hanchenye-llvm-project/lld/COFF/InputFiles.h

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//===- InputFiles.h ---------------------------------------------*- C++ -*-===//
//
// The LLVM Linker
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef LLD_COFF_INPUT_FILES_H
#define LLD_COFF_INPUT_FILES_H
#include "Config.h"
#include "lld/Common/LLVM.h"
#include "llvm/ADT/ArrayRef.h"
#include "llvm/ADT/DenseSet.h"
#include "llvm/LTO/LTO.h"
#include "llvm/Object/Archive.h"
#include "llvm/Object/COFF.h"
#include "llvm/Support/StringSaver.h"
#include <memory>
#include <set>
#include <vector>
namespace llvm {
namespace pdb {
class DbiModuleDescriptorBuilder;
}
}
namespace lld {
namespace coff {
std::vector<MemoryBufferRef> getArchiveMembers(llvm::object::Archive *File);
using llvm::COFF::IMAGE_FILE_MACHINE_UNKNOWN;
using llvm::COFF::MachineTypes;
using llvm::object::Archive;
using llvm::object::COFFObjectFile;
using llvm::object::COFFSymbolRef;
using llvm::object::coff_import_header;
using llvm::object::coff_section;
class Chunk;
class Defined;
class DefinedImportData;
class DefinedImportThunk;
COFF: Change the order of adding symbols to the symbol table. Previously, the order of adding symbols to the symbol table was simple. We have a list of all input files. We read each file from beginning of the list and add all symbols in it to the symbol table. This patch changes that order. Now all archive files are added to the symbol table first, and then all the other object files are added. This shouldn't change the behavior in single-threading, and make room to parallelize in multi-threading. In the first step, only lazy symbols are added to the symbol table because archives contain only Lazy symbols. Member object files found to be necessary are queued. In the second step, defined and undefined symbols are added from object files. Adding an undefined symbol to the symbol table may cause more member files to be added to the queue. We simply continue reading all object files until the queue is empty. Finally, new archive or object files may be added to the queues by object files' directive sections (which contain new command line options). The above process is repeated until we get no new files. Symbols defined both in object files and in archives can make results undeterministic. If an archive is read before an object, a new member file gets linked, while in the other way, no new file would be added. That is the most popular cause of an undeterministic result or linking failure as I observed. Separating phases of adding lazy symbols and undefined symbols makes that deterministic. Adding symbols in each phase should be parallelizable. llvm-svn: 241107
2015-07-01 03:35:21 +08:00
class Lazy;
class SectionChunk;
class Symbol;
class Undefined;
// The root class of input files.
class InputFile {
public:
enum Kind { ArchiveKind, ObjectKind, ImportKind, BitcodeKind };
Kind kind() const { return FileKind; }
virtual ~InputFile() {}
// Returns the filename.
StringRef getName() { return MB.getBufferIdentifier(); }
// Reads a file (the constructor doesn't do that).
virtual void parse() = 0;
// Returns the CPU type this file was compiled to.
virtual MachineTypes getMachineType() { return IMAGE_FILE_MACHINE_UNKNOWN; }
MemoryBufferRef MB;
// An archive file name if this file is created from an archive.
StringRef ParentName;
// Returns .drectve section contents if exist.
StringRef getDirectives() { return StringRef(Directives).trim(); }
protected:
InputFile(Kind K, MemoryBufferRef M) : MB(M), FileKind(K) {}
std::string Directives;
private:
const Kind FileKind;
};
// .lib or .a file.
class ArchiveFile : public InputFile {
public:
explicit ArchiveFile(MemoryBufferRef M);
static bool classof(const InputFile *F) { return F->kind() == ArchiveKind; }
void parse() override;
// Enqueues an archive member load for the given symbol. If we've already
// enqueued a load for the same archive member, this function does nothing,
// which ensures that we don't load the same member more than once.
void addMember(const Archive::Symbol *Sym);
private:
std::unique_ptr<Archive> File;
std::string Filename;
llvm::DenseSet<uint64_t> Seen;
};
// .obj or .o file. This may be a member of an archive file.
class ObjFile : public InputFile {
public:
explicit ObjFile(MemoryBufferRef M) : InputFile(ObjectKind, M) {}
static bool classof(const InputFile *F) { return F->kind() == ObjectKind; }
void parse() override;
MachineTypes getMachineType() override;
std::vector<Chunk *> &getChunks() { return Chunks; }
std::vector<SectionChunk *> &getDebugChunks() { return DebugChunks; }
std::vector<Symbol *> &getSymbols() { return Symbols; }
// Returns a Symbol object for the SymbolIndex'th symbol in the
// underlying object file.
