Commit Graph

25 Commits

Author SHA1 Message Date
Greg Clayton 3046e66830 Cleanup on the unified section list changes. Main changes are:
- ObjectFile::GetSymtab() and ObjectFile::ClearSymtab() no longer takes any flags
- Module coordinates with the object files and contain a unified section list so that object file and symbol file can share sections when they need to, yet contain their own sections.

Other cleanups:
- Fixed Symbol::GetByteSize() to not have the symbol table compute the byte sizes on the fly
- Modified the ObjectFileMachO class to compute symbol sizes all at once efficiently
- Modified the Symtab class to store a file address lookup table for more efficient lookups
- Removed Section::Finalize() and SectionList::Finalize() as they did nothing
- Improved performance of the detection of symbol files that have debug maps by excluding stripped files and core files, debug files, object files and stubs
- Added the ability to tell if an ObjectFile has been stripped with ObjectFile::IsStripped() (used this for the above performance improvement)

llvm-svn: 185990
2013-07-10 01:23:25 +00:00
Michael Sartain a7499c9830 Split symbol support for ELF and Linux.
llvm-svn: 185366
2013-07-01 19:45:50 +00:00
Greg Clayton f02500c74c Added the ability to get a list of types from a SBModule or SBCompileUnit. Sebastien Metrot wanted this, and sent a hollowed out patch. I filled in the blanks and did the low level implementation. The new functions are:
//------------------------------------------------------------------
/// Get all types matching \a type_mask from debug info in this
/// module.
///
/// @param[in] type_mask
///     A bitfield that consists of one or more bits logically OR'ed
///     together from the lldb::TypeClass enumeration. This allows
///     you to request only structure types, or only class, struct
///     and union types. Passing in lldb::eTypeClassAny will return
///     all types found in the debug information for this module.
///
/// @return
///     A list of types in this module that match \a type_mask
//------------------------------------------------------------------
lldb::SBTypeList
SBModule::GetTypes (uint32_t type_mask)


//------------------------------------------------------------------
/// Get all types matching \a type_mask from debug info in this
/// compile unit.
///
/// @param[in] type_mask
///    A bitfield that consists of one or more bits logically OR'ed
///    together from the lldb::TypeClass enumeration. This allows
///    you to request only structure types, or only class, struct
///    and union types. Passing in lldb::eTypeClassAny will return
///    all types found in the debug information for this compile
///    unit.
///
/// @return
///    A list of types in this compile unit that match \a type_mask
//------------------------------------------------------------------
lldb::SBTypeList
SBCompileUnit::GetTypes (uint32_t type_mask = lldb::eTypeClassAny);

This lets you request types by filling out a mask that contains one or more bits from the lldb::TypeClass enumerations, so you can only get the types you really want.

llvm-svn: 184251
2013-06-18 22:51:05 +00:00
Greg Clayton 57abc5d6a6 <rdar://problem/13854277>
<rdar://problem/13594769>

Main changes in this patch include:
- cleanup plug-in interface and use ConstStrings for plug-in names
- Modfiied the BSD Archive plug-in to be able to pick out the correct .o file when .a files contain multiple .o files with the same name by using the timestamp
- Modified SymbolFileDWARFDebugMap to properly verify the timestamp on .o files it loads to ensure we don't load updated .o files and cause problems when debugging

The plug-in interface changes:

Modified the lldb_private::PluginInterface class that all plug-ins inherit from:

Changed:

virtual const char * GetPluginName() = 0;

To: 

virtual ConstString GetPluginName() = 0;

Removed:

virtual const char * GetShortPluginName() = 0;

- Fixed up all plug-in to adhere to the new interface and to return lldb_private::ConstString values for the plug-in names. 
- Fixed all plug-ins to return simple names with no prefixes. Some plug-ins had prefixes and most ones didn't, so now they all don't have prefixed names, just simple names like "linux", "gdb-remote", etc.

