hanchenye-llvm-project/llvm/lib/Bytecode/Reader/Reader.h

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//===-- Reader.h - Interface To Bytecode Reading ----------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Reid Spencer and is distributed under the
// University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This header file defines the interface to the Bytecode Reader which is
// responsible for correctly interpreting bytecode files (backwards compatible)
// and materializing a module from the bytecode read.
//
//===----------------------------------------------------------------------===//
#ifndef BYTECODE_PARSER_H
#define BYTECODE_PARSER_H
#include "llvm/Constants.h"
#include "llvm/DerivedTypes.h"
#include "llvm/GlobalValue.h"
#include "llvm/Function.h"
#include "llvm/ModuleProvider.h"
#include <utility>
#include <map>
namespace llvm {
class BytecodeHandler; ///< Forward declare the handler interface
/// This class defines the interface for parsing a buffer of bytecode. The
/// parser itself takes no action except to call the various functions of
/// the handler interface. The parser's sole responsibility is the correct
/// interpretation of the bytecode buffer. The handler is responsible for
/// instantiating and keeping track of all values. As a convenience, the parser
/// is responsible for materializing types and will pass them through the
/// handler interface as necessary.
/// @see BytecodeHandler
/// @brief Bytecode Reader interface
class BytecodeReader : public ModuleProvider {
/// @name Constructors
/// @{
public:
/// @brief Default constructor. By default, no handler is used.
BytecodeReader(
BytecodeHandler* h = 0
) {
Handler = h;
}
~BytecodeReader() { freeState(); }
/// @}
/// @name Types
/// @{
public:
/// @brief A convenience type for the buffer pointer
typedef const unsigned char* BufPtr;
/// @brief The type used for a vector of potentially abstract types
typedef std::vector<PATypeHolder> TypeListTy;
/// This type provides a vector of Value* via the User class for
/// storage of Values that have been constructed when reading the
/// bytecode. Because of forward referencing, constant replacement
/// can occur so we ensure that our list of Value* is updated
/// properly through those transitions. This ensures that the
/// correct Value* is in our list when it comes time to associate
/// constants with global variables at the end of reading the
/// globals section.
/// @brief A list of values as a User of those Values.
struct ValueList : public User {
ValueList() : User(Type::TypeTy, Value::TypeVal) {}
// vector compatibility methods
unsigned size() const { return getNumOperands(); }
void push_back(Value *V) { Operands.push_back(Use(V, this)); }
Value *back() const { return Operands.back(); }
void pop_back() { Operands.pop_back(); }
bool empty() const { return Operands.empty(); }
// must override this
virtual void print(std::ostream& os) const {
for ( unsigned i = 0; i < size(); i++ ) {
os << i << " ";
getOperand(i)->print(os);
os << "\n";
}
}
};
/// @brief A 2 dimensional table of values
typedef std::vector<ValueList*> ValueTable;
/// This map is needed so that forward references to constants can be looked
/// up by Type and slot number when resolving those references.
/// @brief A mapping of a Type/slot pair to a Constant*.
typedef std::map<std::pair<const Type*,unsigned>, Constant*> ConstantRefsType;
/// For lazy read-in of functions, we need to save the location in the
/// data stream where the function is located. This structure provides that
/// information. Lazy read-in is used mostly by the JIT which only wants to
/// resolve functions as it needs them.
/// @brief Keeps pointers to function contents for later use.
struct LazyFunctionInfo {
const unsigned char *Buf, *EndBuf;
LazyFunctionInfo(const unsigned char *B = 0, const unsigned char *EB = 0)
: Buf(B), EndBuf(EB) {}
};
/// @brief A mapping of functions to their LazyFunctionInfo for lazy reading.
typedef std::map<Function*, LazyFunctionInfo> LazyFunctionMap;
/// @brief A list of global variables and the slot number that initializes
/// them.
typedef std::vector<std::pair<GlobalVariable*, unsigned> > GlobalInitsList;
/// This type maps a typeslot/valueslot pair to the corresponding Value*.
/// It is used for dealing with forward references as values are read in.
