Remove '#if 0' code.

llvm-svn: 63176
This commit is contained in:
Ted Kremenek 2009-01-28 04:37:52 +00:00
parent 062115af59
commit 99ae4120d6
1 changed files with 0 additions and 5 deletions

View File

@ -1524,10 +1524,6 @@ void CFRefCount::EvalSummary(ExplodedNodeSet<GRState>& Dst,
}
}
else if (isa<Loc>(V)) {
#if 0
// Nuke all arguments passed by reference.
StateMgr.Unbind(StVals, cast<Loc>(V));
#else
if (loc::MemRegionVal* MR = dyn_cast<loc::MemRegionVal>(&V)) {
if (GetArgE(Summ, idx) == DoNothingByRef)
@ -1588,7 +1584,6 @@ void CFRefCount::EvalSummary(ExplodedNodeSet<GRState>& Dst,
// Nuke all other arguments passed by reference.
state = state.Unbind(cast<Loc>(V));
}
#endif
}
else if (isa<nonloc::LocAsInteger>(V))
state = state.Unbind(cast<nonloc::LocAsInteger>(V).getLoc());