hanchenye-llvm-project/lld/ELF/Symbols.h

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//===- Symbols.h ------------------------------------------------*- C++ -*-===//
//
// The LLVM Linker
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef LLD_ELF_SYMBOLS_H
#define LLD_ELF_SYMBOLS_H
#include "InputSection.h"
#include "lld/Core/LLVM.h"
#include "llvm/Object/Archive.h"
#include "llvm/Object/ELF.h"
namespace lld {
namespace elf2 {
class ArchiveFile;
class InputFile;
class SymbolBody;
template <class ELFT> class ObjectFile;
template <class ELFT> class OutputSection;
// A real symbol object, SymbolBody, is usually accessed indirectly
// through a Symbol. There's always one Symbol for each symbol name.
// The resolver updates SymbolBody pointers as it resolves symbols.
struct Symbol {
explicit Symbol(SymbolBody *P) : Body(P) {}
SymbolBody *Body;
};
// The base class for real symbol classes.
class SymbolBody {
public:
enum Kind {
DefinedFirst,
DefinedRegularKind = DefinedFirst,
DefinedAbsoluteKind,
DefinedCommonKind,
DefinedSyntheticKind,
SharedKind,
DefinedLast = SharedKind,
UndefinedKind,
LazyKind
};
Kind kind() const { return static_cast<Kind>(SymbolKind); }
bool isWeak() const { return IsWeak; }
bool isUndefined() const { return SymbolKind == UndefinedKind; }
bool isDefined() const { return SymbolKind <= DefinedLast; }
bool isStrongUndefined() const { return !IsWeak && isUndefined(); }
bool isCommon() const { return SymbolKind == DefinedCommonKind; }
bool isLazy() const { return SymbolKind == LazyKind; }
bool isShared() const { return SymbolKind == SharedKind; }
bool isUsedInRegularObj() const { return IsUsedInRegularObj; }
bool isUsedInDynamicReloc() const { return IsUsedInDynamicReloc; }
void setUsedInDynamicReloc() { IsUsedInDynamicReloc = true; }
// Returns the symbol name.
StringRef getName() const { return Name; }
uint8_t getMostConstrainingVisibility() const {
return MostConstrainingVisibility;
}
unsigned getDynamicSymbolTableIndex() const {
return DynamicSymbolTableIndex;
}
void setDynamicSymbolTableIndex(unsigned V) { DynamicSymbolTableIndex = V; }
unsigned getGotIndex() const { return GotIndex; }
bool isInGot() const { return GotIndex != -1U; }
void setGotIndex(unsigned I) { GotIndex = I; }
unsigned getPltIndex() const { return PltIndex; }
bool isInPlt() const { return PltIndex != -1U; }
void setPltIndex(unsigned I) { PltIndex = I; }
// A SymbolBody has a backreference to a Symbol. Originally they are
// doubly-linked. A backreference will never change. But the pointer
// in the Symbol may be mutated by the resolver. If you have a
// pointer P to a SymbolBody and are not sure whether the resolver
// has chosen the object among other objects having the same name,
// you can access P->Backref->Body to get the resolver's result.
void setBackref(Symbol *P) { Backref = P; }
SymbolBody *getReplacement() { return Backref ? Backref->Body : this; }
// Decides which symbol should "win" in the symbol table, this or
// the Other. Returns 1 if this wins, -1 if the Other wins, or 0 if
// they are duplicate (conflicting) symbols.
template <class ELFT> int compare(SymbolBody *Other);
protected:
SymbolBody(Kind K, StringRef Name, bool IsWeak, uint8_t Visibility)
: SymbolKind(K), IsWeak(IsWeak), MostConstrainingVisibility(Visibility),
Name(Name) {
IsUsedInRegularObj = K != SharedKind && K != LazyKind;
IsUsedInDynamicReloc = 0;
}
const unsigned SymbolKind : 8;
const unsigned IsWeak : 1;
unsigned MostConstrainingVisibility : 2;
unsigned IsUsedInRegularObj : 1;
unsigned IsUsedInDynamicReloc : 1;
unsigned DynamicSymbolTableIndex = 0;
unsigned GotIndex = -1;
unsigned PltIndex = -1;
StringRef Name;
Symbol *Backref = nullptr;
};
// This is for symbols created from elf files and not from the command line.
// Since they come from object files, they have a Elf_Sym.
//
// FIXME: Another alternative is to give every symbol an Elf_Sym. To do that
// we have to delay creating the symbol table until the output format is
// known and some of its methods will be templated. We should experiment with
// that once we have a bit more code.
template <class ELFT> class ELFSymbolBody : public SymbolBody {
protected:
typedef typename llvm::object::ELFFile<ELFT>::Elf_Sym Elf_Sym;
ELFSymbolBody(Kind K, StringRef Name, const Elf_Sym &Sym)
: SymbolBody(K, Name, Sym.getBinding() == llvm::ELF::STB_WEAK,
Sym.getVisibility()),
Sym(Sym) {}
public:
const Elf_Sym &Sym;
static bool classof(const SymbolBody *S) {
Kind K = S->kind();
return K >= DefinedFirst && K <= UndefinedKind;
}
};
// The base class for any defined symbols, including absolute symbols,
// etc.
