diff --git a/lldb/source/Plugins/DynamicLoader/MacOSX-DYLD/DynamicLoaderMacOSXDYLD.cpp b/lldb/source/Plugins/DynamicLoader/MacOSX-DYLD/DynamicLoaderMacOSXDYLD.cpp index acdc42f4cc30..15540168b6a0 100644 --- a/lldb/source/Plugins/DynamicLoader/MacOSX-DYLD/DynamicLoaderMacOSXDYLD.cpp +++ b/lldb/source/Plugins/DynamicLoader/MacOSX-DYLD/DynamicLoaderMacOSXDYLD.cpp @@ -1454,7 +1454,12 @@ DynamicLoaderMacOSXDYLD::GetStepThroughTrampolinePlan (Thread &thread, bool stop images.FindSymbolsWithNameAndType(trampoline_name, eSymbolTypeCode, target_symbols); size_t num_original_symbols = target_symbols.GetSize(); - bool orig_is_resolver = (current_symbol->GetFlags() & MACH_O_N_SYMBOL_RESOLVER) == MACH_O_N_SYMBOL_RESOLVER; + // FIXME: The resolver symbol is only valid in object files. In binaries it is reused for the + // shared library slot number. So we'll have to look this up in the dyld info. + // For now, just turn this off. + + // bool orig_is_resolver = (current_symbol->GetFlags() & MACH_O_N_SYMBOL_RESOLVER) == MACH_O_N_SYMBOL_RESOLVER; + bool orig_is_resolver = false; if (num_original_symbols > 0) {