[SystemZ] Use MVC to spill loads and stores

Try to use MVC when spilling the destination of a simple load or the source
of a simple store.  As explained in the comment, this doesn't yet handle
the case where the load or store location is also a frame index, since
that could lead to two simultaneous scavenger spills, something the
backend can't handle yet.  spill-02.py tests that this restriction kicks in,
but unfortunately I've not yet found a case that would fail without it.
The volatile trick I used for other scavenger tests doesn't work here
because we can't use MVC for volatile accesses anyway.

I'm planning on relaxing the restriction later, hopefully with a test
that does trigger the problem...

Tests @f8 and @f9 also showed that L(G)RL and ST(G)RL were wrongly
classified as SimpleBDX{Load,Store}.  It wouldn't be easy to test for
that bug separately, which is why I didn't split out the fix as a
separate patch.

llvm-svn: 185434
This commit is contained in:
Richard Sandiford 2013-07-02 15:28:56 +00:00
parent 1d959008d6
commit f6bae1e434
6 changed files with 582 additions and 13 deletions

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@ -13,6 +13,7 @@
#include "SystemZInstrInfo.h"
#include "SystemZInstrBuilder.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/Target/TargetMachine.h"
#define GET_INSTRINFO_CTOR
@ -80,7 +81,8 @@ void SystemZInstrInfo::splitAdjDynAlloc(MachineBasicBlock::iterator MI) const {
// Return 0 otherwise.
//
// Flag is SimpleBDXLoad for loads and SimpleBDXStore for stores.
static int isSimpleMove(const MachineInstr *MI, int &FrameIndex, int Flag) {
static int isSimpleMove(const MachineInstr *MI, int &FrameIndex,
unsigned Flag) {
const MCInstrDesc &MCID = MI->getDesc();
if ((MCID.TSFlags & Flag) &&
MI->getOperand(1).isFI() &&
@ -315,6 +317,96 @@ SystemZInstrInfo::loadRegFromStackSlot(MachineBasicBlock &MBB,
FrameIdx);
}
// Return true if MI is a simple load or store with a 12-bit displacement
// and no index. Flag is SimpleBDXLoad for loads and SimpleBDXStore for stores.
static bool isSimpleBD12Move(const MachineInstr *MI, unsigned Flag) {
const MCInstrDesc &MCID = MI->getDesc();
return ((MCID.TSFlags & Flag) &&
isUInt<12>(MI->getOperand(2).getImm()) &&
MI->getOperand(3).getReg() == 0);
}
// Return a MachineMemOperand for FrameIndex with flags MMOFlags.
// Offset is the byte offset from the start of FrameIndex.
static MachineMemOperand *getFrameMMO(MachineFunction &MF, int FrameIndex,
uint64_t &Offset, unsigned MMOFlags) {
const MachineFrameInfo *MFI = MF.getFrameInfo();
const Value *V = PseudoSourceValue::getFixedStack(FrameIndex);
return MF.getMachineMemOperand(MachinePointerInfo(V, Offset), MMOFlags,
MFI->getObjectSize(FrameIndex),
MFI->getObjectAlignment(FrameIndex));
}
MachineInstr *
SystemZInstrInfo::foldMemoryOperandImpl(MachineFunction &MF,
MachineInstr *MI,
const SmallVectorImpl<unsigned> &Ops,
int FrameIndex) const {
const MachineFrameInfo *MFI = MF.getFrameInfo();
unsigned Size = MFI->getObjectSize(FrameIndex);
// Eary exit for cases we don't care about
if (Ops.size() != 1)
return 0;
unsigned OpNum = Ops[0];
unsigned Reg = MI->getOperand(OpNum).getReg();
unsigned RegSize = MF.getRegInfo().getRegClass(Reg)->getSize();
assert(Size == RegSize && "Invalid size combination");
// Look for cases where the source of a simple store or the destination
// of a simple load is being spilled. Try to use MVC instead.
