Change ExplodedNode to have its NodeGroups all BumpPtrAllocated, avoiding malloc() traffic when adding successors/predecessors to a node. This was done by introducing BumpVector, which is essentially SmallVector with all memory being BumpPtrAllocated (this can certainly be cleaned up or moved into llvm/ADT).

This change yields a 1.8% speed increase when running the analyzer (with -analyzer-store=region) on a small benchmark file.

llvm-svn: 83439
This commit is contained in:
Ted Kremenek 2009-10-07 00:42:52 +00:00
parent 3ea4ab8e79
commit c3661decc3
5 changed files with 253 additions and 57 deletions

View File

@ -26,12 +26,14 @@
#include "llvm/ADT/GraphTraits.h"
#include "llvm/ADT/DepthFirstIterator.h"
#include "llvm/Support/Casting.h"
#include "clang/Analysis/Support/BumpVector.h"
namespace clang {
class GRState;
class CFG;
class ASTContext;
class ExplodedGraph;
//===----------------------------------------------------------------------===//
// ExplodedGraph "implementation" classes. These classes are not typed to
@ -68,20 +70,18 @@ class ExplodedNode : public llvm::FoldingSetNode {
public:
NodeGroup() : P(0) {}
~NodeGroup();
ExplodedNode **begin() const;
ExplodedNode** begin() const;
ExplodedNode** end() const;
ExplodedNode **end() const;
unsigned size() const;
bool empty() const { return size() == 0; }
bool empty() const { return (P & ~Mask) == 0; }
void addNode(ExplodedNode* N);
void addNode(ExplodedNode* N, ExplodedGraph &G);
void setFlag() {
assert (P == 0);
assert(P == 0);
P = AuxFlag;
}
@ -131,7 +131,10 @@ public:
const T* getLocationAs() const { return llvm::dyn_cast<T>(&Location); }
static void Profile(llvm::FoldingSetNodeID &ID,
const ProgramPoint& Loc, const GRState* state);
const ProgramPoint& Loc, const GRState* state) {
ID.Add(Loc);
ID.AddPointer(state);
}
void Profile(llvm::FoldingSetNodeID& ID) const {
Profile(ID, getLocation(), getState());
@ -139,7 +142,7 @@ public:
/// addPredeccessor - Adds a predecessor to the current node, and
/// in tandem add this node as a successor of the other node.
void addPredecessor(ExplodedNode* V);
void addPredecessor(ExplodedNode* V, ExplodedGraph &G);
unsigned succ_size() const { return Succs.size(); }
unsigned pred_size() const { return Preds.size(); }
@ -229,8 +232,9 @@ protected:
/// Nodes - The nodes in the graph.
llvm::FoldingSet<ExplodedNode> Nodes;
/// Allocator - BumpPtrAllocator to create nodes.
llvm::BumpPtrAllocator Allocator;
/// BVC - Allocator and context for allocating nodes and their predecessor
/// and successor groups.
BumpVectorContext BVC;
/// Ctx - The ASTContext used to "interpret" CodeDecl.
ASTContext& Ctx;
@ -265,7 +269,7 @@ public:
ExplodedGraph(ASTContext& ctx) : Ctx(ctx), NumNodes(0) {}
virtual ~ExplodedGraph() {}
~ExplodedGraph() {}
unsigned num_roots() const { return Roots.size(); }
unsigned num_eops() const { return EndNodes.size(); }
@ -307,7 +311,8 @@ public:
const_eop_iterator eop_end() const { return EndNodes.end(); }
llvm::BumpPtrAllocator& getAllocator() { return Allocator; }
llvm::BumpPtrAllocator & getAllocator() { return BVC.getAllocator(); }
BumpVectorContext &getNodeAllocator() { return BVC; }
ASTContext& getContext() { return Ctx; }

