hanchenye-llvm-project/clang/test/CodeGenObjCXX/literals.mm

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// RUN: %clang_cc1 -I %S/Inputs -triple x86_64-apple-darwin10 -emit-llvm -fblocks -fobjc-arc -fobjc-runtime-has-weak -fexceptions -fobjc-exceptions -fcxx-exceptions -fobjc-arc-exceptions -O2 -disable-llvm-optzns -o - %s | FileCheck %s
#include "literal-support.h"
struct X {
X();
~X();
operator id() const;
};
struct Y {
Y();
~Y();
operator id() const;
};
// CHECK-LABEL: define void @_Z10test_arrayv
void test_array() {
// CHECK: [[ARR:%[a-zA-Z0-9.]+]] = alloca i8*
// CHECK: [[OBJECTS:%[a-zA-Z0-9.]+]] = alloca [2 x i8*]
// Initializing first element
// CHECK: [[PTR1:%.*]] = bitcast i8** [[ARR]] to i8*
// CHECK-NEXT: call void @llvm.lifetime.start(i64 8, i8* [[PTR1]])
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[ELEMENT0:%[a-zA-Z0-9.]+]] = getelementptr inbounds [2 x i8*], [2 x i8*]* [[OBJECTS]], i64 0, i64 0
// CHECK-NEXT: call void @_ZN1XC1Ev
// CHECK-NEXT: [[OBJECT0:%[a-zA-Z0-9.]+]] = invoke i8* @_ZNK1XcvP11objc_objectEv
// CHECK: [[RET0:%[a-zA-Z0-9.]+]] = call i8* @objc_retainAutoreleasedReturnValue(i8* [[OBJECT0]])
// CHECK: store i8* [[RET0]], i8** [[ELEMENT0]]
// Initializing the second element
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[ELEMENT1:%[a-zA-Z0-9.]+]] = getelementptr inbounds [2 x i8*], [2 x i8*]* [[OBJECTS]], i64 0, i64 1
// CHECK-NEXT: invoke void @_ZN1YC1Ev
// CHECK: [[OBJECT1:%[a-zA-Z0-9.]+]] = invoke i8* @_ZNK1YcvP11objc_objectEv
// CHECK: [[RET1:%[a-zA-Z0-9.]+]] = call i8* @objc_retainAutoreleasedReturnValue(i8* [[OBJECT1]])
// CHECK: store i8* [[RET1]], i8** [[ELEMENT1]]
// Build the array
// CHECK: {{invoke.*@objc_msgSend}}
// CHECK: call i8* @objc_retainAutoreleasedReturnValue
id arr = @[ X(), Y() ];
// Destroy temporaries
// CHECK-NOT: ret void
// CHECK: call void @objc_release
// CHECK-NOT: ret void
// CHECK: invoke void @_ZN1YD1Ev
// CHECK-NOT: ret void
// CHECK: call void @objc_release
// CHECK-NEXT: call void @_ZN1XD1Ev
// CHECK-NOT: ret void
// CHECK: call void @objc_release
// CHECK-NEXT: [[PTR2:%.*]] = bitcast i8** [[ARR]] to i8*
// CHECK-NEXT: call void @llvm.lifetime.end(i64 8, i8* [[PTR2]])
// CHECK-NEXT: ret void
// Check cleanups
// CHECK: call void @objc_release
// CHECK-NOT: call void @objc_release
// CHECK: invoke void @_ZN1YD1Ev
// CHECK: call void @objc_release
// CHECK-NOT: call void @objc_release
// CHECK: invoke void @_ZN1XD1Ev
// CHECK-NOT: call void @objc_release
// CHECK: unreachable
}
// CHECK-LABEL: define weak_odr void @_Z24test_array_instantiationIiEvv
template<typename T>
void test_array_instantiation() {
// CHECK: [[ARR:%[a-zA-Z0-9.]+]] = alloca i8*
// CHECK: [[OBJECTS:%[a-zA-Z0-9.]+]] = alloca [2 x i8*]
// Initializing first element
// CHECK: [[PTR1:%.*]] = bitcast i8** [[ARR]] to i8*
// CHECK-NEXT: call void @llvm.lifetime.start(i64 8, i8* [[PTR1]])
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[ELEMENT0:%[a-zA-Z0-9.]+]] = getelementptr inbounds [2 x i8*], [2 x i8*]* [[OBJECTS]], i64 0, i64 0
// CHECK-NEXT: call void @_ZN1XC1Ev
// CHECK-NEXT: [[OBJECT0:%[a-zA-Z0-9.]+]] = invoke i8* @_ZNK1XcvP11objc_objectEv
// CHECK: [[RET0:%[a-zA-Z0-9.]+]] = call i8* @objc_retainAutoreleasedReturnValue(i8* [[OBJECT0]])
// CHECK: store i8* [[RET0]], i8** [[ELEMENT0]]
// Initializing the second element
