Each rule in SECTIONS commands is something like ".foo *(.baz.*)",
which instructs the linker to collect all sections whose name matches
".baz.*" from all files and put them into .foo section.
Previously, we didn't recognize the wildcard character. This patch
adds that feature.
Performance impact is a bit concerning because a linker script can
contain hundreds of SECTIONS rules, and doing pattern matching against
each rule would be too expensive. We could merge all patterns into
single DFA so that it takes O(n) to the input size. However, it is
probably too much at this moment -- we don't know whether the
performance of pattern matching matters or not. So I chose to
implement the simplest algorithm in this patch. I hope this simple
pattern matcher is sufficient.
llvm-svn: 260745
This avoids the need to have reserve and addString in sync.
We avoid hashing the global symbols again. This means that we don't
merge a global symbol that has the same name as some other string, but
that doesn't seem very common. The string table size is the same in
clang an scylladb with or without hashing global symbols again.
llvm-svn: 259136
String tables in unstripped executable files are fairly large in size.
For example, lld's executable file is about 34.4 MB in my environment,
and of which 3.5 MB is the string table. Efficiency of string table
construction matters.
Previously, the string table was built in an inefficient way. We used
StringTableBuilder to build that and enabled string tail merging,
although tail merging is not effective for the symbol table (you can
only make the string table 0.3% smaller for lld.) Tail merging is
computation intensive task and slow.
This patch eliminates string tail merging.
I changed the way of adding strings to the string table in this patch
too. Previously, strings were added using add() and the same strings
were then passed to getOffset() to get their offsets in the string table.
In this way, getOffset() needs to look up a hash table to get offsets
for given strings. This is a violation of "we look up the symbol table
(or a hash table) only once for each symbol" dogma of the new LLD's
design. Hash table lookup for long C++ mangled names is slow.
I eliminated that lookup in this patch.
In total, this patch improves link time of lld itself about 12%
(3.50 seconds -> 3.08 seconds.)
llvm-svn: 257017