diff --git a/llvm/lib/Target/ARM/ARMConstantIslandPass.cpp b/llvm/lib/Target/ARM/ARMConstantIslandPass.cpp index e2ff4905e231..26cf8622f359 100644 --- a/llvm/lib/Target/ARM/ARMConstantIslandPass.cpp +++ b/llvm/lib/Target/ARM/ARMConstantIslandPass.cpp @@ -309,6 +309,7 @@ namespace { bool FixUpConditionalBr(ImmBranch &Br); bool FixUpUnconditionalBr(ImmBranch &Br); bool UndoLRSpillRestore(); + bool mayOptimizeThumb2Instruction(const MachineInstr *MI) const; bool OptimizeThumb2Instructions(); bool OptimizeThumb2Branches(); bool ReorderThumb2JumpTables(); @@ -347,10 +348,8 @@ void ARMConstantIslands::verify() { for (unsigned i = 0, e = CPUsers.size(); i != e; ++i) { CPUser &U = CPUsers[i]; unsigned UserOffset = GetUserOffset(U); - unsigned CPEOffset = GetOffsetOf(U.CPEMI); - unsigned Disp = UserOffset < CPEOffset ? CPEOffset - UserOffset : - UserOffset - CPEOffset; - assert(Disp <= U.getMaxDisp() || "Constant pool entry out of range!"); + assert(CPEIsInRange(U.MI, UserOffset, U.CPEMI, U.getMaxDisp(), U.NegOk) && + "Constant pool entry out of range!"); } #endif } @@ -807,6 +806,9 @@ void ARMConstantIslands::ComputeBlockSize(MachineBasicBlock *MBB) { // The actual size may be smaller, but still a multiple of the instr size. if (I->isInlineAsm()) BBI.Unalign = isThumb ? 1 : 2; + // Also consider instructions that may be shrunk later. + else if (isThumb && mayOptimizeThumb2Instruction(I)) + BBI.Unalign = 1; } // tBR_JTr contains a .align 2 directive. @@ -1676,6 +1678,25 @@ bool ARMConstantIslands::UndoLRSpillRestore() { return MadeChange; } +// mayOptimizeThumb2Instruction - Returns true if OptimizeThumb2Instructions +// below may shrink MI. +bool +ARMConstantIslands::mayOptimizeThumb2Instruction(const MachineInstr *MI) const { + switch(MI->getOpcode()) { + // OptimizeThumb2Instructions. + case ARM::t2LEApcrel: + case ARM::t2LDRpci: + // OptimizeThumb2Branches. + case ARM::t2B: + case ARM::t2Bcc: + case ARM::tBcc: + // OptimizeThumb2JumpTables. + case ARM::t2BR_JT: + return true; + } + return false; +} + bool ARMConstantIslands::OptimizeThumb2Instructions() { bool MadeChange = false; diff --git a/llvm/test/CodeGen/Thumb2/constant-islands.ll b/llvm/test/CodeGen/Thumb2/constant-islands.ll new file mode 100644 index 000000000000..19d23851da8a --- /dev/null +++ b/llvm/test/CodeGen/Thumb2/constant-islands.ll @@ -0,0 +1,1400 @@ +; RUN: llc < %s -march=arm -mcpu=cortex-a8 -O0 -filetype=obj -o %t.o +; RUN: llc < %s -march=thumb -mcpu=cortex-a8 -O0 -filetype=obj -o %t.o +; RUN: llc < %s -march=arm -mcpu=cortex-a8 -O2 -filetype=obj -o %t.o +; RUN: llc < %s -march=thumb -mcpu=cortex-a8 -O2 -filetype=obj -o %t.o +target datalayout = "e-p:32:32:32-i1:8:32-i8:8:32-i16:16:32-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:32:64-v128:32:128-a0:0:32-n32-S32" +target triple = "thumbv7-apple-ios" + +; This function comes from the Bullet test. It is quite big, and exercises the +; constant island pass a bit. It has caused failures, including +; +; +; It is unlikely that this code will continue to create the exact conditions +; that broke the arm constant island pass in the past, but it is still useful to +; force the pass to split basic blocks etc. +; +; The run lines above force the integrated assembler to be enabled so it can +; catch any illegal displacements. Other than that, we depend on the constant +; island pass assertions. + +%class.btVector3 = type { [4 x float] } +%class.btTransform = type { %class.btMatrix3x3, %class.btVector3 } +%class.btMatrix3x3 = type { [3 x %class.btVector3] } +%class.btCapsuleShape = type { %class.btConvexInternalShape, i32 } +%class.btConvexInternalShape = type { %class.btConvexShape, %class.btVector3, %class.btVector3, float, float } +%class.btConvexShape = type { %class.btCollisionShape } +%class.btCollisionShape = type { i32 (...)**, i32, i8* } +%class.RagDoll = type { i32 (...)**, %class.btDynamicsWorld*, [11 x %class.btCollisionShape*], [11 x %class.btRigidBody*], [10 x %class.btTypedConstraint*] } +%class.btDynamicsWorld = type { %class.btCollisionWorld, void (%class.btDynamicsWorld*, float)*, void (%class.btDynamicsWorld*, float)*, i8*, %struct.btContactSolverInfo } +%class.btCollisionWorld = type { i32 (...)**, %class.btAlignedObjectArray, %class.btDispatcher*, %struct.btDispatcherInfo, %class.btStackAlloc*, %class.btBroadphaseInterface*, %class.btIDebugDraw*, i8 } +%class.btAlignedObjectArray = type { %class.btAlignedAllocator, i32, i32, %class.btCollisionObject**, i8 } +%class.btAlignedAllocator = type { i8 } +%class.btCollisionObject = type { i32 (...)**, %class.btTransform, %class.btTransform, %class.btVector3, %class.btVector3, %class.btVector3, i8, float, %struct.btBroadphaseProxy*, %class.btCollisionShape*, %class.btCollisionShape*, i32, i32, i32, i32, float, float, float, i8*, i32, float, float, float, i8, [7 x i8] } +%struct.btBroadphaseProxy = type { i8*, i16, i16, i8*, i32, %class.btVector3, %class.btVector3 } +%class.btDispatcher = type { i32 (...)** } +%struct.btDispatcherInfo = type { float, i32, i32, float, i8, %class.btIDebugDraw*, i8, i8, i8, float, i8, float, %class.btStackAlloc* } +%class.btIDebugDraw = type { i32 (...)** } +%class.btStackAlloc = type opaque +%class.btBroadphaseInterface = type { i32 (...)** } +%struct.btContactSolverInfo = type { %struct.btContactSolverInfoData } +%struct.btContactSolverInfoData = type { float, float, float, float, float, i32, float, float, float, float, float, i32, float, float, float, i32, i32 } +%class.btRigidBody = type { %class.btCollisionObject, %class.btMatrix3x3, %class.btVector3, %class.btVector3, float, %class.btVector3, %class.btVector3, %class.btVector3, %class.btVector3, %class.btVector3, %class.btVector3, %class.btVector3, float, float, i8, float, float, float, float, float, float, %class.btMotionState*, %class.btAlignedObjectArray.22, i32, i32, i32 } +%class.btMotionState = type { i32 (...)** } +%class.btAlignedObjectArray.22 = type { %class.btAlignedAllocator.23, i32, i32, %class.btTypedConstraint**, i8 } +%class.btAlignedAllocator.23 = type { i8 } +%class.btTypedConstraint = type { i32 (...)**, %struct.btTypedObject, i32, i32, i8, %class.btRigidBody*, %class.btRigidBody*, float, float, %class.btVector3, %class.btVector3, %class.btVector3 } +%struct.btTypedObject = type { i32 } +%class.btHingeConstraint = type { %class.btTypedConstraint, [3 x %class.btJacobianEntry], [3 x %class.btJacobianEntry], %class.btTransform, %class.btTransform, float, float, float, float, float, float, float, float, float, float, float, float, float, i8, i8, i8, i8, i8, float } +%class.btJacobianEntry = type { %class.btVector3, %class.btVector3, %class.btVector3, %class.btVector3, %class.btVector3, float } +%class.btConeTwistConstraint = type { %class.btTypedConstraint, [3 x %class.btJacobianEntry], %class.btTransform, %class.btTransform, float, float, float, float, float, float, float, float, %class.btVector3, %class.btVector3, float, float, float, float, float, float, float, float, i8, i8, i8, i8, float, float, %class.btVector3, i8, i8, %class.btQuaternion, float, %class.btVector3 } +%class.btQuaternion = type { %class.btQuadWord } +%class.btQuadWord = type { [4 x float] } + +@_ZTV7RagDoll = external unnamed_addr constant [4 x i8*] + +declare noalias i8* @_Znwm(i32) + +declare i32 @__gxx_personality_sj0(...) + +declare void @_ZdlPv(i8*) nounwind + +declare %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3*, float*, float*, float*) unnamed_addr inlinehint ssp align 2 + +declare void @_ZSt9terminatev() + +declare %class.btTransform* @_ZN11btTransformC1Ev(%class.btTransform*) unnamed_addr ssp align 2 + +declare void @_ZN11btTransform11setIdentityEv(%class.btTransform*) ssp align 2 + +declare void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform*, %class.btVector3*) nounwind inlinehint ssp align 2 + +declare i8* @_ZN13btConvexShapenwEm(i32) inlinehint ssp align 2 + +declare void @_ZN13btConvexShapedlEPv(i8*) inlinehint ssp align 2 + +declare %class.btCapsuleShape* @_ZN14btCapsuleShapeC1Eff(%class.btCapsuleShape*, float, float) + +declare %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform*) nounwind inlinehint ssp align 2 + +define %class.RagDoll* @_ZN7RagDollC2EP15btDynamicsWorldRK9btVector3f(%class.RagDoll* %this, %class.btDynamicsWorld* %ownerWorld, %class.btVector3* %positionOffset, float %scale) unnamed_addr ssp align 2 { +entry: + %retval = alloca %class.RagDoll*, align 4 + %this.addr = alloca %class.RagDoll*, align 4 + %ownerWorld.addr = alloca %class.btDynamicsWorld*, align 4 + %positionOffset.addr = alloca %class.btVector3*, align 4 + %scale.addr = alloca float, align 4 + %exn.slot = alloca i8* + %ehselector.slot = alloca i32 + %offset = alloca %class.btTransform, align 4 + %transform = alloca %class.btTransform, align 4 + %ref.tmp = alloca %class.btVector3, align 4 + %ref.tmp97 = alloca %class.btVector3, align 4 + %ref.tmp98 = alloca float, align 4 + %ref.tmp99 = alloca float, align 4 + %ref.tmp100 = alloca float, align 4 + %ref.tmp102 = alloca %class.btTransform, align 4 + %ref.tmp107 = alloca %class.btVector3, align 4 + %ref.tmp108 = alloca %class.btVector3, align 4 + %ref.tmp109 = alloca float, align 4 + %ref.tmp110 = alloca float, align 4 + %ref.tmp111 = alloca float, align 4 + %ref.tmp113 = alloca %class.btTransform, align 4 + %ref.tmp119 = alloca %class.btVector3, align 4 + %ref.tmp120 = alloca %class.btVector3, align 4 + %ref.tmp121 = alloca float, align 4 + %ref.tmp122 = alloca float, align 4 + %ref.tmp123 = alloca float, align 4 + %ref.tmp125 = alloca %class.btTransform, align 4 + %ref.tmp131 = alloca %class.btVector3, align 4 + %ref.tmp132 = alloca %class.btVector3, align 4 + %ref.tmp133 = alloca float, align 4 + %ref.tmp134 = alloca float, align 4 + %ref.tmp135 = alloca float, align 4 + %ref.tmp137 = alloca %class.btTransform, align 4 + %ref.tmp143 = alloca %class.btVector3, align 4 + %ref.tmp144 = alloca %class.btVector3, align 4 + %ref.tmp145 = alloca float, align 4 + %ref.tmp146 = alloca float, align 4 + %ref.tmp147 = alloca float, align 4 + %ref.tmp149 = alloca %class.btTransform, align 4 + %ref.tmp155 = alloca %class.btVector3, align 4 + %ref.tmp156 = alloca %class.btVector3, align 4 + %ref.tmp157 = alloca float, align 4 + %ref.tmp158 = alloca float, align 4 + %ref.tmp159 = alloca float, align 4 + %ref.tmp161 = alloca %class.btTransform, align 4 + %ref.tmp167 = alloca %class.btVector3, align 4 + %ref.tmp168 = alloca %class.btVector3, align 4 + %ref.tmp169 = alloca float, align 4 + %ref.tmp170 = alloca float, align 4 + %ref.tmp171 = alloca float, align 4 + %ref.tmp173 = alloca %class.btTransform, align 4 + %ref.tmp179 = alloca %class.btVector3, align 4 + %ref.tmp180 = alloca %class.btVector3, align 4 + %ref.tmp181 = alloca float, align 4 + %ref.tmp182 = alloca float, align 4 + %ref.tmp183 = alloca float, align 4 + %ref.tmp186 = alloca %class.btTransform, align 4 + %ref.tmp192 = alloca %class.btVector3, align 4 + %ref.tmp193 = alloca %class.btVector3, align 4 + %ref.tmp194 = alloca float, align 4 + %ref.tmp195 = alloca float, align 4 + %ref.tmp196 = alloca float, align 4 + %ref.tmp199 = alloca %class.btTransform, align 4 + %ref.tmp205 = alloca %class.btVector3, align 4 + %ref.tmp206 = alloca %class.btVector3, align 4 + %ref.tmp207 = alloca float, align 4 + %ref.tmp208 = alloca float, align 4 + %ref.tmp209 = alloca float, align 4 + %ref.tmp212 = alloca %class.btTransform, align 4 + %ref.tmp218 = alloca %class.btVector3, align 4 + %ref.tmp219 = alloca %class.btVector3, align 4 + %ref.tmp220 = alloca float, align 4 + %ref.tmp221 = alloca float, align 4 + %ref.tmp222 = alloca float, align 4 + %ref.tmp225 = alloca %class.btTransform, align 4 + %i = alloca i32, align 4 + %hingeC = alloca %class.btHingeConstraint*, align 4 + %coneC = alloca %class.btConeTwistConstraint*, align 4 + %localA = alloca %class.btTransform, align 