Do not consider any types that exist in the global symbol table!

llvm-svn: 8084
This commit is contained in:
Chris Lattner 2003-08-23 21:32:24 +00:00
parent f38c0483ba
commit 02da0ef418
1 changed files with 11 additions and 10 deletions

View File

@ -347,17 +347,18 @@ static GlobalValue *FindGlobalNamed(const std::string &Name, const Type *Ty,
// It doesn't exist exactly, scan through all of the type planes in the symbol
// table, checking each of them for a type-compatible version.
//
for (SymbolTable::iterator I = ST->begin(), E = ST->end(); I != E; ++I) {
SymbolTable::VarMap &VM = I->second;
// Does this type plane contain an entry with the specified name?
SymbolTable::type_iterator TI = VM.find(Name);
if (TI != VM.end()) {
// Determine whether we can fold the two types together, resolving them.
// If so, we can use this value.
if (!RecursiveResolveTypes(Ty, I->first, ST, ""))
return cast<GlobalValue>(TI->second);
for (SymbolTable::iterator I = ST->begin(), E = ST->end(); I != E; ++I)
if (I->first->getType() != Type::TypeTy) {
SymbolTable::VarMap &VM = I->second;
// Does this type plane contain an entry with the specified name?
SymbolTable::type_iterator TI = VM.find(Name);
if (TI != VM.end()) {
// Determine whether we can fold the two types together, resolving them.
// If so, we can use this value.
if (!RecursiveResolveTypes(Ty, I->first, ST, ""))
return cast<GlobalValue>(TI->second);
}
}
}
return 0; // Otherwise, nothing could be found.
}