//
// Although MVC is in practice a fast choice in these cases, it is still
// logically a bytewise copy. This means that we cannot use it if the
// load or store is volatile. It also means that the transformation is
// not valid in cases where the two memories partially overlap; however,
// that is not a problem here, because we know that one of the memories
// is a full frame index.
//
// For now we punt if the load or store is also to a frame index.
// In that case we might end up eliminating both of them to out-of-range
// offsets, which might then force the register scavenger to spill two
// other registers. The backend can only handle one such scavenger spill
// at a time.
if (OpNum == 0 && MI->hasOneMemOperand()) {
MachineMemOperand *MMO = *MI->memoperands_begin();
if (MMO->getSize() == Size && !MMO->isVolatile()) {
// Handle conversion of loads.
if (isSimpleBD12Move(MI, SystemZII::SimpleBDXLoad) &&
!MI->getOperand(1).isFI()) {
uint64_t Offset = 0;
MachineMemOperand *FrameMMO = getFrameMMO(MF, FrameIndex, Offset,
MachineMemOperand::MOStore);
return BuildMI(MF, MI->getDebugLoc(), get(SystemZ::MVC))
.addFrameIndex(FrameIndex).addImm(Offset).addImm(Size)
.addOperand(MI->getOperand(1)).addImm(MI->getOperand(2).getImm())
.addMemOperand(FrameMMO).addMemOperand(MMO);
}
// Handle conversion of stores.
if (isSimpleBD12Move(MI, SystemZII::SimpleBDXStore) &&
!MI->getOperand(1).isFI()) {
uint64_t Offset = 0;
MachineMemOperand *FrameMMO = getFrameMMO(MF, FrameIndex, Offset,
MachineMemOperand::MOLoad);
return BuildMI(MF, MI->getDebugLoc(), get(SystemZ::MVC))
.addOperand(MI->getOperand(1)).addImm(MI->getOperand(2).getImm())
.addImm(Size).addFrameIndex(FrameIndex).addImm(Offset)
.addMemOperand(MMO).addMemOperand(FrameMMO);
}
}
}
return 0;
}
MachineInstr *
SystemZInstrInfo::foldMemoryOperandImpl(MachineFunction &MF, MachineInstr* MI,
const SmallVectorImpl<unsigned> &Ops,
MachineInstr* LoadMI) const {
return 0;
}
bool
SystemZInstrInfo::expandPostRAPseudo(MachineBasicBlock::iterator MI) const {
switch (MI->getOpcode()) {

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@ -111,6 +111,14 @@ public:
unsigned DestReg, int FrameIdx,
const TargetRegisterClass *RC,
const TargetRegisterInfo *TRI) const LLVM_OVERRIDE;
virtual MachineInstr *
foldMemoryOperandImpl(MachineFunction &MF, MachineInstr *MI,
const SmallVectorImpl<unsigned> &Ops,
int FrameIndex) const;
virtual MachineInstr *
foldMemoryOperandImpl(MachineFunction &MF, MachineInstr* MI,
const SmallVectorImpl<unsigned> &Ops,
MachineInstr* LoadMI) const;
virtual bool
expandPostRAPseudo(MachineBasicBlock::iterator MBBI) const LLVM_OVERRIDE;
virtual bool

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@ -243,10 +243,7 @@ let neverHasSideEffects = 1, isAsCheapAsAMove = 1, isMoveImm = 1,
// Register loads.
let canFoldAsLoad = 1, SimpleBDXLoad = 1 in {
defm L : UnaryRXPair<"l", 0x58, 0xE358, load, GR32>;
def LRL : UnaryRILPC<"lrl", 0xC4D, aligned_load, GR32>;
def LG : UnaryRXY<"lg", 0xE304, load, GR64>;
def LGRL : UnaryRILPC<"lgrl", 0xC48, aligned_load, GR64>;
// These instructions are split after register allocation, so we don't
// want a custom inserter.
