Store whether a symbol is a comdat signature in MCSymbolELF.

With this getBinging can now return the correct answer for all cases not
involving a .symver and the elf writer doesn't need to patch it last minute.

llvm-svn: 238980
This commit is contained in:
Rafael Espindola 2015-06-03 21:41:59 +00:00
parent ada43f6337
commit 8c52a9b0f6
4 changed files with 27 additions and 26 deletions

View File

@ -58,7 +58,10 @@ private:
MCSymbol *Begin, const MCSectionELF *Associated)
: MCSection(SV_ELF, K, Begin), SectionName(Section), Type(type),
Flags(flags), UniqueID(UniqueID), EntrySize(entrySize), Group(group),
Associated(Associated) {}
Associated(Associated) {
if (Group)
Group->setIsSignature();
}
~MCSectionELF() override;
void setSectionName(StringRef Name) { SectionName = Name; }

View File

@ -19,6 +19,7 @@ class MCSymbolELF : public MCSymbol {
mutable unsigned BindingSet : 1;
mutable unsigned UsedInReloc : 1;
mutable unsigned IsSignature : 1;
public:
MCSymbolELF(const StringMapEntry<bool> *Name, bool isTemporary)
@ -44,6 +45,9 @@ public:
void setUsedInReloc() const;
bool isUsedInReloc() const;
void setIsSignature() const;
bool isSignature() const;
static bool classof(const MCSymbol *S) { return S->isELF(); }
};
}

View File

@ -74,7 +74,6 @@ class ELFObjectWriter : public MCObjectWriter {
static uint64_t SymbolValue(const MCSymbol &Sym, const MCAsmLayout &Layout);
static bool isInSymtab(const MCAsmLayout &Layout, const MCSymbolELF &Symbol,
bool Used, bool Renamed);
static bool isLocal(const MCSymbolELF &Symbol, bool IsSignature);
/// Helper struct for containing some precomputed information on symbols.
struct ELFSymbolData {
@ -755,19 +754,6 @@ bool ELFObjectWriter::isInSymtab(const MCAsmLayout &Layout,
return true;
}
bool ELFObjectWriter::isLocal(const MCSymbolELF &Symbol, bool IsSignature) {
if (Symbol.isExternal())
return false;
if (Symbol.isDefined())
return true;
if (Symbol.isUsedInReloc())
return false;
return IsSignature;
}
void ELFObjectWriter::computeSymbolTable(
MCAssembler &Asm, const MCAsmLayout &Layout,
const SectionIndexMapTy &SectionIndexMap, const RevGroupMapTy &RevGroupMap,
@ -800,7 +786,7 @@ void ELFObjectWriter::computeSymbolTable(
const auto &Symbol = cast<MCSymbolELF>(S);
bool Used = Symbol.isUsedInReloc();
bool WeakrefUsed = WeakrefUsedInReloc.count(&Symbol);
bool isSignature = RevGroupMap.count(&Symbol);
bool isSignature = Symbol.isSignature();
if (!isInSymtab(Layout, Symbol, Used || WeakrefUsed || isSignature,
Renames.count(&Symbol)))
@ -809,12 +795,7 @@ void ELFObjectWriter::computeSymbolTable(
ELFSymbolData MSD;
MSD.Symbol = cast<MCSymbolELF>(&Symbol);
// Undefined symbols are global, but this is the first place we
// are able to set it.
bool Local = isLocal(Symbol, isSignature);
if (!Local && Symbol.getBinding() == ELF::STB_LOCAL)
Symbol.setBinding(ELF::STB_GLOBAL);
bool Local = Symbol.getBinding() == ELF::STB_LOCAL;
if (Symbol.isAbsolute()) {
MSD.SectionIndex = ELF::SHN_ABS;
} else if (Symbol.isCommon()) {

View File

@ -24,10 +24,20 @@ void MCSymbolELF::setBinding(unsigned Binding) const {
}
unsigned MCSymbolELF::getBinding() const {
uint32_t Binding = (getFlags() & (0xf << ELF_STB_Shift)) >> ELF_STB_Shift;
assert(Binding == ELF::STB_LOCAL || Binding == ELF::STB_GLOBAL ||
Binding == ELF::STB_WEAK || Binding == ELF::STB_GNU_UNIQUE);
return Binding;
if (isBindingSet()) {
uint32_t Binding = (getFlags() & (0xf << ELF_STB_Shift)) >> ELF_STB_Shift;
assert(Binding == ELF::STB_LOCAL || Binding == ELF::STB_GLOBAL ||
Binding == ELF::STB_WEAK || Binding == ELF::STB_GNU_UNIQUE);
return Binding;
}
if (isDefined())
return ELF::STB_LOCAL;
if (isUsedInReloc())
return ELF::STB_GLOBAL;
if (isSignature())
return ELF::STB_LOCAL;
return ELF::STB_GLOBAL;
}
void MCSymbolELF::setType(unsigned Type) const {
@ -86,4 +96,7 @@ bool MCSymbolELF::isUsedInReloc() const {
return UsedInReloc;
}
void MCSymbolELF::setIsSignature() const { IsSignature = true; }
bool MCSymbolELF::isSignature() const { return IsSignature; }
}