[MCJIT] Const-ify the symbol lookup operations on RuntimeDyld.

llvm-svn: 217263
This commit is contained in:
Lang Hames 2014-09-05 18:00:16 +00:00
parent 3b7f085db1
commit 3e930a3e83
3 changed files with 8 additions and 8 deletions

View File

@ -66,11 +66,11 @@ public:
/// Get the address of our local copy of the symbol. This may or may not
/// be the address used for relocation (clients can copy the data around
/// and resolve relocatons based on where they put it).
void *getSymbolAddress(StringRef Name);
void *getSymbolAddress(StringRef Name) const;
/// Get the address of the target copy of the symbol. This is the address
/// used for relocation.
uint64_t getSymbolLoadAddress(StringRef Name);
uint64_t getSymbolLoadAddress(StringRef Name) const;
/// Resolve the relocations for all symbols we currently know about.
void resolveRelocations();

View File

@ -871,13 +871,13 @@ RuntimeDyld::loadObject(std::unique_ptr<ObjectBuffer> InputBuffer) {
return Dyld->loadObject(std::move(InputImage));
}
void *RuntimeDyld::getSymbolAddress(StringRef Name) {
void *RuntimeDyld::getSymbolAddress(StringRef Name) const {
if (!Dyld)
return nullptr;
return Dyld->getSymbolAddress(Name);
}
uint64_t RuntimeDyld::getSymbolLoadAddress(StringRef Name) {
uint64_t RuntimeDyld::getSymbolLoadAddress(StringRef Name) const {
if (!Dyld)
return 0;
return Dyld->getSymbolLoadAddress(Name);

View File

@ -249,11 +249,11 @@ protected:
return true;
}
uint64_t getSectionLoadAddress(unsigned SectionID) {
uint64_t getSectionLoadAddress(unsigned SectionID) const {
return Sections[SectionID].LoadAddress;
}
uint8_t *getSectionAddress(unsigned SectionID) {
uint8_t *getSectionAddress(unsigned SectionID) const {
return (uint8_t *)Sections[SectionID].Address;
}
@ -376,7 +376,7 @@ public:
std::unique_ptr<ObjectImage>
loadObject(std::unique_ptr<ObjectImage> InputObject);
uint8_t* getSymbolAddress(StringRef Name) {
uint8_t* getSymbolAddress(StringRef Name) const {
// FIXME: Just look up as a function for now. Overly simple of course.
// Work in progress.
SymbolTableMap::const_iterator pos = GlobalSymbolTable.find(Name);
@ -386,7 +386,7 @@ public:
return getSectionAddress(Loc.first) + Loc.second;
}
uint64_t getSymbolLoadAddress(StringRef Name) {
uint64_t getSymbolLoadAddress(StringRef Name) const {
// FIXME: Just look up as a function for now. Overly simple of course.
// Work in progress.
SymbolTableMap::const_iterator pos = GlobalSymbolTable.find(Name);