When there is a 2-instruction spill sequence, record

the second (store) instruction in SpillSlotToUsesMap
consistently.  I don't think this matters functionally,
but it's cleaner and Evan wants it this way.

llvm-svn: 85463
This commit is contained in:
Dale Johannesen 2009-10-29 01:15:40 +00:00
parent 33335b1504
commit 8829fc3a18
1 changed files with 3 additions and 2 deletions

View File

@ -1432,7 +1432,7 @@ private:
MachineBasicBlock::iterator oldNextMII = next(MII);
TII->storeRegToStackSlot(MBB, next(MII), PhysReg, true, StackSlot, RC);
MachineInstr *StoreMI = next(MII);
MachineInstr *StoreMI = prior(oldNextMII);
VRM.addSpillSlotUse(StackSlot, StoreMI);
DEBUG(errs() << "Store:\t" << *StoreMI);
@ -1751,8 +1751,9 @@ private:
const TargetRegisterClass *RC = RegInfo->getRegClass(VirtReg);
unsigned Phys = VRM.getPhys(VirtReg);
int StackSlot = VRM.getStackSlot(VirtReg);
MachineBasicBlock::iterator oldNextMII = next(MII);
TII->storeRegToStackSlot(MBB, next(MII), Phys, isKill, StackSlot, RC);
MachineInstr *StoreMI = next(MII);
MachineInstr *StoreMI = prior(oldNextMII);
VRM.addSpillSlotUse(StackSlot, StoreMI);
DEBUG(errs() << "Store:\t" << *StoreMI);
VRM.virtFolded(VirtReg, StoreMI, VirtRegMap::isMod);