llvm-svn: 181631
2013-05-10 21:47:16 +00:00
Greg Clayton 7b0992d9cd After discussing with Chris Lattner, we require C++11, so lets get rid of the macros and just use C++11.
llvm-svn: 179805
2013-04-18 22:45:39 +00:00
Greg Clayton e01e07b6e7 Since we use C++11, we should switch over to using std::unique_ptr when C++11 is being used. To do this, we follow what we have done for shared pointers and we define a STD_UNIQUE_PTR macro that can be used and it will "do the right thing". Due to some API differences in std::unique_ptr and due to the fact that we need to be able to compile without C++11, we can't use move semantics so some code needed to change so that it can compile with either C++.
Anyone wanting to use a unique_ptr or auto_ptr should now use the "STD_UNIQUE_PTR(TYPE)" macro.

llvm-svn: 179779
2013-04-18 18:10:51 +00:00
Greg Clayton c7bece56fa <rdar://problem/13069948>
Major fixed to allow reading files that are over 4GB. The main problems were that the DataExtractor was using 32 bit offsets as a data cursor, and since we mmap all of our object files we could run into cases where if we had a very large core file that was over 4GB, we were running into the 4GB boundary.

So I defined a new "lldb::offset_t" which should be used for all file offsets.

After making this change, I enabled warnings for data loss and for enexpected implicit conversions temporarily and found a ton of things that I fixed.

Any functions that take an index internally, should use "size_t" for any indexes and also should return "size_t" for any sizes of collections.

llvm-svn: 173463
2013-01-25 18:06:21 +00:00
Greg Clayton 136dff8725 Cleaned up the UUID mismatch just printing itself whenever it wants to by allowing an optional feedback stream to be passed along when getting the symbol vendor.
llvm-svn: 170174
2012-12-14 02:15:00 +00:00
Greg Clayton 1f7460716b <rdar://problem/11757916>
Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes:
- Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". 
- modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly
- Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was.
- modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile()

Cleaned up header includes a bit as well.

llvm-svn: 162860
2012-08-29 21:13:06 +00:00
Greg Clayton 53eb1c2f03 <rdar://problem/11160171>
Fixed an issue where there were more than one way to get a CompileUnitSP created when using SymbolFileDWARF with SymbolFileDWARFDebugMap. This led to an assertion that would fire under certain conditions. Now there is only one way to create the compile unit and it will "do the right thing".

llvm-svn: 153908
2012-04-02 22:59:12 +00:00
Greg Clayton a174349960 <rdar://problem/11034170>
Simplify the locking strategy for Module and its owned objects to always use the Module's mutex to avoid A/B deadlocks. We had a case where a symbol vendor was locking itself and then calling a function that would try to get it's Module's mutex and at the same time another thread had the Module mutex that was trying to get the SymbolVendor mutex. Now any classes that inherit from ModuleChild should use the module lock using code like:

void
ModuleChildSubclass::Function
{
	ModuleSP module_sp(GetModule());
	if (module_sp)
	{
    	lldb_private::Mutex::Locker locker(module_sp->GetMutex());
		... do work here...
	}
}

This will help avoid deadlocks by using as few locks as possible for a module and all its child objects and also enforce detecting if a module has gone away (the ModuleSP will be returned empty if the weak_ptr does refer to a valid object anymore).

llvm-svn: 152679
2012-03-13 23:14:29 +00:00
Greg Clayton e72dfb321c <rdar://problem/10103468>
I started work on being able to add symbol files after a debug session
had started with a new "target symfile add" command and quickly ran into
problems with stale Address objects in breakpoint locations that had 
lldb_private::Section pointers into modules that had been removed or 
replaced. This also let to grabbing stale modules from those sections. 
So I needed to thread harded the Address, Section and related objects.

