1807 lines
56 KiB
Rust
1807 lines
56 KiB
Rust
use zng::{
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app::{AppExtended, AppExtension, HeadlessApp},
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data_view::{DataView, DataViewArgs},
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event::EventReceiver,
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focus::{
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alt_focus_scope,
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cmd::{FOCUS_NEXT_CMD, FOCUS_PREV_CMD},
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directional_nav, focus_scope, focusable, tab_index, tab_nav, DirectionalNav, FocusChangedArgs, FocusChangedCause,
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ReturnFocusChangedArgs, TabIndex, TabNav, FOCUS_CHANGED_EVENT, RETURN_FOCUS_CHANGED_EVENT,
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},
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keyboard::{Key, KeyCode, KeyState},
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prelude::*,
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widget::{info::InteractionPath, interactive, node::ArcNode, visibility, Visibility, WidgetUpdateMode},
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};
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#[test]
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pub fn first_and_last_window_events() {
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let app = TestApp::start();
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let mut buttons = ui_vec![Button! { child = Text!("Button 0") }, Button! { child = Text!("Button 1") },];
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let root_id = WidgetId::new_unique();
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let stack_id = WidgetId::new_unique();
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let button_0_id = buttons.item_id(0);
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let mut app = app.run_window(Window! {
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child = Stack!(id = stack_id; direction = StackDirection::top_to_bottom(); children = buttons);
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id = root_id;
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});
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let root_path = InteractionPath::new_enabled(app.window_id, vec![root_id].into());
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let button_0_path = InteractionPath::new_enabled(app.window_id, vec![root_id, stack_id, button_0_id].into());
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let events = app.take_focus_changed();
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assert_eq!(2, events.len());
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// "recover" focus to the focused window root.
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assert!(events[0].prev_focus.is_none());
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assert_eq!(Some(root_path.clone()), events[0].new_focus);
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assert_eq!(FocusChangedCause::Recovery, events[0].cause);
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assert!(!events[0].highlight);
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// root is a scope that auto-advanced focus to first focusable child.
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assert_eq!(Some(root_path), events[1].prev_focus);
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assert_eq!(Some(button_0_path.clone()), events[1].new_focus);
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assert_eq!(FocusChangedCause::ScopeGotFocus(false), events[1].cause);
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assert!(!events[1].highlight);
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let events = app.take_return_focus_changed();
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assert_eq!(1, events.len());
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// the window remembers its previous focused descendant.
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assert!(events[0].prev_return.is_none());
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assert_eq!(root_id, events[0].scope.as_ref().map(|p| p.widget_id()).unwrap());
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assert_eq!(Some(button_0_path.clone()), events[0].new_return);
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/*
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Last Events
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*/
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app.close_main_window();
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let events = app.take_focus_changed();
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assert_eq!(1, events.len());
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// "recover" to focus nothing.
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assert_eq!(Some(button_0_path.clone()), events[0].prev_focus);
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assert!(events[0].new_focus.is_none());
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assert_eq!(FocusChangedCause::Recovery, events[0].cause);
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assert!(!events[0].highlight);
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let events = app.take_return_focus_changed();
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assert_eq!(1, events.len());
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// cleanup return focus.
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assert_eq!(Some(button_0_path), events[0].prev_return);
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assert!(events[0].new_return.is_none());
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}
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#[test]
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pub fn window_tab_cycle_index_auto() {
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// default Window! cycles TAB navigation.
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t(|_| TabIndex::AUTO);
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t(TabIndex);
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t(|i| TabIndex(TabIndex::AUTO.0 - i - 1));
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fn t(make_index: impl FnMut(u32) -> TabIndex) {
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let app = TestApp::start();
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// all TAB navigation must respect the `tab_index` value
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// that by default is AUTO, but can be not in the same order
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// as the widgets are declared.
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let tab_ids: Vec<_> = (0..3).map(make_index).collect();
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let mut buttons = ui_vec![
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Button! { id = "btn-0"; child = Text!("Button 0"); tab_index = tab_ids[0] },
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Button! { id = "btn-1"; child = Text!("Button 1"); tab_index = tab_ids[1] },
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Button! { id = "btn-2"; child = Text!("Button 2"); tab_index = tab_ids[2] },
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];
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// we collect the widget_id values in the TAB navigation order.
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let mut ids: Vec<_> = (0..3).map(|i| (buttons.item_id(i), tab_ids[i])).collect();
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ids.sort_by_key(|(_, ti)| *ti);
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let ids: Vec<_> = ids.into_iter().map(|(id, _)| id).collect();
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let mut app = app.run(Stack!(top_to_bottom, buttons));
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// advance normally.