@ -255,16 +252,16 @@ let canFoldAsLoad = 1, SimpleBDXLoad = 1 in {
[(set GR128:$dst, (load bdxaddr20only128:$src))]>;
}
}
let canFoldAsLoad = 1 in {
def LRL : UnaryRILPC<"lrl", 0xC4D, aligned_load, GR32>;
def LGRL : UnaryRILPC<"lgrl", 0xC48, aligned_load, GR64>;
}
// Register stores.
let SimpleBDXStore = 1 in {
let isCodeGenOnly = 1 in {
let isCodeGenOnly = 1 in
defm ST32 : StoreRXPair<"st", 0x50, 0xE350, store, GR32>;
def STRL32 : StoreRILPC<"strl", 0xC4F, aligned_store, GR32>;
}
def STG : StoreRXY<"stg", 0xE324, store, GR64>;
def STGRL : StoreRILPC<"stgrl", 0xC4B, aligned_store, GR64>;
// These instructions are split after register allocation, so we don't
// want a custom inserter.
@ -273,6 +270,9 @@ let SimpleBDXStore = 1 in {
[(store GR128:$src, bdxaddr20only128:$dst)]>;
}
}
let isCodeGenOnly = 1 in
def STRL32 : StoreRILPC<"strl", 0xC4F, aligned_store, GR32>;
def STGRL : StoreRILPC<"stgrl", 0xC4B, aligned_store, GR64>;
// 8-bit immediate stores to 8-bit fields.
defm MVI : StoreSIPair<"mvi", 0x92, 0xEB52, truncstorei8, imm32zx8trunc>;

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@ -0,0 +1,40 @@
# Test cases where MVC is used for spill slots that end up being out of range.
# RUN: python %s | llc -mtriple=s390x-linux-gnu | FileCheck %s
# There are 8 usable call-saved GPRs, two of which are needed for the base
# registers. The first 160 bytes of the frame are needed for the ABI
# call frame, and a further 8 bytes are needed for the emergency spill slot.
# That means we will have at least one out-of-range slot if:
#
# count == (4096 - 168) / 8 + 6 + 1 == 498
#
# Add in some extra room and check both %r15+4096 (the first out-of-range slot)
# and %r15+4104.
#
# CHECK: f1:
# CHECK: lay [[REG:%r[0-5]]], 4096(%r15)
# CHECK: mvc 0(8,[[REG]]), {{[0-9]+}}({{%r[0-9]+}})
# CHECK: brasl %r14, foo@PLT
# CHECK: lay [[REG:%r[0-5]]], 4096(%r15)
# CHECK: mvc {{[0-9]+}}(8,{{%r[0-9]+}}), 8([[REG]])
# CHECK: br %r14
count = 500
print 'declare void @foo()'
print ''
print 'define void @f1(i64 *%base0, i64 *%base1) {'
for i in range(count):
print ' %%ptr%d = getelementptr i64 *%%base%d, i64 %d' % (i, i % 2, i / 2)
print ' %%val%d = load i64 *%%ptr%d' % (i, i)
print ''
print ' call void @foo()'
print ''
for i in range(count):
print ' store i64 %%val%d, i64 *%%ptr%d' % (i, i)
print ''
print ' ret void'
print '}'