To do this I modified the ModuleChild class to now require a ModuleSP
on initialization so that a weak reference can created. I also changed
all places that were handing out "Section *" to have them hand out SectionSP.
All ObjectFile, SymbolFile and SymbolVendors were inheriting from ModuleChild
so all of the find plug-in, static creation function and constructors now
require ModuleSP references instead of Module *. 

Address objects now have weak references to their sections which can
safely go stale when a module gets destructed. 

This checkin doesn't complete the "target symfile add" command, but it
does get us a lot clioser to being able to do such things without a high
risk of crashing or memory corruption.

llvm-svn: 151336
2012-02-24 01:59:29 +00:00
Sean Callanan 9df05fbb7f Extended function lookup to allow the user to
indicate whether inline functions are desired.
This allows the expression parser, for instance,
to filter out inlined functions when looking for
functions it can call.

llvm-svn: 150279
2012-02-10 22:52:19 +00:00
Greg Clayton e1cd1be6d6 Switching back to using std::tr1::shared_ptr. We originally switched away
due to RTTI worries since llvm and clang don't use RTTI, but I was able to 
switch back with no issues as far as I can tell. Once the RTTI issue wasn't
an issue, we were looking for a way to properly track weak pointers to objects
to solve some of the threading issues we have been running into which naturally
led us back to std::tr1::weak_ptr. We also wanted the ability to make a shared 
pointer from just a pointer, which is also easily solved using the 
std::tr1::enable_shared_from_this class. 

The main reason for this move back is so we can start properly having weak
references to objects. Currently a lldb_private::Thread class has a refrence
to its parent lldb_private::Process. This doesn't work well when we now hand
out a SBThread object that contains a shared pointer to a lldb_private::Thread
as this SBThread can be held onto by external clients and if they end up
using one of these objects we can easily crash.

So the next task is to start adopting std::tr1::weak_ptr where ever it makes
sense which we can do with lldb_private::Debugger, lldb_private::Target,
lldb_private::Process, lldb_private::Thread, lldb_private::StackFrame, and
many more objects now that they are no longer using intrusive ref counted
pointer objects (you can't do std::tr1::weak_ptr functionality with intrusive
pointers).

llvm-svn: 149207
2012-01-29 20:56:30 +00:00
Jim Ingham 7d1c115d2e Correct typo in method name (AddSymbolFileRepresendation...)
llvm-svn: 145884
2011-12-06 01:07:22 +00:00
Sean Callanan 213fdb8bf6 Completed the glue that passes a ClangNamespaceDecl *
down through Module and SymbolVendor into SymbolFile.
Added checks to SymbolFileDWARF that restrict symbol
searches when a namespace is passed in.

llvm-svn: 141847
2011-10-13 01:49:10 +00:00
Jason Molenda fd54b368ea Update declarations for all functions/methods that accept printf-style
stdarg formats to use __attribute__ format so the compiler can flag
incorrect uses.  Fix all incorrect uses.  Most of these are innocuous,
a few were resulting in crashes.

llvm-svn: 140185
2011-09-20 21:44:10 +00:00
Greg Clayton 762f7135e2 Don't put modules for .o files into the global shared module list. We
used to do this because we needed to find the shared pointer for a .o
file when the .o file's module was needed in a SymbolContext since the
module in a symbol context was a shared pointer. Now that we are using
intrusive pointers we don't have this limitation anymore since any
instrusive shared pointer can be made from a pointer to an object
all on its own.

Also switched over to having the Module and SymbolVendor use shared 
pointers to their object files as had a leak on MacOSX when the 
SymbolVendor's object file wasn't the same as the Module's (debug info
in a stand along file (dSYM file)). Now everything will correctly clean
itself up when the module goes away after an executable gets rebuilt.

Now we correctly get rid of .o files that are used with the DWARF with 
debug map executables on subsequent runs since the only shared pointer
to the object files in from the DWARF symbol file debug map parser, and
when the module gets replaced, it destroys to old one along with all .o 
files. 

