Convert to use ilist and non-pointer lists for extra goodness

llvm-svn: 41855
This commit is contained in:
Daniel Berlin 2007-09-11 17:42:22 +00:00
parent beb541544d
commit 32ef96186f
1 changed files with 105 additions and 90 deletions

View File

@ -17,12 +17,11 @@
#include <cassert>
#include <cstring>
#include <list>
#include <algorithm>
#include "llvm/Support/DataTypes.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/Support/MathExtras.h"
#include "llvm/ADT/ilist"
namespace llvm {
/// SparseBitVector is an implementation of a bitvector that is sparse by only
@ -48,11 +47,35 @@ public:
BITWORDS_PER_ELEMENT = (ElementSize + BITWORD_SIZE - 1) / BITWORD_SIZE,
BITS_PER_ELEMENT = ElementSize
};
SparseBitVectorElement<ElementSize> *getNext() const {
return Next;
}
SparseBitVectorElement<ElementSize> *getPrev() const {
return Prev;
}
void setNext(SparseBitVectorElement<ElementSize> *RHS) {
Next = RHS;
}
void setPrev(SparseBitVectorElement<ElementSize> *RHS) {
Prev = RHS;
}
private:
SparseBitVectorElement<ElementSize> *Next;
SparseBitVectorElement<ElementSize> *Prev;
// Index of Element in terms of where first bit starts.
unsigned ElementIndex;
BitWord Bits[BITWORDS_PER_ELEMENT];
SparseBitVectorElement();
// Needed for sentinels
SparseBitVectorElement() {
ElementIndex = ~0UL;
memset(&Bits[0], 0, sizeof (BitWord) * BITWORDS_PER_ELEMENT);
}
friend struct ilist_traits<SparseBitVectorElement<ElementSize> >;
public:
explicit SparseBitVectorElement(unsigned Idx) {
ElementIndex = Idx;
@ -262,12 +285,11 @@ public:
}
BecameZero = !allzero;
}
};
template <unsigned ElementSize = 128>
class SparseBitVector {
typedef std::list<SparseBitVectorElement<ElementSize> *> ElementList;
typedef ilist<SparseBitVectorElement<ElementSize> > ElementList;
typedef typename ElementList::iterator ElementListIter;
typedef typename ElementList::const_iterator ElementListConstIter;
enum {
@ -294,15 +316,15 @@ class SparseBitVector {
// Search from our current iterator, either backwards or forwards,
// depending on what element we are looking for.
ElementListIter ElementIter = CurrElementIter;
if ((*CurrElementIter)->index() == ElementIndex) {
if (CurrElementIter->index() == ElementIndex) {
return ElementIter;
} else if ((*CurrElementIter)->index() > ElementIndex) {
} else if (CurrElementIter->index() > ElementIndex) {
while (ElementIter != Elements.begin()
&& (*ElementIter)->index() > ElementIndex)
&& ElementIter->index() > ElementIndex)
--ElementIter;
} else {
while (ElementIter != Elements.end() &&
(*ElementIter)->index() <= ElementIndex)
ElementIter->index() <= ElementIndex)
++ElementIter;
--ElementIter;
}
@ -339,11 +361,11 @@ class SparseBitVector {
return;
}
Iter = BitVector->Elements.begin();
BitNumber = (*Iter)->index() * ElementSize;
unsigned BitPos = (*Iter)->find_first();
BitNumber = Iter->index() * ElementSize;
unsigned BitPos = Iter->find_first();
BitNumber += BitPos;
WordNumber = (BitNumber % ElementSize) / BITWORD_SIZE;
Bits = (*Iter)->word(WordNumber);
Bits = Iter->word(WordNumber);
Bits >>= BitPos % BITWORD_SIZE;
}
@ -359,7 +381,7 @@ class SparseBitVector {
// See if we ran out of Bits in this word.
if (!Bits) {
int NextSetBitNumber = (*Iter)->find_next(BitNumber % ElementSize) ;
int NextSetBitNumber = Iter->find_next(BitNumber % ElementSize) ;
// If we ran out of set bits in this element, move to next element.
if (NextSetBitNumber == -1 || (BitNumber % ElementSize == 0)) {
++Iter;
@ -371,15 +393,15 @@ class SparseBitVector {
return;
}
// Set up for next non zero word in bitmap.
