Add instruction selection support for horizontal add/sub of 256-bit floating point vectors. Also add the test case for 256-bit integer vectors.

llvm-svn: 145680
This commit is contained in:
Craig Topper 2011-12-02 07:16:01 +00:00
parent f9ce7b60ef
commit abeb79eee3
3 changed files with 168 additions and 2 deletions

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@ -14443,7 +14443,8 @@ static SDValue PerformFADDCombine(SDNode *N, SelectionDAG &DAG,
SDValue RHS = N->getOperand(1); SDValue RHS = N->getOperand(1);
// Try to synthesize horizontal adds from adds of shuffles. // Try to synthesize horizontal adds from adds of shuffles.
if (Subtarget->hasSSE3orAVX() && (VT == MVT::v4f32 || VT == MVT::v2f64) && if (((Subtarget->hasSSE3orAVX() && (VT == MVT::v4f32 || VT == MVT::v2f64)) ||
(Subtarget->hasAVX() && (VT == MVT::v8f32 || VT == MVT::v4f64))) &&
isHorizontalBinOp(LHS, RHS, true)) isHorizontalBinOp(LHS, RHS, true))
return DAG.getNode(X86ISD::FHADD, N->getDebugLoc(), VT, LHS, RHS); return DAG.getNode(X86ISD::FHADD, N->getDebugLoc(), VT, LHS, RHS);
return SDValue(); return SDValue();
@ -14457,7 +14458,8 @@ static SDValue PerformFSUBCombine(SDNode *N, SelectionDAG &DAG,
SDValue RHS = N->getOperand(1); SDValue RHS = N->getOperand(1);
// Try to synthesize horizontal subs from subs of shuffles. // Try to synthesize horizontal subs from subs of shuffles.
if (Subtarget->hasSSE3orAVX() && (VT == MVT::v4f32 || VT == MVT::v2f64) && if (((Subtarget->hasSSE3orAVX() && (VT == MVT::v4f32 || VT == MVT::v2f64)) ||
(Subtarget->hasAVX() && (VT == MVT::v8f32 || VT == MVT::v4f64))) &&
isHorizontalBinOp(LHS, RHS, false)) isHorizontalBinOp(LHS, RHS, false))
return DAG.getNode(X86ISD::FHSUB, N->getDebugLoc(), VT, LHS, RHS); return DAG.getNode(X86ISD::FHSUB, N->getDebugLoc(), VT, LHS, RHS);
return SDValue(); return SDValue();

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@ -0,0 +1,73 @@
; RUN: llc < %s -march=x86-64 -mattr=+avx2 | FileCheck %s
; CHECK: phaddw1:
; CHECK: vphaddw
define <16 x i16> @phaddw1(<16 x i16> %x, <16 x i16> %y) {
%a = shufflevector <16 x i16> %x, <16 x i16> %y, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 16, i32 18, i32 20, i32 22, i32 8, i32 10, i32 12, i32 14, i32 24, i32 26, i32 28, i32 30>
%b = shufflevector <16 x i16> %x, <16 x i16> %y, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 17, i32 19, i32 21, i32 23, i32 9, i32 11, i32 13, i32 15, i32 25, i32 27, i32 29, i32 31>
%r = add <16 x i16> %a, %b
ret <16 x i16> %r
}
; CHECK: phaddw2:
; CHECK: vphaddw
define <16 x i16> @phaddw2(<16 x i16> %x, <16 x i16> %y) {
%a = shufflevector <16 x i16> %x, <16 x i16> %y, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 17, i32 19, i32 21, i32 23, i32 9, i32 11, i32 13, i32 15, i32 25, i32 27, i32 29, i32 31>
%b = shufflevector <16 x i16> %y, <16 x i16> %x, <16 x i32> <i32 16, i32 18, i32 20, i32 22, i32 0, i32 2, i32 4, i32 6, i32 24, i32 26, i32 28, i32 30, i32 8, i32 10, i32 12, i32 14>