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assert_eq!(Some(ids[0]), app.focused());
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assert!(app.can_tab());
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app.press_tab();
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assert_eq!(Some(ids[1]), app.focused());
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app.press_tab();
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assert_eq!(Some(ids[2]), app.focused());
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// then cycles back.
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app.press_tab();
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assert_eq!(Some(ids[0]), app.focused());
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// same backwards.
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app.press_shift_tab();
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assert_eq!(Some(ids[2]), app.focused());
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app.press_shift_tab();
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assert_eq!(Some(ids[1]), app.focused());
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app.press_shift_tab();
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assert_eq!(Some(ids[0]), app.focused());
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// cycles back.
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app.press_shift_tab();
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assert_eq!(Some(ids[2]), app.focused());
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}
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}
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#[test]
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pub fn window_tab_cycle_and_alt_scope() {
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// default Window! with an ALT scope, TAB navigation cycles
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// by default in the ALT scope too.
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t(|_| TabIndex::AUTO);
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t(TabIndex);
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t(|i| TabIndex(TabIndex::AUTO.0 - i - 1));
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fn t(make_index: impl FnMut(u32) -> TabIndex) {
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let app = TestApp::start();
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let tab_ids: Vec<_> = (0..5).map(make_index).collect();
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let mut buttons = ui_vec![
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Button! { id = "btn-0"; child = Text!("Button 0"); tab_index = tab_ids[0] },
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Button! { id = "btn-1"; child = Text!("Button 1"); tab_index = tab_ids[1] },
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];
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let mut ids: Vec<_> = (0..2).map(|i| (buttons.item_id(i), tab_ids[i])).collect();
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ids.sort_by_key(|(_, ti)| *ti);
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let ids: Vec<_> = ids.into_iter().map(|(id, _)| id).collect();
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let mut alt_buttons = ui_vec![
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Button! { id = "alt-0"; child = Text!("Alt 0"); tab_index = tab_ids[2] },
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Button! { id = "alt-1"; child = Text!("Alt 1"); tab_index = tab_ids[3] },
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Button! { id = "alt-2"; child = Text!("Alt 2"); tab_index = tab_ids[4] },
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];
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let mut alt_ids: Vec<_> = (0..3).map(|i| (alt_buttons.item_id(i), tab_ids[i + 2])).collect();
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alt_ids.sort_by_key(|(_, ti)| *ti);
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let alt_ids: Vec<_> = alt_ids.into_iter().map(|(id, _)| id).collect();
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let mut app = app.run(Stack!(
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top_to_bottom,
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ui_vec![
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Stack! {
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direction = StackDirection::left_to_right();
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alt_focus_scope = true;
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children = alt_buttons;
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},
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Stack!(top_to_bottom, buttons)
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]
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));
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// cycle in the window scope does not enter the ALT scope.
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assert_eq!(Some(ids[0]), app.focused());
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app.press_tab();
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assert_eq!(Some(ids[1]), app.focused());
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app.press_tab();
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assert_eq!(Some(ids[0]), app.focused());
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// and back.
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app.press_shift_tab();
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assert_eq!(Some(ids[1]), app.focused());
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app.press_shift_tab();
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assert_eq!(Some(ids[0]), app.focused());
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// make the "Button 1" be the return focus from the ALT scope.
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app.press_tab();
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assert_eq!(Some(ids[1]), app.focused());
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// goes to the ALT scope.
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app.press_alt();
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assert_eq!(Some(alt_ids[0]), app.focused());
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// cycle in the ALT scope.
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app.press_tab();
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assert_eq!(Some(alt_ids[1]), app.focused());
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app.press_tab();
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assert_eq!(Some(alt_ids[2]), app.focused());
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app.press_tab();
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assert_eq!(Some(alt_ids[0]), app.focused());
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// and back.
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app.press_shift_tab();
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assert_eq!(Some(alt_ids[2]), app.focused());
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app.press_shift_tab();
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assert_eq!(Some(alt_ids[1]), app.focused());
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app.press_shift_tab();
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assert_eq!(Some(alt_ids[0]), app.focused());
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// return to the window scope that focus on the "Button 1".
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app.press_esc();
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assert_eq!(Some(ids[1]), app.focused());
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// we are back to cycling the window scope.
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app.press_tab();
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assert_eq!(Some(ids[0]), app.focused());
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app.press_shift_tab();
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assert_eq!(Some(ids[1]), app.focused());
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// also can return from ALT scope by pressing ALT again.