/// @brief A map for dealing with forward references of values.
typedef std::map<std::pair<unsigned,unsigned>,Value*> ForwardReferenceMap;
/// @}
/// @name Methods
/// @{
public:
/// This function completely parses a bytecode buffer given by the \p Buf
/// and \p Length parameters. The
/// @brief Main interface to parsing a bytecode buffer.
void ParseBytecode(
const unsigned char *Buf, ///< Beginning of the bytecode buffer
unsigned Length, ///< Length of the bytecode buffer
const std::string &ModuleID ///< An identifier for the module constructed.
);
/// The ParseAllFunctionBodies method parses through all the previously
/// unparsed functions in the bytecode file. If you want to completely parse
/// a bytecode file, this method should be called after Parsebytecode because
/// Parsebytecode only records the locations in the bytecode file of where
/// the function definitions are located. This function uses that information
/// to materialize the functions.
/// @see ParseBytecode
/// @brief Parse all function bodies
void ParseAllFunctionBodies ();
/// The ParserFunction method lazily parses one function. Use this method to
/// casue the parser to parse a specific function in the module. Note that
/// this will remove the function from what is to be included by
/// ParseAllFunctionBodies.
/// @see ParseAllFunctionBodies
/// @see ParseBytecode
/// @brief Parse the next function of specific type
void ParseFunction (Function* Func) ;
/// This method is abstract in the parent ModuleProvider class. Its
/// implementation is identical to the ParseFunction method.
/// @see ParseFunction
/// @brief Make a specific function materialize.
virtual void materializeFunction(Function *F) {
LazyFunctionMap::iterator Fi = LazyFunctionLoadMap.find(F);
if (Fi == LazyFunctionLoadMap.end()) return;
ParseFunction(F);
}
/// This method is abstract in the parent ModuleProvider class. Its
/// implementation is identical to ParseAllFunctionBodies.
/// @see ParseAllFunctionBodies
/// @brief Make the whole module materialize
virtual Module* materializeModule() {
ParseAllFunctionBodies();
return TheModule;
}
/// This method is provided by the parent ModuleProvde class and overriden
/// here. It simply releases the module from its provided and frees up our
/// state.
/// @brief Release our hold on the generated module
Module* releaseModule() {
// Since we're losing control of this Module, we must hand it back complete
Module *M = ModuleProvider::releaseModule();
freeState();
return M;
}
/// @}
/// @name Parsing Units For Subclasses
/// @{
protected:
/// @brief Parse whole module scope
void ParseModule();
/// @brief Parse the version information block
void ParseVersionInfo();
/// @brief Parse the ModuleGlobalInfo block
void ParseModuleGlobalInfo();
/// @brief Parse a symbol table
void ParseSymbolTable( Function* Func, SymbolTable *ST);
/// This function parses LLVM functions lazily. It obtains the type of the
/// function and records where the body of the function is in the bytecode
/// buffer. The caller can then use the ParseNextFunction and
/// ParseAllFunctionBodies to get handler events for the functions.
/// @brief Parse functions lazily.
void ParseFunctionLazily();
/// @brief Parse a function body
void ParseFunctionBody(Function* Func);
/// @brief Parse a compaction table
void ParseCompactionTable();
/// @brief Parse global types
void ParseGlobalTypes();
/// @returns The basic block constructed.
/// @brief Parse a basic block (for LLVM 1.0 basic block blocks)
BasicBlock* ParseBasicBlock(unsigned BlockNo);
/// @returns Rhe number of basic blocks encountered.
/// @brief parse an instruction list (for post LLVM 1.0 instruction lists
/// with blocks differentiated by terminating instructions.
unsigned ParseInstructionList(
Function* F ///< The function into which BBs will be inserted
);
/// This method parses a single instruction. The instruction is
/// inserted at the end of the \p BB provided. The arguments of
/// the instruction are provided in the \p Args vector.