%r = add <16 x i16> %a, %b
ret <16 x i16> %r
}
; CHECK: phaddd1:
; CHECK: vphaddd
define <8 x i32> @phaddd1(<8 x i32> %x, <8 x i32> %y) {
%a = shufflevector <8 x i32> %x, <8 x i32> %y, <8 x i32> <i32 0, i32 2, i32 8, i32 10, i32 4, i32 6, i32 12, i32 14>
%b = shufflevector <8 x i32> %x, <8 x i32> %y, <8 x i32> <i32 1, i32 3, i32 9, i32 11, i32 5, i32 7, i32 13, i32 15>
%r = add <8 x i32> %a, %b
ret <8 x i32> %r
}
; CHECK: phaddd2:
; CHECK: vphaddd
define <8 x i32> @phaddd2(<8 x i32> %x, <8 x i32> %y) {
%a = shufflevector <8 x i32> %x, <8 x i32> %y, <8 x i32> <i32 1, i32 2, i32 9, i32 10, i32 5, i32 6, i32 13, i32 14>
%b = shufflevector <8 x i32> %y, <8 x i32> %x, <8 x i32> <i32 8, i32 11, i32 0, i32 3, i32 12, i32 15, i32 4, i32 7>
%r = add <8 x i32> %a, %b
ret <8 x i32> %r
}
; CHECK: phaddd3:
; CHECK: vphaddd
define <8 x i32> @phaddd3(<8 x i32> %x) {
%a = shufflevector <8 x i32> %x, <8 x i32> undef, <8 x i32> <i32 undef, i32 2, i32 8, i32 10, i32 4, i32 6, i32 undef, i32 14>
%b = shufflevector <8 x i32> %x, <8 x i32> undef, <8 x i32> <i32 1, i32 3, i32 9, i32 undef, i32 5, i32 7, i32 13, i32 15>
%r = add <8 x i32> %a, %b
ret <8 x i32> %r
}
; CHECK: phsubw1:
; CHECK: vphsubw
define <16 x i16> @phsubw1(<16 x i16> %x, <16 x i16> %y) {
%a = shufflevector <16 x i16> %x, <16 x i16> %y, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 16, i32 18, i32 20, i32 22, i32 8, i32 10, i32 12, i32 14, i32 24, i32 26, i32 28, i32 30>
%b = shufflevector <16 x i16> %x, <16 x i16> %y, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 17, i32 19, i32 21, i32 23, i32 9, i32 11, i32 13, i32 15, i32 25, i32 27, i32 29, i32 31>
%r = sub <16 x i16> %a, %b
ret <16 x i16> %r
}
; CHECK: phsubd1:
; CHECK: vphsubd
define <8 x i32> @phsubd1(<8 x i32> %x, <8 x i32> %y) {
%a = shufflevector <8 x i32> %x, <8 x i32> %y, <8 x i32> <i32 0, i32 2, i32 8, i32 10, i32 4, i32 6, i32 12, i32 14>
%b = shufflevector <8 x i32> %x, <8 x i32> %y, <8 x i32> <i32 1, i32 3, i32 9, i32 11, i32 5, i32 7, i32 13, i32 15>
%r = sub <8 x i32> %a, %b
ret <8 x i32> %r
}
; CHECK: phsubd2:
; CHECK: vphsubd
define <8 x i32> @phsubd2(<8 x i32> %x, <8 x i32> %y) {
%a = shufflevector <8 x i32> %x, <8 x i32> %y, <8 x i32> <i32 0, i32 undef, i32 8, i32 undef, i32 4, i32 6, i32 12, i32 14>
%b = shufflevector <8 x i32> %x, <8 x i32> %y, <8 x i32> <i32 1, i32 undef, i32 9, i32 11, i32 5, i32 7, i32 undef, i32 15>
%r = sub <8 x i32> %a, %b
ret <8 x i32> %r
}

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@ -192,3 +192,94 @@ define <4 x float> @hsubps4(<4 x float> %x) {
%r = fsub <4 x float> %a, %b %r = fsub <4 x float> %a, %b
ret <4 x float> %r ret <4 x float> %r
} }
; SSE3: vhaddps1:
; SSE3-NOT: vhaddps
; SSE3: haddps
; SSE3: haddps
; AVX: vhaddps1:
; AVX: vhaddps
define <8 x float> @vhaddps1(<8 x float> %x, <8 x float> %y) {
