Removed CreateFPExtOrFPTrunc for now until I have the time to get in my vector convert patch.

What I thought was going to be a quick thing has extended out a little bit in
time *sigh*. So after some thought in order to not cruft up the tree I am
removing this for now since it is the right thing to do.

llvm-svn: 173985
This commit is contained in:
Michael Gottesman 2013-01-30 22:53:21 +00:00
parent b3fc509b23
commit 9656405684
1 changed files with 0 additions and 14 deletions

View File

@ -1056,20 +1056,6 @@ public:
return CreateTrunc(V, DestTy, Name);
return V;
}
/// \brief Create a FPExt or FPTrunc from the float value V to DestTy. Return
/// the value untouched if the type of V is already DestTy.
Value *CreateFPExtOrFPTrunc(Value *V, Type *DestTy,
const Twine &Name = "") {
assert(V->getType()->isFPOrFPVectorTy() &&
DestTy->isFPOrFPVectorTy() &&
"Can only FPExt/FPTrunc floating point types!");
Type *VTy = V->getType();
if (VTy->getScalarSizeInBits() < DestTy->getScalarSizeInBits())
return CreateFPExt(V, DestTy, Name);
if (VTy->getScalarSizeInBits() > DestTy->getScalarSizeInBits())
return CreateFPTrunc(V, DestTy, Name);
return V;
}
Value *CreateFPToUI(Value *V, Type *DestTy, const Twine &Name = ""){
return CreateCast(Instruction::FPToUI, V, DestTy, Name);
}