BitNumber = (*Iter)->index() * ElementSize;
NextSetBitNumber = (*Iter)->find_first();
BitNumber = Iter->index() * ElementSize;
NextSetBitNumber = Iter->find_first();
BitNumber += NextSetBitNumber;
WordNumber = (BitNumber % ElementSize) / BITWORD_SIZE;
Bits = (*Iter)->word(WordNumber);
Bits = Iter->word(WordNumber);
Bits >>= NextSetBitNumber % BITWORD_SIZE;
} else {
WordNumber = (NextSetBitNumber % ElementSize) / BITWORD_SIZE;
Bits = (*Iter)->word(WordNumber);
Bits = Iter->word(WordNumber);
Bits >>= NextSetBitNumber % BITWORD_SIZE;
}
}
@ -438,17 +460,14 @@ public:
}
~SparseBitVector() {
for_each(Elements.begin(), Elements.end(),
deleter<SparseBitVectorElement<ElementSize> >);
}
// SparseBitVector copy ctor.
SparseBitVector(const SparseBitVector &RHS) {
ElementListConstIter ElementIter = RHS.Elements.begin();
while (ElementIter != RHS.Elements.end()) {
SparseBitVectorElement<ElementSize> *ElementCopy;
ElementCopy = new SparseBitVectorElement<ElementSize>(*(*ElementIter));
Elements.push_back(ElementCopy);
Elements.push_back(SparseBitVectorElement<ElementSize>(*ElementIter));
++ElementIter;
}
CurrElementIter = Elements.begin ();
@ -465,9 +484,9 @@ public:
// If we can't find an element that is supposed to contain this bit, there
// is nothing more to do.
if (ElementIter == Elements.end() ||
(*ElementIter)->index() != ElementIndex)
ElementIter->index() != ElementIndex)
return false;
return (*ElementIter)->test(Idx % ElementSize);
return ElementIter->test(Idx % ElementSize);
}
void reset(unsigned Idx) {
@ -480,38 +499,36 @@ public:
// If we can't find an element that is supposed to contain this bit, there
// is nothing more to do.
if (ElementIter == Elements.end() ||
(*ElementIter)->index() != ElementIndex)
ElementIter->index() != ElementIndex)
return;
(*ElementIter)->reset(Idx % ElementSize);
ElementIter->reset(Idx % ElementSize);
// When the element is zeroed out, delete it.
if ((*ElementIter)->empty()) {
delete (*ElementIter);
if (ElementIter->empty()) {
++CurrElementIter;
Elements.erase(ElementIter);
}
}
void set(unsigned Idx) {
SparseBitVectorElement<ElementSize> *Element;
unsigned ElementIndex = Idx / ElementSize;
SparseBitVectorElement<ElementSize> *Element;
ElementListIter ElementIter;
if (Elements.empty()) {
Element = new SparseBitVectorElement<ElementSize>(ElementIndex);
Elements.push_back(Element);
} else {
ElementListIter ElementIter = FindLowerBound(ElementIndex);
ElementIter = Elements.insert(Elements.end(), Element);
if (ElementIter != Elements.end() &&
(*ElementIter)->index() == ElementIndex)
Element = *ElementIter;
else {
} else {
ElementIter = FindLowerBound(ElementIndex);
if (ElementIter == Elements.end() ||
ElementIter->index() != ElementIndex) {
Element = new SparseBitVectorElement<ElementSize>(ElementIndex);
// Insert does insert before, and lower bound gives the one before.