4 + %localB = alloca %class.btTransform, align 4 + %ref.tmp240 = alloca %class.btVector3, align 4 + %ref.tmp241 = alloca %class.btVector3, align 4 + %ref.tmp242 = alloca float, align 4 + %ref.tmp243 = alloca float, align 4 + %ref.tmp244 = alloca float, align 4 + %ref.tmp247 = alloca %class.btVector3, align 4 + %ref.tmp248 = alloca %class.btVector3, align 4 + %ref.tmp249 = alloca float, align 4 + %ref.tmp250 = alloca float, align 4 + %ref.tmp251 = alloca float, align 4 + %ref.tmp266 = alloca %class.btVector3, align 4 + %ref.tmp267 = alloca %class.btVector3, align 4 + %ref.tmp268 = alloca float, align 4 + %ref.tmp269 = alloca float, align 4 + %ref.tmp270 = alloca float, align 4 + %ref.tmp273 = alloca %class.btVector3, align 4 + %ref.tmp274 = alloca %class.btVector3, align 4 + %ref.tmp275 = alloca float, align 4 + %ref.tmp276 = alloca float, align 4 + %ref.tmp277 = alloca float, align 4 + %ref.tmp295 = alloca %class.btVector3, align 4 + %ref.tmp296 = alloca %class.btVector3, align 4 + %ref.tmp297 = alloca float, align 4 + %ref.tmp298 = alloca float, align 4 + %ref.tmp299 = alloca float, align 4 + %ref.tmp302 = alloca %class.btVector3, align 4 + %ref.tmp303 = alloca %class.btVector3, align 4 + %ref.tmp304 = alloca float, align 4 + %ref.tmp305 = alloca float, align 4 + %ref.tmp306 = alloca float, align 4 + %ref.tmp324 = alloca %class.btVector3, align 4 + %ref.tmp325 = alloca %class.btVector3, align 4 + %ref.tmp326 = alloca float, align 4 + %ref.tmp327 = alloca float, align 4 + %ref.tmp328 = alloca float, align 4 + %ref.tmp331 = alloca %class.btVector3, align 4 + %ref.tmp332 = alloca %class.btVector3, align 4 + %ref.tmp333 = alloca float, align 4 + %ref.tmp334 = alloca float, align 4 + %ref.tmp335 = alloca float, align 4 + %ref.tmp353 = alloca %class.btVector3, align 4 + %ref.tmp354 = alloca %class.btVector3, align 4 + %ref.tmp355 = alloca float, align 4 + %ref.tmp356 = alloca float, align 4 + %ref.tmp357 = alloca float, align 4 + %ref.tmp360 = alloca %class.btVector3, align 4 + %ref.tmp361 = alloca %class.btVector3, align 4 + %ref.tmp362 = alloca float, align 4 + %ref.tmp363 = alloca float, align 4 + %ref.tmp364 = alloca float, align 4 + %ref.tmp382 = alloca %class.btVector3, align 4 + %ref.tmp383 = alloca %class.btVector3, align 4 + %ref.tmp384 = alloca float, align 4 + %ref.tmp385 = alloca float, align 4 + %ref.tmp386 = alloca float, align 4 + %ref.tmp389 = alloca %class.btVector3, align 4 + %ref.tmp390 = alloca %class.btVector3, align 4 + %ref.tmp391 = alloca float, align 4 + %ref.tmp392 = alloca float, align 4 + %ref.tmp393 = alloca float, align 4 + %ref.tmp411 = alloca %class.btVector3, align 4 + %ref.tmp412 = alloca %class.btVector3, align 4 + %ref.tmp413 = alloca float, align 4 + %ref.tmp414 = alloca float, align 4 + %ref.tmp415 = alloca float, align 4 + %ref.tmp418 = alloca %class.btVector3, align 4 + %ref.tmp419 = alloca %class.btVector3, align 4 + %ref.tmp420 = alloca float, align 4 + %ref.tmp421 = alloca float, align 4 + %ref.tmp422 = alloca float, align 4 + %ref.tmp440 = alloca %class.btVector3, align 4 + %ref.tmp441 = alloca %class.btVector3, align 4 + %ref.tmp442 = alloca float, align 4 + %ref.tmp443 = alloca float, align 4 + %ref.tmp444 = alloca float, align 4 + %ref.tmp447 = alloca %class.btVector3, align 4 + %ref.tmp448 = alloca %class.btVector3, align 4 + %ref.tmp449 = alloca float, align 4 + %ref.tmp450 = alloca float, align 4 + %ref.tmp451 = alloca float, align 4 + %ref.tmp469 = alloca %class.btVector3, align 4 + %ref.tmp470 = alloca %class.btVector3, align 4 + %ref.tmp471 = alloca float, align 4 + %ref.tmp472 = alloca float, align 4 + %ref.tmp473 = alloca float, align 4 + %ref.tmp476 = alloca %class.btVector3, align 4 + %ref.tmp477 = alloca %class.btVector3, align 4 + %ref.tmp478 = alloca float, align 4 + %ref.tmp479 = alloca float, align 4 + %ref.tmp480 = alloca float, align 4 + %ref.tmp498 = alloca %class.btVector3, align 4 + %ref.tmp499 = alloca %class.btVector3, align 4 + %ref.tmp500 = alloca float, align 4 + %ref.tmp501 = alloca float, align 4 + %ref.tmp502 = alloca float, align 4 + %ref.tmp505 = alloca %class.btVector3, align 4 + %ref.tmp506 = alloca %class.btVector3, align 4 + %ref.tmp507 = alloca float, align 4 + %ref.tmp508 = alloca float, align 4 + %ref.tmp509 = alloca float, align 4 + store %class.RagDoll* %this, %class.RagDoll** %this.addr, align 4 + store %class.btDynamicsWorld* %ownerWorld, %class.btDynamicsWorld** %ownerWorld.addr, align 4 + store %class.btVector3* %positionOffset, %class.btVector3** %positionOffset.addr, align 4 + store float %scale, float* %scale.addr, align 4 + %this1 = load %class.RagDoll** %this.addr + store %class.RagDoll* %this1, %class.RagDoll** %retval + %0 = bitcast %class.RagDoll* %this1 to i8*** + store i8** getelementptr inbounds ([4 x i8*]* @_ZTV7RagDoll, i64 0, i64 2), i8*** %0 + %m_ownerWorld = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 1 + %1 = load %class.btDynamicsWorld** %ownerWorld.addr, align 4 + store %class.btDynamicsWorld* %1, %class.btDynamicsWorld** %m_ownerWorld, align 4 + %call = call i8* @_ZN13btConvexShapenwEm(i32 56) + %2 = bitcast i8* %call to %class.btCapsuleShape* + %3 = load float* %scale.addr, align 4 + %mul = fmul float 0x3FC3333340000000, %3 + %4 = load float* %scale.addr, align 4 + %mul2 = fmul float 0x3FC99999A0000000, %4 + %call3 = invoke %class.btCapsuleShape* @_ZN14btCapsuleShapeC1Eff(%class.btCapsuleShape* %2, float %mul, float %mul2) + to label %invoke.cont unwind label %lpad + +invoke.cont: ; preds = %entry + %5 = bitcast %class.btCapsuleShape* %2 to %class.btCollisionShape* + %m_shapes = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes, i32 0, i32 0 + store %class.btCollisionShape* %5, %class.btCollisionShape** %arrayidx, align 4 + %call5 = call i8* @_ZN13btConvexShapenwEm(i32 56) + %6 = bitcast i8* %call5 to %class.btCapsuleShape* + %7 = load float* %scale.addr, align 4 + %mul6 = fmul float 0x3FC3333340000000, %7 + %8 = load float* %scale.addr, align 4 + %mul7 = fmul float 0x3FD1EB8520000000, %8 + %call10 = invoke %class.btCapsuleShape* @_ZN14btCapsuleShapeC1Eff(%class.btCapsuleShape* %6, float %mul6, float %mul7) + to label %invoke.cont9 unwind label %lpad8 + +invoke.cont9: ; preds = %invoke.cont + %9 = bitcast %class.btCapsuleShape* %6 to %class.btCollisionShape* + %m_shapes12 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx13 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes12, i32 0, i32 1 + store %class.btCollisionShape* %9, %class.btCollisionShape** %arrayidx13, align 4 + %call14 = call i8* @_ZN13btConvexShapenwEm(i32 56) + %10 = bitcast i8* %call14 to %class.btCapsuleShape* + %11 = load float* %scale.addr, align 4 + %mul15 = fmul float 0x3FB99999A0000000, %11 + %12 = load float* %scale.addr, align 4 + %mul16 = fmul float 0x3FA99999A0000000, %12 + %call19 = invoke %class.btCapsuleShape* @_ZN14btCapsuleShapeC1Eff(%class.btCapsuleShape* %10, float %mul15, float %mul16) + to label %invoke.cont18 unwind label %lpad17 + +invoke.cont18: ; preds = %invoke.cont9 + %13 = bitcast %class.btCapsuleShape* %10 to %class.btCollisionShape* + %m_shapes21 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx22 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes21, i32 0, i32 2 + store %class.btCollisionShape* %13, %class.btCollisionShape** %arrayidx22, align 4 + %call23 = call i8* @_ZN13btConvexShapenwEm(i32 56) + %14 = bitcast i8* %call23 to %class.btCapsuleShape* + %15 = load float* %scale.addr, align 4 + %mul24 = fmul float 0x3FB1EB8520000000, %15 + %16 = load float* %scale.addr, align 4 + %mul25 = fmul float 0x3FDCCCCCC0000000, %16 + %call28 = invoke %class.btCapsuleShape* @_ZN14btCapsuleShapeC1Eff(%class.btCapsuleShape* %14, float %mul24, float %mul25) + to label %invoke.cont27 unwind label %lpad26 + +invoke.cont27: ; preds = %invoke.cont18 + %17 = bitcast %class.btCapsuleShape* %14 to %class.btCollisionShape* + %m_shapes30 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx31 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes30, i32 0, i32 3 + store %class.btCollisionShape* %17, %class.btCollisionShape** %arrayidx31, align 4 + %call32 = call i8* @_ZN13btConvexShapenwEm(i32 56) + %18 = bitcast i8* %call32 to %class.btCapsuleShape* + %19 = load float* %scale.addr, align 4 + %mul33 = fmul float 0x3FA99999A0000000, %19 + %20 = load float* %scale.addr, align 4 + %mul34 = fmul float 0x3FD7AE1480000000, %20 + %call37 = invoke %class.btCapsuleShape* @_ZN14btCapsuleShapeC1Eff(%class.btCapsuleShape* %18, float %mul33, float %mul34) + to label %invoke.cont36 unwind label %lpad35 + +invoke.cont36: ; preds = %invoke.cont27 + %21 = bitcast %class.btCapsuleShape* %18 to %class.btCollisionShape* + %m_shapes39 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx40 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes39, i32 0, i32 4 + store %class.btCollisionShape* %21, %class.btCollisionShape** %arrayidx40, align 4 + %call41 = call i8* @_ZN13btConvexShapenwEm(i32 56) + %22 = bitcast i8* %call41 to %class.btCapsuleShape* + %23 = load float* %scale.addr, align 4 + %mul42 = fmul float 0x3FB1EB8520000000, %23 + %24 = load float* %scale.addr, align 4 + %mul43 = fmul float 0x3FDCCCCCC0000000, %24 + %call46 = invoke %class.btCapsuleShape* @_ZN14btCapsuleShapeC1Eff(%class.btCapsuleShape* %22, float %mul42, float %mul43) + to label %invoke.cont45 unwind label %lpad44 + +invoke.cont45: ; preds = %invoke.cont36 + %25 = bitcast %class.btCapsuleShape* %22 to %class.btCollisionShape* + %m_shapes48 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx49 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes48, i32 0, i32 5 + store %class.btCollisionShape* %25, %class.btCollisionShape** %arrayidx49, align 4 + %call50 = call i8* @_ZN13btConvexShapenwEm(i32 56) + %26 = bitcast i8* %call50 to %class.btCapsuleShape* + %27 = load float* %scale.addr, align 4 + %mul51 = fmul float 0x3FA99999A0000000, %27 + %28 = load float* %scale.addr, align 4 + %mul52 = fmul float 0x3FD7AE1480000000, %28 + %call55 = invoke %class.btCapsuleShape* @_ZN14btCapsuleShapeC1Eff(%class.btCapsuleShape* %26, float %mul51, float %mul52) + to label %invoke.cont54 unwind label %lpad53 + +invoke.cont54: ; preds = %invoke.cont45 + %29 = bitcast %class.btCapsuleShape* %26 to %class.btCollisionShape* + %m_shapes57 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx58 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes57, i32 0, i32 6 + store %class.btCollisionShape* %29, %class.btCollisionShape** %arrayidx58, align 4 + %call59 = call i8* @_ZN13btConvexShapenwEm(i32 56) + %30 = bitcast i8* %call59 to %class.btCapsuleShape* + %31 = load float* %scale.addr, align 4 + %mul60 = fmul float 0x3FA99999A0000000, %31 + %32 = load float* %scale.addr, align 4 + %mul61 = fmul float 0x3FD51EB860000000, %32 + %call64 = invoke %class.btCapsuleShape* @_ZN14btCapsuleShapeC1Eff(%class.btCapsuleShape* %30, float %mul60, float %mul61) + to label %invoke.cont63 unwind label %lpad62 + +invoke.cont63: ; preds = %invoke.cont54 + %33 = bitcast %class.btCapsuleShape* %30 to %class.btCollisionShape* + %m_shapes66 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx67 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes66, i32 0, i32 7 + store %class.btCollisionShape* %33, %class.btCollisionShape** %arrayidx67, align 4 + %call68 = call i8* @_ZN13btConvexShapenwEm(i32 56) + %34 = bitcast i8* %call68 to %class.btCapsuleShape* + %35 = load float* %scale.addr, align 4 + %mul69 = fmul float 0x3FA47AE140000000, %35 + %36 = load float* %scale.addr, align 4 + %mul70 = fmul float 2.500000e-01, %36 + %call73 = invoke %class.btCapsuleShape* @_ZN14btCapsuleShapeC1Eff(%class.btCapsuleShape* %34, float %mul69, float %mul70) + to label %invoke.cont72 unwind label %lpad71 + +invoke.cont72: ; preds = %invoke.cont63 + %37 = bitcast %class.btCapsuleShape* %34 to %class.btCollisionShape* + %m_shapes75 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx76 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes75, i32 0, i32 8 + store %class.btCollisionShape* %37, %class.btCollisionShape** %arrayidx76, align 4 + %call77 = call i8* @_ZN13btConvexShapenwEm(i32 56) + %38 = bitcast i8* %call77 to %class.btCapsuleShape* + %39 = load float* %scale.addr, align 4 + %mul78 = fmul float 0x3FA99999A0000000, %39 + %40 = load float* %scale.addr, align 4 + %mul79 = fmul float 0x3FD51EB860000000, %40 + %call82 = invoke %class.btCapsuleShape* @_ZN14btCapsuleShapeC1Eff(%class.btCapsuleShape* %38, float %mul78, float %mul79) + to label %invoke.cont81 unwind label %lpad80 + +invoke.cont81: ; preds = %invoke.cont72 + %41 = bitcast %class.btCapsuleShape* %38 to %class.btCollisionShape* + %m_shapes84 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx85 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes84, i32 0, i32 9 + store %class.btCollisionShape* %41, %class.btCollisionShape** %arrayidx85, align 4 + %call86 = call i8* @_ZN13btConvexShapenwEm(i32 56) + %42 = bitcast i8* %call86 to %class.btCapsuleShape* + %43 = load float* %scale.addr, align 4 + %mul87 = fmul float 0x3FA47AE140000000, %43 + %44 = load float* %scale.addr, align 4 + %mul88 = fmul float 2.500000e-01, %44 + %call91 = invoke %class.btCapsuleShape* @_ZN14btCapsuleShapeC1Eff(%class.btCapsuleShape* %42, float %mul87, float %mul88) + to label %invoke.cont90 unwind label %lpad89 + +invoke.cont90: ; preds = %invoke.cont81 + %45 = bitcast %class.btCapsuleShape* %42 to %class.btCollisionShape* + %m_shapes93 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx94 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes93, i32 0, i32 10 + store %class.btCollisionShape* %45, %class.btCollisionShape** %arrayidx94, align 4 + %call95 = call %class.btTransform* @_ZN11btTransformC1Ev(%class.btTransform* %offset) + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %offset) + %46 = load %class.btVector3** %positionOffset.addr, align 4 + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %offset, %class.btVector3* %46) + %call96 = call %class.btTransform* @_ZN11btTransformC1Ev(%class.btTransform* %transform) + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %transform) + store float 0.000000e+00, float* %ref.tmp98, align 4 + store float 1.000000e+00, float* %ref.tmp99, align 4 + store float 0.000000e+00, float* %ref.tmp100, align 4 + %call101 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp97, float* %ref.tmp98, float* %ref.tmp99, float* %ref.tmp100) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp, float* %scale.addr, %class.btVector3* %ref.tmp97) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %transform, %class.btVector3* %ref.tmp) + call void @_ZNK11btTransformmlERKS_(%class.btTransform* sret %ref.tmp102, %class.btTransform* %offset, %class.btTransform* %transform) + %m_shapes103 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx104 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes103, i32 0, i32 0 + %47 = load %class.btCollisionShape** %arrayidx104, align 4 + %call105 = call %class.btRigidBody* @_ZN7RagDoll20localCreateRigidBodyEfRK11btTransformP16btCollisionShape(%class.RagDoll* %this1, float 1.000000e+00, %class.btTransform* %ref.tmp102, %class.btCollisionShape* %47) + %m_bodies = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx106 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies, i32 0, i32 0 + store %class.btRigidBody* %call105, %class.btRigidBody** %arrayidx106, align 4 + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %transform) + store float 0.000000e+00, float* %ref.tmp109, align 4 + store float 0x3FF3333340000000, float* %ref.tmp110, align 4 + store float 0.000000e+00, float* %ref.tmp111, align 4 + %call112 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp108, float* %ref.tmp109, float* %ref.tmp110, float* %ref.tmp111) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp107, float* %scale.addr, %class.btVector3* %ref.tmp108) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %transform, %class.btVector3* %ref.tmp107) + call void @_ZNK11btTransformmlERKS_(%class.btTransform* sret %ref.tmp113, %class.btTransform* %offset, %class.btTransform* %transform) + %m_shapes114 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx115 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes114, i32 0, i32 1 + %48 = load %class.btCollisionShape** %arrayidx115, align 4 + %call116 = call %class.btRigidBody* @_ZN7RagDoll20localCreateRigidBodyEfRK11btTransformP16btCollisionShape(%class.RagDoll* %this1, float 1.000000e+00, %class.btTransform* %ref.tmp113, %class.btCollisionShape* %48) + %m_bodies117 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx118 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies117, i32 0, i32 1 + store %class.btRigidBody* %call116, %class.btRigidBody** %arrayidx118, align 4 + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %transform) + store float 0.000000e+00, float* %ref.tmp121, align 4 + store float 0x3FF99999A0000000, float* %ref.tmp122, align 4 + store float 0.000000e+00, float* %ref.tmp123, align 4 + %call124 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp120, float* %ref.tmp121, float* %ref.tmp122, float* %ref.tmp123) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp119, float* %scale.addr, %class.btVector3* %ref.tmp120) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %transform, %class.btVector3* %ref.tmp119) + call void @_ZNK11btTransformmlERKS_(%class.btTransform* sret %ref.tmp125, %class.btTransform* %offset, %class.btTransform* %transform) + %m_shapes126 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx127 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes126, i32 0, i32 2 + %49 = load %class.btCollisionShape** %arrayidx127, align 4 + %call128 = call %class.btRigidBody* @_ZN7RagDoll20localCreateRigidBodyEfRK11btTransformP16btCollisionShape(%class.RagDoll* %this1, float 1.000000e+00, %class.btTransform* %ref.tmp125, %class.btCollisionShape* %49) + %m_bodies129 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx130 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies129, i32 0, i32 2 + store %class.btRigidBody* %call128, %class.btRigidBody** %arrayidx130, align 4 + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %transform) + store float 0xBFC70A3D80000000, float* %ref.tmp133, align 4 + store float 0x3FE4CCCCC0000000, float* %ref.tmp134, align 4 + store float 0.000000e+00, float* %ref.tmp135, align 4 + %call136 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp132, float* %ref.tmp133, float* %ref.tmp134, float* %ref.tmp135) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp131, float* %scale.addr, %class.btVector3* %ref.tmp132) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %transform, %class.btVector3* %ref.tmp131) + call void @_ZNK11btTransformmlERKS_(%class.btTransform* sret %ref.tmp137, %class.btTransform* %offset, %class.btTransform* %transform) + %m_shapes138 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx139 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes138, i32 0, i32 3 + %50 = load %class.btCollisionShape** %arrayidx139, align 4 + %call140 = call %class.btRigidBody* @_ZN7RagDoll20localCreateRigidBodyEfRK11btTransformP16btCollisionShape(%class.RagDoll* %this1, float 1.000000e+00, %class.btTransform* %ref.tmp137, %class.btCollisionShape* %50) + %m_bodies141 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx142 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies141, i32 0, i32 3 + store %class.btRigidBody* %call140, %class.btRigidBody** %arrayidx142, align 4 + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %transform) + store float 0xBFC70A3D80000000, float* %ref.tmp145, align 4 + store float 0x3FC99999A0000000, float* %ref.tmp146, align 4 + store float 0.000000e+00, float* %ref.tmp147, align 4 + %call148 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp144, float* %ref.tmp145, float* %ref.tmp146, float* %ref.tmp147) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp143, float* %scale.addr, %class.btVector3* %ref.tmp144) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %transform, %class.btVector3* %ref.tmp143) + call void @_ZNK11btTransformmlERKS_(%class.btTransform* sret %ref.tmp149, %class.btTransform* %offset, %class.btTransform* %transform) + %m_shapes150 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx151 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes150, i32 0, i32 4 + %51 = load %class.btCollisionShape** %arrayidx151, align 4 + %call152 = call %class.btRigidBody* @_ZN7RagDoll20localCreateRigidBodyEfRK11btTransformP16btCollisionShape(%class.RagDoll* %this1, float 1.000000e+00, %class.btTransform* %ref.tmp149, %class.btCollisionShape* %51) + %m_bodies153 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx154 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies153, i32 0, i32 4 + store %class.btRigidBody* %call152, %class.btRigidBody** %arrayidx154, align 4 + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %transform) + store float 0x3FC70A3D80000000, float* %ref.tmp157, align 4 + store float 0x3FE4CCCCC0000000, float* %ref.tmp158, align 4 + store float 0.000000e+00, float* %ref.tmp159, align 4 + %call160 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp156, float* %ref.tmp157, float* %ref.tmp158, float* %ref.tmp159) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp155, float* %scale.addr, %class.btVector3* %ref.tmp156) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %transform, %class.btVector3* %ref.tmp155) + call void @_ZNK11btTransformmlERKS_(%class.btTransform* sret %ref.tmp161, %class.btTransform* %offset, %class.btTransform* %transform) + %m_shapes162 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx163 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes162, i32 0, i32 5 + %52 = load %class.btCollisionShape** %arrayidx163, align 4 + %call164 = call %class.btRigidBody* @_ZN7RagDoll20localCreateRigidBodyEfRK11btTransformP16btCollisionShape(%class.RagDoll* %this1, float 1.000000e+00, %class.btTransform* %ref.tmp161, %class.btCollisionShape* %52) + %m_bodies165 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx166 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies165, i32 0, i32 5 + store %class.btRigidBody* %call164, %class.btRigidBody** %arrayidx166, align 4 + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %transform) + store float 0x3FC70A3D80000000, float* %ref.tmp169, align 4 + store float 0x3FC99999A0000000, float* %ref.tmp170, align 4 + store float 0.000000e+00, float* %ref.tmp171, align 4 + %call172 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp168, float* %ref.tmp169, float* %ref.tmp170, float* %ref.tmp171) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp167, float* %scale.addr, %class.btVector3* %ref.tmp168) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %transform, %class.btVector3* %ref.tmp167) + call void @_ZNK11btTransformmlERKS_(%class.btTransform* sret %ref.tmp173, %class.btTransform* %offset, %class.btTransform* %transform) + %m_shapes174 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx175 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes174, i32 0, i32 6 + %53 = load %class.btCollisionShape** %arrayidx175, align 4 + %call176 = call %class.btRigidBody* @_ZN7RagDoll20localCreateRigidBodyEfRK11btTransformP16btCollisionShape(%class.RagDoll* %this1, float 1.000000e+00, %class.btTransform* %ref.tmp173, %class.btCollisionShape* %53) + %m_bodies177 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx178 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies177, i32 0, i32 6 + store %class.btRigidBody* %call176, %class.btRigidBody** %arrayidx178, align 4 + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %transform) + store float 