Eliminate TargetInfo::getDefaultLangOptions, this kind of logic is better done

in the driver.

llvm-svn: 89073
This commit is contained in:
Daniel Dunbar 2009-11-17 09:15:44 +00:00
parent fba0b44d35
commit 2208c57116
3 changed files with 0 additions and 32 deletions

View File

@ -342,11 +342,6 @@ public:
return "";
}
/// getDefaultLangOptions - Allow the target to specify default settings for
/// various language options. These may be overridden by command line
/// options.
virtual void getDefaultLangOptions(LangOptions &Opts) {}
/// setForcedLangOptions - Set forced language options.
/// Apply changes to the target information with respect to certain
/// language options which change the target configuration.

View File

@ -155,24 +155,6 @@ static void getDarwinIPhoneOSDefines(std::vector<char> &Defs,
iPhoneOSStr);
}
/// GetDarwinLanguageOptions - Set the default language options for darwin.
static void GetDarwinLanguageOptions(LangOptions &Opts,
const llvm::Triple &Triple) {
unsigned MajorVersion = Triple.getDarwinMajorNumber();
// Blocks and stack protectors default to on for 10.6 (darwin10) and beyond.
if (MajorVersion > 9) {
Opts.Blocks = 1;
Opts.setStackProtectorMode(LangOptions::SSPOn);
}
// Non-fragile ABI (in 64-bit mode) default to on for 10.5 (darwin9) and
// beyond.
if (MajorVersion >= 9 && Opts.ObjC1 &&
Triple.getArch() == llvm::Triple::x86_64)
Opts.ObjCNonFragileABI = 1;
}
namespace {
template<typename Target>
class DarwinTargetInfo : public OSTargetInfo<Target> {
@ -183,12 +165,6 @@ protected:
getDarwinOSXDefines(Defines, Triple);
}
/// getDefaultLangOptions - Allow the target to specify default settings for
/// various language options. These may be overridden by command line
/// options.
virtual void getDefaultLangOptions(LangOptions &Opts) {
GetDarwinLanguageOptions(Opts, TargetInfo::getTriple());
}
public:
DarwinTargetInfo(const std::string& triple) :
OSTargetInfo<Target>(triple) {

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@ -1121,9 +1121,6 @@ void clang::InitializeLangOptions(LangOptions &Options,
Options.setVisibilityMode(SymbolVisibility);
Options.OverflowChecking = OverflowChecking;
// Allow the target to set the default the language options as it sees fit.
Target.getDefaultLangOptions(Options);
if (LangStd == lang_unspecified) {
// Based on the base language, pick one.
switch (IK) {