R600: Initialize AMDGPUMachineFunction::ShaderType to ShaderType::COMPUTE
We need to intialize this to something and since clang does not set the shader type attribute and clang is used only for compute shaders, initializing it to COMPUTE seems like the best choice. Reviewed-by: Christian König <christian.koenig@amd.com> llvm-svn: 180620
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@ -1,4 +1,5 @@
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#include "AMDGPUMachineFunction.h"
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#include "AMDGPU.h"
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#include "llvm/IR/Attributes.h"
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#include "llvm/IR/Function.h"
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@ -8,6 +9,7 @@ const char *AMDGPUMachineFunction::ShaderTypeAttribute = "ShaderType";
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AMDGPUMachineFunction::AMDGPUMachineFunction(const MachineFunction &MF) :
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MachineFunctionInfo() {
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ShaderType = ShaderType::COMPUTE;
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AttributeSet Set = MF.getFunction()->getAttributes();
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Attribute A = Set.getAttribute(AttributeSet::FunctionIndex,
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ShaderTypeAttribute);
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@ -8,7 +8,7 @@
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; CONFIG-CHECK: .section .AMDGPU.config
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; CONFIG-CHECK-NEXT: .long 45096
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; CONFIG-CHECK-NEXT: .long 0
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define void @test(i32 %p) {
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define void @test(i32 %p) #0 {
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%i = add i32 %p, 2
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%r = bitcast i32 %i to float
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call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %r, float %r, float %r, float %r)
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@ -16,3 +16,5 @@ define void @test(i32 %p) {
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}
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declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
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attributes #0 = { "ShaderType"="0" } ; Pixel Shader
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