Don't copy entire value into m_data unless we need to. If we did this and the entire variable failed to be read, we wouldn't be able to display any actual values that were in good memory. This will also make things more efficient by not have every struct/union/class/array copy its entire value into a ValueObject.m_data even though no one was using it.

llvm-svn: 199953
This commit is contained in:
Greg Clayton 2014-01-23 22:55:05 +00:00
parent bc8911807c
commit 1e3be5ba2c
2 changed files with 6 additions and 3 deletions

View File

@ -978,14 +978,14 @@ ValueObject::GetPointeeData (DataExtractor& data,
ValueObjectSP pointee_sp = Dereference(error);
if (error.Fail() || pointee_sp.get() == NULL)
return 0;
return pointee_sp->GetDataExtractor().Copy(data);
return pointee_sp->GetData(data);
}
else
{
ValueObjectSP child_sp = GetChildAtIndex(0, true);
if (child_sp.get() == NULL)
return 0;
return child_sp->GetDataExtractor().Copy(data);
return child_sp->GetData(data);
}
return true;
}

View File

@ -207,7 +207,10 @@ ValueObjectChild::UpdateValue ()
if (m_error.Success())
{
ExecutionContext exe_ctx (GetExecutionContextRef().Lock());
m_error = m_value.GetValueAsData (&exe_ctx, m_data, 0, GetModule().get());
if (GetClangType().GetTypeInfo() & ClangASTType::eTypeHasValue)
m_error = m_value.GetValueAsData (&exe_ctx, m_data, 0, GetModule().get());
else
m_error.Clear(); // No value so nothing to read...
}
}
else