Add some observations from CoreGraphics benchmark. Remove register

scavenging todo item, since it is now implemented.

llvm-svn: 35044
This commit is contained in:
Dale Johannesen 2007-03-09 17:58:17 +00:00
parent 2f4ae5306e
commit af0cff2671
1 changed files with 47 additions and 47 deletions

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@ -140,6 +140,29 @@ odd/even pair. However, we probably would pay a penalty if the address is not
aligned on 8-byte boundary. This requires more information on load / store
nodes (and MI's?) then we currently carry.
6) (From CoreGraphics): struct copies appear to be done field by field
instead of by words, at least sometimes:
struct foo { int x; short s; char c1; char c2; };
void cpy(struct foo*a, struct foo*b) { *a = *b; }
llvm code (-O2)
ldrb r3, [r1, #+6]
ldr r2, [r1]
ldrb r12, [r1, #+7]
ldrh r1, [r1, #+4]
str r2, [r0]
strh r1, [r0, #+4]
strb r3, [r0, #+6]
strb r12, [r0, #+7]
gcc code (-O2)
ldmia r1, {r1-r2}
stmia r0, {r1-r2}
In this benchmark poor handling of aggregate copies has shown up as
having a large effect on size, and possibly speed as well (we don't have
a good way to measure on ARM).
//===---------------------------------------------------------------------===//
* Consider this silly example:
@ -282,53 +305,8 @@ See McCat/18-imp/ComputeBoundingBoxes for an example.
//===---------------------------------------------------------------------===//
We need register scavenging. Currently, the 'ip' register is reserved in case
frame indexes are too big. This means that we generate extra code for stuff
like this:
void foo(unsigned x, unsigned y, unsigned z, unsigned *a, unsigned *b, unsigned *c) {
short Rconst = (short) (16384.0f * 1.40200 + 0.5 );
*a = x * Rconst;
*b = y * Rconst;
*c = z * Rconst;
}
we compile it to:
_foo:
*** stmfd sp!, {r4, r7}
*** add r7, sp, #4
mov r4, #186
orr r4, r4, #89, 24 @ 22784
mul r0, r0, r4
str r0, [r3]
mul r0, r1, r4
ldr r1, [sp, #+8]
str r0, [r1]
mul r0, r2, r4
ldr r1, [sp, #+12]
str r0, [r1]
*** sub sp, r7, #4
*** ldmfd sp!, {r4, r7}
bx lr
GCC produces:
_foo:
ldr ip, L4
mul r0, ip, r0
mul r1, ip, r1
str r0, [r3, #0]
ldr r3, [sp, #0]
mul r2, ip, r2
str r1, [r3, #0]
ldr r3, [sp, #4]
str r2, [r3, #0]
bx lr
L4:
.long 22970
This is apparently all because we couldn't use ip here.
Register scavenging is now implemented. The example in the previous version
of this document produces optimal code at -O2.
//===---------------------------------------------------------------------===//
@ -449,3 +427,25 @@ http://www.inf.u-szeged.hu/gcc-arm/
http://citeseer.ist.psu.edu/debus04linktime.html
//===---------------------------------------------------------------------===//
(CoreGraphics): gcc generates smaller code for this function at -O2 or -Os:
void foo(signed char* p) {
if (*p == 3)
bar();
else if (*p == 4)
baz();
else if (*p == 5)
quux();
}
llvm decides it's a good idea to turn the repeated if...else into a
binary tree, as if it were a switch; the resulting code requires -1
compare-and-branches when *p<=2 or *p==5, the same number if *p==4
or *p>6, and +1 if *p==3. So it should be a speed win
(on balance). However, the revised code is larger, with 4 conditional
branches instead of 3.
More seriously, there is a byte->word extend before
each comparison, where there should be only one, and the condition codes
are not remembered when the same two values are compared twice.