From 7a8b6ca2d16c529dfa3e3f1188ec070454850b6f Mon Sep 17 00:00:00 2001 From: Sean Silva Date: Mon, 9 Sep 2013 19:30:44 +0000 Subject: [PATCH] [docs] Typographical and rewording fixes. llvm-svn: 190333 --- clang/docs/CrossCompilation.rst | 83 +++++++++++++++++---------------- 1 file changed, 42 insertions(+), 41 deletions(-) diff --git a/clang/docs/CrossCompilation.rst b/clang/docs/CrossCompilation.rst index b9de0ae38225..1e88240eeab0 100644 --- a/clang/docs/CrossCompilation.rst +++ b/clang/docs/CrossCompilation.rst @@ -5,20 +5,21 @@ Cross-compilation using Clang/LLVM Introduction ============ -This document will guide you in choosing the right cross-compilation options -to hopefully help you target your code to a different architecture. It assumes -you already know how to compile the code in question for the host architecture, +This document will guide you in choosing the right Clang options +for cross-compiling your code to a different architecture. It assumes you +already know how to compile the code in question for the host architecture, and that you know how to choose additional include and library paths. -However, this document is `not` a `HowTo` and wont help you setting your build -system or Makefiles, nor choosing the right CMake options. Also, it does not -cover all the possible options, nor it contains specific examples for specific -architectures. There are other documents in LLVM that do that in greater -details (ex. http://llvm.org/docs/HowToCrossCompileLLVM.html). +However, this document is *not* a "how to" and won't help you setting your +build system or Makefiles, nor choosing the right CMake options, etc. +Also, it does not cover all the possible options, nor does it contain +specific examples for specific architectures. For a concrete example, the +`instructions for cross-compiling LLVM itself +`_ may be of interest. After reading this document, you should be familiar with the main issues -related to, and what main compiler options Clang provides for performing -cross-compilation. +related to cross-compilation, and what main compiler options Clang provides +for performing cross-compilation. Cross compilation issues ======================== @@ -30,36 +31,36 @@ that compiler, that will know about its location and find all it needs to when compiling your code. On the other hand, Clang/LLVM is natively a cross-compiler, meaning that -one set of programs can compile to all targets by setting the -target -option. That makes it a lot easier to programers wishing to compile to -different platforms and architectures, and to compiler developers that -only have to maintain one build system, and to OS distributions, that +one set of programs can compile to all targets by setting the ``-target`` +option. That makes it a lot easier for programers wishing to compile to +different platforms and architectures, and for compiler developers that +only have to maintain one build system, and for OS distributions, that need only one set of main packages. But, as is true to any cross-compiler, and given the complexity of -different architectures, OSs and options, it's not always easy finding +different architectures, OS's and options, it's not always easy finding the headers, libraries or binutils to generate target specific code. So you'll need special options to help Clang understand what target -you're compiling to, where are your tools, etc. +you're compiling to, where your tools are, etc. Another problem is that compilers come with standard libraries only (like -icompiler-rt, libcxx, libgcc, libm, etc), so you'll have to find and make -available to the build system, every other library required to build your -software, that is specific to your target. It's not enough to have your -host's libraries installed. +``compiler-rt``, ``libcxx``, ``libgcc``, ``libm``, etc), so you'll have to +find and make available to the build system, every other library required +to build your software, that is specific to your target. It's not enough to +have your host's libraries installed. Finally, not all toolchains are the same, and consequently, not every Clang -option will work magically. Some options, like --sysroot (which +option will work magically. Some options, like ``--sysroot`` (which effectively changes the logical root for headers and libraries), assume all your binaries and libraries are in the same directory, which may not true when your cross-compiler was installed by the distribution's package management. So, for each specific case, you may use more than one -option, and in most cases, you'll end up setting include paths (-I) and -library paths (-L) manually. +option, and in most cases, you'll end up setting include paths (``-I``) and +library paths (``-L``) manually. To sum up, different