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app.press_alt();
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assert_eq!(Some(alt_ids[0]), app.focused());
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app.press_alt();
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assert_eq!(Some(ids[1]), app.focused());
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}
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}
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#[test]
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pub fn window_tab_contained() {
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// TabNav::Contained stops at the last item and back
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// the root scope behaves just like any other Contained scope.
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window_tab_contained_and_continue(TabNav::Contained);
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}
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#[test]
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pub fn window_tab_continue() {
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// TabNav::Continue in the root scope behaves like a Contained
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// scope because there is no outer-scope to continue to.
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window_tab_contained_and_continue(TabNav::Continue);
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}
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fn window_tab_contained_and_continue(tab_nav: TabNav) {
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t(tab_nav, |_| TabIndex::AUTO);
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t(tab_nav, TabIndex);
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t(tab_nav, |i| TabIndex(TabIndex::AUTO.0 - i - 1));
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fn t(tab_nav: TabNav, make_index: impl FnMut(u32) -> TabIndex) {
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let app = TestApp::start();
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let tab_ids: Vec<_> = (0..3).map(make_index).collect();
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let mut buttons = ui_vec![
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Button! { id = "btn-0"; child = Text!("Button 0"); tab_index = tab_ids[0] },
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Button! { id = "btn-1"; child = Text!("Button 1"); tab_index = tab_ids[1] },
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Button! { id = "btn-2"; child = Text!("Button 2"); tab_index = tab_ids[2] },
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];
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// we collect the widget_id values in the TAB navigation order.
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let mut ids: Vec<_> = (0..3).map(|i| (buttons.item_id(i), tab_ids[i])).collect();
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ids.sort_by_key(|(_, ti)| *ti);
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let ids: Vec<_> = ids.into_iter().map(|(id, _)| id).collect();
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let mut app = app.run_window(Window! {
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tab_nav;
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child = Stack!(top_to_bottom, buttons);
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});
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// navigates normally forward.
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assert_eq!(Some(ids[0]), app.focused());
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app.press_tab();
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assert_eq!(Some(ids[1]), app.focused());
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app.press_tab();
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assert_eq!(Some(ids[2]), app.focused());
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// but after reaching the end does not move.
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app.press_tab();
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assert_eq!(Some(ids[2]), app.focused());
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// same backwards.
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app.press_shift_tab();
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assert_eq!(Some(ids[1]), app.focused());
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app.press_shift_tab();
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assert_eq!(Some(ids[0]), app.focused());
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app.press_shift_tab();
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assert_eq!(Some(ids[0]), app.focused());
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}
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}
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#[test]
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pub fn window_tab_once() {
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// we already start focused inside so Once==None in root widgets.
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window_tab_once_and_none(TabNav::Once);
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}
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#[test]
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pub fn window_tab_none() {
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// we already start focused inside so Once==None in root widgets.
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window_tab_once_and_none(TabNav::None);
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}
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fn window_tab_once_and_none(tab_nav: TabNav) {
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t(tab_nav, |_| TabIndex::AUTO);
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t(tab_nav, TabIndex);
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t(tab_nav, |i| TabIndex(TabIndex::AUTO.0 - i - 1));
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fn t(tab_nav: TabNav, make_index: impl FnMut(u32) -> TabIndex) {
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let app = TestApp::start();
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let tab_ids: Vec<_> = (0..3).map(make_index).collect();
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let mut buttons = ui_vec![
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Button! { child = Text!("Button 0"); tab_index = tab_ids[0] },
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Button! { child = Text!("Button 1"); tab_index = tab_ids[1] },
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Button! { child = Text!("Button 2"); tab_index = tab_ids[2] },
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];
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// we collect the widget_id values in the TAB navigation order.
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let mut ids: Vec<_> = (0..3).map(|i| (buttons.item_id(i), tab_ids[i])).collect();
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ids.sort_by_key(|(_, ti)| *ti);
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let ids: Vec<_> = ids.into_iter().map(|(id, _)| id).collect();
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let mut app = app.run_window(Window! {
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child = Stack!(top_to_bottom, buttons);
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tab_nav;
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});
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assert_eq!(Some(ids[0]), app.focused());
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app.press_tab();
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assert_eq!(Some(ids[0]), app.focused());
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app.press_shift_tab();
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assert_eq!(Some(ids[0]), app.focused());
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app.focus(ids[1]);
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app.press_tab();
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assert_eq!(Some(ids[1]), app.focused());
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app.press_shift_tab();
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assert_eq!(Some(ids[1]), app.focused());
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}
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}
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#[test]
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pub fn two_continue_scopes_in_tab_cycle_window() {
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// TabNav::Continue in non-root widget scopes that are
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// FocusScopeOnFocus::FirstDescendant just behaves like normal containers.
