33 lines
1.1 KiB
HLSL
33 lines
1.1 KiB
HLSL
// A minimal pixel shader that inverts the colors
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// The terminal graphics as a texture
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Texture2D shaderTexture;
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SamplerState samplerState;
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// Terminal settings such as the resolution of the texture
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cbuffer PixelShaderSettings {
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// The number of seconds since the pixel shader was enabled
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float Time;
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// UI Scale
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float Scale;
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// Resolution of the shaderTexture
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float2 Resolution;
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// Background color as rgba
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float4 Background;
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};
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// A pixel shader is a program that given a texture coordinate (tex) produces a color.
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// tex is an x,y tuple that ranges from 0,0 (top left) to 1,1 (bottom right).
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// Just ignore the pos parameter.
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float4 main(float4 pos : SV_POSITION, float2 tex : TEXCOORD) : SV_TARGET
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{
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// Read the color value at the current texture coordinate (tex)
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// float4 is tuple of 4 floats, rgba
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float4 color = shaderTexture.Sample(samplerState, tex);
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// Inverts the rgb values (xyz) but don't touch the alpha (w)
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color.xyz = 1.0 - color.xyz;
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// Return the final color
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return color;
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} |