[MCJIT] Const-ify the symbol lookup operations on RuntimeDyld.
llvm-svn: 217263
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@ -66,11 +66,11 @@ public:
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/// Get the address of our local copy of the symbol. This may or may not
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/// be the address used for relocation (clients can copy the data around
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/// and resolve relocatons based on where they put it).
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void *getSymbolAddress(StringRef Name);
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void *getSymbolAddress(StringRef Name) const;
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/// Get the address of the target copy of the symbol. This is the address
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/// used for relocation.
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uint64_t getSymbolLoadAddress(StringRef Name);
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uint64_t getSymbolLoadAddress(StringRef Name) const;
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/// Resolve the relocations for all symbols we currently know about.
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void resolveRelocations();
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@ -871,13 +871,13 @@ RuntimeDyld::loadObject(std::unique_ptr<ObjectBuffer> InputBuffer) {
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return Dyld->loadObject(std::move(InputImage));
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}
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void *RuntimeDyld::getSymbolAddress(StringRef Name) {
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void *RuntimeDyld::getSymbolAddress(StringRef Name) const {
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if (!Dyld)
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return nullptr;
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return Dyld->getSymbolAddress(Name);
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}
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uint64_t RuntimeDyld::getSymbolLoadAddress(StringRef Name) {
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uint64_t RuntimeDyld::getSymbolLoadAddress(StringRef Name) const {
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if (!Dyld)
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return 0;
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return Dyld->getSymbolLoadAddress(Name);
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@ -249,11 +249,11 @@ protected:
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return true;
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}
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uint64_t getSectionLoadAddress(unsigned SectionID) {
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uint64_t getSectionLoadAddress(unsigned SectionID) const {
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return Sections[SectionID].LoadAddress;
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}
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uint8_t *getSectionAddress(unsigned SectionID) {
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uint8_t *getSectionAddress(unsigned SectionID) const {
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return (uint8_t *)Sections[SectionID].Address;
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}
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@ -376,7 +376,7 @@ public:
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std::unique_ptr<ObjectImage>
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loadObject(std::unique_ptr<ObjectImage> InputObject);
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uint8_t* getSymbolAddress(StringRef Name) {
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uint8_t* getSymbolAddress(StringRef Name) const {
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// FIXME: Just look up as a function for now. Overly simple of course.
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// Work in progress.
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SymbolTableMap::const_iterator pos = GlobalSymbolTable.find(Name);
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@ -386,7 +386,7 @@ public:
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return getSectionAddress(Loc.first) + Loc.second;
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}
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uint64_t getSymbolLoadAddress(StringRef Name) {
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uint64_t getSymbolLoadAddress(StringRef Name) const {
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// FIXME: Just look up as a function for now. Overly simple of course.
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// Work in progress.
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SymbolTableMap::const_iterator pos = GlobalSymbolTable.find(Name);
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