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@ -0,0 +1,46 @@
# Test cases where we spill from one frame index to another, both of which
# would be out of range of MVC. At present we don't use MVC in this case.
# RUN: python %s | llc -mtriple=s390x-linux-gnu | FileCheck %s
# There are 8 usable call-saved GPRs. The first 160 bytes of the frame
# are needed for the ABI call frame, and a further 8 bytes are needed
# for the emergency spill slot. That means we will have at least one
# out-of-range slot if:
#
# count == (4096 - 168) / 8 + 8 + 1 == 500
#
# Add in some extra just to be sure.
#
# CHECK: f1:
# CHECK-NOT: mvc
# CHECK: br %r14
count = 510
print 'declare void @foo(i64 *%base0, i64 *%base1)'
print ''
print 'define void @f1() {'
for i in range(2):
print ' %%alloc%d = alloca [%d x i64]' % (i, count / 2)
print (' %%base%d = getelementptr [%d x i64] * %%alloc%d, i64 0, i64 0'
% (i, count / 2, i))
print ' call void @foo(i64 *%base0, i64 *%base1)'
print ''
for i in range(count):
print ' %%ptr%d = getelementptr i64 *%%base%d, i64 %d' % (i, i % 2, i / 2)
print ' %%val%d = load i64 *%%ptr%d' % (i, i)
print ''
print ' call void @foo(i64 *%base0, i64 *%base1)'
print ''
for i in range (count):
print ' store i64 %%val%d, i64 *%%ptr%d' % (i, i)
print ''
print ' call void @foo(i64 *%base0, i64 *%base1)'
print ''
print ' ret void'
print '}'

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@ -0,0 +1,383 @@
; Test spilling using MVC.
;
; RUN: llc < %s -mtriple=s390x-linux-gnu | FileCheck %s
declare void @foo()
@g0 = global i32 0
@g1 = global i32 1
@g2 = global i32 2
@g3 = global i32 3
@g4 = global i32 4
@g5 = global i32 5
@g6 = global i32 6
@g7 = global i32 7
@g8 = global i32 8
@g9 = global i32 9
@h0 = global i64 0
@h1 = global i64 1
@h2 = global i64 2
@h3 = global i64 3
@h4 = global i64 4
@h5 = global i64 5
@h6 = global i64 6
@h7 = global i64 7
@h8 = global i64 8
@h9 = global i64 9
; This function shouldn't spill anything
define void @f1(i32 *%ptr0) {
; CHECK: f1:
; CHECK: stmg
; CHECK: aghi %r15, -160
; CHECK-NOT: %r15
; CHECK: brasl %r14, foo@PLT
; CHECK-NOT: %r15
; CHECK: lmg
; CHECK: br %r14
%ptr1 = getelementptr i32 *%ptr0, i32 2
%ptr2 = getelementptr i32 *%ptr0, i32 4
%ptr3 = getelementptr i32 *%ptr0, i32 6
%ptr4 = getelementptr i32 *%ptr0, i32 8
%ptr5 = getelementptr i32 *%ptr0, i32 10
%ptr6 = getelementptr i32 *%ptr0, i32 12
%val0 = load i32 *%ptr0
%val1 = load i32 *%ptr1
%val2 = load i32 *%ptr2
%val3 = load i32 *%ptr3
%val4 = load i32 *%ptr4
%val5 = load i32 *%ptr5
%val6 = load i32 *%ptr6
call void @foo()
store i32 %val0, i32 *%ptr0
store i32 %val1, i32 *%ptr1
store i32 %val2, i32 *%ptr2
store i32 %val3, i32 *%ptr3
store i32 %val4, i32 *%ptr4
store i32 %val5, i32 *%ptr5
store i32 %val6, i32 *%ptr6
ret void
}
; Test a case where at least one i32 load and at least one i32 store
; need spills.