Elements.insert(++ElementIter, Element);
ElementIter = Elements.insert(++ElementIter, Element);
}
}
Element->set(Idx % ElementSize);
ElementIter->set(Idx % ElementSize);
}
bool test_and_set (unsigned Idx) {
@ -527,8 +544,8 @@ public:
ElementListIter Iter1 = Elements.begin();
ElementListConstIter Iter2 = RHS.Elements.begin();
// IE They may both be end
if (Iter1 == Iter2)
// Check if both bitmaps are empty
if (Elements.empty() && RHS.Elements.empty())
return false;
// See if the first bitmap element is the same in both. This is only
@ -538,15 +555,13 @@ public:
return false;
while (Iter2 != RHS.Elements.end()) {
if (Iter1 == Elements.end() || (*Iter1)->index() > (*Iter2)->index()) {
SparseBitVectorElement<ElementSize> *NewElem;
NewElem = new SparseBitVectorElement<ElementSize>(*(*Iter2));
Elements.insert(Iter1, NewElem);
if (Iter1 == Elements.end() || Iter1->index() > Iter2->index()) {
Elements.insert(Iter1,
new SparseBitVectorElement<ElementSize>(*Iter2));
++Iter2;
changed = true;
} else if ((*Iter1)->index() == (*Iter2)->index()) {
changed |= (*Iter1)->unionWith(*(*Iter2));
} else if (Iter1->index() == Iter2->index()) {
changed |= Iter1->unionWith(*Iter2);
++Iter1;
++Iter2;
} else {
@ -563,8 +578,8 @@ public:
ElementListIter Iter1 = Elements.begin();
ElementListConstIter Iter2 = RHS.Elements.begin();
// IE They may both be end.
if (Iter1 == Iter2)
// Check if both bitmaps are empty.
if (Elements.empty() && RHS.Elements.empty())
return false;
// See if the first bitmap element is the same in both. This is only
@ -578,14 +593,13 @@ public:
if (Iter1 == Elements.end())
return changed;
if ((*Iter1)->index() > (*Iter2)->index()) {
if (Iter1->index() > Iter2->index()) {
++Iter2;
} else if ((*Iter1)->index() == (*Iter2)->index()) {
} else if (Iter1->index() == Iter2->index()) {
bool BecameZero;
changed |= (*Iter1)->intersectWith(*(*Iter2), BecameZero);
changed |= Iter1->intersectWith(*Iter2, BecameZero);
if (BecameZero) {
ElementListIter IterTmp = Iter1;
delete *IterTmp;
Elements.erase(IterTmp);
}
++Iter1;
@ -593,12 +607,9 @@ public:
} else {
ElementListIter IterTmp = Iter1;
++Iter1;
delete *IterTmp;
Elements.erase(IterTmp);
}
}
for_each(Iter1, Elements.end(),
deleter<SparseBitVectorElement<ElementSize> >);
Elements.erase(Iter1, Elements.end());
CurrElementIter = Elements.begin();
return changed;
@ -611,16 +622,14 @@ public:
ElementListIter Iter1 = Elements.begin();
ElementListConstIter Iter2 = RHS.Elements.begin();
// IE They may both be end.
if (Iter1 == Iter2)
// Check if they are both empty
if (Elements.empty() && RHS.Elements.empty())
return false;
// See if the first bitmap element is the same in both. This is only
// possible if they are the same bitmap.
if (Iter1 != Elements.end() && Iter2 != RHS.Elements.end())
if (*Iter1 == *Iter2) {
for_each(Elements.begin(), Elements.end(),
deleter<SparseBitVectorElement<ElementSize> >);
Elements.clear();
return true;
}
@ -630,14 +639,13 @@ public:
if (Iter1 == Elements.end())
return changed;
if ((*Iter1)->index() > (*Iter2)->index()) {
if (Iter1->index() > Iter2->index()) {
++Iter2;
} else if ((*Iter1)->index() == (*Iter2)->index()) {
} else if (Iter1->index() == Iter2->index()) {
bool BecameZero;
changed |= (*Iter1)->intersectWithComplement(*(*Iter2), BecameZero);
changed |= Iter1->intersectWithComplement(*Iter2, BecameZero);
if (BecameZero) {
ElementListIter IterTmp = Iter1;
delete *IterTmp;
Elements.erase(IterTmp);
}
++Iter1;
@ -645,7 +653,6 @@ public:
} else {
ElementListIter IterTmp = Iter1;
++Iter1;
delete *IterTmp;
Elements.erase(IterTmp);
}
}
@ -663,15 +670,12 @@ public:
void intersectWithComplement(const SparseBitVector<ElementSize> &RHS1,
const SparseBitVector<ElementSize> &RHS2)
{
for_each(Elements.begin(), Elements.end(),
deleter<SparseBitVectorElement<ElementSize> >);
Elements.clear();
ElementListConstIter Iter1 = RHS1.Elements.begin();
ElementListConstIter Iter2 = RHS2.Elements.begin();
// IE They may both be end.
