[ms-abi] Report VBPtrOffset correctly
Although VBPtrs were being placed correctly by the ms-abi layout engine, their offsets were being improperly reported to the ASTRecordLayout builder due to a bug. This patch fixes that and fixes the test cases to use the correct values. y llvm-svn: 199168
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@ -2341,6 +2341,10 @@ MicrosoftRecordLayoutBuilder::layoutNonVirtualBases(const CXXRecordDecl *RD) {
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// Set our VBPtroffset if we know it at this point.
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if (!HasVBPtr)
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VBPtrOffset = CharUnits::fromQuantity(-1);
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else if (SharedVBPtrBase) {
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const ASTRecordLayout &Layout = Context.getASTRecordLayout(SharedVBPtrBase);
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VBPtrOffset = Bases[SharedVBPtrBase] + Layout.getVBPtrOffset();
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}
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}
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void MicrosoftRecordLayoutBuilder::layoutNonVirtualBase(
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@ -2444,13 +2448,8 @@ MicrosoftRecordLayoutBuilder::layoutZeroWidthBitField(const FieldDecl *FD) {
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}
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void MicrosoftRecordLayoutBuilder::injectVBPtr(const CXXRecordDecl *RD) {
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if (!HasVBPtr)
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if (!HasVBPtr || SharedVBPtrBase)
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return;
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if (SharedVBPtrBase) {
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const ASTRecordLayout &Layout = Context.getASTRecordLayout(SharedVBPtrBase);
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VBPtrOffset = Bases[SharedVBPtrBase] + Layout.getVBPtrOffset();
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return;
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}
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// Inject the VBPointer at the injection site.
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CharUnits InjectionSite = VBPtrOffset;
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// But before we do, make sure it's properly aligned.
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@ -95,7 +95,7 @@ void (UnspecSingle::*us_f_mp)() = &UnspecSingle::foo;
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// CHECK: @"\01?v_f_mp@Const@@3P8Virtual@@AEXXZQ2@" =
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// CHECK: global { i8*, i32, i32 } { i8* bitcast ({{.*}} @"\01?foo@Virtual@@QAEXXZ" to i8*), i32 0, i32 0 }, align 4
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// CHECK: @"\01?u_f_mp@Const@@3P8Unspecified@@AEXXZQ2@" =
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// CHECK: global { i8*, i32, i32, i32 } { i8* bitcast ({{.*}} @"\01?foo@Unspecified@@QAEXXZ" to i8*), i32 0, i32 20, i32 0 }, align 4
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// CHECK: global { i8*, i32, i32, i32 } { i8* bitcast ({{.*}} @"\01?foo@Unspecified@@QAEXXZ" to i8*), i32 0, i32 12, i32 0 }, align 4
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// CHECK: @"\01?us_f_mp@Const@@3P8UnspecSingle@@AEXXZQ2@" =
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// CHECK: global { i8*, i32, i32, i32 } { i8* bitcast ({{.*}} @"\01?foo@UnspecSingle@@QAEXXZ" to i8*), i32 0, i32 0, i32 0 }, align 4
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}
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@ -167,7 +167,7 @@ void EmitNonVirtualMemberPointers() {
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// CHECK: { i8* bitcast (void (%{{.*}}*)* @"\01?foo@Virtual@@QAEXXZ" to i8*), i32 0, i32 0 },
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// CHECK: { i8*, i32, i32 }* %{{.*}}, align 4
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// CHECK: store { i8*, i32, i32, i32 }
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// CHECK: { i8* bitcast (void (%{{.*}}*)* @"\01?foo@Unspecified@@QAEXXZ" to i8*), i32 0, i32 20, i32 0 },
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// CHECK: { i8* bitcast (void (%{{.*}}*)* @"\01?foo@Unspecified@@QAEXXZ" to i8*), i32 0, i32 12, i32 0 },
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// CHECK: { i8*, i32, i32, i32 }* %{{.*}}, align 4
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// CHECK: store { i8*, i32, i32, i32 }
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// CHECK: { i8* bitcast (void (%{{.*}}*)* @"\01?foo@UnspecWithVBPtr@@QAEXXZ" to i8*),
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@ -264,7 +264,7 @@ struct H : Z, A {
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// VTABLE-EXTENDED-H: VFTable for 'V1' in 'simple::A' in 'extended::A' in 'extended::H' (2 entries).
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// VTABLE-EXTENDED-H-NEXT: 0 | void simple::A::f()
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// VTABLE-EXTENDED-H-NEXT: [this adjustment: vtordisp at -4, vbptr at 4 to the left,
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// VTABLE-EXTENDED-H-NEXT: [this adjustment: vtordisp at -4, vbptr at 8 to the left,
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// VTABLE-EXTENDED-H-NEXT: vboffset at 8 in the vbtable, 8 non-virtual]
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// MANGLING-DAG: @"\01?f@A@simple@@$R477PPPPPPPM@7AEXXZ"
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@ -77,13 +77,13 @@ BB* d() { return y; }
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// Same as 'c' except the vbptr offset is 4, changing the initial GEP and the
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// final add.
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// MSVC: @"\01?d@@YAPAUBB@@XZ"() [[NUW:#[0-9]+]] {
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// MSVC: %[[vbptr_off:.*]] = getelementptr inbounds i8* {{.*}}, i32 12
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// MSVC: %[[vbptr_off:.*]] = getelementptr inbounds i8* {{.*}}, i32 4
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// MSVC: %[[vbptr:.*]] = bitcast i8* %[[vbptr_off]] to i8**
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// MSVC: %[[vbtable:.*]] = load i8** %[[vbptr]]
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// MSVC: %[[entry:.*]] = getelementptr inbounds i8* {{.*}}, i32 16
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// MSVC: %[[entry_i32:.*]] = bitcast i8* %[[entry]] to i32*
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// MSVC: %[[offset:.*]] = load i32* %[[entry_i32]]
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// MSVC: add nsw i32 12, %[[offset]]
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// MSVC: add nsw i32 4, %[[offset]]
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// MSVC: }
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// CHECK: attributes [[NUW]] = { nounwind{{.*}} }
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