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@ -0,0 +1,200 @@
//===-- BumpVector.h - Vector-like ADT that uses bump allocation --*- C++ -*-=//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file provides BumpVector, a vector-like ADT whose contents are
// allocated from a BumpPtrAllocator.
//
//===----------------------------------------------------------------------===//
// FIXME: Most of this is copy-and-paste from SmallVector.h. We can
// refactor this core logic into something common that is shared between
// the two. The main thing that is different is the allocation strategy.
#ifndef LLVM_CLANG_BUMP_VECTOR
#define LLVM_CLANG_BUMP_VECTOR
#include "llvm/Support/type_traits.h"
#include "llvm/Support/Allocator.h"
#include <algorithm>
namespace clang {
class BumpVectorContext {
llvm::BumpPtrAllocator Alloc;
public:
llvm::BumpPtrAllocator &getAllocator() { return Alloc; }
};
template<typename T>
class BumpVector {
T *Begin, *End, *Capacity;
public:
// Default ctor - Initialize to empty.
explicit BumpVector(BumpVectorContext &C, unsigned N)
: Begin(NULL), End(NULL), Capacity(NULL) {
reserve(C, N);
}
~BumpVector() {
if (llvm::is_class<T>::value) {
// Destroy the constructed elements in the vector.
destroy_range(Begin, End);
}
}
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef T value_type;
typedef T* iterator;
typedef const T* const_iterator;
typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
typedef std::reverse_iterator<iterator> reverse_iterator;
typedef T& reference;
typedef const T& const_reference;
typedef T* pointer;
typedef const T* const_pointer;
// forward iterator creation methods.
iterator begin() { return Begin; }
const_iterator begin() const { return Begin; }
iterator end() { return End; }
const_iterator end() const { return End; }
// reverse iterator creation methods.
reverse_iterator rbegin() { return reverse_iterator(end()); }
const_reverse_iterator rbegin() const{ return const_reverse_iterator(end()); }
reverse_iterator rend() { return reverse_iterator(begin()); }
const_reverse_iterator rend() const { return const_reverse_iterator(begin());}
bool empty() const { return Begin == End; }
size_type size() const { return End-Begin; }
reference operator[](unsigned idx) {
assert(Begin + idx < End);
return Begin[idx];
}
const_reference operator[](unsigned idx) const {
assert(Begin + idx < End);
return Begin[idx];
}
reference front() {
return begin()[0];
}
const_reference front() const {
return begin()[0];
}
reference back() {
return end()[-1];
}
const_reference back() const {
return end()[-1];
}
void pop_back() {
--End;
End->~T();
}
T pop_back_val() {
T Result = back();
pop_back();
return Result;
}
void clear() {
if (llvm::is_class<T>::value) {
destroy_range(Begin, End);
}
End = Begin;
}
/// data - Return a pointer to the vector's buffer, even if empty().
pointer data() {
return pointer(Begin);
}
/// data - Return a pointer to the vector's buffer, even if empty().
const_pointer data() const {
return const_pointer(Begin);
}
void push_back(const_reference Elt, BumpVectorContext &C) {
if (End < Capacity) {
Retry:
new (End) T(Elt);
++End;
return;
}
grow(C);
goto Retry;
}
void reserve(BumpVectorContext &C, unsigned N) {
if (unsigned(Capacity-Begin) < N)
grow(C, N);
}
/// capacity - Return the total number of elements in the currently allocated
/// buffer.
size_t capacity() const { return Capacity - Begin; }
private:
/// grow - double the size of the allocated memory, guaranteeing space for at
/// least one more element or MinSize if specified.
void grow(BumpVectorContext &C, size_type MinSize = 0);
void construct_range(T *S, T *E, const T &Elt) {
for (; S != E; ++S)
new (S) T(Elt);
}
void destroy_range(T *S, T *E) {
while (S != E) {
--E;
E->~T();
}
}
};
// Define this out-of-line to dissuade the C++ compiler from inlining it.
template <typename T>
void BumpVector<T>::grow(BumpVectorContext &C, size_t MinSize) {
size_t CurCapacity = Capacity-Begin;
size_t CurSize = size();
size_t NewCapacity = 2*CurCapacity;
if (NewCapacity < MinSize)
NewCapacity = MinSize;
// Allocate the memory from the BumpPtrAllocator.
T *NewElts = C.getAllocator().Allocate<T>(NewCapacity);
// Copy the elements over.
if (llvm::is_class<T>::value) {
std::uninitialized_copy(Begin, End, NewElts);
// Destroy the original elements.
destroy_range(Begin, End);
}
else {
// Use memcpy for PODs (std::uninitialized_copy optimizes to memmove).
memcpy(NewElts, Begin, CurSize * sizeof(T));
}
// For now, leak 'Begin'. We can add it back to a freelist in
// BumpVectorContext.
Begin = NewElts;
End = NewElts+CurSize;
Capacity = Begin+NewCapacity;
}
} // end: clang namespace
#endif // end: LLVM_CLANG_BUMP_VECTOR

