

virtual bool
ReadRegisterBytes (uint32_t reg, DataExtractor &data);

virtual bool
WriteRegisterBytes (uint32_t reg, DataExtractor &data, uint32_t data_offset = 0);

There is now a new class specifically designed to hold register values: 
        lldb_private::RegisterValue
        
The new register context calls that subclasses must implement are:

virtual bool
ReadRegister (const RegisterInfo *reg_info, RegisterValue &reg_value) = 0;

virtual bool
WriteRegister (const RegisterInfo *reg_info, const RegisterValue &reg_value) = 0;

The RegisterValue class must be big enough to handle any register value. The
class contains an enumeration for the value type, and then a union for the 
data value. Any integer/float values are stored directly in an appropriate
host integer/float. Anything bigger is stored in a byte buffer that has a length
and byte order. The RegisterValue class also knows how to copy register value
bytes into in a buffer with a specified byte order which can be used to write
the register value down into memory, and this does the right thing when not
all bytes from the register values are needed (getting a uint8 from a uint32
register value..). 

All RegiterContext and other sources have been switched over to using the new
regiter value class.

llvm-svn: 131096
2011-05-09 20:18:18 +00:00