Add code that checks for noop copies, which triggers when either:

1. a target doesn't know how to fold load/stores into copies, or
2. the spiller rewrites the input to a copy to the same register as the dest
   instead of to the reloaded reg.

This will be moved/improved in the near future, but allows elimination of
some ancient x86 hacks.  This eliminates 92 copies from SMG2000 on X86 and
163 copies from 252.eon.

llvm-svn: 25922
This commit is contained in:
Chris Lattner 2006-02-03 02:02:59 +00:00
parent f0a2d66d1c
commit 1ef239afb4
1 changed files with 13 additions and 0 deletions

View File

@ -38,6 +38,7 @@ namespace {
Statistic<> NumLoads ("spiller", "Number of loads added");
Statistic<> NumReused("spiller", "Number of values reused");
Statistic<> NumDSE ("spiller", "Number of dead stores elided");
Statistic<> NumDCE ("spiller", "Number of copies elided");
enum SpillerName { simple, local };
@ -658,6 +659,18 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM) {
}
}
}
// Okay, the instruction has been completely processed, input and output
// registers have been added. As a final sanity check, make sure this is
// not a noop-copy. If it is, nuke it.
{
unsigned Src, Dst;
if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
++NumDCE;
DEBUG(std::cerr << "Removing now-noop copy: " << MI);
MBB.erase(&MI);
}
}
ProcessNextInst:
MII = NextMII;
}