template <class ELFT> class Defined : public ELFSymbolBody<ELFT> {
typedef ELFSymbolBody<ELFT> Base;
protected:
typedef typename Base::Kind Kind;
typedef typename Base::Elf_Sym Elf_Sym;
public:
explicit Defined(Kind K, StringRef N, const Elf_Sym &Sym)
: ELFSymbolBody<ELFT>(K, N, Sym) {}
static bool classof(const SymbolBody *S) { return S->isDefined(); }
};
template <class ELFT> class DefinedAbsolute : public Defined<ELFT> {
typedef ELFSymbolBody<ELFT> Base;
typedef typename Base::Elf_Sym Elf_Sym;
public:
static Elf_Sym IgnoreUndef;
explicit DefinedAbsolute(StringRef N, const Elf_Sym &Sym)
: Defined<ELFT>(Base::DefinedAbsoluteKind, N, Sym) {}
static bool classof(const SymbolBody *S) {
return S->kind() == Base::DefinedAbsoluteKind;
}
};
template <class ELFT>
typename DefinedAbsolute<ELFT>::Elf_Sym DefinedAbsolute<ELFT>::IgnoreUndef;
template <class ELFT> class DefinedCommon : public Defined<ELFT> {
typedef ELFSymbolBody<ELFT> Base;
typedef typename Base::Elf_Sym Elf_Sym;
public:
typedef typename std::conditional<ELFT::Is64Bits, uint64_t, uint32_t>::type
uintX_t;
explicit DefinedCommon(StringRef N, const Elf_Sym &Sym)
: Defined<ELFT>(Base::DefinedCommonKind, N, Sym) {
MaxAlignment = Sym.st_value;
}
static bool classof(const SymbolBody *S) {
return S->kind() == Base::DefinedCommonKind;
}
// The output offset of this common symbol in the output bss. Computed by the
// writer.
uintX_t OffsetInBSS;
// The maximum alignment we have seen for this symbol.
uintX_t MaxAlignment;
};
// Regular defined symbols read from object file symbol tables.
template <class ELFT> class DefinedRegular : public Defined<ELFT> {
typedef Defined<ELFT> Base;
typedef typename Base::Elf_Sym Elf_Sym;
public:
explicit DefinedRegular(StringRef N, const Elf_Sym &Sym,
InputSection<ELFT> &Section)
: Defined<ELFT>(Base::DefinedRegularKind, N, Sym), Section(Section) {}
static bool classof(const SymbolBody *S) {
return S->kind() == Base::DefinedRegularKind;
}
const InputSection<ELFT> &Section;
};
template <class ELFT> class DefinedSynthetic : public Defined<ELFT> {
typedef Defined<ELFT> Base;
public:
typedef typename Base::Elf_Sym Elf_Sym;
explicit DefinedSynthetic(StringRef N, const Elf_Sym &Sym,
OutputSection<ELFT> &Section)
: Defined<ELFT>(Base::DefinedSyntheticKind, N, Sym), Section(Section) {}
static bool classof(const SymbolBody *S) {
return S->kind() == Base::DefinedSyntheticKind;
}
const OutputSection<ELFT> &Section;
};
// Undefined symbol.
template <class ELFT> class Undefined : public ELFSymbolBody<ELFT> {
typedef ELFSymbolBody<ELFT> Base;
typedef typename Base::Elf_Sym Elf_Sym;
public:
static Elf_Sym Synthetic;
explicit Undefined(StringRef N, const Elf_Sym &Sym)
: ELFSymbolBody<ELFT>(Base::UndefinedKind, N, Sym) {}
static bool classof(const SymbolBody *S) {
return S->kind() == Base::UndefinedKind;
}
};
template <class ELFT>
typename Undefined<ELFT>::Elf_Sym Undefined<ELFT>::Synthetic;
template <class ELFT> class SharedSymbol : public Defined<ELFT> {
typedef Defined<ELFT> Base;
typedef typename Base::Elf_Sym Elf_Sym;
public:
static bool classof(const SymbolBody *S) {
return S->kind() == Base::SharedKind;
}
SharedSymbol(StringRef Name, const Elf_Sym &Sym)
: Defined<ELFT>(Base::SharedKind, Name, Sym) {}
};
// This class represents a symbol defined in an archive file. It is
// created from an archive file header, and it knows how to load an
// object file from an archive to replace itself with a defined
// symbol. If the resolver finds both Undefined and Lazy for
// the same name, it will ask the Lazy to load a file.
class Lazy : public SymbolBody {
public:
Lazy(ArchiveFile *F, const llvm::object::Archive::Symbol S)
: SymbolBody(LazyKind, S.getName(), false, llvm::ELF::STV_DEFAULT),
File(F), Sym(S) {}
static bool classof(const SymbolBody *S) { return S->kind() == LazyKind; }
// Returns an object file for this symbol, or a nullptr if the file
// was already returned.
std::unique_ptr<InputFile> getMember();
private:
ArchiveFile *File;
const llvm::object::Archive::Symbol Sym;
};
} // namespace elf2
} // namespace lld
#endif