As part of using inclusive language within the llvm project,

migrate away from the use of blacklist and whitelist.
This commit is contained in:
Eric Christopher 2020-06-19 15:41:06 -07:00
parent f92011d875
commit 937c135dd5
2 changed files with 6 additions and 6 deletions

View File

@ -27,7 +27,7 @@
// First argument of the command line received from underlying compilation
// database is used as compiler driver path. Due to this arbitrary binary
// execution, this mechanism is not used by default and only executes binaries
// in the paths that are explicitly whitelisted by the user.
// in the paths that are explicitly included by the user.
#include "GlobalCompilationDatabase.h"
#include "support/Logger.h"
@ -94,7 +94,7 @@ extractSystemIncludes(PathRef Driver, llvm::StringRef Lang,
SPAN_ATTACH(Tracer, "lang", Lang);
if (!QueryDriverRegex.match(Driver)) {
vlog("System include extraction: not whitelisted driver {0}", Driver);
vlog("System include extraction: not allowed driver {0}", Driver);
return {};
}

View File

@ -363,8 +363,8 @@ locateSymbolTextually(const SpelledWord &Word, ParsedAST &AST,
if ((Word.ExpandedToken && !isDependentName(NodeKind)) ||
!Word.LikelyIdentifier || !Index)
return {};
// We don't want to handle words in string literals. It'd be nice to whitelist
// comments instead, but they're not retained in TokenBuffer.
// We don't want to handle words in string literals. It'd be nice to include
// comments, but they're not retained in TokenBuffer.
if (Word.PartOfSpelledToken &&
isStringLiteral(Word.PartOfSpelledToken->kind()))
return {};
@ -469,8 +469,8 @@ const syntax::Token *findNearbyIdentifier(const SpelledWord &Word,
// Unlikely identifiers are OK if they were used as identifiers nearby.
if (Word.ExpandedToken)
return nullptr;
// We don't want to handle words in string literals. It'd be nice to whitelist
// comments instead, but they're not retained in TokenBuffer.
// We don't want to handle words in string literals. It'd be nice to include
// comments, but they're not retained in TokenBuffer.
if (Word.PartOfSpelledToken &&
isStringLiteral(Word.PartOfSpelledToken->kind()))
return {};