[NVPTX] Implement isLegalToVectorizeLoadChain

This lets LSV nicely split up underaligned chains.

Differential Revision: https://reviews.llvm.org/D51306

llvm-svn: 340760
This commit is contained in:
Benjamin Kramer 2018-08-27 17:29:43 +00:00
parent e6d5fd818f
commit 759e7d9819
2 changed files with 42 additions and 0 deletions

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@ -49,6 +49,19 @@ public:
return AddressSpace::ADDRESS_SPACE_GENERIC; return AddressSpace::ADDRESS_SPACE_GENERIC;
} }
// Loads and stores can be vectorized if the alignment is at least as big as
// the load/store we want to vectorize.
bool isLegalToVectorizeLoadChain(unsigned ChainSizeInBytes,
unsigned Alignment,
unsigned AddrSpace) const {
return Alignment >= ChainSizeInBytes;
}
bool isLegalToVectorizeStoreChain(unsigned ChainSizeInBytes,
unsigned Alignment,
unsigned AddrSpace) const {
return isLegalToVectorizeLoadChain(ChainSizeInBytes, Alignment, AddrSpace);
}
// NVPTX has infinite registers of all kinds, but the actual machine doesn't. // NVPTX has infinite registers of all kinds, but the actual machine doesn't.
// We conservatively return 1 here which is just enough to enable the // We conservatively return 1 here which is just enough to enable the
// vectorizers but disables heuristics based on the number of registers. // vectorizers but disables heuristics based on the number of registers.

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@ -0,0 +1,29 @@
; RUN: llc < %s | FileCheck %s
target triple = "nvptx64-nvidia-cuda"
; CHECK-LABEL: test1
; CHECK: ld.global.v2.f32
; CHECK: ld.global.v2.f32
; CHECK: st.global.v2.f32
; CHECK: st.global.v2.f32
define void @test1(float addrspace(1)* noalias align 8 %in, float addrspace(1)* noalias align 8 %out) {
%in.1 = getelementptr float, float addrspace(1)* %in, i32 1
%in.2 = getelementptr float, float addrspace(1)* %in, i32 2
%in.3 = getelementptr float, float addrspace(1)* %in, i32 3
%v0 = load float, float addrspace(1)* %in, align 8
%v1 = load float, float addrspace(1)* %in.1, align 4
%v2 = load float, float addrspace(1)* %in.2, align 8
%v3 = load float, float addrspace(1)* %in.3, align 4
%sum0 = fadd float %v0, %v1
%sum1 = fadd float %v1, %v2
%sum2 = fadd float %v3, %v1
%sum3 = fadd float %v2, %v3
%out.1 = getelementptr float, float addrspace(1)* %out, i32 1
%out.2 = getelementptr float, float addrspace(1)* %out, i32 2
%out.3 = getelementptr float, float addrspace(1)* %out, i32 3
store float %sum0, float addrspace(1)* %out, align 8
store float %sum1, float addrspace(1)* %out.1, align 4
store float %sum2, float addrspace(1)* %out.2, align 8
store float %sum3, float addrspace(1)* %out.3, align 4
ret void
}