0xBFD6666660000000, float* %ref.tmp181, align 4 + store float 0x3FF7333340000000, float* %ref.tmp182, align 4 + store float 0.000000e+00, float* %ref.tmp183, align 4 + %call184 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp180, float* %ref.tmp181, float* %ref.tmp182, float* %ref.tmp183) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp179, float* %scale.addr, %class.btVector3* %ref.tmp180) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %transform, %class.btVector3* %ref.tmp179) + %call185 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %transform) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call185, float 0.000000e+00, float 0.000000e+00, float 0x3FF921FB60000000) + call void @_ZNK11btTransformmlERKS_(%class.btTransform* sret %ref.tmp186, %class.btTransform* %offset, %class.btTransform* %transform) + %m_shapes187 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx188 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes187, i32 0, i32 7 + %54 = load %class.btCollisionShape** %arrayidx188, align 4 + %call189 = call %class.btRigidBody* @_ZN7RagDoll20localCreateRigidBodyEfRK11btTransformP16btCollisionShape(%class.RagDoll* %this1, float 1.000000e+00, %class.btTransform* %ref.tmp186, %class.btCollisionShape* %54) + %m_bodies190 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx191 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies190, i32 0, i32 7 + store %class.btRigidBody* %call189, %class.btRigidBody** %arrayidx191, align 4 + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %transform) + store float 0xBFE6666660000000, float* %ref.tmp194, align 4 + store float 0x3FF7333340000000, float* %ref.tmp195, align 4 + store float 0.000000e+00, float* %ref.tmp196, align 4 + %call197 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp193, float* %ref.tmp194, float* %ref.tmp195, float* %ref.tmp196) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp192, float* %scale.addr, %class.btVector3* %ref.tmp193) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %transform, %class.btVector3* %ref.tmp192) + %call198 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %transform) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call198, float 0.000000e+00, float 0.000000e+00, float 0x3FF921FB60000000) + call void @_ZNK11btTransformmlERKS_(%class.btTransform* sret %ref.tmp199, %class.btTransform* %offset, %class.btTransform* %transform) + %m_shapes200 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx201 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes200, i32 0, i32 8 + %55 = load %class.btCollisionShape** %arrayidx201, align 4 + %call202 = call %class.btRigidBody* @_ZN7RagDoll20localCreateRigidBodyEfRK11btTransformP16btCollisionShape(%class.RagDoll* %this1, float 1.000000e+00, %class.btTransform* %ref.tmp199, %class.btCollisionShape* %55) + %m_bodies203 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx204 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies203, i32 0, i32 8 + store %class.btRigidBody* %call202, %class.btRigidBody** %arrayidx204, align 4 + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %transform) + store float 0x3FD6666660000000, float* %ref.tmp207, align 4 + store float 0x3FF7333340000000, float* %ref.tmp208, align 4 + store float 0.000000e+00, float* %ref.tmp209, align 4 + %call210 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp206, float* %ref.tmp207, float* %ref.tmp208, float* %ref.tmp209) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp205, float* %scale.addr, %class.btVector3* %ref.tmp206) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %transform, %class.btVector3* %ref.tmp205) + %call211 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %transform) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call211, float 0.000000e+00, float 0.000000e+00, float 0xBFF921FB60000000) + call void @_ZNK11btTransformmlERKS_(%class.btTransform* sret %ref.tmp212, %class.btTransform* %offset, %class.btTransform* %transform) + %m_shapes213 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx214 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes213, i32 0, i32 9 + %56 = load %class.btCollisionShape** %arrayidx214, align 4 + %call215 = call %class.btRigidBody* @_ZN7RagDoll20localCreateRigidBodyEfRK11btTransformP16btCollisionShape(%class.RagDoll* %this1, float 1.000000e+00, %class.btTransform* %ref.tmp212, %class.btCollisionShape* %56) + %m_bodies216 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx217 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies216, i32 0, i32 9 + store %class.btRigidBody* %call215, %class.btRigidBody** %arrayidx217, align 4 + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %transform) + store float 0x3FE6666660000000, float* %ref.tmp220, align 4 + store float 0x3FF7333340000000, float* %ref.tmp221, align 4 + store float 0.000000e+00, float* %ref.tmp222, align 4 + %call223 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp219, float* %ref.tmp220, float* %ref.tmp221, float* %ref.tmp222) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp218, float* %scale.addr, %class.btVector3* %ref.tmp219) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %transform, %class.btVector3* %ref.tmp218) + %call224 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %transform) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call224, float 0.000000e+00, float 0.000000e+00, float 0xBFF921FB60000000) + call void @_ZNK11btTransformmlERKS_(%class.btTransform* sret %ref.tmp225, %class.btTransform* %offset, %class.btTransform* %transform) + %m_shapes226 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 2 + %arrayidx227 = getelementptr inbounds [11 x %class.btCollisionShape*]* %m_shapes226, i32 0, i32 10 + %57 = load %class.btCollisionShape** %arrayidx227, align 4 + %call228 = call %class.btRigidBody* @_ZN7RagDoll20localCreateRigidBodyEfRK11btTransformP16btCollisionShape(%class.RagDoll* %this1, float 1.000000e+00, %class.btTransform* %ref.tmp225, %class.btCollisionShape* %57) + %m_bodies229 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx230 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies229, i32 0, i32 10 + store %class.btRigidBody* %call228, %class.btRigidBody** %arrayidx230, align 4 + store i32 0, i32* %i, align 4 + br label %for.cond + +for.cond: ; preds = %for.inc, %invoke.cont90 + %58 = load i32* %i, align 4 + %cmp = icmp slt i32 %58, 11 + br i1 %cmp, label %for.body, label %for.end + +for.body: ; preds = %for.cond + %59 = load i32* %i, align 4 + %m_bodies231 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx232 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies231, i32 0, i32 %59 + %60 = load %class.btRigidBody** %arrayidx232, align 4 + call void @_ZN11btRigidBody10setDampingEff(%class.btRigidBody* %60, float 0x3FA99999A0000000, float 0x3FEB333340000000) + %61 = load i32* %i, align 4 + %m_bodies233 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx234 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies233, i32 0, i32 %61 + %62 = load %class.btRigidBody** %arrayidx234, align 4 + %63 = bitcast %class.btRigidBody* %62 to %class.btCollisionObject* + call void @_ZN17btCollisionObject19setDeactivationTimeEf(%class.btCollisionObject* %63, float 0x3FE99999A0000000) + %64 = load i32* %i, align 4 + %m_bodies235 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx236 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies235, i32 0, i32 %64 + %65 = load %class.btRigidBody** %arrayidx236, align 4 + call void @_ZN11btRigidBody21setSleepingThresholdsEff(%class.btRigidBody* %65, float 0x3FF99999A0000000, float 2.500000e+00) + br label %for.inc + +for.inc: ; preds = %for.body + %66 = load i32* %i, align 4 + %inc = add nsw i32 %66, 1 + store i32 %inc, i32* %i, align 4 + br label %for.cond + +lpad: ; preds = %entry + %67 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_sj0 to i8*) + cleanup + %68 = extractvalue { i8*, i32 } %67, 0 + store i8* %68, i8** %exn.slot + %69 = extractvalue { i8*, i32 } %67, 1 + store i32 %69, i32* %ehselector.slot + invoke void @_ZN13btConvexShapedlEPv(i8* %call) + to label %invoke.cont4 unwind label %terminate.lpad + +invoke.cont4: ; preds = %lpad + br label %eh.resume + +lpad8: ; preds = %invoke.cont + %70 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_sj0 to i8*) + cleanup + %71 = extractvalue { i8*, i32 } %70, 0 + store i8* %71, i8** %exn.slot + %72 = extractvalue { i8*, i32 } %70, 1 + store i32 %72, i32* %ehselector.slot + invoke void @_ZN13btConvexShapedlEPv(i8* %call5) + to label %invoke.cont11 unwind label %terminate.lpad + +invoke.cont11: ; preds = %lpad8 + br label %eh.resume + +lpad17: ; preds = %invoke.cont9 + %73 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_sj0 to i8*) + cleanup + %74 = extractvalue { i8*, i32 } %73, 0 + store i8* %74, i8** %exn.slot + %75 = extractvalue { i8*, i32 } %73, 1 + store i32 %75, i32* %ehselector.slot + invoke void @_ZN13btConvexShapedlEPv(i8* %call14) + to label %invoke.cont20 unwind label %terminate.lpad + +invoke.cont20: ; preds = %lpad17 + br label %eh.resume + +lpad26: ; preds = %invoke.cont18 + %76 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_sj0 to i8*) + cleanup + %77 = extractvalue { i8*, i32 } %76, 0 + store i8* %77, i8** %exn.slot + %78 = extractvalue { i8*, i32 } %76, 1 + store i32 %78, i32* %ehselector.slot + invoke void @_ZN13btConvexShapedlEPv(i8* %call23) + to label %invoke.cont29 unwind label %terminate.lpad + +invoke.cont29: ; preds = %lpad26 + br label %eh.resume + +lpad35: ; preds = %invoke.cont27 + %79 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_sj0 to i8*) + cleanup + %80 = extractvalue { i8*, i32 } %79, 0 + store i8* %80, i8** %exn.slot + %81 = extractvalue { i8*, i32 } %79, 1 + store i32 %81, i32* %ehselector.slot + invoke void @_ZN13btConvexShapedlEPv(i8* %call32) + to label %invoke.cont38 unwind label %terminate.lpad + +invoke.cont38: ; preds = %lpad35 + br label %eh.resume + +lpad44: ; preds = %invoke.cont36 + %82 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_sj0 to i8*) + cleanup + %83 = extractvalue { i8*, i32 } %82, 0 + store i8* %83, i8** %exn.slot + %84 = extractvalue { i8*, i32 } %82, 1 + store i32 %84, i32* %ehselector.slot + invoke void @_ZN13btConvexShapedlEPv(i8* %call41) + to label %invoke.cont47 unwind label %terminate.lpad + +invoke.cont47: ; preds = %lpad44 + br label %eh.resume + +lpad53: ; preds = %invoke.cont45 + %85 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_sj0 to i8*) + cleanup + %86 = extractvalue { i8*, i32 } %85, 0 + store i8* %86, i8** %exn.slot + %87 = extractvalue { i8*, i32 } %85, 1 + store i32 %87, i32* %ehselector.slot + invoke void @_ZN13btConvexShapedlEPv(i8* %call50) + to label %invoke.cont56 unwind label %terminate.lpad + +invoke.cont56: ; preds = %lpad53 + br label %eh.resume + +lpad62: ; preds = %invoke.cont54 + %88 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_sj0 to i8*) + cleanup + %89 = extractvalue { i8*, i32 } %88, 0 + store i8* %89, i8** %exn.slot + %90 = extractvalue { i8*, i32 } %88, 1 + store i32 %90, i32* %ehselector.slot + invoke void @_ZN13btConvexShapedlEPv(i8* %call59) + to label %invoke.cont65 unwind label %terminate.lpad + +invoke.cont65: ; preds = %lpad62 + br label %eh.resume + +lpad71: ; preds = %invoke.cont63 + %91 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_sj0 to i8*) + cleanup + %92 = extractvalue { i8*, i32 } %91, 0 + store i8* %92, i8** %exn.slot + %93 = extractvalue { i8*, i32 } %91, 1 + store i32 %93, i32* %ehselector.slot + invoke void @_ZN13btConvexShapedlEPv(i8* %call68) + to label %invoke.cont74 unwind label %terminate.lpad + +invoke.cont74: ; preds = %lpad71 + br label %eh.resume + +lpad80: ; preds = %invoke.cont72 + %94 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_sj0 to i8*) + cleanup + %95 = extractvalue { i8*, i32 } %94, 0 + store