View File

@ -1432,7 +1432,7 @@ MakeReportGraph(const ExplodedGraph* G,
// Link up the new node with the previous node.
if (Last)
NewN->addPredecessor(Last);
NewN->addPredecessor(Last, *GNew);
Last = NewN;

View File

@ -43,53 +43,48 @@ void ExplodedNode::SetAuditor(ExplodedNode::Auditor* A) {
// ExplodedNode.
//===----------------------------------------------------------------------===//
static inline std::vector<ExplodedNode*>& getVector(void* P) {
return *reinterpret_cast<std::vector<ExplodedNode*>*>(P);
static inline BumpVector<ExplodedNode*>& getVector(void* P) {
return *reinterpret_cast<BumpVector<ExplodedNode*>*>(P);
}
void ExplodedNode::Profile(llvm::FoldingSetNodeID& ID,
const ProgramPoint& Loc,
const GRState* state) {
ID.Add(Loc);
ID.AddPointer(state);
}
void ExplodedNode::addPredecessor(ExplodedNode* V) {
void ExplodedNode::addPredecessor(ExplodedNode* V, ExplodedGraph &G) {
assert (!V->isSink());
Preds.addNode(V);
V->Succs.addNode(this);
Preds.addNode(V, G);
V->Succs.addNode(this, G);
#ifndef NDEBUG
if (NodeAuditor) NodeAuditor->AddEdge(V, this);
#endif
}
void ExplodedNode::NodeGroup::addNode(ExplodedNode* N) {
assert ((reinterpret_cast<uintptr_t>(N) & Mask) == 0x0);
assert (!getFlag());
void ExplodedNode::NodeGroup::addNode(ExplodedNode* N, ExplodedGraph &G) {
assert((reinterpret_cast<uintptr_t>(N) & Mask) == 0x0);
assert(!getFlag());
if (getKind() == Size1) {
if (ExplodedNode* NOld = getNode()) {
std::vector<ExplodedNode*>* V = new std::vector<ExplodedNode*>();
assert ((reinterpret_cast<uintptr_t>(V) & Mask) == 0x0);
V->push_back(NOld);
V->push_back(N);
BumpVectorContext &Ctx = G.getNodeAllocator();
BumpVector<ExplodedNode*> *V =
G.getAllocator().Allocate<BumpVector<ExplodedNode*> >();
new (V) BumpVector<ExplodedNode*>(Ctx, 4);
assert((reinterpret_cast<uintptr_t>(V) & Mask) == 0x0);
V->push_back(NOld, Ctx);
V->push_back(N, Ctx);
P = reinterpret_cast<uintptr_t>(V) | SizeOther;
assert (getPtr() == (void*) V);
assert (getKind() == SizeOther);
assert(getPtr() == (void*) V);
assert(getKind() == SizeOther);
}
else {
P = reinterpret_cast<uintptr_t>(N);
assert (getKind() == Size1);
assert(getKind() == Size1);
}
}
else {
assert (getKind() == SizeOther);
getVector(getPtr()).push_back(N);
assert(getKind() == SizeOther);
getVector(getPtr()).push_back(N, G.getNodeAllocator());
}
}
unsigned ExplodedNode::NodeGroup::size() const {
if (getFlag())
return 0;
@ -100,7 +95,7 @@ unsigned ExplodedNode::NodeGroup::size() const {
return getVector(getPtr()).size();
}
ExplodedNode** ExplodedNode::NodeGroup::begin() const {
ExplodedNode **ExplodedNode::NodeGroup::begin() const {
if (getFlag())
return NULL;
@ -119,14 +114,10 @@ ExplodedNode** ExplodedNode::NodeGroup::end() const {
else {
// Dereferencing end() is undefined behaviour. The vector is not empty, so
// we can dereference the last elem and then add 1 to the result.
return const_cast<ExplodedNode**>(&getVector(getPtr()).back()) + 1;
return const_cast<ExplodedNode**>(getVector(getPtr()).end());
}
}
ExplodedNode::NodeGroup::~NodeGroup() {
if (getKind() == SizeOther) delete &getVector(getPtr());
}
ExplodedNode *ExplodedGraph::getNode(const ProgramPoint& L,
const GRState* State, bool* IsNew) {
// Profile 'State' to determine if we already have an existing node.
@ -138,7 +129,7 @@ ExplodedNode *ExplodedGraph::getNode(const ProgramPoint& L,
if (!V) {
// Allocate a new node.
V = (NodeTy*) Allocator.Allocate<NodeTy>();
V = (NodeTy*) getAllocator().Allocate<NodeTy>();
new (V) NodeTy(L, State);
// Insert the node into the node set and return it.
@ -253,7 +244,7 @@ ExplodedGraph::TrimInternal(const ExplodedNode* const* BeginSources,
if (PI == Pass2.end())
continue;
NewN->addPredecessor(PI->second);
NewN->addPredecessor(PI->second, *G);
}
// In the case that some of the intended successors of NewN have already
@ -263,7 +254,7 @@ ExplodedGraph::TrimInternal(const ExplodedNode* const* BeginSources,
for (ExplodedNode **I=N->Succs.begin(), **E=N->Succs.end(); I!=E; ++I) {
Pass2Ty::iterator PI = Pass2.find(*I);
if (PI != Pass2.end()) {
PI->second->addPredecessor(NewN);
PI->second->addPredecessor(NewN, *G);
continue;
}