define void @f2(i32 *%ptr0) {
; CHECK: f2:
; CHECK: mvc [[OFFSET1:16[04]]](4,%r15), [[OFFSET2:[0-9]+]]({{%r[0-9]+}})
; CHECK: brasl %r14, foo@PLT
; CHECK: mvc [[OFFSET2]](4,{{%r[0-9]+}}), [[OFFSET1]](%r15)
; CHECK: br %r14
%ptr1 = getelementptr i32 *%ptr0, i64 2
%ptr2 = getelementptr i32 *%ptr0, i64 4
%ptr3 = getelementptr i32 *%ptr0, i64 6
%ptr4 = getelementptr i32 *%ptr0, i64 8
%ptr5 = getelementptr i32 *%ptr0, i64 10
%ptr6 = getelementptr i32 *%ptr0, i64 12
%ptr7 = getelementptr i32 *%ptr0, i64 14
%ptr8 = getelementptr i32 *%ptr0, i64 16
%val0 = load i32 *%ptr0
%val1 = load i32 *%ptr1
%val2 = load i32 *%ptr2
%val3 = load i32 *%ptr3
%val4 = load i32 *%ptr4
%val5 = load i32 *%ptr5
%val6 = load i32 *%ptr6
%val7 = load i32 *%ptr7
%val8 = load i32 *%ptr8
call void @foo()
store i32 %val0, i32 *%ptr0
store i32 %val1, i32 *%ptr1
store i32 %val2, i32 *%ptr2
store i32 %val3, i32 *%ptr3
store i32 %val4, i32 *%ptr4
store i32 %val5, i32 *%ptr5
store i32 %val6, i32 *%ptr6
store i32 %val7, i32 *%ptr7
store i32 %val8, i32 *%ptr8
ret void
}
; Test a case where at least one i64 load and at least one i64 store
; need spills.
define void @f3(i64 *%ptr0) {
; CHECK: f3:
; CHECK: mvc 160(8,%r15), [[OFFSET:[0-9]+]]({{%r[0-9]+}})
; CHECK: brasl %r14, foo@PLT
; CHECK: mvc [[OFFSET]](8,{{%r[0-9]+}}), 160(%r15)
; CHECK: br %r14
%ptr1 = getelementptr i64 *%ptr0, i64 2
%ptr2 = getelementptr i64 *%ptr0, i64 4
%ptr3 = getelementptr i64 *%ptr0, i64 6
%ptr4 = getelementptr i64 *%ptr0, i64 8
%ptr5 = getelementptr i64 *%ptr0, i64 10
%ptr6 = getelementptr i64 *%ptr0, i64 12
%ptr7 = getelementptr i64 *%ptr0, i64 14
%ptr8 = getelementptr i64 *%ptr0, i64 16
%val0 = load i64 *%ptr0
%val1 = load i64 *%ptr1
%val2 = load i64 *%ptr2
%val3 = load i64 *%ptr3
%val4 = load i64 *%ptr4
%val5 = load i64 *%ptr5
%val6 = load i64 *%ptr6
%val7 = load i64 *%ptr7
%val8 = load i64 *%ptr8
call void @foo()
store i64 %val0, i64 *%ptr0
store i64 %val1, i64 *%ptr1
store i64 %val2, i64 *%ptr2
store i64 %val3, i64 *%ptr3
store i64 %val4, i64 *%ptr4
store i64 %val5, i64 *%ptr5
store i64 %val6, i64 *%ptr6
store i64 %val7, i64 *%ptr7
store i64 %val8, i64 *%ptr8
ret void
}
; Test a case where at least at least one f32 load and at least one f32 store
; need spills. The 8 call-saved FPRs could be used for 8 of the %vals
; (and are at the time of writing), but it would really be better to use
; MVC for all 10.
define void @f4(float *%ptr0) {
; CHECK: f4:
; CHECK: mvc [[OFFSET1:16[04]]](4,%r15), [[OFFSET2:[0-9]+]]({{%r[0-9]+}})
; CHECK: brasl %r14, foo@PLT
; CHECK: mvc [[OFFSET2]](4,{{%r[0-9]+}}), [[OFFSET1]](%r15)
; CHECK: br %r14
%ptr1 = getelementptr float *%ptr0, i64 2
%ptr2 = getelementptr float *%ptr0, i64 4
%ptr3 = getelementptr float *%ptr0, i64 6
%ptr4 = getelementptr float *%ptr0, i64 8
%ptr5 = getelementptr float *%ptr0, i64 10
%ptr6 = getelementptr float *%ptr0, i64 12
%ptr7 = getelementptr float *%ptr0, i64 14
%ptr8 = getelementptr float *%ptr0, i64 16
%ptr9 = getelementptr float *%ptr0, i64 18
%val0 = load float *%ptr0
%val1 = load float *%ptr1
%val2 = load float *%ptr2
%val3 = load float *%ptr3
%val4 = load float *%ptr4
%val5 = load float *%ptr5
%val6 = load float *%ptr6
%val7 = load float *%ptr7
%val8 = load float *%ptr8
%val9 = load float *%ptr9
call void @foo()
store float %val0, float *%ptr0
store float %val1, float *%ptr1
store float %val2, float *%ptr2
store float %val3, float *%ptr3
store float %val4, float *%ptr4
store float %val5, float *%ptr5
store float %val6, float *%ptr6
store float %val7, float *%ptr7
store float %val8, float *%ptr8
store float %val9, float *%ptr9
ret void
}
; Similarly for f64.
