[SelectionDAG] soften splat mask assert/unreachable (PR41535)

These are general queries, so they should not die when given
a degenerate input like an all undef mask. Callers should be
able to deal with an op that will eventually be simplified away.

llvm-svn: 358761
This commit is contained in:
Sanjay Patel 2019-04-19 15:31:11 +00:00
parent e145a540cc
commit e197c617a6
3 changed files with 26 additions and 5 deletions

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@ -1499,14 +1499,16 @@ public:
bool isSplat() const { return isSplatMask(Mask, getValueType(0)); }
int getSplatIndex() const {
int getSplatIndex() const {
assert(isSplat() && "Cannot get splat index for non-splat!");
EVT VT = getValueType(0);
for (unsigned i = 0, e = VT.getVectorNumElements(); i != e; ++i) {
for (unsigned i = 0, e = VT.getVectorNumElements(); i != e; ++i)
if (Mask[i] >= 0)
return Mask[i];
}
llvm_unreachable("Splat with all undef indices?");
// We can choose any index value here and be correct because all elements
// are undefined. Return 0 for better potential for callers to simplify.
return 0;
}
static bool isSplatMask(const int *Mask, EVT VT);

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@ -9350,7 +9350,10 @@ bool ShuffleVectorSDNode::isSplatMask(const int *Mask, EVT VT) {
for (i = 0, e = VT.getVectorNumElements(); i != e && Mask[i] < 0; ++i)
/* search */;
assert(i != e && "VECTOR_SHUFFLE node with all undef indices!");
// If all elements are undefined, this shuffle can be considered a splat
// (although it should eventually get simplified away completely).
if (i == e)
return true;
// Make sure all remaining elements are either undef or the same as the first
// non-undef value.

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@ -0,0 +1,16 @@
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc < %s -mtriple=aarch64-- | FileCheck %s
; A shuffle mask with all undef elements is always legal.
define <4 x i32> @PR41535(<2 x i32> %p1, <2 x i32> %p2) {
; CHECK-LABEL: PR41535:
; CHECK: // %bb.0:
; CHECK-NEXT: ext v0.8b, v0.8b, v1.8b, #4
; CHECK-NEXT: mov v0.d[1], v0.d[0]
; CHECK-NEXT: ret
%cat1 = shufflevector <2 x i32> %p1, <2 x i32> undef, <4 x i32> <i32 undef, i32 1, i32 undef, i32 undef>
%cat2 = shufflevector <2 x i32> %p2, <2 x i32> undef, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>
%r = shufflevector <4 x i32> %cat1, <4 x i32> %cat2, <4 x i32> <i32 undef, i32 undef, i32 1, i32 4>
ret <4 x i32> %r
}