i8* %95, i8** %exn.slot + %96 = extractvalue { i8*, i32 } %94, 1 + store i32 %96, i32* %ehselector.slot + invoke void @_ZN13btConvexShapedlEPv(i8* %call77) + to label %invoke.cont83 unwind label %terminate.lpad + +invoke.cont83: ; preds = %lpad80 + br label %eh.resume + +lpad89: ; preds = %invoke.cont81 + %97 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_sj0 to i8*) + cleanup + %98 = extractvalue { i8*, i32 } %97, 0 + store i8* %98, i8** %exn.slot + %99 = extractvalue { i8*, i32 } %97, 1 + store i32 %99, i32* %ehselector.slot + invoke void @_ZN13btConvexShapedlEPv(i8* %call86) + to label %invoke.cont92 unwind label %terminate.lpad + +invoke.cont92: ; preds = %lpad89 + br label %eh.resume + +for.end: ; preds = %for.cond + %call237 = call %class.btTransform* @_ZN11btTransformC1Ev(%class.btTransform* %localA) + %call238 = call %class.btTransform* @_ZN11btTransformC1Ev(%class.btTransform* %localB) + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %localA) + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %localB) + %call239 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %localA) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call239, float 0.000000e+00, float 0x3FF921FB60000000, float 0.000000e+00) + store float 0.000000e+00, float* %ref.tmp242, align 4 + store float 0x3FC3333340000000, float* %ref.tmp243, align 4 + store float 0.000000e+00, float* %ref.tmp244, align 4 + %call245 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp241, float* %ref.tmp242, float* %ref.tmp243, float* %ref.tmp244) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp240, float* %scale.addr, %class.btVector3* %ref.tmp241) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %localA, %class.btVector3* %ref.tmp240) + %call246 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %localB) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call246, float 0.000000e+00, float 0x3FF921FB60000000, float 0.000000e+00) + store float 0.000000e+00, float* %ref.tmp249, align 4 + store float 0xBFC3333340000000, float* %ref.tmp250, align 4 + store float 0.000000e+00, float* %ref.tmp251, align 4 + %call252 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp248, float* %ref.tmp249, float* %ref.tmp250, float* %ref.tmp251) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp247, float* %scale.addr, %class.btVector3* %ref.tmp248) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %localB, %class.btVector3* %ref.tmp247) + %call253 = call noalias i8* @_Znwm(i32 780) + %100 = bitcast i8* %call253 to %class.btHingeConstraint* + %m_bodies254 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx255 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies254, i32 0, i32 0 + %101 = load %class.btRigidBody** %arrayidx255, align 4 + %m_bodies256 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx257 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies256, i32 0, i32 1 + %102 = load %class.btRigidBody** %arrayidx257, align 4 + %call260 = invoke %class.btHingeConstraint* @_ZN17btHingeConstraintC1ER11btRigidBodyS1_RK11btTransformS4_b(%class.btHingeConstraint* %100, %class.btRigidBody* %101, %class.btRigidBody* %102, %class.btTransform* %localA, %class.btTransform* %localB, i1 zeroext false) + to label %invoke.cont259 unwind label %lpad258 + +invoke.cont259: ; preds = %for.end + store %class.btHingeConstraint* %100, %class.btHingeConstraint** %hingeC, align 4 + %103 = load %class.btHingeConstraint** %hingeC, align 4 + call void @_ZN17btHingeConstraint8setLimitEfffff(%class.btHingeConstraint* %103, float 0xBFE921FB60000000, float 0x3FF921FB60000000, float 0x3FECCCCCC0000000, float 0x3FD3333340000000, float 1.000000e+00) + %104 = load %class.btHingeConstraint** %hingeC, align 4 + %105 = bitcast %class.btHingeConstraint* %104 to %class.btTypedConstraint* + %m_joints = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 4 + %arrayidx261 = getelementptr inbounds [10 x %class.btTypedConstraint*]* %m_joints, i32 0, i32 0 + store %class.btTypedConstraint* %105, %class.btTypedConstraint** %arrayidx261, align 4 + %m_ownerWorld262 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 1 + %106 = load %class.btDynamicsWorld** %m_ownerWorld262, align 4 + %107 = bitcast %class.btDynamicsWorld* %106 to void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)*** + %vtable = load void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)*** %107 + %vfn = getelementptr inbounds void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)** %vtable, i64 10 + %108 = load void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)** %vfn + %m_joints263 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 4 + %arrayidx264 = getelementptr inbounds [10 x %class.btTypedConstraint*]* %m_joints263, i32 0, i32 0 + %109 = load %class.btTypedConstraint** %arrayidx264, align 4 + call void %108(%class.btDynamicsWorld* %106, %class.btTypedConstraint* %109, i1 zeroext true) + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %localA) + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %localB) + %call265 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %localA) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call265, float 0.000000e+00, float 0.000000e+00, float 0x3FF921FB60000000) + store float 0.000000e+00, float* %ref.tmp268, align 4 + store float 0x3FD3333340000000, float* %ref.tmp269, align 4 + store float 0.000000e+00, float* %ref.tmp270, align 4 + %call271 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp267, float* %ref.tmp268, float* %ref.tmp269, float* %ref.tmp270) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp266, float* %scale.addr, %class.btVector3* %ref.tmp267) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %localA, %class.btVector3* %ref.tmp266) + %call272 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %localB) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call272, float 0.000000e+00, float 0.000000e+00, float 0x3FF921FB60000000) + store float 0.000000e+00, float* %ref.tmp275, align 4 + store float 0xBFC1EB8520000000, float* %ref.tmp276, align 4 + store float 0.000000e+00, float* %ref.tmp277, align 4 + %call278 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp274, float* %ref.tmp275, float* %ref.tmp276, float* %ref.tmp277) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp273, float* %scale.addr, %class.btVector3* %ref.tmp274) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %localB, %class.btVector3* %ref.tmp273) + %call279 = call noalias i8* @_Znwm(i32 628) + %110 = bitcast i8* %call279 to %class.btConeTwistConstraint* + %m_bodies280 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx281 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies280, i32 0, i32 1 + %111 = load %class.btRigidBody** %arrayidx281, align 4 + %m_bodies282 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx283 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies282, i32 0, i32 2 + %112 = load %class.btRigidBody** %arrayidx283, align 4 + %call286 = invoke %class.btConeTwistConstraint* @_ZN21btConeTwistConstraintC1ER11btRigidBodyS1_RK11btTransformS4_(%class.btConeTwistConstraint* %110, %class.btRigidBody* %111, %class.btRigidBody* %112, %class.btTransform* %localA, %class.btTransform* %localB) + to label %invoke.cont285 unwind label %lpad284 + +invoke.cont285: ; preds = %invoke.cont259 + store %class.btConeTwistConstraint* %110, %class.btConeTwistConstraint** %coneC, align 4 + %113 = load %class.btConeTwistConstraint** %coneC, align 4 + call void @_ZN21btConeTwistConstraint8setLimitEffffff(%class.btConeTwistConstraint* %113, float 0x3FE921FB60000000, float 0x3FE921FB60000000, float 0x3FF921FB60000000, float 1.000000e+00, float 0x3FD3333340000000, float 1.000000e+00) + %114 = load %class.btConeTwistConstraint** %coneC, align 4 + %115 = bitcast %class.btConeTwistConstraint* %114 to %class.btTypedConstraint* + %m_joints287 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 4 + %arrayidx288 = getelementptr inbounds [10 x %class.btTypedConstraint*]* %m_joints287, i32 0, i32 1 + store %class.btTypedConstraint* %115, %class.btTypedConstraint** %arrayidx288, align 4 + %m_ownerWorld289 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 1 + %116 = load %class.btDynamicsWorld** %m_ownerWorld289, align 4 + %117 = bitcast %class.btDynamicsWorld* %116 to void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)*** + %vtable290 = load void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)*** %117 + %vfn291 = getelementptr inbounds void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)** %vtable290, i64 10 + %118 = load void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)** %vfn291 + %m_joints292 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 4 + %arrayidx293 = getelementptr inbounds [10 x %class.btTypedConstraint*]* %m_joints292, i32 0, i32 1 + %119 = load %class.btTypedConstraint** %arrayidx293, align 4 + call void %118(%class.btDynamicsWorld* %116, %class.btTypedConstraint* %119, i1 zeroext true) + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %localA) + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %localB) + %call294 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %localA) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call294, float 0.000000e+00, float 0.000000e+00, float 0xC00F6A7A20000000) + store float 0xBFC70A3D80000000, float* %ref.tmp297, align 4 + store float 0xBFB99999A0000000, float* %ref.tmp298, align 4 + store float 0.000000e+00, float* %ref.tmp299, align 4 + %call300 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp296, float* %ref.tmp297, float* %ref.tmp298, float* %ref.tmp299) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp295, float* %scale.addr, %class.btVector3* %ref.tmp296) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %localA, %class.btVector3* %ref.tmp295) + %call301 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %localB) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call301, float 0.000000e+00, float 0.000000e+00, float 0xC00F6A7A20000000) + store float 0.000000e+00, float* %ref.tmp304, align 4 + store float 0x3FCCCCCCC0000000, float* %ref.tmp305, align 4 + store float 0.000000e+00, float* %ref.tmp306, align 4 + %call307 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp303, float* %ref.tmp304, float* %ref.tmp305, float* %ref.tmp306) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp302, float* %scale.addr, %class.btVector3* %ref.tmp303) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %localB, %class.btVector3* %ref.tmp302) + %call308 = call noalias i8* @_Znwm(i32 628) + %120 = bitcast i8* %call308 to %class.btConeTwistConstraint* + %m_bodies309 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx310 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies309, i32 0, i32 0 + %121 = load %class.btRigidBody** %arrayidx310, align 4 + %m_bodies311 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx312 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies311, i32 0, i32 3 + %122 = load %class.btRigidBody** %arrayidx312, align 4 + %call315 = invoke %class.btConeTwistConstraint* @_ZN21btConeTwistConstraintC1ER11btRigidBodyS1_RK11btTransformS4_(%class.btConeTwistConstraint* %120, %class.btRigidBody* %121, %class.btRigidBody* %122, %class.btTransform* %localA, %class.btTransform* %localB) + to label %invoke.cont314 unwind label %lpad313 + +invoke.cont314: ; preds = %invoke.cont285 + store %class.btConeTwistConstraint* %120, %class.btConeTwistConstraint** %coneC, align 4 + %123 = load %class.btConeTwistConstraint** %coneC, align 4 + call void @_ZN21btConeTwistConstraint8setLimitEffffff(%class.btConeTwistConstraint* %123, float 0x3FE921FB60000000, float 0x3FE921FB60000000, float 0.000000e+00, float 1.000000e+00, float 0x3FD3333340000000, float 1.000000e+00) + %124 = load %class.btConeTwistConstraint** %coneC, align 4 + %125 = bitcast %class.btConeTwistConstraint* %124 to %class.btTypedConstraint* + %m_joints316 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 4 + %arrayidx317 = getelementptr inbounds [10 x %class.btTypedConstraint*]* %m_joints316, i32 0, i32 2 + store %class.btTypedConstraint* %125, %class.btTypedConstraint** %arrayidx317, align 4 + %m_ownerWorld318 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 1 + %126 = load %class.btDynamicsWorld** %m_ownerWorld318, align 4 + %127 = bitcast %class.btDynamicsWorld* %126 to void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)*** + %vtable319 = load void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)*** %127 + %vfn320 = getelementptr inbounds void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)** %vtable319, i64 10 + %128 = load void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)** %vfn320 + %m_joints321 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 4 + %arrayidx322 = getelementptr inbounds [10 x %class.btTypedConstraint*]* %m_joints321, i32 0, i32 2 + %129 = load %class.btTypedConstraint** %arrayidx322, align 4 + call void %128(%class.btDynamicsWorld* %126, %class.btTypedConstraint* %129, i1 zeroext true) + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %localA) + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %localB) + %call323 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %localA) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call323, float 0.000000e+00, float 0x3FF921FB60000000, float 0.000000e+00) + store float 0.000000e+00, float* %ref.tmp326, align 4 + store float 0xBFCCCCCCC0000000, float* %ref.tmp327, align 4 + store float 0.000000e+00, float* %ref.tmp328, align 4 + %call329 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp325, float* %ref.tmp326, float* %ref.tmp327, float* %ref.tmp328) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp324, float* %scale.addr, %class.btVector3* %ref.tmp325) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %localA, %class.btVector3* %ref.tmp324) + %call330 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %localB) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call330, float 0.000000e+00, float 0x3FF921FB60000000, float 0.000000e+00) + store float 0.000000e+00, float* %ref.tmp333, align 4 + store float 0x3FC7AE1480000000, float* %ref.tmp334, align 4 + store float 0.000000e+00, float* %ref.tmp335, align 4 + %call336 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp332, float* %ref.tmp333, float* %ref.tmp334, float* %ref.tmp335) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp331, float* %scale.addr, %class.btVector3* %ref.tmp332) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %localB, %class.btVector3* %ref.tmp331) + %call337 = call noalias i8* @_Znwm(i32 780) + %130 = bitcast i8* %call337 to %class.btHingeConstraint* + %m_bodies338 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx339 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies338, i32 0, i32 3 + %131 = load %class.btRigidBody** %arrayidx339, align 4 + %m_bodies340 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx341 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies340, i32 0, i32 4 + %132 = load %class.btRigidBody** %arrayidx341, align 4 + %call344 = invoke %class.btHingeConstraint* @_ZN17btHingeConstraintC1ER11btRigidBodyS1_RK11btTransformS4_b(%class.btHingeConstraint* %130, %class.btRigidBody* %131, %class.btRigidBody* %132, %class.btTransform* %localA, %class.btTransform* %localB, i1 zeroext false) + to label %invoke.cont343 unwind label %lpad342 + +invoke.cont343: ; preds = %invoke.cont314 + store %class.btHingeConstraint* %130, %class.btHingeConstraint** %hingeC, align 4 + %133 = load %class.btHingeConstraint** %hingeC, align 4 + call void @_ZN17btHingeConstraint8setLimitEfffff(%class.btHingeConstraint* %133, float 0.000000e+00, float 0x3FF921FB60000000, float 0x3FECCCCCC0000000, float 0x3FD3333340000000, float 1.000000e+00) + %134 = load %class.btHingeConstraint** %hingeC, align 4 + %135 = bitcast %class.btHingeConstraint* %134 to %class.btTypedConstraint* + %m_joints345 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 4 + %arrayidx346 = getelementptr inbounds [10 x %class.btTypedConstraint*]* %m_joints345, i32 0, i32 3 + store %class.btTypedConstraint* %135, %class.btTypedConstraint** %arrayidx346, align 4 + %m_ownerWorld347 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 1 + %136 = load %class.btDynamicsWorld** %m_ownerWorld347, align 4 + %137 = bitcast %class.btDynamicsWorld* %136 to void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)*** + %vtable348 = load void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)*** %137 + %vfn349 = getelementptr inbounds void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)** %vtable348, i64 10 + %138 = load void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)** %vfn349 + %m_joints350 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 4 + %arrayidx351 = getelementptr inbounds [10 x %class.btTypedConstraint*]* %m_joints350, i32 0, i32 3 + %139 = load %class.btTypedConstraint** %arrayidx351, align 4 + call void %138(%class.btDynamicsWorld* %136, %class.btTypedConstraint* %139, i1 zeroext true) + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %localA) + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %localB) + %call352 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %localA) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call352, float 0.000000e+00, float 0.000000e+00, float 0x3FE921FB60000000) + store float 0x3FC70A3D80000000, float* %ref.tmp355, align 4 + store float 0xBFB99999A0000000, float* %ref.tmp356, align 4 + store float 0.000000e+00, float* %ref.tmp357, align 4 + %call358 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp354, float* %ref.tmp355, float* %ref.tmp356, float* %ref.tmp357) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp353, float* %scale.addr, %class.btVector3* %ref.tmp354) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %localA, %class.btVector3* %ref.tmp353) + %call359 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %localB) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call359, float 0.000000e+00, float 0.000000e+00, float 0x3FE921FB60000000) + store float 0.000000e+00, float* %ref.tmp362, align 4 + store float 0x3FCCCCCCC0000000, float* %ref.tmp363, align 4 + store float 0.000000e+00, float* %ref.tmp364, align 4 + %call365 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp361, float* %ref.tmp362, float* %ref.tmp363, float* %ref.tmp364) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp360, float* %scale.addr, %class.btVector3* %ref.tmp361) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %localB, %class.btVector3* %ref.tmp360) + %call366 = call noalias i8* @_Znwm(i32 628) + %140 = bitcast i8* %call366 to %class.btConeTwistConstraint* + %m_bodies367 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx368 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies367, i32 0, i32 0 + %141 = load %class.btRigidBody** %arrayidx368, align 4 + %m_bodies369 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx370 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies369, i32 0, i32 5 + %142 = load %class.btRigidBody** %arrayidx370, align 4 + %call373 = invoke %class.btConeTwistConstraint* @_ZN21btConeTwistConstraintC1ER11btRigidBodyS1_RK11btTransformS4_(%class.btConeTwistConstraint* %140, %class.btRigidBody* %141, %class.btRigidBody* %142, %class.btTransform* %localA, %class.btTransform* %localB) + to label %invoke.cont372 unwind label %lpad371 + +invoke.cont372: ; preds = %invoke.cont343 + store %class.btConeTwistConstraint* %140, %class.btConeTwistConstraint** %coneC, align 4 + %143 = load %class.btConeTwistConstraint** %coneC, align 4 + call void @_ZN21btConeTwistConstraint8setLimitEffffff(%class.btConeTwistConstraint* %143, float 0x3FE921FB60000000, float 0x3FE921FB60000000, float 0.000000e+00, float 1.000000e+00, float 0x3FD3333340000000, float 1.000000e+00) + %144 = load %class.btConeTwistConstraint** %coneC, align 4 + %145 = bitcast %class.btConeTwistConstraint* %144 to %class.btTypedConstraint* + %m_joints374 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 4 + %arrayidx375 = getelementptr inbounds [10 x %class.btTypedConstraint*]* %m_joints374, i32 0, i32 4 + store %class.btTypedConstraint* %145, %class.btTypedConstraint** %arrayidx375, align 4 + %m_ownerWorld376 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 1 + %146 = load %class.btDynamicsWorld** %m_ownerWorld376, align 4 + %147 = bitcast %class.btDynamicsWorld* %146 to void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)*** + %vtable377 = load void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)*** %147 + %vfn378 = getelementptr inbounds void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)** %vtable377, i64 10 + %148 = load void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)** %vfn378 + %m_joints379 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 4 + %arrayidx380 = getelementptr inbounds [10 x %class.btTypedConstraint*]* %m_joints379, i32 0, i32 4 + %149 = load %class.btTypedConstraint** %arrayidx380, align 4 + call void %148(%class.btDynamicsWorld* %146, %class.btTypedConstraint* %149, i1 zeroext true) + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %localA) + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %localB) + %call381 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %localA) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call381, float 0.000000e+00, float 0x3FF921FB60000000, float 0.000000e+00) + store float 0.000000e+00, float* %ref.tmp384, align 4 + store float 0xBFCCCCCCC0000000, float* %ref.tmp385, align 4 + store float 0.000000e+00, float* %ref.tmp386, align 4 + %call387 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp383, float* %ref.tmp384, float* %ref.tmp385, float* %ref.tmp386) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp382, float* %scale.addr, %class.btVector3* %ref.tmp383) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %localA, %class.btVector3* %ref.tmp382) + %call388 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %localB) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call388, float 0.000000e+00, float 0x3FF921FB60000000, float 0.000000e+00) + store float 0.000000e+00, float* %ref.tmp391, align 4 + store float 0x3FC7AE1480000000, float* %ref.tmp392, align 4 + store float 0.000000e+00, float* %ref.tmp393, align 4 + %call394 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp390, float* %ref.tmp391, float* %ref.tmp392, float* %ref.tmp393) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp389, float* %scale.addr, %class.btVector3* %ref.tmp390) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %localB, %class.btVector3* %ref.tmp389) + %call395 = call noalias i8* @_Znwm(i32 780) + %150 = bitcast i8* %call395 to %class.btHingeConstraint* + %m_bodies396 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx397 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies396, i32 0, i32 5 + %151 = load %class.btRigidBody** %arrayidx397, align 4 + %m_bodies398 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx399 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies398, i32 0, i32 6 + %152 = load %class.btRigidBody** %arrayidx399, align 4 + %call402 = invoke %class.btHingeConstraint* @_ZN17btHingeConstraintC1ER11btRigidBodyS1_RK11btTransformS4_b(%class.btHingeConstraint* %150, %class.btRigidBody* %151, %class.btRigidBody* %152, %class.btTransform* %localA, %class.btTransform* %localB, i1 zeroext false) + to label %invoke.cont401 unwind label %lpad400 + +invoke.cont401: ; preds = %invoke.cont372 + store %class.btHingeConstraint* %150, %class.btHingeConstraint** %hingeC, align 4 + %153 = load %class.btHingeConstraint** %hingeC, align 