Use removeAllCalledFunctions rather than removing

edges one by one by hand.

llvm-svn: 55836
This commit is contained in:
Duncan Sands 2008-09-05 14:56:53 +00:00
parent 7c8fb1ad93
commit 3a52056d4d
1 changed files with 3 additions and 5 deletions

View File

@ -61,11 +61,10 @@ static bool InlineCallIfPossible(CallSite CS, CallGraph &CG,
if (Callee->use_empty() && Callee->hasInternalLinkage() &&
!SCCFunctions.count(Callee)) {
DOUT << " -> Deleting dead function: " << Callee->getName() << "\n";
CallGraphNode *CalleeNode = CG[Callee];
// Remove any call graph edges from the callee to its callees.
CallGraphNode *CalleeNode = CG[Callee];
while (!CalleeNode->empty())
CalleeNode->removeCallEdgeTo((CalleeNode->end()-1)->second);
CalleeNode->removeAllCalledFunctions();
// Removing the node for callee from the call graph and delete it.
delete CG.removeFunctionFromModule(CalleeNode);
@ -198,8 +197,7 @@ bool Inliner::doFinalization(CallGraph &CG) {
F->use_empty()) {
// Remove any call graph edges from the function to its callees.
while (!CGN->empty())
CGN->removeCallEdgeTo((CGN->end()-1)->second);
CGN->removeAllCalledFunctions();
// Remove any edges from the external node to the function's call graph
// node. These edges might have been made irrelegant due to