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@ -107,7 +107,9 @@ FunctionPass *llvm::createDwarfEHPass(const TargetLowering *tli, bool fast) {
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/// NormalizeLandingPads - Normalize and discover landing pads, noting them
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/// in the LandingPads set. A landing pad is normal if the only CFG edges
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/// that end at it are unwind edges from invoke instructions.
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/// that end at it are unwind edges from invoke instructions. If we inlined
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/// through an invoke we could have a normal branch from the previous
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/// unwind block through to the landing pad for the original invoke.
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/// Abnormal landing pads are fixed up by redirecting all unwind edges to
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/// a new basic block which falls through to the original.
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bool DwarfEHPrepare::NormalizeLandingPads() {
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@ -132,6 +134,7 @@ bool DwarfEHPrepare::NormalizeLandingPads() {
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break;
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}
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}
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if (OnlyUnwoundTo) {
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// Only unwind edges lead to the landing pad. Remember the landing pad.
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LandingPads.insert(LPad);
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