View File

@ -372,7 +372,7 @@ void GRCoreEngine::GenerateNode(const ProgramPoint& Loc,
ExplodedNode* Node = G->getNode(Loc, State, &IsNew);
if (Pred)
Node->addPredecessor(Pred); // Link 'Node' with its predecessor.
Node->addPredecessor(Pred, *G); // Link 'Node' with its predecessor.
else {
assert (IsNew);
G->addRoot(Node); // 'Node' has no predecessor. Make it a root.
@ -412,7 +412,7 @@ void GRStmtNodeBuilder::GenerateAutoTransition(ExplodedNode* N) {
bool IsNew;
ExplodedNode* Succ = Eng.G->getNode(Loc, N->State, &IsNew);
Succ->addPredecessor(N);
Succ->addPredecessor(N, *Eng.G);
if (IsNew)
Eng.WList->Enqueue(Succ, B, Idx+1);
@ -471,7 +471,7 @@ GRStmtNodeBuilder::generateNodeInternal(const ProgramPoint &Loc,
ExplodedNode* Pred) {
bool IsNew;
ExplodedNode* N = Eng.G->getNode(Loc, State, &IsNew);
N->addPredecessor(Pred);
N->addPredecessor(Pred, *Eng.G);
Deferred.erase(Pred);
if (IsNew) {
@ -497,7 +497,7 @@ ExplodedNode* GRBranchNodeBuilder::generateNode(const GRState* State,
Eng.G->getNode(BlockEdge(Src,branch ? DstT:DstF,Pred->getLocationContext()),
State, &IsNew);
Succ->addPredecessor(Pred);
Succ->addPredecessor(Pred, *Eng.G);
if (branch)
GeneratedTrue = true;
@ -529,7 +529,7 @@ GRIndirectGotoNodeBuilder::generateNode(const iterator& I, const GRState* St,
ExplodedNode* Succ = Eng.G->getNode(BlockEdge(Src, I.getBlock(),
Pred->getLocationContext()), St, &IsNew);
Succ->addPredecessor(Pred);
Succ->addPredecessor(Pred, *Eng.G);
if (IsNew) {
@ -552,7 +552,7 @@ GRSwitchNodeBuilder::generateCaseStmtNode(const iterator& I, const GRState* St){
ExplodedNode* Succ = Eng.G->getNode(BlockEdge(Src, I.getBlock(),
Pred->getLocationContext()), St, &IsNew);
Succ->addPredecessor(Pred);
Succ->addPredecessor(Pred, *Eng.G);
if (IsNew) {
Eng.WList->Enqueue(Succ);
@ -574,7 +574,7 @@ GRSwitchNodeBuilder::generateDefaultCaseNode(const GRState* St, bool isSink) {
ExplodedNode* Succ = Eng.G->getNode(BlockEdge(Src, DefaultBlock,
Pred->getLocationContext()), St, &IsNew);
Succ->addPredecessor(Pred);
Succ->addPredecessor(Pred, *Eng.G);
if (IsNew) {
if (isSink)
@ -602,7 +602,7 @@ GREndPathNodeBuilder::generateNode(const GRState* State, const void *tag,
ExplodedNode* Node = Eng.G->getNode(BlockEntrance(&B,
Pred->getLocationContext(), tag), State, &IsNew);
Node->addPredecessor(P ? P : Pred);
Node->addPredecessor(P ? P : Pred, *Eng.G);
if (IsNew) {
Eng.G->addEndOfPath(Node);