Refactor CXXRecordDecl::lookupInBases() to push the recursion down a

level. No functionality change, and it obeys access control this
time.

llvm-svn: 97634
This commit is contained in:
Douglas Gregor 2010-03-03 02:18:00 +00:00
parent db42f3ef2b
commit 0555f7eefa
2 changed files with 41 additions and 28 deletions

View File

@ -16,6 +16,7 @@
#include "clang/AST/DeclarationName.h" #include "clang/AST/DeclarationName.h"
#include "clang/AST/DeclBase.h" #include "clang/AST/DeclBase.h"
#include "clang/AST/DeclCXX.h"
#include "clang/AST/Type.h" #include "clang/AST/Type.h"
#include "clang/AST/TypeOrdering.h" #include "clang/AST/TypeOrdering.h"
#include "llvm/ADT/SmallVector.h" #include "llvm/ADT/SmallVector.h"
@ -159,7 +160,11 @@ class CXXBasePaths {
friend class CXXRecordDecl; friend class CXXRecordDecl;
void ComputeDeclsFound(); void ComputeDeclsFound();
bool lookupInBases(ASTContext &Context,
const CXXRecordDecl *Record,
CXXRecordDecl::BaseMatchesCallback *BaseMatches,
void *UserData);
public: public:
typedef std::list<CXXBasePath>::iterator paths_iterator; typedef std::list<CXXBasePath>::iterator paths_iterator;
typedef std::list<CXXBasePath>::const_iterator const_paths_iterator; typedef std::list<CXXBasePath>::const_iterator const_paths_iterator;

