Expose hit count via SBBreakpointLocation.

Summary:
SBBreakpointLocation exposed the ignore count, but didn't expose
the hit count. Both values were exposed by SBBreakpoint and
SBWatchpoint, so this makes things a bit more consistent.

Reviewers: lldb-commits

Subscribers: lldb-commits

Differential Revision: https://reviews.llvm.org/D31283

llvm-svn: 308480
This commit is contained in:
Bruce Mitchener 2017-07-19 14:31:19 +00:00
parent 1298fd907c
commit ccbf7987a3
6 changed files with 156 additions and 0 deletions

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@ -38,6 +38,8 @@ public:
bool IsEnabled();
uint32_t GetHitCount();
uint32_t GetIgnoreCount();
void SetIgnoreCount(uint32_t n);

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@ -0,0 +1,5 @@
LEVEL = ../../../make
CXX_SOURCES := main.cpp
include $(LEVEL)/Makefile.rules

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@ -0,0 +1,109 @@
"""
Test breakpoint hit count features.
"""
from __future__ import print_function
import lldb
from lldbsuite.test.decorators import *
from lldbsuite.test.lldbtest import *
from lldbsuite.test import lldbutil
class BreakpointHitCountTestCase(TestBase):
NO_DEBUG_INFO_TESTCASE = True
mydir = TestBase.compute_mydir(__file__)
@add_test_categories(['pyapi'])
def test_breakpoint_location_hit_count(self):
"""Use Python APIs to check breakpoint hit count."""
self.build()
self.do_test_breakpoint_location_hit_count()
def setUp(self):
# Call super's setUp().
TestBase.setUp(self)
self.a_int_body_line_no = line_number(
'main.cpp', '// Breakpoint Location 1')
self.a_float_body_line_no = line_number(
'main.cpp', '// Breakpoint Location 2')
def do_test_breakpoint_location_hit_count(self):
"""Use Python APIs to check breakpoint hit count."""
exe = os.path.join(os.getcwd(), "a.out")
target = self.dbg.CreateTarget(exe)
self.assertTrue(target, VALID_TARGET)
# Create a breakpoint in main.cpp by name 'a',
# there should be two locations.
breakpoint = target.BreakpointCreateByName('a', 'a.out')
self.assertTrue(breakpoint and
breakpoint.GetNumLocations() == 2,
VALID_BREAKPOINT)
# Verify all breakpoint locations are enabled.
location1 = breakpoint.GetLocationAtIndex(0)
self.assertTrue(location1 and
location1.IsEnabled(),
VALID_BREAKPOINT_LOCATION)
location2 = breakpoint.GetLocationAtIndex(1)
self.assertTrue(location2 and
location2.IsEnabled(),
VALID_BREAKPOINT_LOCATION)
# Launch the process, and do not stop at entry point.
process = target.LaunchSimple(
None, None, self.get_process_working_directory())
self.assertTrue(process, PROCESS_IS_VALID)
# Verify 1st breakpoint location is hit.
from lldbsuite.test.lldbutil import get_stopped_thread
thread = get_stopped_thread(process, lldb.eStopReasonBreakpoint)
self.assertTrue(
thread.IsValid(),
"There should be a thread stopped due to breakpoint")
frame0 = thread.GetFrameAtIndex(0)
location1 = breakpoint.FindLocationByAddress(frame0.GetPC())
self.assertTrue(
frame0.GetLineEntry().GetLine() == self.a_int_body_line_no,
"Stopped in int a(int)")
self.assertTrue(location1)
self.assertEqual(location1.GetHitCount(), 1)
self.assertEqual(breakpoint.GetHitCount(), 1)
process.Continue()
# Verify 2nd breakpoint location is hit.
thread = get_stopped_thread(process, lldb.eStopReasonBreakpoint)
self.assertTrue(
thread.IsValid(),
"There should be a thread stopped due to breakpoint")
frame0 = thread.GetFrameAtIndex(0)
location2 = breakpoint.FindLocationByAddress(frame0.GetPC())
self.assertTrue(
frame0.GetLineEntry().GetLine() == self.a_float_body_line_no,
"Stopped in float a(float)")
self.assertTrue(location2)
self.assertEqual(location2.GetHitCount(), 1)
self.assertEqual(location1.GetHitCount(), 1)
self.assertEqual(breakpoint.GetHitCount(), 2)
process.Continue()
# Verify 2nd breakpoint location is hit again.
thread = get_stopped_thread(process, lldb.eStopReasonBreakpoint)
self.assertTrue(
thread.IsValid(),
"There should be a thread stopped due to breakpoint")
self.assertEqual(location2.GetHitCount(), 2)
self.assertEqual(location1.GetHitCount(), 1)
self.assertEqual(breakpoint.GetHitCount(), 3)
process.Continue()

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@ -0,0 +1,27 @@
//===-- main.cpp ------------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
int a(int val)
{
return val; // Breakpoint Location 1
}
float a(float val)
{
return val; // Breakpoint Location 2
}
int main (int argc, char const *argv[])
{
int A1 = a(1);
float A2 = a(2.0f);
float A3 = a(3.0f);
return 0;
}

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@ -47,6 +47,9 @@ public:
bool
IsEnabled ();
uint32_t
GetHitCount ();
uint32_t
GetIgnoreCount ();

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@ -100,6 +100,16 @@ bool SBBreakpointLocation::IsEnabled() {
return false;
}
uint32_t SBBreakpointLocation::GetHitCount() {
BreakpointLocationSP loc_sp = GetSP();
if (loc_sp) {
std::lock_guard<std::recursive_mutex> guard(
loc_sp->GetTarget().GetAPIMutex());
return loc_sp->GetHitCount();
} else
return 0;
}
uint32_t SBBreakpointLocation::GetIgnoreCount() {
BreakpointLocationSP loc_sp = GetSP();
if (loc_sp) {