From 140b2cbd28f8ead94da6b7727534d5e34915724a Mon Sep 17 00:00:00 2001 From: Chris Lattner Date: Wed, 3 Mar 2004 05:34:31 +0000 Subject: [PATCH] Fix a node mapping problem that was causing the pool allocator to locally allocate nodes that were globally live, thus breaking programs. llvm-svn: 12094 --- llvm/lib/Analysis/DataStructure/DataStructure.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/llvm/lib/Analysis/DataStructure/DataStructure.cpp b/llvm/lib/Analysis/DataStructure/DataStructure.cpp index 270a0bf9e0c3..3bae138d6977 100644 --- a/llvm/lib/Analysis/DataStructure/DataStructure.cpp +++ b/llvm/lib/Analysis/DataStructure/DataStructure.cpp @@ -1847,4 +1847,7 @@ void DSGraph::computeNodeMapping(const DSNodeHandle &NH1, for (unsigned i = 0, e = N1->getSize(); i < e; i += DS::PointerSize) if (unsigned(N2Idx)+i < N2Size) computeNodeMapping(N1->getLink(i), N2->getLink(N2Idx+i), NodeMap); + else + computeNodeMapping(N1->getLink(i), + N2->getLink(unsigned(N2Idx+i) % N2Size), NodeMap); }