hanchenye-llvm-project/clang/Basic/FileManager.cpp

142 lines
5.1 KiB
C++
Raw Normal View History

//===--- FileManager.cpp - File System Probing and Caching ----------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Chris Lattner and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the FileManager interface.
//
//===----------------------------------------------------------------------===//
//
// TODO: This should index all interesting directories with dirent calls.
// getdirentries ?
// opendir/readdir_r/closedir ?
//
//===----------------------------------------------------------------------===//
#include "clang/Basic/FileManager.h"
#include <iostream>
using namespace llvm;
using namespace clang;
// FIXME: Enhance libsystem to support inode and other fields.
#include <sys/stat.h>
/// getDirectory - Lookup, cache, and verify the specified directory. This
/// returns null if the directory doesn't exist.
///
const DirectoryEntry *FileManager::getDirectory(const std::string &Filename) {
++NumDirLookups;
// See if there is already an entry in the map.
std::map<std::string, DirectoryEntry*>::iterator I =
DirEntries.lower_bound(Filename);
if (I != DirEntries.end() && I->first == Filename)
return I->second;
++NumDirCacheMisses;
// By default, zero initialize it.
DirectoryEntry *&Ent =
DirEntries.insert(I, std::make_pair(Filename, (DirectoryEntry*)0))->second;
// Nope, there isn't. Check to see if the directory exists.
struct stat StatBuf;
if (stat(Filename.c_str(), &StatBuf) || // Error stat'ing.
!S_ISDIR(StatBuf.st_mode)) // Not a directory?
return 0;
// It exists. See if we have already opened a directory with the same inode.
// This occurs when one dir is symlinked to another, for example.
DirectoryEntry &UDE =
UniqueDirs[std::make_pair(StatBuf.st_dev, StatBuf.st_ino)];
if (UDE.getName()[0]) // Already have an entry with this inode, return it.
return Ent = &UDE;
// Otherwise, we don't have this directory yet, add it.
UDE.Name = Filename;
return Ent = &UDE;
}
/// getFile - Lookup, cache, and verify the specified file. This returns null
/// if the file doesn't exist.
///
const FileEntry *FileManager::getFile(const std::string &Filename) {
++NumFileLookups;
// See if there is already an entry in the map.
std::map<std::string, FileEntry*>::iterator I =
FileEntries.lower_bound(Filename);
if (I != FileEntries.end() && I->first == Filename)
return I->second;
++NumFileCacheMisses;
// By default, zero initialize it.
FileEntry *&Ent =
FileEntries.insert(I, std::make_pair(Filename, (FileEntry*)0))->second;
// Figure out what directory it is in.
std::string DirName;
// If the string contains a / in it, strip off everything after it.
// FIXME: this logic should be in sys::Path.
std::string::size_type SlashPos = Filename.find_last_of('/');
if (SlashPos == std::string::npos)
DirName = "."; // Use the current directory if file has no path component.
else if (SlashPos == Filename.size()-1)
return 0; // If filename ends with a /, it's a directory.
else
DirName = std::string(Filename.begin(), Filename.begin()+SlashPos);
const DirectoryEntry *DirInfo = getDirectory(DirName);
if (DirInfo == 0) // Directory doesn't exist, file can't exist.
return 0;
// FIXME: Use the directory info to prune this, before doing the stat syscall.
// FIXME: This will reduce the # syscalls.
// Nope, there isn't. Check to see if the file exists.
struct stat StatBuf;
//std::cerr << "STATING: " << Filename;
if (stat(Filename.c_str(), &StatBuf) || // Error stat'ing.
S_ISDIR(StatBuf.st_mode)) { // A directory?
// If this file doesn't exist, we leave a null in FileEntries for this path.
//std::cerr << ": Not existing\n";
return 0;
}
//std::cerr << ": exists\n";
// It exists. See if we have already opened a directory with the same inode.
// This occurs when one dir is symlinked to another, for example.
FileEntry &UFE = UniqueFiles[std::make_pair(StatBuf.st_dev, StatBuf.st_ino)];
if (UFE.getUID() != ~0U) // Already have an entry with this inode, return it.
return Ent = &UFE;
// Otherwise, we don't have this directory yet, add it.
// FIXME: Change the name to be a char* that points back to the 'FileEntries'
// key.
UFE.Name = Filename;
UFE.Size = StatBuf.st_size;
UFE.ModTime = StatBuf.st_mtime;
UFE.Dir = DirInfo;
UFE.UID = NextFileUID++;
return Ent = &UFE;
}
void FileManager::PrintStats() const {
std::cerr << "\n*** File Manager Stats:\n";
std::cerr << UniqueFiles.size() << " files found, "
<< UniqueDirs.size() << " dirs found.\n";
std::cerr << NumDirLookups << " dir lookups, "
<< NumDirCacheMisses << " dir cache misses.\n";
std::cerr << NumFileLookups << " file lookups, "
<< NumFileCacheMisses << " file cache misses.\n";
//std::cerr << PagesMapped << BytesOfPagesMapped << FSLookups;
}