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two_continue_scopes_or_containers_in_tab_cycle_window(true);
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}
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#[test]
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pub fn two_containers_in_tab_cycle_window() {
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// the containers are not focus scopes, but they naturally
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// behave like one with TabNav::Continue, as long as the tab-indexes
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// are linear or AUTO.
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two_continue_scopes_or_containers_in_tab_cycle_window(false);
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}
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fn two_continue_scopes_or_containers_in_tab_cycle_window(focus_scope: bool) {
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let app = TestApp::start();
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let mut buttons_a = ui_vec![
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Button! { child = Text!("Button 0") },
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Button! { child = Text!("Button 1") },
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Button! { child = Text!("Button 2") },
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];
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let ids_a: Vec<_> = (0..3).map(|i| buttons_a.item_id(i)).collect();
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let mut buttons_b = ui_vec![
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Button! { child = Text!("Button 0") },
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Button! { child = Text!("Button 1") },
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Button! { child = Text!("Button 2") },
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];
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let ids_b: Vec<_> = (0..3).map(|i| buttons_b.item_id(i)).collect();
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let a = Stack! {
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direction = StackDirection::top_to_bottom();
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children = buttons_a;
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focus_scope;
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tab_nav = TabNav::Continue;
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};
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let b = Stack! {
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direction = StackDirection::top_to_bottom();
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children = buttons_b;
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focus_scope;
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tab_nav = TabNav::Continue;
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};
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let mut app = app.run(Stack!(left_to_right, ui_vec![a, b]));
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// forward nav goes through the first stack.
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assert_eq!(Some(ids_a[0]), app.focused());
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app.press_tab();
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assert_eq!(Some(ids_a[1]), app.focused());
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app.press_tab();
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assert_eq!(Some(ids_a[2]), app.focused());
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app.press_tab();
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// and then the second stack.
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assert_eq!(Some(ids_b[0]), app.focused());
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app.press_tab();
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assert_eq!(Some(ids_b[1]), app.focused());
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app.press_tab();
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assert_eq!(Some(ids_b[2]), app.focused());
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// and then cycles back to the first item in the first stack.
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app.press_tab();
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assert_eq!(Some(ids_a[0]), app.focused());
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// backward nav does the same in reverse.
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// cycles back to the last item of the last stack.
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app.press_shift_tab();
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assert_eq!(Some(ids_b[2]), app.focused());
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app.press_shift_tab();
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assert_eq!(Some(ids_b[1]), app.focused());
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app.press_shift_tab();
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assert_eq!(Some(ids_b[0]), app.focused());
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// then moves back to the last item of the first stack.
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app.press_shift_tab();
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assert_eq!(Some(ids_a[2]), app.focused());
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app.press_shift_tab();
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assert_eq!(Some(ids_a[1]), app.focused());
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app.press_shift_tab();
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assert_eq!(Some(ids_a[0]), app.focused());
|
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// then cycles again.
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app.press_shift_tab();
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assert_eq!(Some(ids_b[2]), app.focused());
|
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}
|
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|
|
#[test]
|
|
pub fn two_continue_scopes_with_mixed_indexes() {
|
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let app = TestApp::start();
|
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|
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// the tab_index sequence goes back and forth, but
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// because the containers are scopes they do each container
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// at a time.
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//
|
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// we are testing that scopes contain their navigation here,
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// and because scopes exclude their branch when navigating out
|
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// it all works here. But you can break this by adding another
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// scope or other widgets with weird tab indexes in the root scope,
|
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// because the navigation goes back to the root momentarily, it can
|
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// jump back to a higher priority index without visiting all indexes.
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|
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let mut buttons_a = ui_vec![
|
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Button! { child = Text!("Button 0"); tab_index = 0; },
|
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Button! { child = Text!("Button 2"); tab_index = 5; },
|
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Button! { child = Text!("Button 1"); tab_index = 3; },
|
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];
|
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let ids_a: Vec<_> = (0..3).map(|i| buttons_a.item_id(i)).collect();
|
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|
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let mut buttons_b = ui_vec![
|
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Button! { child = Text!("Button 3"); tab_index = 2; },
|
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Button! { child = Text!("Button 4"); tab_index = 4; },
|
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Button! { child = Text!("Button 5"); tab_index = 6; },
|
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];
|
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let ids_b: Vec<_> = (0..3).map(|i| buttons_b.item_id(i)).collect();
|
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|
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let a = Stack! {
|
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direction = StackDirection::top_to_bottom();
|
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children = buttons_a;
|
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focus_scope = true;
|
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tab_nav = TabNav::Continue;
|
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};
|
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let b = Stack! {
|
|
direction = StackDirection::top_to_bottom();
|
|
children = buttons_b;
|
|
focus_scope = true;
|
|
tab_nav = TabNav::Continue;
|
|
};
|
|
let mut app = app.run(Stack!(left_to_right, ui_vec![a, b]));
|
|
|
|
// window starts at (0), that is also inside `a`.
