Reflect OS build fixes on 7b489128ac
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Retrieved from https://microsoft.visualstudio.com os OS official/rs_onecore_dep_uxp 677d15a4e298a0e1e3ce093bc1dff8d832e3c2b1 Related work items: #26765368
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@ -36,6 +36,7 @@
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".db",
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".wrn",
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".rec",
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".err"
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".err",
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".xlsx"
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]
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}
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@ -9,11 +9,14 @@
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#include "..\..\renderer\vt\Xterm256Engine.hpp"
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#include "..\..\renderer\vt\XtermEngine.hpp"
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#include "..\..\renderer\vt\WinTelnetEngine.hpp"
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#include "..\..\renderer\dx\DxRenderer.hpp"
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#include "..\..\renderer\base\Renderer.hpp"
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#include "..\Settings.hpp"
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#include "..\VtIo.hpp"
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#ifndef __INSIDE_WINDOWS
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#include "..\..\renderer\dx\DxRenderer.hpp"
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#endif
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using namespace WEX::Common;
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using namespace WEX::Logging;
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using namespace WEX::TestExecution;
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@ -28,7 +28,13 @@
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#include "..\..\renderer\base\renderer.hpp"
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#include "..\..\renderer\gdi\gdirenderer.hpp"
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#ifndef __INSIDE_WINDOWS
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#include "..\..\renderer\dx\DxRenderer.hpp"
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#else
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// Forward-declare this so we don't blow up later.
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struct DxEngine;
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#endif
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#include "..\inc\ServiceLocator.hpp"
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#include "..\..\types\inc\Viewport.hpp"
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@ -808,7 +808,7 @@ void Renderer::_PaintBufferOutputHelper(_In_ IRenderEngine* const pEngine,
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// We could theoretically pre-pass for this in the loop above to be more efficient about walking
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// the iterator, but I fear it would make the code even more confusing than it already is.
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// Do that in the future if some WPR trace points you to this spot as super bad.
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for (auto colsPainted = 0; colsPainted < cols; ++colsPainted, ++lineIt, ++lineTarget.X)
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for (auto colsPainted = 0u; colsPainted < cols; ++colsPainted, ++lineIt, ++lineTarget.X)
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{
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auto lines = lineIt->TextAttr();
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_PaintBufferOutputGridLineHelper(pEngine, lines, 1, lineTarget);
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