Symbol *getSymbol(uint32_t SymbolIndex) {
return Symbols[SymbolIndex];
}
// Returns the underying COFF file.
COFFObjectFile *getCOFFObj() { return COFFObj.get(); }
static std::vector<ObjFile *> Instances;
// True if this object file is compatible with SEH.
// COFF-specific and x86-only.
bool SEHCompat = false;
// The symbol table indexes of the safe exception handlers.
// COFF-specific and x86-only.
ArrayRef<llvm::support::ulittle32_t> SXData;
// Pointer to the PDB module descriptor builder. Various debug info records
// will reference object files by "module index", which is here. Things like
// source files and section contributions are also recorded here. Will be null
// if we are not producing a PDB.
llvm::pdb::DbiModuleDescriptorBuilder *ModuleDBI = nullptr;
private:
void initializeChunks();
void initializeSymbols();
SectionChunk *
readSection(uint32_t SectionNumber,
const llvm::object::coff_aux_section_definition *Def);
void readAssociativeDefinition(
COFFSymbolRef COFFSym,
const llvm::object::coff_aux_section_definition *Def);
llvm::Optional<Symbol *>
createDefined(COFFSymbolRef Sym,
std::vector<const llvm::object::coff_aux_section_definition *>
&ComdatDefs);
Symbol *createRegular(COFFSymbolRef Sym);
Symbol *createUndefined(COFFSymbolRef Sym);
std::unique_ptr<COFFObjectFile> COFFObj;
// List of all chunks defined by this file. This includes both section
// chunks and non-section chunks for common symbols.
std::vector<Chunk *> Chunks;
// CodeView debug info sections.
std::vector<SectionChunk *> DebugChunks;
// This vector contains the same chunks as Chunks, but they are
// indexed such that you can get a SectionChunk by section index.
// Nonexistent section indices are filled with null pointers.
// (Because section number is 1-based, the first slot is always a
// null pointer.)
std::vector<SectionChunk *> SparseChunks;
// This vector contains a list of all symbols defined or referenced by this
// file. They are indexed such that you can get a Symbol by symbol
// index. Nonexistent indices (which are occupied by auxiliary
// symbols in the real symbol table) are filled with null pointers.
std::vector<Symbol *> Symbols;
};
// This type represents import library members that contain DLL names
// and symbols exported from the DLLs. See Microsoft PE/COFF spec. 7
// for details about the format.
class ImportFile : public InputFile {
public:
explicit ImportFile(MemoryBufferRef M)
: InputFile(ImportKind, M), Live(!Config->DoGC) {}
static bool classof(const InputFile *F) { return F->kind() == ImportKind; }
static std::vector<ImportFile *> Instances;
DefinedImportData *ImpSym = nullptr;
DefinedImportThunk *ThunkSym = nullptr;
std::string DLLName;
private:
void parse() override;
public:
StringRef ExternalName;
const coff_import_header *Hdr;
Chunk *Location = nullptr;
// We want to eliminate dllimported symbols if no one actually refers them.
// This "Live" bit is used to keep track of which import library members
// are actually in use.
//
// If the Live bit is turned off by MarkLive, Writer will ignore dllimported
// symbols provided by this import library member.
bool Live;
};
// Used for LTO.
class BitcodeFile : public InputFile {
public:
explicit BitcodeFile(MemoryBufferRef M) : InputFile(BitcodeKind, M) {}
static bool classof(const InputFile *F) { return F->kind() == BitcodeKind; }
std::vector<Symbol *> &getSymbols() { return SymbolBodies; }
MachineTypes getMachineType() override;
static std::vector<BitcodeFile *> Instances;
std::unique_ptr<llvm::lto::InputFile> Obj;
private:
void parse() override;
std::vector<Symbol *> SymbolBodies;
};
} // namespace coff
std::string toString(coff::InputFile *File);
} // namespace lld
#endif