Also added a small optimization when using BSD archives where we will
remove old BSD containers from the shared list when they are outdated.

llvm-svn: 140002
2011-09-18 18:59:15 +00:00
Greg Clayton e996fd30be LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide
an interface to a local or remote debugging platform. By default each host OS
that supports LLDB should be registering a "default" platform that will be
used unless a new platform is selected. Platforms are responsible for things
such as:
- getting process information by name or by processs ID
- finding platform files. This is useful for remote debugging where there is 
  an SDK with files that might already or need to be cached for debug access.
- getting a list of platform supported architectures in the exact order they
  should be selected. This helps the native x86 platform on MacOSX select the
  correct x86_64/i386 slice from universal binaries.
- Connect to remote platforms for remote debugging
- Resolving an executable including finding an executable inside platform
  specific bundles (macosx uses .app bundles that contain files) and also
  selecting the appropriate slice of universal files for a given platform.

So by default there is always a local platform, but remote platforms can be
connected to. I will soon be adding a new "platform" command that will support
the following commands:
(lldb) platform connect --name machine1 macosx connect://host:port
Connected to "machine1" platform.
(lldb) platform disconnect macosx

This allows LLDB to be well setup to do remote debugging and also once 
connected process listing and finding for things like:
(lldb) process attach --name x<TAB>

The currently selected platform plug-in can now auto complete any available
processes that start with "x". The responsibilities for the platform plug-in
will soon grow and expand.

llvm-svn: 127286
2011-03-08 22:40:15 +00:00
Greg Clayton 6beaaa680a A few of the issue I have been trying to track down and fix have been due to
the way LLDB lazily gets complete definitions for types within the debug info.
When we run across a class/struct/union definition in the DWARF, we will only
parse the full definition if we need to. This works fine for top level types
that are assigned directly to variables and arguments, but when we have a 
variable with a class, lets say "A" for this example, that has a member:
"B *m_b". Initially we don't need to hunt down a definition for this class
unless we are ever asked to do something with it ("expr m_b->getDecl()" for
example). With my previous approach to lazy type completion, we would be able
to take a "A *a" and get a complete type for it, but we wouldn't be able to
then do an "a->m_b->getDecl()" unless we always expanded all types within a
class prior to handing out the type. Expanding everything is very costly and
it would be great if there were a better way.

A few months ago I worked with the llvm/clang folks to have the 
ExternalASTSource class be able to complete classes if there weren't completed
yet:

class ExternalASTSource {
....

    virtual void
    CompleteType (clang::TagDecl *Tag);
    
    virtual void 
    CompleteType (clang::ObjCInterfaceDecl *Class);
};

This was great, because we can now have the class that is producing the AST
(SymbolFileDWARF and SymbolFileDWARFDebugMap) sign up as external AST sources
and the object that creates the forward declaration types can now also
complete them anywhere within the clang type system.

This patch makes a few major changes:
- lldb_private::Module classes now own the AST context. Previously the TypeList
  objects did.
- The DWARF parsers now sign up as an external AST sources so they can complete
  types.
- All of the pure clang type system wrapper code we have in LLDB (ClangASTContext,
  ClangASTType, and more) can now be iterating through children of any type,
  and if a class/union/struct type (clang::RecordType or ObjC interface) 
  is found that is incomplete, we can ask the AST to get the definition. 
- The SymbolFileDWARFDebugMap class now will create and use a single AST that
  all child SymbolFileDWARF classes will share (much like what happens when
  we have a complete linked DWARF for an executable).
  
We will need to modify some of the ClangUserExpression code to take more 
advantage of this completion ability in the near future. Meanwhile we should
be better off now that we can be accessing any children of variables through
pointers and always be able to resolve the clang type if needed.

llvm-svn: 123613
2011-01-17 03:46:26 +00:00
Greg Clayton 526e5afb2d Modified the lldb_private::Type clang type resolving code to handle three
cases when getting the clang type:
- need only a forward declaration
- need a clang type that can be used for layout (members and args/return types)
- need a full clang type

This allows us to partially parse the clang types and be as lazy as possible.
The first case is when we just need to declare a type and we will complete it
later. The forward declaration happens only for class/union/structs and enums.
The layout type allows us to resolve the full clang type _except_ if we have
any modifiers on a pointer or reference (both R and L value). In this case
when we are adding members or function args or return types, we only need to
know how the type will be laid out and we can defer completing the pointee
type until we later need it. The last type means we need a full definition for
the clang type.