define void @f5(double *%ptr0) {
; CHECK: f5:
; CHECK: mvc 160(8,%r15), [[OFFSET:[0-9]+]]({{%r[0-9]+}})
; CHECK: brasl %r14, foo@PLT
; CHECK: mvc [[OFFSET]](8,{{%r[0-9]+}}), 160(%r15)
; CHECK: br %r14
%ptr1 = getelementptr double *%ptr0, i64 2
%ptr2 = getelementptr double *%ptr0, i64 4
%ptr3 = getelementptr double *%ptr0, i64 6
%ptr4 = getelementptr double *%ptr0, i64 8
%ptr5 = getelementptr double *%ptr0, i64 10
%ptr6 = getelementptr double *%ptr0, i64 12
%ptr7 = getelementptr double *%ptr0, i64 14
%ptr8 = getelementptr double *%ptr0, i64 16
%ptr9 = getelementptr double *%ptr0, i64 18
%val0 = load double *%ptr0
%val1 = load double *%ptr1
%val2 = load double *%ptr2
%val3 = load double *%ptr3
%val4 = load double *%ptr4
%val5 = load double *%ptr5
%val6 = load double *%ptr6
%val7 = load double *%ptr7
%val8 = load double *%ptr8
%val9 = load double *%ptr9
call void @foo()
store double %val0, double *%ptr0
store double %val1, double *%ptr1
store double %val2, double *%ptr2
store double %val3, double *%ptr3
store double %val4, double *%ptr4
store double %val5, double *%ptr5
store double %val6, double *%ptr6
store double %val7, double *%ptr7
store double %val8, double *%ptr8
store double %val9, double *%ptr9
ret void
}
; Repeat f2 with atomic accesses. We shouldn't use MVC here.
define void @f6(i32 *%ptr0) {
; CHECK: f6:
; CHECK-NOT: mvc
; CHECK: br %r14
%ptr1 = getelementptr i32 *%ptr0, i64 2
%ptr2 = getelementptr i32 *%ptr0, i64 4
%ptr3 = getelementptr i32 *%ptr0, i64 6
%ptr4 = getelementptr i32 *%ptr0, i64 8
%ptr5 = getelementptr i32 *%ptr0, i64 10
%ptr6 = getelementptr i32 *%ptr0, i64 12
%ptr7 = getelementptr i32 *%ptr0, i64 14
%ptr8 = getelementptr i32 *%ptr0, i64 16
%val0 = load atomic i32 *%ptr0 unordered, align 4
%val1 = load atomic i32 *%ptr1 unordered, align 4
%val2 = load atomic i32 *%ptr2 unordered, align 4
%val3 = load atomic i32 *%ptr3 unordered, align 4
%val4 = load atomic i32 *%ptr4 unordered, align 4
%val5 = load atomic i32 *%ptr5 unordered, align 4
%val6 = load atomic i32 *%ptr6 unordered, align 4
%val7 = load atomic i32 *%ptr7 unordered, align 4
%val8 = load atomic i32 *%ptr8 unordered, align 4
call void @foo()
store atomic i32 %val0, i32 *%ptr0 unordered, align 4
store atomic i32 %val1, i32 *%ptr1 unordered, align 4
store atomic i32 %val2, i32 *%ptr2 unordered, align 4
store atomic i32 %val3, i32 *%ptr3 unordered, align 4
store atomic i32 %val4, i32 *%ptr4 unordered, align 4
store atomic i32 %val5, i32 *%ptr5 unordered, align 4
store atomic i32 %val6, i32 *%ptr6 unordered, align 4
store atomic i32 %val7, i32 *%ptr7 unordered, align 4
store atomic i32 %val8, i32 *%ptr8 unordered, align 4
ret void
}
; ...likewise volatile accesses.