Compute and preserve alignment more faithfully in IR-generation. Introduce an Address type to bundle a pointer value with an alignment. Introduce APIs on CGBuilderTy to work with Address values. Change core APIs on CGF/CGM to traffic in Address where appropriate. Require alignments to be non-zero. Update a ton of code to compute and propagate alignment information. As part of this, I've promoted CGBuiltin's EmitPointerWithAlignment helper function to CGF and made use of it in a number of places in the expression emitter. The end result is that we should now be significantly more correct when performing operations on objects that are locally known to be under-aligned. Since alignment is not reliably tracked in the type system, there are inherent limits to this, but at least we are no longer confused by standard operations like derived-to-base conversions and array-to-pointer decay. I've also fixed a large number of bugs where we were applying the complete-object alignment to a pointer instead of the non-virtual alignment, although most of these were hidden by the very conservative approach we took with member alignment. Also, because IRGen now reliably asserts on zero alignments, we should no longer be subject to an absurd but frustrating recurring bug where an incomplete type would report a zero alignment and then we'd naively do a alignmentAtOffset on it and emit code using an alignment equal to the largest power-of-two factor of the offset. We should also now be emitting much more aggressive alignment attributes in the presence of over-alignment. In particular, field access now uses alignmentAtOffset instead of min. Several times in this patch, I had to change the existing code-generation pattern in order to more effectively use the Address APIs. For the most part, this seems to be a strict improvement, like doing pointer arithmetic with GEPs instead of ptrtoint. That said, I've tried very hard to not change semantics, but it is likely that I've failed in a few places, for which I apologize. ABIArgInfo now always carries the assumed alignment of indirect and indirect byval arguments. In order to cut down on what was already a dauntingly large patch, I changed the code to never set align attributes in the IR on non-byval indirect arguments. That is, we still generate code which assumes that indirect arguments have the given alignment, but we don't express this information to the backend except where it's semantically required (i.e. on byvals). This is likely a minor regression for those targets that did provide this information, but it'll be trivial to add it back in a later patch. I partially punted on applying this work to CGBuiltin. Please do not add more uses of the CreateDefaultAligned{Load,Store} APIs; they will be going away eventually. llvm-svn: 246985
2015-09-08 16:05:57 +08:00
// CHECK: [[ELEMENT1:%[a-zA-Z0-9.]+]] = getelementptr inbounds [2 x i8*], [2 x i8*]* [[OBJECTS]], i64 0, i64 1
// CHECK-NEXT: invoke void @_ZN1YC1Ev
// CHECK: [[OBJECT1:%[a-zA-Z0-9.]+]] = invoke i8* @_ZNK1YcvP11objc_objectEv
// CHECK: [[RET1:%[a-zA-Z0-9.]+]] = call i8* @objc_retainAutoreleasedReturnValue(i8* [[OBJECT1]])
// CHECK: store i8* [[RET1]], i8** [[ELEMENT1]]
// Build the array
// CHECK: {{invoke.*@objc_msgSend}}
// CHECK: call i8* @objc_retainAutoreleasedReturnValue
id arr = @[ X(), Y() ];
// Destroy temporaries
// CHECK-NOT: ret void
// CHECK: call void @objc_release
// CHECK-NOT: ret void
// CHECK: invoke void @_ZN1YD1Ev
// CHECK-NOT: ret void
// CHECK: call void @objc_release
// CHECK-NEXT: call void @_ZN1XD1Ev
// CHECK-NOT: ret void
// CHECK: call void @objc_release
// CHECK-NEXT: [[PTR2]] = bitcast i8** [[ARR]] to i8*
// CHECK-NEXT: call void @llvm.lifetime.end(i64 8, i8* [[PTR2]])
// CHECK-NEXT: ret void
// Check cleanups
// CHECK: call void @objc_release
// CHECK-NOT: call void @objc_release
// CHECK: invoke void @_ZN1YD1Ev
// CHECK: call void @objc_release
// CHECK-NOT: call void @objc_release
// CHECK: invoke void @_ZN1XD1Ev
// CHECK-NOT: call void @objc_release
// CHECK: unreachable
}
template void test_array_instantiation<int>();