Fix selecting the Platform in TargetList::CreateTargetInternal()

Summary:
TargetList::CreateTargetInternal() will only select the current Platform. A previous patch always sets platform_sp to the current Platform, so a check later to see if platform_sp was not defined always failed, and the current Platform was used. This patch removes that check, so if the current Platform is not compatible with the target architecture, CreateTargetInternal() will call Platform::GetPlatformForArchitecture() to select a compatible Platform.

Vince, remote linux tests (Ubuntu -> remote Ubuntu) pass the same with and without this patch.

Reviewers: vharron, clayborg

Reviewed By: clayborg

Subscribers: jingham, lldb-commits

Differential Revision: http://reviews.llvm.org/D8749

llvm-svn: 237053
This commit is contained in:
Ted Woodward 2015-05-11 21:23:31 +00:00
parent b1da257ad1
commit 869e0c1c59
1 changed files with 17 additions and 22 deletions

View File

@ -293,32 +293,27 @@ TargetList::CreateTargetInternal (Debugger &debugger,
}
}
if (!platform_sp)
// If we have a valid architecture, make sure the current platform is
// compatible with that architecture
if (!prefer_platform_arch && arch.IsValid())
{
// Get the current platform and make sure it is compatible with the
// current architecture if we have a valid architecture.
platform_sp = debugger.GetPlatformList().GetSelectedPlatform ();
if (!prefer_platform_arch && arch.IsValid())
if (!platform_sp->IsCompatibleArchitecture(arch, false, &platform_arch))
{
if (!platform_sp->IsCompatibleArchitecture(arch, false, &platform_arch))
{
platform_sp = Platform::GetPlatformForArchitecture(arch, &platform_arch);
if (platform_sp)
debugger.GetPlatformList().SetSelectedPlatform(platform_sp);
}
platform_sp = Platform::GetPlatformForArchitecture(arch, &platform_arch);
if (platform_sp)
debugger.GetPlatformList().SetSelectedPlatform(platform_sp);
}
else if (platform_arch.IsValid())
}
else if (platform_arch.IsValid())
{
// if "arch" isn't valid, yet "platform_arch" is, it means we have an executable file with
// a single architecture which should be used
ArchSpec fixed_platform_arch;
if (!platform_sp->IsCompatibleArchitecture(platform_arch, false, &fixed_platform_arch))
{
// if "arch" isn't valid, yet "platform_arch" is, it means we have an executable file with
// a single architecture which should be used
ArchSpec fixed_platform_arch;
if (!platform_sp->IsCompatibleArchitecture(platform_arch, false, &fixed_platform_arch))
{
platform_sp = Platform::GetPlatformForArchitecture(platform_arch, &fixed_platform_arch);
if (platform_sp)
debugger.GetPlatformList().SetSelectedPlatform(platform_sp);
}
platform_sp = Platform::GetPlatformForArchitecture(platform_arch, &fixed_platform_arch);
if (platform_sp)
debugger.GetPlatformList().SetSelectedPlatform(platform_sp);
}
}