define void @f7(i32 *%ptr0) {
; CHECK: f7:
; CHECK-NOT: mvc
; CHECK: br %r14
%ptr1 = getelementptr i32 *%ptr0, i64 2
%ptr2 = getelementptr i32 *%ptr0, i64 4
%ptr3 = getelementptr i32 *%ptr0, i64 6
%ptr4 = getelementptr i32 *%ptr0, i64 8
%ptr5 = getelementptr i32 *%ptr0, i64 10
%ptr6 = getelementptr i32 *%ptr0, i64 12
%ptr7 = getelementptr i32 *%ptr0, i64 14
%ptr8 = getelementptr i32 *%ptr0, i64 16
%val0 = load volatile i32 *%ptr0
%val1 = load volatile i32 *%ptr1
%val2 = load volatile i32 *%ptr2
%val3 = load volatile i32 *%ptr3
%val4 = load volatile i32 *%ptr4
%val5 = load volatile i32 *%ptr5
%val6 = load volatile i32 *%ptr6
%val7 = load volatile i32 *%ptr7
%val8 = load volatile i32 *%ptr8
call void @foo()
store volatile i32 %val0, i32 *%ptr0
store volatile i32 %val1, i32 *%ptr1
store volatile i32 %val2, i32 *%ptr2
store volatile i32 %val3, i32 *%ptr3
store volatile i32 %val4, i32 *%ptr4
store volatile i32 %val5, i32 *%ptr5
store volatile i32 %val6, i32 *%ptr6
store volatile i32 %val7, i32 *%ptr7
store volatile i32 %val8, i32 *%ptr8
ret void
}
; Check that LRL and STRL are not converted.
define void @f8() {
; CHECK: f8:
; CHECK-NOT: mvc
; CHECK: br %r14
%val0 = load i32 *@g0
%val1 = load i32 *@g1
%val2 = load i32 *@g2
%val3 = load i32 *@g3
%val4 = load i32 *@g4
%val5 = load i32 *@g5
%val6 = load i32 *@g6
%val7 = load i32 *@g7
%val8 = load i32 *@g8
%val9 = load i32 *@g9
call void @foo()
store i32 %val0, i32 *@g0
store i32 %val1, i32 *@g1
store i32 %val2, i32 *@g2
store i32 %val3, i32 *@g3
store i32 %val4, i32 *@g4
store i32 %val5, i32 *@g5
store i32 %val6, i32 *@g6
store i32 %val7, i32 *@g7
store i32 %val8, i32 *@g8
store i32 %val9, i32 *@g9
ret void
}
; Likewise LGRL and STGRL.
define void @f9() {
; CHECK: f9:
; CHECK-NOT: mvc
; CHECK: br %r14
%val0 = load i64 *@h0
%val1 = load i64 *@h1
%val2 = load i64 *@h2
%val3 = load i64 *@h3
%val4 = load i64 *@h4
%val5 = load i64 *@h5
%val6 = load i64 *@h6
%val7 = load i64 *@h7
%val8 = load i64 *@h8
%val9 = load i64 *@h9
call void @foo()
store i64 %val0, i64 *@h0
store i64 %val1, i64 *@h1
store i64 %val2, i64 *@h2
store i64 %val3, i64 *@h3
store i64 %val4, i64 *@h4
store i64 %val5, i64 *@h5
store i64 %val6, i64 *@h6
store i64 %val7, i64 *@h7
store i64 %val8, i64 *@h8
store i64 %val9, i64 *@h9
ret void
}