/// @brief Parse a single instruction.
void ParseInstruction(
std::vector<unsigned>& Args, ///< The arguments to be filled in
BasicBlock* BB ///< The BB the instruction goes in
);
/// @brief Parse the whole constant pool
void ParseConstantPool(ValueTable& Values, TypeListTy& Types);
/// @brief Parse a single constant value
Constant* ParseConstantValue(unsigned TypeID);
/// @brief Parse a block of types constants
void ParseTypeConstants(TypeListTy &Tab, unsigned NumEntries);
/// @brief Parse a single type constant
const Type *ParseTypeConstant();
/// @brief Parse a string constants block
void ParseStringConstants(unsigned NumEntries, ValueTable &Tab);
/// @}
/// @name Data
/// @{
private:
BufPtr MemStart; ///< Start of the memory buffer
BufPtr MemEnd; ///< End of the memory buffer
BufPtr BlockStart; ///< Start of current block being parsed
BufPtr BlockEnd; ///< End of current block being parsed
BufPtr At; ///< Where we're currently parsing at
// Information about the module, extracted from the bytecode revision number.
unsigned char RevisionNum; // The rev # itself
// Flags to distinguish LLVM 1.0 & 1.1 bytecode formats (revision #0)
// Revision #0 had an explicit alignment of data only for the ModuleGlobalInfo
// block. This was fixed to be like all other blocks in 1.2
bool hasInconsistentModuleGlobalInfo;
// Revision #0 also explicitly encoded zero values for primitive types like
// int/sbyte/etc.
bool hasExplicitPrimitiveZeros;
// Flags to control features specific the LLVM 1.2 and before (revision #1)
// LLVM 1.2 and earlier required that getelementptr structure indices were
// ubyte constants and that sequential type indices were longs.
bool hasRestrictedGEPTypes;
/// CompactionTable - If a compaction table is active in the current function,
/// this is the mapping that it contains.
std::vector<const Type*> CompactionTypes;
/// @brief If a compaction table is active in the current function,
/// this is the mapping that it contains.
std::vector<std::vector<Value*> > CompactionValues;
/// @brief This vector is used to deal with forward references to types in
/// a module.
TypeListTy ModuleTypes;
/// @brief This vector is used to deal with forward references to types in
/// a function.
TypeListTy FunctionTypes;
/// When the ModuleGlobalInfo section is read, we create a Function object
/// for each function in the module. When the function is loaded, after the
/// module global info is read, this Function is populated. Until then, the
/// functions in this vector just hold the function signature.
std::vector<Function*> FunctionSignatureList;
/// @brief This is the table of values belonging to the current function
ValueTable FunctionValues;
/// @brief This is the table of values belonging to the module (global)
ValueTable ModuleValues;
/// @brief This keeps track of function level forward references.
ForwardReferenceMap ForwardReferences;
/// @brief The basic blocks we've parsed, while parsing a function.
std::vector<BasicBlock*> ParsedBasicBlocks;
/// This maintains a mapping between <Type, Slot #>'s and
/// forward references to constants. Such values may be referenced before they
/// are defined, and if so, the temporary object that they represent is held
/// here.
/// @brief Temporary place for forward references to constants.
ConstantRefsType ConstantFwdRefs;
/// Constant values are read in after global variables. Because of this, we
/// must defer setting the initializers on global variables until after module
/// level constants have been read. In the mean time, this list keeps track of
/// what we must do.
GlobalInitsList GlobalInits;
// For lazy reading-in of functions, we need to save away several pieces of
// information about each function: its begin and end pointer in the buffer
// and its FunctionSlot.
LazyFunctionMap LazyFunctionLoadMap;
/// This stores the parser's handler which is used for handling tasks other
/// just than reading bytecode into the IR. If this is non-null, calls on
/// the (polymorphic) BytecodeHandler interface (see llvm/Bytecode/Handler.h)
/// will be made to report the logical structure of the bytecode file. What
/// the handler does with the events it receives is completely orthogonal to
/// the business of parsing the bytecode and building the IR. This is used,
/// for example, by the llvm-abcd tool for analysis of byte code.
/// @brief Handler for parsing events.