if (Iter1 == Iter2)
// Check if they are both empty.
if (RHS1.empty() && RHS2.empty())
return;
// See if the first bitmap element is the same in both. This is only
@ -686,19 +690,18 @@ public:
if (Iter1 == RHS1.Elements.end())
return;
if ((*Iter1)->index() > (*Iter2)->index()) {
if (Iter1->index() > Iter2->index()) {
++Iter2;
} else if ((*Iter1)->index() == (*Iter2)->index()) {
} else if (Iter1->index() == Iter2->index()) {
bool BecameZero = false;
SparseBitVectorElement<ElementSize> *NewElement =
new SparseBitVectorElement<ElementSize>((*Iter1)->index());
NewElement->intersectWithComplement(*(*Iter1), *(*Iter2), BecameZero);
if (BecameZero) {
delete NewElement;
} else {
new SparseBitVectorElement<ElementSize>(Iter1->index());
NewElement->intersectWithComplement(*Iter1, *Iter2, BecameZero);
if (!BecameZero) {
Elements.push_back(NewElement);
}
else
delete NewElement;
++Iter1;
++Iter2;
@ -706,14 +709,15 @@ public:
++Iter1;
}
}
// copy the remaining elements
while (Iter1 != RHS1.Elements.end()) {
SparseBitVectorElement<ElementSize> *NewElement =
new SparseBitVectorElement<ElementSize>(*(*Iter1));
new SparseBitVectorElement<ElementSize>(*Iter1);
Elements.push_back(NewElement);
++Iter1;
}
CurrElementIter = Elements.begin();
return;
}
@ -732,8 +736,8 @@ public:
ElementListConstIter Iter1 = Elements.begin();
ElementListConstIter Iter2 = RHS.Elements.begin();
// IE They may both be end.
if (Iter1 == Iter2)
// Check if both bitmaps are empty.
if (Elements.empty() && RHS.Elements.empty())
return false;
// See if the first bitmap element is the same in both. This is only
@ -748,10 +752,10 @@ public:
if (Iter1 == Elements.end())
return false;
if ((*Iter1)->index() > (*Iter2)->index()) {
if (Iter1->index() > Iter2->index()) {
++Iter2;
} else if ((*Iter1)->index() == (*Iter2)->index()) {
if ((*Iter1)->intersects(*(*Iter2)))
} else if (Iter1->index() == Iter2->index()) {
if (Iter1->intersects(*Iter2))
return true;
++Iter1;
++Iter2;
@ -766,8 +770,8 @@ public:
int find_first() const {
if (Elements.empty())
return -1;
const SparseBitVectorElement<ElementSize> *First = *(Elements.begin());
return (First->index() * ElementSize) + First->find_first();
const SparseBitVectorElement<ElementSize> &First = *(Elements.begin());
return (First.index() * ElementSize) + First.find_first();
}
// Return true if the SparseBitVector is empty
@ -780,7 +784,7 @@ public:
for (ElementListConstIter Iter = Elements.begin();
Iter != Elements.end();
++Iter)
BitCount += (*Iter)->count();
BitCount += Iter->count();
return BitCount;
}
@ -791,6 +795,17 @@ public:
iterator end() const {
return iterator(this, ~0);
}
// Dump our bits to stderr
void dump(llvm::OStream &out) const {
out << "[ ";
for (iterator bi = begin();
bi != end();
++bi) {
out << *bi << " ";
}
out << std::endl;
}
};
// Convenience functions to allow Or and And without dereferencing in the user