|
|
assert_eq!(Some(ids_a[0]), app.focused());
|
|
|
|
// goes to next index in the same scope (3), does not goes to (2)
|
|
app.press_tab();
|
|
assert_eq!(Some(ids_a[2]), app.focused());
|
|
|
|
// goes to next index in the same scope (5), again did not go to (4)
|
|
app.press_tab();
|
|
assert_eq!(Some(ids_a[1]), app.focused());
|
|
|
|
// goes to (2) in the `b` scope now.
|
|
app.press_tab();
|
|
assert_eq!(Some(ids_b[0]), app.focused());
|
|
// goes next to (4)
|
|
app.press_tab();
|
|
assert_eq!(Some(ids_b[1]), app.focused());
|
|
// goes next to (6)
|
|
app.press_tab();
|
|
assert_eq!(Some(ids_b[2]), app.focused());
|
|
|
|
// cycle back to (0)
|
|
app.press_tab();
|
|
assert_eq!(Some(ids_a[0]), app.focused());
|
|
|
|
// the same backwards.
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(ids_b[2]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(ids_b[1]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(ids_b[0]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(ids_a[1]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(ids_a[2]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(ids_a[0]), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn two_containers_with_mixed_indexes() {
|
|
let app = TestApp::start();
|
|
|
|
// the tab-indexes go back and forth in the containers
|
|
// and because they are not each a scope the focus jumps
|
|
// from on container to another.
|
|
|
|
let mut buttons_a = ui_vec![
|
|
Button! { child = Text!("Button 0"); tab_index = 0; },
|
|
Button! { child = Text!("Button 2"); tab_index = 5; },
|
|
Button! { child = Text!("Button 1"); tab_index = 3; },
|
|
];
|
|
let ids_a: Vec<_> = (0..3).map(|i| buttons_a.item_id(i)).collect();
|
|
|
|
let mut buttons_b = ui_vec![
|
|
Button! { child = Text!("Button 3"); tab_index = 2; },
|
|
Button! { child = Text!("Button 4"); tab_index = 4; },
|
|
Button! { child = Text!("Button 5"); tab_index = 6; },
|
|
];
|
|
let ids_b: Vec<_> = (0..3).map(|i| buttons_b.item_id(i)).collect();
|
|
|
|
let a = Stack!(top_to_bottom, buttons_a);
|
|
let b = Stack!(top_to_bottom, buttons_b);
|
|
let mut app = app.run(Stack!(left_to_right, ui_vec![a, b]));
|
|
|
|
// forward.
|
|
|
|
// starts at `0`
|
|
assert_eq!(Some(ids_a[0]), app.focused());
|
|
// goes to `2` in `b`
|
|
app.press_tab();
|
|
assert_eq!(Some(ids_b[0]), app.focused());
|
|
// goes to `3` back in `a`
|
|
app.press_tab();
|
|
assert_eq!(Some(ids_a[2]), app.focused());
|
|
// goes to `4` back in `b`
|
|
app.press_tab();
|
|
assert_eq!(Some(ids_b[1]), app.focused());
|
|
// goes to `5` back in `a`
|
|
app.press_tab();
|
|
assert_eq!(Some(ids_a[1]), app.focused());
|
|
// goes to `6` back in `b`
|
|
app.press_tab();
|
|
assert_eq!(Some(ids_b[2]), app.focused());
|
|
// cycle back to `0` in `a`
|
|
app.press_tab();
|
|
assert_eq!(Some(ids_a[0]), app.focused());
|
|
|
|
// backward.
