Revert "Random Number Generator (llvm)"

This reverts commit cccba093090d127e0b6d17473b14c264c14c5259.

It causes build breakage.

llvm-svn: 211146
This commit is contained in:
JF Bastien 2014-06-18 06:33:23 +00:00
parent f8ad92da5c
commit acf5bc16e3
5 changed files with 1 additions and 128 deletions

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@ -29,7 +29,6 @@ namespace llvm {
class FunctionType;
class GVMaterializer;
class LLVMContext;
class RandomNumberGenerator;
class StructType;
template<typename T> struct DenseMapInfo;
template<typename KeyT, typename ValueT, typename KeyInfoT> class DenseMap;
@ -202,8 +201,6 @@ private:
std::string ModuleID; ///< Human readable identifier for the module
std::string TargetTriple; ///< Platform target triple Module compiled on
void *NamedMDSymTab; ///< NamedMDNode names.
// Allow lazy initialization in const method.
mutable RandomNumberGenerator *RNG; ///< The random number generator for this module.
// We need to keep the string because the C API expects us to own the string
// representation.
@ -252,11 +249,6 @@ public:
/// @returns a string containing the module-scope inline assembly blocks.
const std::string &getModuleInlineAsm() const { return GlobalScopeAsm; }
/// Get the RandomNumberGenerator for this module. The RNG can be
/// seeded via -rng-seed=<uint64> and is salted with the ModuleID.
/// The returned RNG should not be shared across threads.
RandomNumberGenerator &getRNG() const;
/// @}
/// @name Module Level Mutators
/// @{

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@ -1,53 +0,0 @@
//==- llvm/Support/RandomNumberGenerator.h - RNG for diversity ---*- C++ -*-==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines an abstraction for random number generation (RNG).
// Note that the current implementation is not cryptographically secure
// as it uses the C++11 <random> facilities.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SUPPORT_RANDOMNUMBERGENERATOR_H_
#define LLVM_SUPPORT_RANDOMNUMBERGENERATOR_H_
#include "llvm/ADT/StringRef.h"
#include <random>
namespace llvm {
/// A random number generator.
/// Instances of this class should not be shared across threads.
class RandomNumberGenerator {
public:
/// Seeds and salts the underlying RNG engine. The salt of type StringRef
/// is passed into the constructor. The seed can be set on the command
/// line via -rng-seed=<uint64>.
/// The reason for the salt is to ensure different random streams even if
/// the same seed is used for multiple invocations of the compiler.
/// A good salt value should add additional entropy and be constant across
/// different machines (i.e., no paths) to allow for reproducible builds.
/// An instance of this class can be retrieved from the current Module.
/// \see Module::getRNG
RandomNumberGenerator(StringRef Salt);
/// Returns a random number in the range [0, Max).
uint64_t next(uint64_t Max);
private:
// 64-bit Mersenne Twister by Matsumoto and Nishimura, 2000
// http://en.cppreference.com/w/cpp/numeric/random/mersenne_twister_engine
std::mt19937_64 Generator;
// Noncopyable.
RandomNumberGenerator(const RandomNumberGenerator &other) = delete;
RandomNumberGenerator &operator=(const RandomNumberGenerator &other) = delete;
};
}
#endif

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@ -24,8 +24,6 @@
#include "llvm/IR/LLVMContext.h"
#include "llvm/IR/LeakDetector.h"
#include "llvm/Support/Dwarf.h"
#include "llvm/Support/Path.h"
#include "llvm/Support/RandomNumberGenerator.h"
#include <algorithm>
#include <cstdarg>
#include <cstdlib>
@ -46,7 +44,7 @@ template class llvm::SymbolTableListTraits<GlobalAlias, Module>;
//
Module::Module(StringRef MID, LLVMContext &C)
: Context(C), Materializer(), ModuleID(MID), RNG(nullptr), DL("") {
: Context(C), Materializer(), ModuleID(MID), DL("") {
ValSymTab = new ValueSymbolTable();
NamedMDSymTab = new StringMap<NamedMDNode *>();
Context.addModule(this);
@ -61,7 +59,6 @@ Module::~Module() {
NamedMDList.clear();
delete ValSymTab;
delete static_cast<StringMap<NamedMDNode *> *>(NamedMDSymTab);
delete RNG;
}
/// getNamedValue - Return the first global value in the module with
@ -358,16 +355,6 @@ const DataLayout *Module::getDataLayout() const {
return &DL;
}
// We want reproducible builds, but ModuleID may be a full path so we just use
// the filename to salt the RNG (although it is not guaranteed to be unique).
RandomNumberGenerator &Module::getRNG() const {
if (RNG == nullptr) {
StringRef Salt = sys::path::filename(ModuleID);
RNG = new RandomNumberGenerator(Salt);
}
return *RNG;
}
//===----------------------------------------------------------------------===//
// Methods to control the materialization of GlobalValues in the Module.
//

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@ -41,7 +41,6 @@ add_llvm_library(LLVMSupport
MD5.cpp
PluginLoader.cpp
PrettyStackTrace.cpp
RandomNumberGenerator.cpp
Regex.cpp
SmallPtrSet.cpp
SmallVector.cpp

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@ -1,52 +0,0 @@
//===-- RandomNumberGenerator.cpp - Implement RNG class -------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements random number generation (RNG).
// The current implementation is NOT cryptographically secure as it uses
// the C++11 <random> facilities.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "rng"
#include "llvm/Support/RandomNumberGenerator.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
using namespace llvm;
// Tracking BUG: 19665
// http://llvm.org/bugs/show_bug.cgi?id=19665
//
// Do not change to cl::opt<uint64_t> since this silently breaks argument parsing.
static cl::opt<unsigned long long>
Seed("rng-seed", cl::value_desc("seed"),
cl::desc("Seed for the random number generator"), cl::init(0));
RandomNumberGenerator::RandomNumberGenerator(StringRef Salt) {
DEBUG(
if (Seed == 0)
errs() << "Warning! Using unseeded random number generator.\n"
);
// Combine seed and salt using std::seed_seq.
// Entropy: Seed-low, Seed-high, Salt...
size_t Size = Salt.size() + 2;
uint32_t Data[Size];
Data[0] = Seed;
Data[1] = Seed >> 32;
std::copy_n(Salt.begin(), Salt.size(), Data + 2);
std::seed_seq SeedSeq(Data, Data + Size);
Generator.seed(SeedSeq);
}
uint64_t RandomNumberGenerator::next(uint64_t Max) {
std::uniform_int_distribution<uint64_t> distribution(0, Max - 1);
return distribution(Generator);
}