* Fixed a regression in hooks editor from a recent EditableValue change
* Fixed a reset/state bug in useEditableValue() hook and removed unnecessary useMemo()
* Outline push/pop logic in `renderRoot`
I want to get rid of the the `isSync` argument to `renderRoot`, and
instead use separate functions for concurrent and synchronous render.
As a first step, this extracts the push/pop logic that happens before
and after the render phase into helper functions.
* Extract `catch` block into helper function
Similar to previous commit. Extract error handling logic into
a separate function so it can be reused.
* Fork `renderRoot` for sync and concurrent
Removes `isSync` argument in favor of separate functions.
* Extra "root completion" logic to separate function
Moving this out to avoid an accidental early return, which would
bypass the call to `ensureRootIsScheduled` and freeze the UI.
* Inline `renderRoot`
Inlines `renderRoot` into `performConcurrentWorkOnRoot` and
`performSyncWorkOnRoot`. This lets me remove the `isSync` argument
and also get rid of a redundant try-catch wrapper.
* [suspense][error handling] Add failing unit test
Covers an edge case where an error is thrown inside the complete phase
of a component that is in the return path of a component that suspends.
The second error should also be handled (i.e. able to be captured by
an error boundary.
The test is currently failing because there's a call to
`completeUnitOfWork` inside the main render phase `catch` block. That
call is not itself wrapped in try-catch, so anything that throws is
treated as a fatal/unhandled error.
I believe this bug is only observable if something in the host config
throws; and, only in legacy mode, because in concurrent/batched mode,
`completeUnitOfWork` on fiber that throws follows the "unwind" path
only, not the "complete" path, and the "unwind" path does not call
any host config methods.
* [scheduler][profiler] Start time of delayed tasks
Fixes a bug in the Scheduler profiler where the start time of a delayed
tasks is always 0.
* Remove ad hoc `throw`
Fatal errors (errors that are not captured by an error boundary) are
currently rethrown from directly inside the render phase's `catch`
block. This is a refactor hazard because the code in this branch has
to mirror the code that happens at the end of the function, when exiting
the render phase in the normal case.
This commit moves the throw to the end, using a new root exit status.
* Handle errors that occur on unwind
* Add Event Replaying Infra
* Wire up Roots and Suspense boundaries, to retry events, after they commit
* Replay discrete events in order in a separate scheduler callback
* Add continuous events
These events only replay their last target if the target is not yet
hydrated. That way we don't have to wait for a previously hovered
boundary before invoking the current target.
* Enable tests from before
These tests were written with replaying in mind and now we can properly
enable them.
* Unify replaying and dispatching
* Mark system flags as a replay and pass to legacy events
That way we can check if this is a replay and therefore needs a special
case. One such special case is "mouseover" where we check the
relatedTarget.
* Eagerly listen to all replayable events
To minimize breakages in a minor, I only do this for the new root APIs
since replaying only matters there anyway. Only if hydrating.
For Flare, I have to attach all active listeners since the current
system has one DOM listener for each. In a follow up I plan on optimizing
that by only attaching one if there's at least one active listener
which would allow us to start with only passive and then upgrade.
* Desperate attempt to save bytese
* Add test for mouseover replaying
We need to check if the "relatedTarget" is mounted due to how the old
event system dispatches from the "out" event.
* Fix for nested boundaries and suspense in root container
This is a follow up to #16673 which didn't have a test because it wasn't
observable yet. This shows that it had a bug.
* Rename RESPONDER_EVENT_SYSTEM to PLUGIN_EVENT_SYSTEM
Makes sure that touch events with modifier keys behave the same way as other
pointer types (i.e., does not call `onTapStart` if the gesture begins with a
modifier key held down)
This is because the HostConfig can't be guaranteed to be consistent with
other code such as code that touches the DOM directly.
Ideally we'd have a more systemic solution to this since it will pop
up for other packages later too.
This patch limits the `onTap*` callbacks to the primary pointer button.
Auxiliary button and modified primary button interactions call
`onAuxiliaryTap`, cancel any active tap, and preserve the native behavior.
* prevent firefox marking required textareas invalid
Bug was caused by an IE10/IE11 bugfix dealing with the placeholder attribute and textContent. Solved by avoiding the IE bugfix when textContent was empty.
Closes#16402
* more explicit conditional check for textContent
re: @philipp-spiess code review
* clarify textarea test fixture's expected result
better describe the behavior we are testing for
re: @philipp-spiess code review
* [react-devtools-shared] Added string type check for object name prop in getDisplayName function from utils.js file; tests included;
* Re-added empty string check to getDisplayName()
* Tweaked tests to use real functions
This more closely simulates how the utility is being used in production, and would catch cases like anonymous functions (with empty string names).
This implements 'usePress' in user-space as a combination of 'useKeyboard' and 'useTap'. The existing 'usePress' API is preserved for now. The previous 'usePress' implementation is moved to 'PressLegacy'.
This accounts for all clicks that are natively dispatched following relevant
keyboard interactions (e.g., key is "Enter"), as well as programmatic clicks,
and screen-reader virtual clicks.