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(ids_b[2]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(ids_a[1]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(ids_b[1]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(ids_a[2]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(ids_b[0]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(ids_a[0]), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn tab_index_skip() {
|
|
let app = TestApp::start();
|
|
|
|
let mut buttons = ui_vec![
|
|
Button! { id = "Button 0"; child = Text!("Button 0") },
|
|
Button! { id = "Button 1"; child = Text!("Button 1"); tab_index = TabIndex::SKIP; },
|
|
Button! { id = "Button 2"; child = Text!("Button 2") },
|
|
];
|
|
let ids: Vec<_> = (0..3).map(|i| buttons.item_id(i)).collect();
|
|
|
|
let mut app = app.run(Stack!(top_to_bottom, buttons));
|
|
|
|
assert_eq!(Some(ids[0]), app.focused());
|
|
app.press_tab();
|
|
assert_eq!(Some(ids[2]), app.focused());
|
|
app.press_tab();
|
|
assert_eq!(Some(ids[0]), app.focused());
|
|
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(ids[2]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(ids[0]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(ids[2]), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn tab_inner_container() {
|
|
let app = TestApp::start();
|
|
|
|
// sanity check for `tab_skip_inner_container`.
|
|
|
|
let mut inner_buttons = ui_vec![Button! { child = Text!("Button 1") }, Button! { child = Text!("Button 2") },];
|
|
let inner_ids: Vec<_> = (0..2).map(|i| inner_buttons.item_id(i)).collect();
|
|
let mut children = ui_vec![
|
|
Button! { child = Text!("Button 0") },
|
|
Stack!(top_to_bottom, inner_buttons),
|
|
Button! { child = Text!("Button 3") },
|
|
];
|
|
let item_ids: Vec<_> = (0..3).map(|i| children.item_id(i)).collect();
|
|
|
|
let mut app = app.run(Stack!(top_to_bottom, children));
|
|
|
|
assert_eq!(Some(item_ids[0]), app.focused());
|
|
app.press_tab();
|
|
assert_eq!(Some(inner_ids[0]), app.focused());
|
|
app.press_tab();
|
|
assert_eq!(Some(inner_ids[1]), app.focused());
|
|
app.press_tab();
|
|
assert_eq!(Some(item_ids[2]), app.focused());
|
|
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(inner_ids[1]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(inner_ids[0]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(item_ids[0]), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn tab_skip_inner_container() {
|
|
let app = TestApp::start();
|
|
|
|
// we expect that TabIndex::SKIP skips the full widget branch
|
|
// but that the items inside will still tab navigate if focused
|
|
// directly.
|
|
|
|
let mut inner_buttons = ui_vec![Button! { child = Text!("Button 1") }, Button! { child = Text!("Button 2") },];
|
|
let inner_ids: Vec<_> = (0..2).map(|i| inner_buttons.item_id(i)).collect();
|
|
let mut children = ui_vec![
|
|
Button! { child = Text!("Button 0") },
|
|
Stack! {
|
|
direction = StackDirection::top_to_bottom();
|
|
children = inner_buttons;
|
|
tab_index = TabIndex::SKIP;
|
|
},
|
|
Button! { child = Text!("Button 3") },
|
|
];
|
|
let item_ids: Vec<_> = (0..3).map(|i| children.item_id(i)).collect();
|
|
|
|
let mut app = app.run(Stack!(top_to_bottom, children));
|
|
|
|
// assert skipped inner.
|
|
assert_eq!(Some(item_ids[0]), app.focused());
|
|
app.press_tab();
|
|
assert_eq!(Some(item_ids[2]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(item_ids[0]), app.focused());
|
|
|
|
// assert that focused directly it still works.
|
|
app.focus(inner_ids[0]);
|
|
assert_eq!(Some(inner_ids[0]), app.focused());
|
|
app.press_tab();
|
|
assert_eq!(Some(inner_ids[1]), app.focused());
|
|
// and continues normally.
|
|
app.press_tab();
|
|
assert_eq!(Some(item_ids[2]), app.focused());
|
|
// but is skipped from the outside.
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(item_ids[0]), app.focused());
|
|
|
|
// and the same in reverse.
|
|
app.focus(inner_ids[1]);
|
|
assert_eq!(Some(inner_ids[1]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(inner_ids[0]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(item_ids[0]), app.focused());
|
|
app.press_tab();
|
|
assert_eq!(Some(item_ids[2]), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn tab_inner_scope_continue() {
|
|
let app = TestApp::start();
|
|
|
|
// sanity check for `tab_skip_inner_scope_continue`.