View File

@ -140,18 +140,20 @@ bool CXXRecordDecl::forallBases(ForallBasesCallback *BaseMatches,
return AllMatches; return AllMatches;
} }
bool CXXRecordDecl::lookupInBases(BaseMatchesCallback *BaseMatches, bool CXXBasePaths::lookupInBases(ASTContext &Context,
void *UserData, const CXXRecordDecl *Record,
CXXBasePaths &Paths) const { CXXRecordDecl::BaseMatchesCallback *BaseMatches,
void *UserData) {
bool FoundPath = false; bool FoundPath = false;
// The access of the path down to this record. // The access of the path down to this record.
AccessSpecifier AccessToHere = Paths.ScratchPath.Access; AccessSpecifier AccessToHere = ScratchPath.Access;
bool IsFirstStep = Paths.ScratchPath.empty(); bool IsFirstStep = ScratchPath.empty();
ASTContext &Context = getASTContext(); for (CXXRecordDecl::base_class_const_iterator BaseSpec = Record->bases_begin(),
for (base_class_const_iterator BaseSpec = bases_begin(), BaseSpecEnd = Record->bases_end();
BaseSpecEnd = bases_end(); BaseSpec != BaseSpecEnd; ++BaseSpec) { BaseSpec != BaseSpecEnd;
++BaseSpec) {
// Find the record of the base class subobjects for this type. // Find the record of the base class subobjects for this type.
QualType BaseType = Context.getCanonicalType(BaseSpec->getType()) QualType BaseType = Context.getCanonicalType(BaseSpec->getType())
.getUnqualifiedType(); .getUnqualifiedType();
@ -167,31 +169,31 @@ bool CXXRecordDecl::lookupInBases(BaseMatchesCallback *BaseMatches,
// Determine whether we need to visit this base class at all, // Determine whether we need to visit this base class at all,
// updating the count of subobjects appropriately. // updating the count of subobjects appropriately.
std::pair<bool, unsigned>& Subobjects = Paths.ClassSubobjects[BaseType]; std::pair<bool, unsigned>& Subobjects = ClassSubobjects[BaseType];
bool VisitBase = true; bool VisitBase = true;
bool SetVirtual = false; bool SetVirtual = false;
if (BaseSpec->isVirtual()) { if (BaseSpec->isVirtual()) {
VisitBase = !Subobjects.first; VisitBase = !Subobjects.first;
Subobjects.first = true; Subobjects.first = true;
if (Paths.isDetectingVirtual() && Paths.DetectedVirtual == 0) { if (isDetectingVirtual() && DetectedVirtual == 0) {
// If this is the first virtual we find, remember it. If it turns out // If this is the first virtual we find, remember it. If it turns out
// there is no base path here, we'll reset it later. // there is no base path here, we'll reset it later.
Paths.DetectedVirtual = BaseType->getAs<RecordType>(); DetectedVirtual = BaseType->getAs<RecordType>();
SetVirtual = true; SetVirtual = true;
} }
} else } else
++Subobjects.second; ++Subobjects.second;
if (Paths.isRecordingPaths()) { if (isRecordingPaths()) {
// Add this base specifier to the current path. // Add this base specifier to the current path.
CXXBasePathElement Element; CXXBasePathElement Element;
Element.Base = &*BaseSpec; Element.Base = &*BaseSpec;
Element.Class = this; Element.Class = Record;
if (BaseSpec->isVirtual()) if (BaseSpec->isVirtual())
Element.SubobjectNumber = 0; Element.SubobjectNumber = 0;
else else
Element.SubobjectNumber = Subobjects.second; Element.SubobjectNumber = Subobjects.second;
Paths.ScratchPath.push_back(Element); ScratchPath.push_back(Element);
// Calculate the "top-down" access to this base class. // Calculate the "top-down" access to this base class.
// The spec actually describes this bottom-up, but top-down is // The spec actually describes this bottom-up, but top-down is
@ -209,22 +211,22 @@ bool CXXRecordDecl::lookupInBases(BaseMatchesCallback *BaseMatches,
// 3. Otherwise, overall access is determined by the most restrictive // 3. Otherwise, overall access is determined by the most restrictive
// access in the sequence. // access in the sequence.
if (IsFirstStep) if (IsFirstStep)
Paths.ScratchPath.Access = BaseSpec->getAccessSpecifier(); ScratchPath.Access = BaseSpec->getAccessSpecifier();
else else
Paths.ScratchPath.Access ScratchPath.Access = CXXRecordDecl::MergeAccess(AccessToHere,
= MergeAccess(AccessToHere, BaseSpec->getAccessSpecifier()); BaseSpec->getAccessSpecifier());
} }
// Track whether there's a path involving this specific base. // Track whether there's a path involving this specific base.
bool FoundPathThroughBase = false; bool FoundPathThroughBase = false;
if (BaseMatches(BaseSpec, Paths.ScratchPath, UserData)) { if (BaseMatches(BaseSpec, ScratchPath, UserData)) {
// We've found a path that terminates at this base. // We've found a path that terminates at this base.
FoundPath = FoundPathThroughBase = true; FoundPath = FoundPathThroughBase = true;
if (Paths.isRecordingPaths()) { if (isRecordingPaths()) {
// We have a path. Make a copy of it before moving on. // We have a path. Make a copy of it before moving on.
Paths.Paths.push_back(Paths.ScratchPath); Paths.push_back(ScratchPath);
} else if (!Paths.isFindingAmbiguities()) { } else if (!isFindingAmbiguities()) {
// We found a path and we don't care about ambiguities; // We found a path and we don't care about ambiguities;
// return immediately. // return immediately.
return FoundPath; return FoundPath;
@ -233,7 +235,7 @@ bool CXXRecordDecl::lookupInBases(BaseMatchesCallback *BaseMatches,
CXXRecordDecl *BaseRecord CXXRecordDecl *BaseRecord
= cast<CXXRecordDecl>(BaseSpec->getType()->getAs<RecordType>() = cast<CXXRecordDecl>(BaseSpec->getType()->getAs<RecordType>()
->getDecl()); ->getDecl());
if (BaseRecord->lookupInBases(BaseMatches, UserData, Paths)) { if (lookupInBases(Context, BaseRecord, BaseMatches, UserData)) {
// C++ [class.member.lookup]p2: // C++ [class.member.lookup]p2:
// A member name f in one sub-object B hides a member name f in // A member name f in one sub-object B hides a member name f in
// a sub-object A if A is a base class sub-object of B. Any // a sub-object A if A is a base class sub-object of B. Any
@ -243,29 +245,35 @@ bool CXXRecordDecl::lookupInBases(BaseMatchesCallback *BaseMatches,
// There is a path to a base class that meets the criteria. If we're // There is a path to a base class that meets the criteria. If we're
// not collecting paths or finding ambiguities, we're done. // not collecting paths or finding ambiguities, we're done.
FoundPath = FoundPathThroughBase = true; FoundPath = FoundPathThroughBase = true;
if (!Paths.isFindingAmbiguities()) if (!isFindingAmbiguities())
return FoundPath; return FoundPath;
} }
} }
// Pop this base specifier off the current path (if we're // Pop this base specifier off the current path (if we're
// collecting paths). // collecting paths).
if (Paths.isRecordingPaths()) { if (isRecordingPaths()) {
Paths.ScratchPath.pop_back(); ScratchPath.pop_back();
} }
// If we set a virtual earlier, and this isn't a path, forget it again. // If we set a virtual earlier, and this isn't a path, forget it again.
if (SetVirtual && !FoundPathThroughBase) { if (SetVirtual && !FoundPathThroughBase) {
Paths.DetectedVirtual = 0; DetectedVirtual = 0;
} }
} }
// Reset the scratch path access. // Reset the scratch path access.
Paths.ScratchPath.Access = AccessToHere; ScratchPath.Access = AccessToHere;
return FoundPath; return FoundPath;
} }
bool CXXRecordDecl::lookupInBases(BaseMatchesCallback *BaseMatches,
void *UserData,
CXXBasePaths &Paths) const {
return Paths.lookupInBases(getASTContext(), this, BaseMatches, UserData);
}
bool CXXRecordDecl::FindBaseClass(const CXXBaseSpecifier *Specifier, bool CXXRecordDecl::FindBaseClass(const CXXBaseSpecifier *Specifier,
CXXBasePath &Path, CXXBasePath &Path,
void *BaseRecord) { void *BaseRecord) {