Did some renaming of some enumerations to get rid of the old "DC" prefix (which
stands for DebugCore which is no longer around).

Modified the clang namespace support to be almost ready to be fed to the
expression parser. I made a new ClangNamespaceDecl class that can carry around
the AST and the namespace decl so we can copy it into the expression AST. I
modified the symbol vendor and symbol file plug-ins to use this new class.

llvm-svn: 118976
2010-11-13 03:52:47 +00:00
Greg Clayton 450e3f3c77 Fixed the Objective C method prototypes to be correct (the selectors weren't
being chopped up correctly). The DWARF plug-in also keeps a map of the ObjC
class names to selectors for easy parsing of all class selectors when we parse
the class type.

llvm-svn: 116290
2010-10-12 02:24:53 +00:00
Greg Clayton b0b9fe610a Added support for objective C built-in types: id, Class, and SEL. This
involved watching for the objective C built-in types in DWARF and making sure
when we convert the DWARF types into clang types that we use the appropriate
ASTContext types.

Added a way to find and dump types in lldb (something equivalent to gdb's 
"ptype" command):

    image lookup --type <TYPENAME>

This only works for looking up types by name and won't work with variables.
It also currently dumps out verbose internal information. I will modify it
to dump more appropriate user level info in my next submission.

Hookup up the "FindTypes()" functions in the SymbolFile and SymbolVendor so
we can lookup types by name in one or more images.

Fixed "image lookup --address <ADDRESS>" to be able to correctly show all
symbol context information, but it will only show this extra information when
the new "--verbose" flag is used.

Updated to latest LLVM to get a few needed fixes.

llvm-svn: 110089
2010-08-03 00:35:52 +00:00
Greg Clayton 0c5cd90d63 Added function name types to allow us to set breakpoints by name more
intelligently. The four name types we currently have are:

eFunctionNameTypeFull       = (1 << 1), // The function name.
                                        // For C this is the same as just the name of the function
                                        // For C++ this is the demangled version of the mangled name.
                                        // For ObjC this is the full function signature with the + or
                                        // - and the square brackets and the class and selector
eFunctionNameTypeBase       = (1 << 2), // The function name only, no namespaces or arguments and no class 
                                        // methods or selectors will be searched.
eFunctionNameTypeMethod     = (1 << 3), // Find function by method name (C++) with no namespace or arguments
eFunctionNameTypeSelector   = (1 << 4)  // Find function by selector name (ObjC) names


this allows much more flexibility when setting breakoints:

(lldb) breakpoint set --name main --basename
(lldb) breakpoint set --name main --fullname
(lldb) breakpoint set --name main --method
(lldb) breakpoint set --name main --selector

The default:

(lldb) breakpoint set --name main

will inspect the name "main" and look for any parens, or if the name starts
with "-[" or "+[" and if any are found then a full name search will happen.
Else a basename search will be the default.

Fixed some command option structures so not all options are required when they
shouldn't be.

Cleaned up the breakpoint output summary.

Made the "image lookup --address <addr>" output much more verbose so it shows
all the important symbol context results. Added a GetDescription method to 
many of the SymbolContext objects for the more verbose output.

llvm-svn: 107075
2010-06-28 21:30:43 +00:00
Jason Molenda f7a4715fdb SymbolVendor.mm doesn't seem to have any Objective-C in it;
move to SymbolVendor.cpp.  Xcode project file updated.

llvm-svn: 105755
2010-06-09 21:48:33 +00:00