|
|
|
|
let mut inner_buttons = ui_vec![
|
|
Button! { id = "Button 1"; child = Text!("Button 1") },
|
|
Button! { id = "Button 2"; child = Text!("Button 2") },
|
|
];
|
|
let inner_ids: Vec<_> = (0..2).map(|i| inner_buttons.item_id(i)).collect();
|
|
let mut children = ui_vec![
|
|
Button! { id = "Button 0"; child = Text!("Button 0") },
|
|
Stack! {
|
|
id = "Scope Continue";
|
|
direction = StackDirection::top_to_bottom();
|
|
children = inner_buttons;
|
|
focus_scope = true;
|
|
tab_nav = TabNav::Continue;
|
|
},
|
|
Button! { id = "Button 3"; child = Text!("Button 3") },
|
|
];
|
|
let item_ids: Vec<_> = (0..3).map(|i| children.item_id(i)).collect();
|
|
|
|
let mut app = app.run(Stack!(top_to_bottom, children));
|
|
|
|
assert_eq!(Some(item_ids[0]), app.focused());
|
|
app.press_tab();
|
|
assert_eq!(Some(inner_ids[0]), app.focused());
|
|
app.press_tab();
|
|
assert_eq!(Some(inner_ids[1]), app.focused());
|
|
app.press_tab();
|
|
assert_eq!(Some(item_ids[2]), app.focused());
|
|
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(inner_ids[1]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(inner_ids[0]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(item_ids[0]), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn tab_skip_inner_scope_continue() {
|
|
let app = TestApp::start();
|
|
|
|
// we expect that TabIndex::SKIP skips the full widget branch
|
|
// but that the items inside will still tab navigate if focused
|
|
// directly.
|
|
|
|
let mut inner_buttons = ui_vec![
|
|
Button! { id = "Button 1"; child = Text!("Button 1") },
|
|
Button! { id = "Button 2"; child = Text!("Button 2") },
|
|
];
|
|
let inner_ids: Vec<_> = (0..2).map(|i| inner_buttons.item_id(i)).collect();
|
|
let mut children = ui_vec![
|
|
Button! { id = "Button 0"; child = Text!("Button 0") },
|
|
Stack! {
|
|
id = "v_stack";
|
|
direction = StackDirection::top_to_bottom();
|
|
children = inner_buttons;
|
|
focus_scope = true;
|
|
tab_nav = TabNav::Continue;
|
|
tab_index = TabIndex::SKIP;
|
|
},
|
|
Button! { id = "Button 3"; child = Text!("Button 3") },
|
|
];
|
|
let item_ids: Vec<_> = (0..3).map(|i| children.item_id(i)).collect();
|
|
|
|
let mut app = app.run(Stack!(top_to_bottom, children));
|
|
|
|
// assert skipped inner.
|
|
assert_eq!(Some(item_ids[0]), app.focused());
|
|
app.press_tab();
|
|
assert_eq!(Some(item_ids[2]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(item_ids[0]), app.focused());
|
|
|
|
// assert that focused directly it still works.
|
|
app.focus(inner_ids[0]);
|
|
assert_eq!(Some(inner_ids[0]), app.focused());
|
|
app.press_tab();
|
|
assert_eq!(Some(inner_ids[1]), app.focused());
|
|
// and continues normally.
|
|
app.press_tab();
|
|
assert_eq!(Some(item_ids[2]), app.focused());
|
|
// but is skipped from the outside.
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(item_ids[0]), app.focused());
|
|
|
|
// and the same in reverse.
|
|
app.focus(inner_ids[1]);
|
|
assert_eq!(Some(inner_ids[1]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(inner_ids[0]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(item_ids[0]), app.focused());
|
|
app.press_tab();
|
|
assert_eq!(Some(item_ids[2]), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn tab_inner_scope_cycle() {
|
|
let app = TestApp::start();
|
|
|
|
// we expect tab navigation to enter the inner scope and get trapped in there.
|
|
|
|
let mut inner_buttons = ui_vec![Button! { child = Text!("Button 1") }, Button! { child = Text!("Button 2") },];
|
|
let inner_ids: Vec<_> = (0..2).map(|i| inner_buttons.item_id(i)).collect();
|
|
let mut children = ui_vec![
|
|
Button! { child = Text!("Button 0") },
|
|
Stack! {
|
|
direction = StackDirection::top_to_bottom();
|
|
children = inner_buttons;
|
|
focus_scope = true;
|
|
tab_nav = TabNav::Cycle;
|
|
},
|
|
Button! { child = Text!("Button 3") },
|
|
];
|
|
let item_ids: Vec<_> = (0..3).map(|i| children.item_id(i)).collect();
|
|
|
|
let mut app = app.run(Stack!(top_to_bottom, children));
|
|
|
|
// focus starts outside of inner cycle.
|
|
assert_eq!(Some(item_ids[0]), app.focused());
|
|
app.press_tab();
|
|
|
|
// focus enters the inner cycle.
|
|
assert_eq!(Some(inner_ids[0]), app.focused());
|
|
app.press_tab();
|
|
assert_eq!(Some(inner_ids[1]), app.focused());
|
|
// we still are in the inner cycle.