%a = shufflevector <8 x float> %x, <8 x float> %y, <8 x i32> <i32 0, i32 2, i32 8, i32 10, i32 4, i32 6, i32 12, i32 14>
%b = shufflevector <8 x float> %x, <8 x float> %y, <8 x i32> <i32 1, i32 3, i32 9, i32 11, i32 5, i32 7, i32 13, i32 15>
%r = fadd <8 x float> %a, %b
ret <8 x float> %r
}
; SSE3: vhaddps2:
; SSE3-NOT: vhaddps
; SSE3: haddps
; SSE3: haddps
; AVX: vhaddps2:
; AVX: vhaddps
define <8 x float> @vhaddps2(<8 x float> %x, <8 x float> %y) {
%a = shufflevector <8 x float> %x, <8 x float> %y, <8 x i32> <i32 1, i32 2, i32 9, i32 10, i32 5, i32 6, i32 13, i32 14>
%b = shufflevector <8 x float> %y, <8 x float> %x, <8 x i32> <i32 8, i32 11, i32 0, i32 3, i32 12, i32 15, i32 4, i32 7>
%r = fadd <8 x float> %a, %b
ret <8 x float> %r
}
; SSE3: vhaddps3:
; SSE3-NOT: vhaddps
; SSE3: haddps
; SSE3: haddps
; AVX: vhaddps3:
; AVX: vhaddps
define <8 x float> @vhaddps3(<8 x float> %x) {
%a = shufflevector <8 x float> %x, <8 x float> undef, <8 x i32> <i32 undef, i32 2, i32 8, i32 10, i32 4, i32 6, i32 undef, i32 14>
%b = shufflevector <8 x float> %x, <8 x float> undef, <8 x i32> <i32 1, i32 3, i32 9, i32 undef, i32 5, i32 7, i32 13, i32 15>
%r = fadd <8 x float> %a, %b
ret <8 x float> %r
}
; SSE3: vhsubps1:
; SSE3-NOT: vhsubps
; SSE3: hsubps
; SSE3: hsubps
; AVX: vhsubps1:
; AVX: vhsubps
define <8 x float> @vhsubps1(<8 x float> %x, <8 x float> %y) {
%a = shufflevector <8 x float> %x, <8 x float> %y, <8 x i32> <i32 0, i32 2, i32 8, i32 10, i32 4, i32 6, i32 12, i32 14>
%b = shufflevector <8 x float> %x, <8 x float> %y, <8 x i32> <i32 1, i32 3, i32 9, i32 11, i32 5, i32 7, i32 13, i32 15>
%r = fsub <8 x float> %a, %b
ret <8 x float> %r
}
; SSE3: vhsubps3:
; SSE3-NOT: vhsubps
; SSE3: hsubps
; SSE3: hsubps
; AVX: vhsubps3:
; AVX: vhsubps
define <8 x float> @vhsubps3(<8 x float> %x) {
%a = shufflevector <8 x float> %x, <8 x float> undef, <8 x i32> <i32 undef, i32 2, i32 8, i32 10, i32 4, i32 6, i32 undef, i32 14>
%b = shufflevector <8 x float> %x, <8 x float> undef, <8 x i32> <i32 1, i32 3, i32 9, i32 undef, i32 5, i32 7, i32 13, i32 15>
%r = fsub <8 x float> %a, %b
ret <8 x float> %r
}
; SSE3: vhaddpd1:
; SSE3-NOT: vhaddpd
; SSE3: haddpd
; SSE3: haddpd
; AVX: vhaddpd1:
; AVX: vhaddpd
define <4 x double> @vhaddpd1(<4 x double> %x, <4 x double> %y) {
%a = shufflevector <4 x double> %x, <4 x double> %y, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
%b = shufflevector <4 x double> %x, <4 x double> %y, <4 x i32> <i32 1, i32 5, i32 3, i32 7>
%r = fadd <4 x double> %a, %b
ret <4 x double> %r
}
; SSE3: vhsubpd1:
; SSE3-NOT: vhsubpd
; SSE3: hsubpd
; SSE3: hsubpd
; AVX: vhsubpd1:
; AVX: vhsubpd
define <4 x double> @vhsubpd1(<4 x double> %x, <4 x double> %y) {
%a = shufflevector <4 x double> %x, <4 x double> %y, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
%b = shufflevector <4 x double> %x, <4 x double> %y, <4 x i32> <i32 1, i32 5, i32 3, i32 7>
%r = fsub <4 x double> %a, %b
ret <4 x double> %r
}