Try to fix the windows build.
MSVC doesn't want StringRef in an union. llvm-svn: 265297
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@ -77,7 +77,7 @@ public:
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// Returns the symbol name.
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StringRef getName() const {
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assert(!isLocal());
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return Name;
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return StringRef(Name.S, Name.Len);
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}
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uint32_t getNameOffset() const {
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assert(isLocal());
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@ -127,7 +127,8 @@ protected:
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SymbolBody(Kind K, StringRef Name, uint8_t Binding, uint8_t Other,
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uint8_t Type)
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: SymbolKind(K), MustBeInDynSym(false), NeedsCopyOrPltAddr(false),
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Type(Type), Binding(Binding), Other(Other), Name(Name) {
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Type(Type), Binding(Binding), Other(Other),
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Name({Name.data(), Name.size()}) {
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assert(!isLocal());
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IsUsedInRegularObj =
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K != SharedKind && K != LazyKind && K != DefinedBitcodeKind;
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@ -163,8 +164,12 @@ public:
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void setVisibility(uint8_t V) { Other = (Other & ~0x3) | V; }
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protected:
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struct Str {
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const char *S;
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size_t Len;
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};
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union {
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StringRef Name;
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Str Name;
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uint32_t NameOffset;
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};
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Symbol *Backref = nullptr;
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