Added vecreturn attribute parsing.

llvm-svn: 110609
This commit is contained in:
John Thompson 2010-08-09 21:53:52 +00:00
parent 685cb32d2b
commit cdb847ba16
6 changed files with 84 additions and 0 deletions

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@ -376,6 +376,12 @@ def Visibility : Attr {
let Args = [StringArgument<"Visibility">];
}
def VecReturn : Attr {
let Spellings = ["vecreturn"];
let Subjects = [CXXRecord];
let DoNotEmit = 0;
}
def WarnUnusedResult : Attr {
let Spellings = ["warn_unused_result"];
}

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@ -111,6 +111,7 @@ public:
AT_unavailable,
AT_unused,
AT_used,
AT_vecreturn, // PS3 PPU-specific.
AT_vector_size,
AT_visibility,
AT_warn_unused_result,

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@ -126,6 +126,7 @@ DEF_SIMPLE_ATTR_CLONE(TransparentUnion)
DEF_SIMPLE_ATTR_CLONE(Unavailable)
DEF_SIMPLE_ATTR_CLONE(Unused)
DEF_SIMPLE_ATTR_CLONE(Used)
DEF_SIMPLE_ATTR_CLONE(VecReturn)
DEF_SIMPLE_ATTR_CLONE(WarnUnusedResult)
DEF_SIMPLE_ATTR_CLONE(Weak)
DEF_SIMPLE_ATTR_CLONE(WeakImport)

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@ -100,6 +100,7 @@ AttributeList::Kind AttributeList::getKind(const IdentifierInfo *Name) {
.Case("format_arg", AT_format_arg)
.Case("gnu_inline", AT_gnu_inline)
.Case("weak_import", AT_weak_import)
.Case("vecreturn", AT_vecreturn)
.Case("vector_size", AT_vector_size)
.Case("constructor", AT_constructor)
.Case("unavailable", AT_unavailable)

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@ -687,6 +687,45 @@ static void HandleAnalyzerNoReturnAttr(Decl *d, const AttributeList &Attr,
d->addAttr(::new (S.Context) AnalyzerNoReturnAttr());
}
// PS3 PPU-specific.
static void HandleVecReturnAttr(Decl *d, const AttributeList &Attr,
Sema &S) {
/*
Returning a Vector Class in Registers
According to the PPU ABI specifications, a class with a single member of vector type is returned in
memory when used as the return value of a function. This results in inefficient code when implementing
vector classes. To return the value in a single vector register, add the vecreturn attribute to the class
definition. This attribute is also applicable to struct types.
Example:
struct Vector
{
__vector float xyzw;
} __attribute__((vecreturn));
Vector Add(Vector lhs, Vector rhs)
{
Vector result;
result.xyzw = vec_add(lhs.xyzw, rhs.xyzw);
return result; // This will be returned in a register
}
*/
if (!isa<CXXRecordDecl>(d)) {
S.Diag(Attr.getLoc(), diag::err_attribute_wrong_decl_type)
<< Attr.getName() << 9 /*class*/;
return;
}
if (d->getAttr<VecReturnAttr>()) {
S.Diag(Attr.getLoc(), diag::err_repeat_attribute) << "vecreturn";
return;
}
d->addAttr(::new (S.Context) VecReturnAttr());
}
static void HandleDependencyAttr(Decl *d, const AttributeList &Attr, Sema &S) {
if (!isFunctionOrMethod(d) && !isa<ParmVarDecl>(d)) {
S.Diag(Attr.getLoc(), diag::err_attribute_wrong_decl_type)
@ -2181,6 +2220,7 @@ static void ProcessDeclAttribute(Scope *scope, Decl *D,
case AttributeList::AT_noreturn: HandleNoReturnAttr (D, Attr, S); break;
case AttributeList::AT_nothrow: HandleNothrowAttr (D, Attr, S); break;
case AttributeList::AT_override: HandleOverrideAttr (D, Attr, S); break;
case AttributeList::AT_vecreturn: HandleVecReturnAttr (D, Attr, S); break;
// Checker-specific.
case AttributeList::AT_ns_returns_not_retained:

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@ -126,3 +126,38 @@ vector char v3 = (vector char)((vector int)('a', 'b', 'c', 'd'));
vector int v4 = (vector int)(1, 2, 3, 4);
vector float v5 = (vector float)(1.0f, 2.0f, 3.0f, 4.0f);
vector char v6 = (vector char)((vector int)(1+2, -2, (int)(2.0 * 3), -(5-3)));
#if 0 // Not ready yet.
// bug 7553 - Problem with '==' and vectors
void func() {
vector int v10i = (vector int)(1, 2, 3, 4);
vector int v11i = (vector int)(1, 2, 3, 4);
bool r10ieq = (v10i == v11i);
bool r10ine = (v10i != v11i);
bool r10igt = (v10i > v11i);
bool r10ige = (v10i >= v11i);
bool r10ilt = (v10i < v11i);
bool r10ile = (v10i <= v11i);
vector float v10f = (vector float)(1.0f, 2.0f, 3.0f, 4.0f);
vector float v11f = (vector float)(1.0f, 2.0f, 3.0f, 4.0f);
bool r10feq = (v10f == v11f);
bool r10fne = (v10f != v11f);
bool r10fgt = (v10f > v11f);
bool r10fge = (v10f >= v11f);
bool r10flt = (v10f < v11f);
bool r10fle = (v10f <= v11f);
}
#endif
// vecreturn attribute test
struct Vector
{
__vector float xyzw;
} __attribute__((vecreturn));
Vector Add(Vector lhs, Vector rhs)
{
Vector result;
result.xyzw = vec_add(lhs.xyzw, rhs.xyzw);
return result; // This will (eventually) be returned in a register
}