BytecodeHandler* Handler;
/// @}
/// @name Implementation Details
/// @{
private:
/// @brief Determines if this module has a function or not.
bool hasFunctions() { return ! FunctionSignatureList.empty(); }
/// @brief Determines if the type id has an implicit null value.
bool hasImplicitNull(unsigned TyID );
/// @brief Converts a type slot number to its Type*
const Type *getType(unsigned ID);
/// @brief Converts a Type* to its type slot number
unsigned getTypeSlot(const Type *Ty);
/// @brief Converts a normal type slot number to a compacted type slot num.
unsigned getCompactionTypeSlot(unsigned type);
/// This is just like getType, but when a compaction table is in use, it is
/// ignored. Also, no forward references or other fancy features are
/// supported.
const Type *getGlobalTableType(unsigned Slot);
/// This is just like getTypeSlot, but when a compaction table is in use,
/// it is ignored.
unsigned getGlobalTableTypeSlot(const Type *Ty);
/// Retrieve a value of a given type and slot number, possibly creating
/// it if it doesn't already exist.
Value* getValue(unsigned TypeID, unsigned num, bool Create = true);
/// This is just like getValue, but when a compaction table is in use, it
/// is ignored. Also, no forward references or other fancy features are
/// supported.
Value *getGlobalTableValue(const Type *Ty, unsigned SlotNo);
/// This function is used when construction phi, br, switch, and other
/// instructions that reference basic blocks. Blocks are numbered
/// sequentially as they appear in the function.
/// @brief Get a basic block for current function
BasicBlock *getBasicBlock(unsigned ID);
/// Just like getValue, except that it returns a null pointer
/// only on error. It always returns a constant (meaning that if the value is
/// defined, but is not a constant, that is an error). If the specified
/// constant hasn't been parsed yet, a placeholder is defined and used.
/// Later, after the real value is parsed, the placeholder is eliminated.
Constant* getConstantValue(unsigned typeSlot, unsigned valSlot);
/// @brief Convenience function for getting a constant value when
/// the Type has already been resolved.
Constant* getConstantValue(const Type *Ty, unsigned valSlot) {
return getConstantValue(getTypeSlot(Ty), valSlot);
}
/// As values are created, they are inserted into the appropriate place
/// with this method. The ValueTable argument must be one of ModuleValues
/// or FunctionValues data members of this class.
/// @brief Insert a newly created value
unsigned insertValue(Value *V, unsigned Type, ValueTable &Table);
/// @brief Insert the arguments of a function.
void insertArguments(Function* F );
/// @brief Resolve all references to the placeholder (if any) for the
/// given constant.
void ResolveReferencesToConstant(Constant *C, unsigned Slot);
/// @brief Release our memory.
void freeState() {
freeTable(FunctionValues);
freeTable(ModuleValues);
}
/// @brief Free a table, making sure to free the ValueList in the table.
void freeTable(ValueTable &Tab) {
while (!Tab.empty()) {
delete Tab.back();
Tab.pop_back();
}
}
BytecodeReader(const BytecodeReader &); // DO NOT IMPLEMENT
void operator=(const BytecodeReader &); // DO NOT IMPLEMENT
/// @}
/// @name Reader Primitives
/// @{
private:
/// @brief Is there more to parse in the current block?
inline bool moreInBlock();
/// @brief Have we read past the end of the block
inline void checkPastBlockEnd(const char * block_name);
/// @brief Align to 32 bits
inline void align32();
/// @brief Read an unsigned integer as 32-bits
inline unsigned read_uint();
/// @brief Read an unsigned integer with variable bit rate encoding
inline unsigned read_vbr_uint();
/// @brief Read an unsigned 64-bit integer with variable bit rate encoding.
inline uint64_t read_vbr_uint64();
/// @brief Read a signed 64-bit integer with variable bit rate encoding.
inline int64_t read_vbr_int64();
/// @brief Read a string
inline std::string read_str();
/// @brief Read an arbitrary data chunk of fixed length
inline void read_data(void *Ptr, void *End);
/// Read a bytecode block header
inline void read_block(unsigned &Type, unsigned &Size);
/// @}
};
} // End llvm namespace
// vim: sw=2
#endif