* Add trusted types to react on client side
* Implement changes according to review
* Remove support for trusted URLs, change TrustedTypes to trustedTypes
* Add support for deprecated trusted URLs
* Apply PR suggesstions
* Warn only once, remove forgotten check, put it behind a flag
* Move comment
* Fix PR comments
* Fix html toString concatenation
* Fix forgotten else branch
* Fix PR comments
If a Scheduler profile runs without stopping, the event log will grow
unbounded. Eventually it will run out of memory and the VM will throw
an error.
To prevent this from happening, let's automatically stop the profiler
once the log exceeds a certain limit. We'll also print a warning with
advice to call `stopLoggingProfilingEvents` explicitly.
* Support disabling interaction tracing for suspense promises
If a thrown Promise has the __reactDoNotTraceInteractions attribute, React will not wrapped its callbacks to continue tracing any current interaction(s).
* Added optional '__reactDoNotTraceInteractions' attribute to Flow Thenable type
This reverts commit ab4951fc03.
* Track "pending" and "suspended" ranges
A FiberRoot can have pending work at many distinct priorities. (Note: we
refer to these levels as "expiration times" to distinguish the concept
from Scheduler's notion of priority levels, which represent broad
categories of work. React expiration times are more granualar. They're
more like a concurrent thread ID, which also happens to correspond to a
moment on a timeline. It's an overloaded concept and I'm handwaving over
some of the details.)
Given a root, there's no convenient way to read all the pending levels
in the entire tree, i.e. there's no single queue-like structure that
tracks all the levels, because that granularity of information is not
needed by our algorithms. Instead we track the subset of information
that we actually need — most importantly, the highest priority level
that exists in the entire tree.
Aside from that, the other information we track includes the range of
pending levels that are known to be suspended, and therefore should not
be worked on.
This is a refactor of how that information is tracked, and what each
field represents:
- A *pending* level is work that is unfinished, or not yet committed.
This includes work that is suspended from committing.
`firstPendingTime` and `lastPendingTime` represent the range of
pending work. (Previously, "pending" was the same as "not suspended.")
- A *suspended* level is work that did not complete because data was
missing. `firstSuspendedTime` and `lastSuspendedTime` represent the
range of suspended work. It is a subset of the pending range. (These
fields are new to this commit.)
- `nextAfterSuspendedTime` represents the next known level that comes
after the suspended range.
This commit doesn't change much in terms of observable behavior. The one
change is that, when a level is suspended, React will continue working
on the next known level instead of jumping straight to the last pending
level. Subsequent commits will use this new structure for a more
substantial refactor for how tasks are scheduled per root.
* Get next expiration time from FiberRoot
Given a FiberRoot, we should be able to determine the next expiration
time that needs to be worked on, taking into account the levels that
are pending, suspended, pinged, and so on.
This removes the `expirationTime` argument from
`scheduleCallbackForRoot`, and renames it to `ensureRootIsScheduled` to
reflect the new signature. The expiration time is instead read from the
root using a new function, `getNextExpirationTimeToWorkOn`.
The next step will be to remove the `expirationTime` argument from
`renderRoot`, too.
* Don't bind expiration time to render callback
This is a fragile pattern because there's only meant to be a single
task per root, running at a single expiration time. Instead of binding
the expiration time to the render task, or closing over it, we should
determine the correct expiration time to work on using fields we
store on the root object itself.
This removes the "return a continuation" pattern from the
`renderRoot` function. Continuation handling is now handled by
the wrapper function, which I've renamed from `runRootCallback` to
`performWorkOnRoot`. That function is merely an entry point to
`renderRoot`, so I've also removed the callback argument.
So to sum up, at at the beginning of each task, `performWorkOnRoot`
determines which expiration time to work on, then calls `renderRoot`.
And before exiting, it checks if it needs to schedule another task.
* Update error recovery test to match new semantics
* Remove `lastPendingTime` field
It's no longer used anywhere
* Restart on update to already suspended root
If the work-in-progress root already suspended with a delay, then the
current render definitely won't finish. We should interrupt the render
and switch to the incoming update.
* Restart on suspend if return path has an update
Similar to the previous commit, if we suspend with a delay, and
something in the return path has a pending update, we should abort
the current render and switch to the update instead.
* Track the next unprocessed level globally
Instead of backtracking the return path. The main advantage over the
backtracking approach is that we don't have to backtrack from the source
fiber. (The main disadvantages are that it requires another module-level
variable, and that it could include updates from unrelated
sibling paths.)
* Re-arrange slightly to prevent refactor hazard
It should not be possible to perform any work on a root without
calling `ensureRootIsScheduled` before exiting. Otherwise, we could
fail to schedule a callback for pending work and the app could freeze.
To help prevent a future refactor from introducing such a bug, this
change makes it so that `renderRoot` is always wrapped in try-finally,
and the `finally` block calls `ensureRootIsScheduled`.
* Remove recursive calls to `renderRoot`.
There are a few leftover cases where `renderRoot` is called recursively.
All of them are related to synchronously flushing work before its
expiration time.
We can remove these calls by tracking the last expired level on the
root, similar to what we do for other types of pending work, like pings.
* Remove argument from performSyncWorkOnRoot
Read the expiration time from the root, like we do
in performConcurrentWorkOnRoot.
Our infra currently doesn't support loading a separate profiling
build of Scheduler. Until that's fixed, the recommendation is to load
a single build and gate the profiling feature behind a flag.
Alternative to #16659