toolchains can: * be host/target specific or more flexible - * be in a single directory, or spread out your system + * be in a single directory, or spread out across your system * have different sets of libraries and headers by default * need special options, which your build system won't be able to figure out by itself @@ -77,11 +78,11 @@ go ahead, creating code for the host platform, which will break later on when assembling or linking. The triple has the general format ``---``, where: - * ``arch`` = x86, arm, thumb, mips, etc. - * ``sub`` = for ex. on ARM: v5, v6m, v7a, v7m, etc. - * ``vendor`` = pc, apple, nvidia, ibm, etc. - * ``sys`` = none, linux, win32, darwin, cuda, etc. - * ``abi`` = eabi, gnu, android, macho, elf, etc. + * ``arch`` = ``x86``, ``arm``, ``thumb``, ``mips``, etc. + * ``sub`` = for ex. on ARM: ``v5``, ``v6m``, ``v7a``, ``v7m``, etc. + * ``vendor`` = ``pc``, ``apple``, ``nvidia``, ``ibm``, etc. + * ``sys`` = ``none``, ``linux``, ``win32``, ``darwin``, ``cuda``, etc. + * ``abi`` = ``eabi``, ``gnu``, ``android``, ``macho``, ``elf``, etc. The sub-architecture options are available for their own architectures, of course, so "x86v7a" doesn't make sense. The vendor needs to be @@ -92,9 +93,9 @@ The system name is generally the OS (linux, darwin), but could be special like the bare-metal "none". When a parameter is not important, they can be omitted, or you can -choose "unknown" and the defaults will be used. If you choose a parameter -that Clang doesn't know, like "blerg", it'll ignore and assume `Unknown`, -which is not always desired, so be careful. +choose ``unknown`` and the defaults will be used. If you choose a parameter +that Clang doesn't know, like ``blerg``, it'll ignore and assume +``unknown``, which is not always desired, so be careful. Finally, the ABI option is something that will pick default CPU/FPU, define the specific behaviour of your code (PCS, extensions), @@ -118,17 +119,17 @@ generate code that breaks. But that also means you won't get the best code for your specific hardware, which may mean orders of magnitude slower than you expect. -For example, if your target is "arm-none-eabi", the default CPU will -be "arm7tdmi" using soft float, which is extremely slow on modern cores, -whereas if your triple is "armv7a-none-eabi", it'll be Cortex-A8 with +For example, if your target is ``arm-none-eabi``, the default CPU will +be ``arm7tdmi`` using soft float, which is extremely slow on modern cores, +whereas if your triple is ``armv7a-none-eabi``, it'll be Cortex-A8 with NEON, but still using soft-float, which is much better, but still not great. Toolchain Options ----------------- -There are four main options to control access to your cross-compiler: -``--sysroot``, ``-I`` and ``-L``. The two last ones are well known, +There are three main options to control access to your cross-compiler: +``--sysroot``, ``-I``, and ``-L``. The two last ones are well known, but they're particularly important for additional libraries and headers that are specific to your target. @@ -145,7 +146,7 @@ There are two main ways to have a cross-compiler: #. When you have installed via a package manager (modern Linux distributions have cross-compiler packages available), make - sure the target triple you set is `also` the prefix of your + sure the target triple you set is *also* the prefix of your cross-compiler toolchain. In this case, Clang will find the other binaries (assembler, @@ -163,7 +164,7 @@ Target-Specific Libraries All libraries that you compile as part of your build will be cross-compiled to your target, and your build system will probably find them in the right place. But all dependencies that are -normally checked against (like libxml or libz etc) will match +normally checked against (like ``libxml`` or ``libz`` etc) will match against the host platform, not the target. So, if the build system is not aware that you want to cross-compile @@ -172,7 +173,7 @@ will fail during build time, not configure time. Also, finding the libraries for your target are not as easy as for your host machine. There aren't many cross-libraries available -as packages to most OSs, so you'll have to either cross-compile them +as packages to most OS's, so you'll have to either cross-compile them from source, or download the package for your target platform, extract the libraries and headers, put them in specific directories and add ``-I`` and ``-L`` pointing to them. @@ -199,5 +200,5 @@ uses hard-float), Clang will pick the ``armv7l-linux-gnueabi-ld`` The same is true if you're compiling for different ABIs, like ``gnueabi`` and ``androideabi``, and might even link and run, but produce run-time -errors, which are much harder to track and fix. +errors, which are much harder to track down and fix.