Refactor CXXRecordDecl::lookupInBases() to push the recursion down a

level. No functionality change, and it obeys access control this
time.

llvm-svn: 97634
This commit is contained in:
Douglas Gregor 2010-03-03 02:18:00 +00:00
parent db42f3ef2b
commit 0555f7eefa
2 changed files with 41 additions and 28 deletions

View File

@ -16,6 +16,7 @@
#include "clang/AST/DeclarationName.h"
#include "clang/AST/DeclBase.h"
#include "clang/AST/DeclCXX.h"
#include "clang/AST/Type.h"
#include "clang/AST/TypeOrdering.h"
#include "llvm/ADT/SmallVector.h"
@ -159,7 +160,11 @@ class CXXBasePaths {
friend class CXXRecordDecl;
void ComputeDeclsFound();
bool lookupInBases(ASTContext &Context,
const CXXRecordDecl *Record,
CXXRecordDecl::BaseMatchesCallback *BaseMatches,
void *UserData);
public:
typedef std::list<CXXBasePath>::iterator paths_iterator;
typedef std::list<CXXBasePath>::const_iterator const_paths_iterator;

View File

@ -140,18 +140,20 @@ bool CXXRecordDecl::forallBases(ForallBasesCallback *BaseMatches,
return AllMatches;
}
bool CXXRecordDecl::lookupInBases(BaseMatchesCallback *BaseMatches,
void *UserData,
CXXBasePaths &Paths) const {
bool CXXBasePaths::lookupInBases(ASTContext &Context,
const CXXRecordDecl *Record,
CXXRecordDecl::BaseMatchesCallback *BaseMatches,
void *UserData) {
bool FoundPath = false;
// The access of the path down to this record.
AccessSpecifier AccessToHere = Paths.ScratchPath.Access;
bool IsFirstStep = Paths.ScratchPath.empty();
AccessSpecifier AccessToHere = ScratchPath.Access;
bool IsFirstStep = ScratchPath.empty();
ASTContext &Context = getASTContext();
for (base_class_const_iterator BaseSpec = bases_begin(),
BaseSpecEnd = bases_end(); BaseSpec != BaseSpecEnd; ++BaseSpec) {
for (CXXRecordDecl::base_class_const_iterator BaseSpec = Record->bases_begin(),
BaseSpecEnd = Record->bases_end();
BaseSpec != BaseSpecEnd;
++BaseSpec) {
// Find the record of the base class subobjects for this type.
QualType BaseType = Context.getCanonicalType(BaseSpec->getType())
.getUnqualifiedType();
@ -167,31 +169,31 @@ bool CXXRecordDecl::lookupInBases(BaseMatchesCallback *BaseMatches,
// Determine whether we need to visit this base class at all,
// updating the count of subobjects appropriately.
std::pair<bool, unsigned>& Subobjects = Paths.ClassSubobjects[BaseType];
std::pair<bool, unsigned>& Subobjects = ClassSubobjects[BaseType];
bool VisitBase = true;
bool SetVirtual = false;
if (BaseSpec->isVirtual()) {
VisitBase = !Subobjects.first;
Subobjects.first = true;
if (Paths.isDetectingVirtual() && Paths.DetectedVirtual == 0) {
if (isDetectingVirtual() && DetectedVirtual == 0) {
// If this is the first virtual we find, remember it. If it turns out
// there is no base path here, we'll reset it later.
Paths.DetectedVirtual = BaseType->getAs<RecordType>();
DetectedVirtual = BaseType->getAs<RecordType>();
SetVirtual = true;
}
} else
++Subobjects.second;
if (Paths.isRecordingPaths()) {
if (isRecordingPaths()) {
// Add this base specifier to the current path.
CXXBasePathElement Element;
Element.Base = &*BaseSpec;
Element.Class = this;
Element.Class = Record;
if (BaseSpec->isVirtual())
Element.SubobjectNumber = 0;
else
Element.SubobjectNumber = Subobjects.second;
Paths.ScratchPath.push_back(Element);
ScratchPath.push_back(Element);
// Calculate the "top-down" access to this base class.
// The spec actually describes this bottom-up, but top-down is
@ -209,22 +211,22 @@ bool CXXRecordDecl::lookupInBases(BaseMatchesCallback *BaseMatches,
// 3. Otherwise, overall access is determined by the most restrictive
// access in the sequence.
if (IsFirstStep)
Paths.ScratchPath.Access = BaseSpec->getAccessSpecifier();
ScratchPath.Access = BaseSpec->getAccessSpecifier();
else
Paths.ScratchPath.Access
= MergeAccess(AccessToHere, BaseSpec->getAccessSpecifier());
ScratchPath.Access = CXXRecordDecl::MergeAccess(AccessToHere,
BaseSpec->getAccessSpecifier());
}
// Track whether there's a path involving this specific base.
bool FoundPathThroughBase = false;
if (BaseMatches(BaseSpec, Paths.ScratchPath, UserData)) {
if (BaseMatches(BaseSpec, ScratchPath, UserData)) {
// We've found a path that terminates at this base.
FoundPath = FoundPathThroughBase = true;
if (Paths.isRecordingPaths()) {
if (isRecordingPaths()) {
// We have a path. Make a copy of it before moving on.
Paths.Paths.push_back(Paths.ScratchPath);
} else if (!Paths.isFindingAmbiguities()) {
Paths.push_back(ScratchPath);
} else if (!isFindingAmbiguities()) {
// We found a path and we don't care about ambiguities;
// return immediately.
return FoundPath;
@ -233,7 +235,7 @@ bool CXXRecordDecl::lookupInBases(BaseMatchesCallback *BaseMatches,
CXXRecordDecl *BaseRecord
= cast<CXXRecordDecl>(BaseSpec->getType()->getAs<RecordType>()
->getDecl());
if (BaseRecord->lookupInBases(BaseMatches, UserData, Paths)) {
if (lookupInBases(Context, BaseRecord, BaseMatches, UserData)) {
// C++ [class.member.lookup]p2:
// A member name f in one sub-object B hides a member name f in
// a sub-object A if A is a base class sub-object of B. Any
@ -243,29 +245,35 @@ bool CXXRecordDecl::lookupInBases(BaseMatchesCallback *BaseMatches,
// There is a path to a base class that meets the criteria. If we're
// not collecting paths or finding ambiguities, we're done.
FoundPath = FoundPathThroughBase = true;
if (!Paths.isFindingAmbiguities())
if (!isFindingAmbiguities())
return FoundPath;
}
}
// Pop this base specifier off the current path (if we're
// collecting paths).
if (Paths.isRecordingPaths()) {
Paths.ScratchPath.pop_back();
if (isRecordingPaths()) {
ScratchPath.pop_back();
}
// If we set a virtual earlier, and this isn't a path, forget it again.
if (SetVirtual && !FoundPathThroughBase) {
Paths.DetectedVirtual = 0;
DetectedVirtual = 0;
}
}
// Reset the scratch path access.
Paths.ScratchPath.Access = AccessToHere;
ScratchPath.Access = AccessToHere;
return FoundPath;
}
bool CXXRecordDecl::lookupInBases(BaseMatchesCallback *BaseMatches,
void *UserData,
CXXBasePaths &Paths) const {
return Paths.lookupInBases(getASTContext(), this, BaseMatches, UserData);
}
bool CXXRecordDecl::FindBaseClass(const CXXBaseSpecifier *Specifier,
CXXBasePath &Path,
void *BaseRecord) {