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use zng::prelude_wgt::{ui_node, UiNode};
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struct Node1<C> {
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inner: C,
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}
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#[ui_node(delegate)]
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impl<C: UiNode> UiNode for Node1<C> {}
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struct Node2<C> {
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inner: C,
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}
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struct Node3<C> {
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inner: C,
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}
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#[ui_node(delegate =)]
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impl<C: UiNode> UiNode for Node3<C> {}
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fn main() {}
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