4 + call void @_ZN17btHingeConstraint8setLimitEfffff(%class.btHingeConstraint* %153, float 0.000000e+00, float 0x3FF921FB60000000, float 0x3FECCCCCC0000000, float 0x3FD3333340000000, float 1.000000e+00) + %154 = load %class.btHingeConstraint** %hingeC, align 4 + %155 = bitcast %class.btHingeConstraint* %154 to %class.btTypedConstraint* + %m_joints403 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 4 + %arrayidx404 = getelementptr inbounds [10 x %class.btTypedConstraint*]* %m_joints403, i32 0, i32 5 + store %class.btTypedConstraint* %155, %class.btTypedConstraint** %arrayidx404, align 4 + %m_ownerWorld405 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 1 + %156 = load %class.btDynamicsWorld** %m_ownerWorld405, align 4 + %157 = bitcast %class.btDynamicsWorld* %156 to void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)*** + %vtable406 = load void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)*** %157 + %vfn407 = getelementptr inbounds void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)** %vtable406, i64 10 + %158 = load void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)** %vfn407 + %m_joints408 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 4 + %arrayidx409 = getelementptr inbounds [10 x %class.btTypedConstraint*]* %m_joints408, i32 0, i32 5 + %159 = load %class.btTypedConstraint** %arrayidx409, align 4 + call void %158(%class.btDynamicsWorld* %156, %class.btTypedConstraint* %159, i1 zeroext true) + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %localA) + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %localB) + %call410 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %localA) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call410, float 0.000000e+00, float 0.000000e+00, float 0x400921FB60000000) + store float 0xBFC99999A0000000, float* %ref.tmp413, align 4 + store float 0x3FC3333340000000, float* %ref.tmp414, align 4 + store float 0.000000e+00, float* %ref.tmp415, align 4 + %call416 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp412, float* %ref.tmp413, float* %ref.tmp414, float* %ref.tmp415) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp411, float* %scale.addr, %class.btVector3* %ref.tmp412) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %localA, %class.btVector3* %ref.tmp411) + %call417 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %localB) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call417, float 0.000000e+00, float 0.000000e+00, float 0x3FF921FB60000000) + store float 0.000000e+00, float* %ref.tmp420, align 4 + store float 0xBFC70A3D80000000, float* %ref.tmp421, align 4 + store float 0.000000e+00, float* %ref.tmp422, align 4 + %call423 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp419, float* %ref.tmp420, float* %ref.tmp421, float* %ref.tmp422) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp418, float* %scale.addr, %class.btVector3* %ref.tmp419) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %localB, %class.btVector3* %ref.tmp418) + %call424 = call noalias i8* @_Znwm(i32 628) + %160 = bitcast i8* %call424 to %class.btConeTwistConstraint* + %m_bodies425 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx426 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies425, i32 0, i32 1 + %161 = load %class.btRigidBody** %arrayidx426, align 4 + %m_bodies427 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx428 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies427, i32 0, i32 7 + %162 = load %class.btRigidBody** %arrayidx428, align 4 + %call431 = invoke %class.btConeTwistConstraint* @_ZN21btConeTwistConstraintC1ER11btRigidBodyS1_RK11btTransformS4_(%class.btConeTwistConstraint* %160, %class.btRigidBody* %161, %class.btRigidBody* %162, %class.btTransform* %localA, %class.btTransform* %localB) + to label %invoke.cont430 unwind label %lpad429 + +invoke.cont430: ; preds = %invoke.cont401 + store %class.btConeTwistConstraint* %160, %class.btConeTwistConstraint** %coneC, align 4 + %163 = load %class.btConeTwistConstraint** %coneC, align 4 + call void @_ZN21btConeTwistConstraint8setLimitEffffff(%class.btConeTwistConstraint* %163, float 0x3FF921FB60000000, float 0x3FF921FB60000000, float 0.000000e+00, float 1.000000e+00, float 0x3FD3333340000000, float 1.000000e+00) + %164 = load %class.btConeTwistConstraint** %coneC, align 4 + %165 = bitcast %class.btConeTwistConstraint* %164 to %class.btTypedConstraint* + %m_joints432 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 4 + %arrayidx433 = getelementptr inbounds [10 x %class.btTypedConstraint*]* %m_joints432, i32 0, i32 6 + store %class.btTypedConstraint* %165, %class.btTypedConstraint** %arrayidx433, align 4 + %m_ownerWorld434 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 1 + %166 = load %class.btDynamicsWorld** %m_ownerWorld434, align 4 + %167 = bitcast %class.btDynamicsWorld* %166 to void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)*** + %vtable435 = load void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)*** %167 + %vfn436 = getelementptr inbounds void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)** %vtable435, i64 10 + %168 = load void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)** %vfn436 + %m_joints437 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 4 + %arrayidx438 = getelementptr inbounds [10 x %class.btTypedConstraint*]* %m_joints437, i32 0, i32 6 + %169 = load %class.btTypedConstraint** %arrayidx438, align 4 + call void %168(%class.btDynamicsWorld* %166, %class.btTypedConstraint* %169, i1 zeroext true) + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %localA) + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %localB) + %call439 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %localA) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call439, float 0.000000e+00, float 0x3FF921FB60000000, float 0.000000e+00) + store float 0.000000e+00, float* %ref.tmp442, align 4 + store float 0x3FC70A3D80000000, float* %ref.tmp443, align 4 + store float 0.000000e+00, float* %ref.tmp444, align 4 + %call445 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp441, float* %ref.tmp442, float* %ref.tmp443, float* %ref.tmp444) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp440, float* %scale.addr, %class.btVector3* %ref.tmp441) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %localA, %class.btVector3* %ref.tmp440) + %call446 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %localB) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call446, float 0.000000e+00, float 0x3FF921FB60000000, float 0.000000e+00) + store float 0.000000e+00, float* %ref.tmp449, align 4 + store float 0xBFC1EB8520000000, float* %ref.tmp450, align 4 + store float 0.000000e+00, float* %ref.tmp451, align 4 + %call452 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp448, float* %ref.tmp449, float* %ref.tmp450, float* %ref.tmp451) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp447, float* %scale.addr, %class.btVector3* %ref.tmp448) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %localB, %class.btVector3* %ref.tmp447) + %call453 = call noalias i8* @_Znwm(i32 780) + %170 = bitcast i8* %call453 to %class.btHingeConstraint* + %m_bodies454 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx455 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies454, i32 0, i32 7 + %171 = load %class.btRigidBody** %arrayidx455, align 4 + %m_bodies456 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx457 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies456, i32 0, i32 8 + %172 = load %class.btRigidBody** %arrayidx457, align 4 + %call460 = invoke %class.btHingeConstraint* @_ZN17btHingeConstraintC1ER11btRigidBodyS1_RK11btTransformS4_b(%class.btHingeConstraint* %170, %class.btRigidBody* %171, %class.btRigidBody* %172, %class.btTransform* %localA, %class.btTransform* %localB, i1 zeroext false) + to label %invoke.cont459 unwind label %lpad458 + +invoke.cont459: ; preds = %invoke.cont430 + store %class.btHingeConstraint* %170, %class.btHingeConstraint** %hingeC, align 4 + %173 = load %class.btHingeConstraint** %hingeC, align 4 + call void @_ZN17btHingeConstraint8setLimitEfffff(%class.btHingeConstraint* %173, float 0xBFF921FB60000000, float 0.000000e+00, float 0x3FECCCCCC0000000, float 0x3FD3333340000000, float 1.000000e+00) + %174 = load %class.btHingeConstraint** %hingeC, align 4 + %175 = bitcast %class.btHingeConstraint* %174 to %class.btTypedConstraint* + %m_joints461 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 4 + %arrayidx462 = getelementptr inbounds [10 x %class.btTypedConstraint*]* %m_joints461, i32 0, i32 7 + store %class.btTypedConstraint* %175, %class.btTypedConstraint** %arrayidx462, align 4 + %m_ownerWorld463 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 1 + %176 = load %class.btDynamicsWorld** %m_ownerWorld463, align 4 + %177 = bitcast %class.btDynamicsWorld* %176 to void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)*** + %vtable464 = load void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)*** %177 + %vfn465 = getelementptr inbounds void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)** %vtable464, i64 10 + %178 = load void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)** %vfn465 + %m_joints466 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 4 + %arrayidx467 = getelementptr inbounds [10 x %class.btTypedConstraint*]* %m_joints466, i32 0, i32 7 + %179 = load %class.btTypedConstraint** %arrayidx467, align 4 + call void %178(%class.btDynamicsWorld* %176, %class.btTypedConstraint* %179, i1 zeroext true) + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %localA) + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %localB) + %call468 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %localA) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call468, float 0.000000e+00, float 0.000000e+00, float 0.000000e+00) + store float 0x3FC99999A0000000, float* %ref.tmp471, align 4 + store float 0x3FC3333340000000, float* %ref.tmp472, align 4 + store float 0.000000e+00, float* %ref.tmp473, align 4 + %call474 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp470, float* %ref.tmp471, float* %ref.tmp472, float* %ref.tmp473) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp469, float* %scale.addr, %class.btVector3* %ref.tmp470) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %localA, %class.btVector3* %ref.tmp469) + %call475 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %localB) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call475, float 0.000000e+00, float 0.000000e+00, float 0x3FF921FB60000000) + store float 0.000000e+00, float* %ref.tmp478, align 4 + store float 0xBFC70A3D80000000, float* %ref.tmp479, align 4 + store float 0.000000e+00, float* %ref.tmp480, align 4 + %call481 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp477, float* %ref.tmp478, float* %ref.tmp479, float* %ref.tmp480) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp476, float* %scale.addr, %class.btVector3* %ref.tmp477) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %localB, %class.btVector3* %ref.tmp476) + %call482 = call noalias i8* @_Znwm(i32 628) + %180 = bitcast i8* %call482 to %class.btConeTwistConstraint* + %m_bodies483 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx484 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies483, i32 0, i32 1 + %181 = load %class.btRigidBody** %arrayidx484, align 4 + %m_bodies485 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx486 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies485, i32 0, i32 9 + %182 = load %class.btRigidBody** %arrayidx486, align 4 + %call489 = invoke %class.btConeTwistConstraint* @_ZN21btConeTwistConstraintC1ER11btRigidBodyS1_RK11btTransformS4_(%class.btConeTwistConstraint* %180, %class.btRigidBody* %181, %class.btRigidBody* %182, %class.btTransform* %localA, %class.btTransform* %localB) + to