Improving the name of the function parameter, which happens to solve two likely-less-than-useful MSVC warnings: warning C4258: 'I' : definition from the for loop is ignored; the definition from the enclosing scope is used.

llvm-svn: 214717
This commit is contained in:
Aaron Ballman 2014-08-04 13:51:27 +00:00
parent 51eccec5d9
commit c36c6abc45
1 changed files with 14 additions and 14 deletions

View File

@ -1296,11 +1296,11 @@ void FPS::handleCondMovFP(MachineBasicBlock::iterator &I) {
/// floating point instructions. This is primarily intended for use by pseudo /// floating point instructions. This is primarily intended for use by pseudo
/// instructions. /// instructions.
/// ///
void FPS::handleSpecialFP(MachineBasicBlock::iterator &I) { void FPS::handleSpecialFP(MachineBasicBlock::iterator &Inst) {
MachineInstr *MI = I; MachineInstr *MI = Inst;
if (MI->isCall()) { if (MI->isCall()) {
handleCall(I); handleCall(Inst);
return; return;
} }
@ -1325,7 +1325,7 @@ void FPS::handleSpecialFP(MachineBasicBlock::iterator &I) {
} else { } else {
// For COPY we just duplicate the specified value to a new stack slot. // For COPY we just duplicate the specified value to a new stack slot.
// This could be made better, but would require substantial changes. // This could be made better, but would require substantial changes.
duplicateToTop(SrcFP, DstFP, I); duplicateToTop(SrcFP, DstFP, Inst);
} }
break; break;
} }
@ -1334,7 +1334,7 @@ void FPS::handleSpecialFP(MachineBasicBlock::iterator &I) {
// All FP registers must be explicitly defined, so load a 0 instead. // All FP registers must be explicitly defined, so load a 0 instead.
unsigned Reg = MI->getOperand(0).getReg() - X86::FP0; unsigned Reg = MI->getOperand(0).getReg() - X86::FP0;
DEBUG(dbgs() << "Emitting LD_F0 for implicit FP" << Reg << '\n'); DEBUG(dbgs() << "Emitting LD_F0 for implicit FP" << Reg << '\n');
BuildMI(*MBB, I, MI->getDebugLoc(), TII->get(X86::LD_F0)); BuildMI(*MBB, Inst, MI->getDebugLoc(), TII->get(X86::LD_F0));
pushReg(Reg); pushReg(Reg);
break; break;
} }
@ -1476,7 +1476,7 @@ void FPS::handleSpecialFP(MachineBasicBlock::iterator &I) {
for (unsigned I = 0; I < NumSTUses; ++I) for (unsigned I = 0; I < NumSTUses; ++I)
STUsesArray[I] = I; STUsesArray[I] = I;
shuffleStackTop(STUsesArray, NumSTUses, I); shuffleStackTop(STUsesArray, NumSTUses, Inst);
DEBUG({dbgs() << "Before asm: "; dumpStack();}); DEBUG({dbgs() << "Before asm: "; dumpStack();});
// With the stack layout fixed, rewrite the FP registers. // With the stack layout fixed, rewrite the FP registers.
@ -1511,7 +1511,7 @@ void FPS::handleSpecialFP(MachineBasicBlock::iterator &I) {
while (FPKills) { while (FPKills) {
unsigned FPReg = countTrailingZeros(FPKills); unsigned FPReg = countTrailingZeros(FPKills);
if (isLive(FPReg)) if (isLive(FPReg))
freeStackSlotAfter(I, FPReg); freeStackSlotAfter(Inst, FPReg);
FPKills &= ~(1U << FPReg); FPKills &= ~(1U << FPReg);
} }
@ -1527,12 +1527,12 @@ void FPS::handleSpecialFP(MachineBasicBlock::iterator &I) {
Op.getReg() >= X86::FP0 && Op.getReg() <= X86::FP6); Op.getReg() >= X86::FP0 && Op.getReg() <= X86::FP6);
unsigned FPReg = getFPReg(Op); unsigned FPReg = getFPReg(Op);
if (Op.isKill()) if (Op.isKill())
moveToTop(FPReg, I); moveToTop(FPReg, Inst);
else else
duplicateToTop(FPReg, FPReg, I); duplicateToTop(FPReg, FPReg, Inst);
// Emit the call. This will pop the operand. // Emit the call. This will pop the operand.
BuildMI(*MBB, I, MI->getDebugLoc(), TII->get(X86::CALLpcrel32)) BuildMI(*MBB, Inst, MI->getDebugLoc(), TII->get(X86::CALLpcrel32))
.addExternalSymbol("_ftol2") .addExternalSymbol("_ftol2")
.addReg(X86::ST0, RegState::ImplicitKill) .addReg(X86::ST0, RegState::ImplicitKill)
.addReg(X86::ECX, RegState::ImplicitDefine) .addReg(X86::ECX, RegState::ImplicitDefine)
@ -1633,15 +1633,15 @@ void FPS::handleSpecialFP(MachineBasicBlock::iterator &I) {
return; return;
} }
I = MBB->erase(I); // Remove the pseudo instruction Inst = MBB->erase(Inst); // Remove the pseudo instruction
// We want to leave I pointing to the previous instruction, but what if we // We want to leave I pointing to the previous instruction, but what if we
// just erased the first instruction? // just erased the first instruction?
if (I == MBB->begin()) { if (Inst == MBB->begin()) {
DEBUG(dbgs() << "Inserting dummy KILL\n"); DEBUG(dbgs() << "Inserting dummy KILL\n");
I = BuildMI(*MBB, I, DebugLoc(), TII->get(TargetOpcode::KILL)); Inst = BuildMI(*MBB, Inst, DebugLoc(), TII->get(TargetOpcode::KILL));
} else } else
--I; --Inst;
} }
void FPS::setKillFlags(MachineBasicBlock &MBB) const { void FPS::setKillFlags(MachineBasicBlock &MBB) const {