label %invoke.cont488 unwind label %lpad487 + +invoke.cont488: ; preds = %invoke.cont459 + store %class.btConeTwistConstraint* %180, %class.btConeTwistConstraint** %coneC, align 4 + %183 = load %class.btConeTwistConstraint** %coneC, align 4 + call void @_ZN21btConeTwistConstraint8setLimitEffffff(%class.btConeTwistConstraint* %183, float 0x3FF921FB60000000, float 0x3FF921FB60000000, float 0.000000e+00, float 1.000000e+00, float 0x3FD3333340000000, float 1.000000e+00) + %184 = load %class.btConeTwistConstraint** %coneC, align 4 + %185 = bitcast %class.btConeTwistConstraint* %184 to %class.btTypedConstraint* + %m_joints490 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 4 + %arrayidx491 = getelementptr inbounds [10 x %class.btTypedConstraint*]* %m_joints490, i32 0, i32 8 + store %class.btTypedConstraint* %185, %class.btTypedConstraint** %arrayidx491, align 4 + %m_ownerWorld492 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 1 + %186 = load %class.btDynamicsWorld** %m_ownerWorld492, align 4 + %187 = bitcast %class.btDynamicsWorld* %186 to void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)*** + %vtable493 = load void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)*** %187 + %vfn494 = getelementptr inbounds void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)** %vtable493, i64 10 + %188 = load void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)** %vfn494 + %m_joints495 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 4 + %arrayidx496 = getelementptr inbounds [10 x %class.btTypedConstraint*]* %m_joints495, i32 0, i32 8 + %189 = load %class.btTypedConstraint** %arrayidx496, align 4 + call void %188(%class.btDynamicsWorld* %186, %class.btTypedConstraint* %189, i1 zeroext true) + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %localA) + call void @_ZN11btTransform11setIdentityEv(%class.btTransform* %localB) + %call497 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %localA) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call497, float 0.000000e+00, float 0x3FF921FB60000000, float 0.000000e+00) + store float 0.000000e+00, float* %ref.tmp500, align 4 + store float 0x3FC70A3D80000000, float* %ref.tmp501, align 4 + store float 0.000000e+00, float* %ref.tmp502, align 4 + %call503 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp499, float* %ref.tmp500, float* %ref.tmp501, float* %ref.tmp502) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp498, float* %scale.addr, %class.btVector3* %ref.tmp499) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %localA, %class.btVector3* %ref.tmp498) + %call504 = call %class.btMatrix3x3* @_ZN11btTransform8getBasisEv(%class.btTransform* %localB) + call void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3* %call504, float 0.000000e+00, float 0x3FF921FB60000000, float 0.000000e+00) + store float 0.000000e+00, float* %ref.tmp507, align 4 + store float 0xBFC1EB8520000000, float* %ref.tmp508, align 4 + store float 0.000000e+00, float* %ref.tmp509, align 4 + %call510 = call %class.btVector3* @_ZN9btVector3C1ERKfS1_S1_(%class.btVector3* %ref.tmp506, float* %ref.tmp507, float* %ref.tmp508, float* %ref.tmp509) + call void @_ZmlRKfRK9btVector3(%class.btVector3* sret %ref.tmp505, float* %scale.addr, %class.btVector3* %ref.tmp506) + call void @_ZN11btTransform9setOriginERK9btVector3(%class.btTransform* %localB, %class.btVector3* %ref.tmp505) + %call511 = call noalias i8* @_Znwm(i32 780) + %190 = bitcast i8* %call511 to %class.btHingeConstraint* + %m_bodies512 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx513 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies512, i32 0, i32 9 + %191 = load %class.btRigidBody** %arrayidx513, align 4 + %m_bodies514 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 3 + %arrayidx515 = getelementptr inbounds [11 x %class.btRigidBody*]* %m_bodies514, i32 0, i32 10 + %192 = load %class.btRigidBody** %arrayidx515, align 4 + %call518 = invoke %class.btHingeConstraint* @_ZN17btHingeConstraintC1ER11btRigidBodyS1_RK11btTransformS4_b(%class.btHingeConstraint* %190, %class.btRigidBody* %191, %class.btRigidBody* %192, %class.btTransform* %localA, %class.btTransform* %localB, i1 zeroext false) + to label %invoke.cont517 unwind label %lpad516 + +invoke.cont517: ; preds = %invoke.cont488 + store %class.btHingeConstraint* %190, %class.btHingeConstraint** %hingeC, align 4 + %193 = load %class.btHingeConstraint** %hingeC, align 4 + call void @_ZN17btHingeConstraint8setLimitEfffff(%class.btHingeConstraint* %193, float 0xBFF921FB60000000, float 0.000000e+00, float 0x3FECCCCCC0000000, float 0x3FD3333340000000, float 1.000000e+00) + %194 = load %class.btHingeConstraint** %hingeC, align 4 + %195 = bitcast %class.btHingeConstraint* %194 to %class.btTypedConstraint* + %m_joints519 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 4 + %arrayidx520 = getelementptr inbounds [10 x %class.btTypedConstraint*]* %m_joints519, i32 0, i32 9 + store %class.btTypedConstraint* %195, %class.btTypedConstraint** %arrayidx520, align 4 + %m_ownerWorld521 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 1 + %196 = load %class.btDynamicsWorld** %m_ownerWorld521, align 4 + %197 = bitcast %class.btDynamicsWorld* %196 to void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)*** + %vtable522 = load void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)*** %197 + %vfn523 = getelementptr inbounds void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)** %vtable522, i64 10 + %198 = load void (%class.btDynamicsWorld*, %class.btTypedConstraint*, i1)** %vfn523 + %m_joints524 = getelementptr inbounds %class.RagDoll* %this1, i32 0, i32 4 + %arrayidx525 = getelementptr inbounds [10 x %class.btTypedConstraint*]* %m_joints524, i32 0, i32 9 + %199 = load %class.btTypedConstraint** %arrayidx525, align 4 + call void %198(%class.btDynamicsWorld* %196, %class.btTypedConstraint* %199, i1 zeroext true) + %200 = load %class.RagDoll** %retval + ret %class.RagDoll* %200 + +lpad258: ; preds = %for.end + %201 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_sj0 to i8*) + cleanup + %202 = extractvalue { i8*, i32 } %201, 0 + store i8* %202, i8** %exn.slot + %203 = extractvalue { i8*, i32 } %201, 1 + store i32 %203, i32* %ehselector.slot + call void @_ZdlPv(i8* %call253) nounwind + br label %eh.resume + +lpad284: ; preds = %invoke.cont259 + %204 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_sj0 to i8*) + cleanup + %205 = extractvalue { i8*, i32 } %204, 0 + store i8* %205, i8** %exn.slot + %206 = extractvalue { i8*, i32 } %204, 1 + store i32 %206, i32* %ehselector.slot + call void @_ZdlPv(i8* %call279) nounwind + br label %eh.resume + +lpad313: ; preds = %invoke.cont285 + %207 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_sj0 to i8*) + cleanup + %208 = extractvalue { i8*, i32 } %207, 0 + store i8* %208, i8** %exn.slot + %209 = extractvalue { i8*, i32 } %207, 1 + store i32 %209, i32* %ehselector.slot + call void @_ZdlPv(i8* %call308) nounwind + br label %eh.resume + +lpad342: ; preds = %invoke.cont314 + %210 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_sj0 to i8*) + cleanup + %211 = extractvalue { i8*, i32 } %210, 0 + store i8* %211, i8** %exn.slot + %212 = extractvalue { i8*, i32 } %210, 1 + store i32 %212, i32* %ehselector.slot + call void @_ZdlPv(i8* %call337) nounwind + br label %eh.resume + +lpad371: ; preds = %invoke.cont343 + %213 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_sj0 to i8*) + cleanup + %214 = extractvalue { i8*, i32 } %213, 0 + store i8* %214, i8** %exn.slot + %215 = extractvalue { i8*, i32 } %213, 1 + store i32 %215, i32* %ehselector.slot + call void @_ZdlPv(i8* %call366) nounwind + br label %eh.resume + +lpad400: ; preds = %invoke.cont372 + %216 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_sj0 to i8*) + cleanup + %217 = extractvalue { i8*, i32 } %216, 0 + store i8* %217, i8** %exn.slot + %218 = extractvalue { i8*, i32 } %216, 1 + store i32 %218, i32* %ehselector.slot + call void @_ZdlPv(i8* %call395) nounwind + br label %eh.resume + +lpad429: ; preds = %invoke.cont401 + %219 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_sj0 to i8*) + cleanup + %220 = extractvalue { i8*, i32 } %219, 0 + store i8* %220, i8** %exn.slot + %221 = extractvalue { i8*, i32 } %219, 1 + store i32 %221, i32* %ehselector.slot + call void @_ZdlPv(i8* %call424) nounwind + br label %eh.resume + +lpad458: ; preds = %invoke.cont430 + %222 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_sj0 to i8*) + cleanup + %223 = extractvalue { i8*, i32 } %222, 0 + store i8* %223, i8** %exn.slot + %224 = extractvalue { i8*, i32 } %222, 1 + store i32 %224, i32* %ehselector.slot + call void @_ZdlPv(i8* %call453) nounwind + br label %eh.resume + +lpad487: ; preds = %invoke.cont459 + %225 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_sj0 to i8*) + cleanup + %226 = extractvalue { i8*, i32 } %225, 0 + store i8* %226, i8** %exn.slot + %227 = extractvalue { i8*, i32 } %225, 1 + store i32 %227, i32* %ehselector.slot + call void @_ZdlPv(i8* %call482) nounwind + br label %eh.resume + +lpad516: ; preds = %invoke.cont488 + %228 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_sj0 to i8*) + cleanup + %229 = extractvalue { i8*, i32 } %228, 0 + store i8* %229, i8** %exn.slot + %230 = extractvalue { i8*, i32 } %228, 1 + store i32 %230, i32* %ehselector.slot + call void @_ZdlPv(i8* %call511) nounwind + br label %eh.resume + +eh.resume: ; preds = %lpad516, %lpad487, %lpad458, %lpad429, %lpad400, %lpad371, %lpad342, %lpad313, %lpad284, %lpad258, %invoke.cont92, %invoke.cont83, %invoke.cont74, %invoke.cont65, %invoke.cont56, %invoke.cont47, %invoke.cont38, %invoke.cont29, %invoke.cont20, %invoke.cont11, %invoke.cont4 + %exn = load i8** %exn.slot + %sel = load i32* %ehselector.slot + %lpad.val = insertvalue { i8*, i32 } undef, i8* %exn, 0 + %lpad.val526 = insertvalue { i8*, i32 } %lpad.val, i32 %sel, 1 + resume { i8*, i32 } %lpad.val526 + +terminate.lpad: ; preds = %lpad89, %lpad80, %lpad71, %lpad62, %lpad53, %lpad44, %lpad35, %lpad26, %lpad17, %lpad8, %lpad + %231 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__gxx_personality_sj0 to i8*) + catch i8* null + call void @_ZSt9terminatev() noreturn nounwind + unreachable +} + +declare void @_ZmlRKfRK9btVector3(%class.btVector3* noalias sret, float*, %class.btVector3*) inlinehint ssp + +declare %class.btRigidBody* @_ZN7RagDoll20localCreateRigidBodyEfRK11btTransformP16btCollisionShape(%class.RagDoll*, float, %class.btTransform*, %class.btCollisionShape*) ssp align 2 + +declare void @_ZNK11btTransformmlERKS_(%class.btTransform* noalias sret, %class.btTransform*, %class.btTransform*) inlinehint ssp align 2 + +declare void @_ZN11btMatrix3x311setEulerZYXEfff(%class.btMatrix3x3*, float, float, float) ssp align 2 + +declare void @_ZN11btRigidBody10setDampingEff(%class.btRigidBody*, float, float) + +declare void @_ZN17btCollisionObject19setDeactivationTimeEf(%class.btCollisionObject*, float) nounwind ssp align 2 + +declare void @_ZN11btRigidBody21setSleepingThresholdsEff(%class.btRigidBody*, float, float) nounwind ssp align 2 + +declare %class.btHingeConstraint* @_ZN17btHingeConstraintC1ER11btRigidBodyS1_RK11btTransformS4_b(%class.btHingeConstraint*, %class.btRigidBody*, %class.btRigidBody*, %class.btTransform*, %class.btTransform*, i1 zeroext) + +declare void @_ZN17btHingeConstraint8setLimitEfffff(%class.btHingeConstraint*, float, float, float, float, float) ssp align 2 + +declare %class.btConeTwistConstraint* @_ZN21btConeTwistConstraintC1ER11btRigidBodyS1_RK11btTransformS4_(%class.btConeTwistConstraint*, %class.btRigidBody*, %class.btRigidBody*, %class.btTransform*, %class.btTransform*) + +declare void @_ZN21btConeTwistConstraint8setLimitEffffff(%class.btConeTwistConstraint*, float, float, float, float, float, float) nounwind ssp align 2