|
|
app.press_tab();
|
|
assert_eq!(Some(inner_ids[0]), app.focused());
|
|
|
|
// same in reverse.
|
|
app.focus(item_ids[2]);
|
|
assert_eq!(Some(item_ids[2]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(inner_ids[1]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(inner_ids[0]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(inner_ids[1]), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn tab_inner_scope_contained() {
|
|
let app = TestApp::start();
|
|
|
|
// we expect tab navigation to enter the inner scope and get trapped in there.
|
|
|
|
let mut inner_buttons = ui_vec![Button! { child = Text!("Button 1") }, Button! { child = Text!("Button 2") },];
|
|
let inner_ids: Vec<_> = (0..2).map(|i| inner_buttons.item_id(i)).collect();
|
|
let mut children = ui_vec![
|
|
Button! { child = Text!("Button 0") },
|
|
Stack! {
|
|
direction = StackDirection::top_to_bottom();
|
|
children = inner_buttons;
|
|
focus_scope = true;
|
|
tab_nav = TabNav::Contained;
|
|
},
|
|
Button! { child = Text!("Button 3") },
|
|
];
|
|
let item_ids: Vec<_> = (0..3).map(|i| children.item_id(i)).collect();
|
|
|
|
let mut app = app.run(Stack!(top_to_bottom, children));
|
|
|
|
// focus starts outside of inner container.
|
|
assert_eq!(Some(item_ids[0]), app.focused());
|
|
app.press_tab();
|
|
|
|
// focus enters the inner container.
|
|
assert_eq!(Some(inner_ids[0]), app.focused());
|
|
app.press_tab();
|
|
assert_eq!(Some(inner_ids[1]), app.focused());
|
|
// we still are in the inner container.
|
|
app.press_tab();
|
|
assert_eq!(Some(inner_ids[1]), app.focused());
|
|
|
|
// same in reverse.
|
|
app.focus(item_ids[2]);
|
|
assert_eq!(Some(item_ids[2]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(inner_ids[1]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(inner_ids[0]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(inner_ids[0]), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn tab_inner_scope_once() {
|
|
let app = TestApp::start();
|
|
|
|
// we expect tab navigation to enter the inner scope but then leave it.
|
|
|
|
let mut inner_buttons = ui_vec![Button! { child = Text!("Button 1") }, Button! { child = Text!("Button 2") },];
|
|
let inner_ids: Vec<_> = (0..2).map(|i| inner_buttons.item_id(i)).collect();
|
|
let mut children = ui_vec![
|
|
Button! { child = Text!("Button 0") },
|
|
Stack! {
|
|
direction = StackDirection::top_to_bottom();
|
|
children = inner_buttons;
|
|
focus_scope = true;
|
|
tab_nav = TabNav::Once;
|
|
},
|
|
Button! { child = Text!("Button 3") },
|
|
];
|
|
let item_ids: Vec<_> = (0..3).map(|i| children.item_id(i)).collect();
|
|
|
|
let mut app = app.run(Stack!(top_to_bottom, children));
|
|
|
|
// focus starts outside of inner scope.
|
|
assert_eq!(Some(item_ids[0]), app.focused());
|
|
app.press_tab();
|
|
|
|
// focus enters the inner scope.
|
|
assert_eq!(Some(inner_ids[0]), app.focused());
|
|
app.press_tab();
|
|
// and we leave it already.
|
|
assert_eq!(Some(item_ids[2]), app.focused());
|
|
|
|
// same in reverse.
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(inner_ids[1]), app.focused());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(item_ids[0]), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn tab_inner_scope_none() {
|
|
let app = TestApp::start();
|
|
|
|
// we expect tab navigation to enter the inner scope and then not move.
|
|
|
|
let mut inner_buttons = ui_vec![
|
|
Button! { id = "btn-1"; child = Text!("Button 1") },
|
|
Button! { id = "btn-2"; child = Text!("Button 2") },
|
|
];
|
|
let inner_ids: Vec<_> = (0..2).map(|i| inner_buttons.item_id(i)).collect();
|
|
let mut children = ui_vec![
|
|
Button! { id = "btn-0"; child = Text!("Button 0") },
|
|
Stack! {
|
|
id = "v-stack";
|
|
direction = StackDirection::top_to_bottom();
|
|
children = inner_buttons;
|
|
focus_scope = true;
|
|
tab_nav = TabNav::None;
|
|
},
|
|
Button! { id = "btn-3"; child = Text!("Button 3") },
|
|
];
|
|
let item_ids: Vec<_> = (0..3).map(|i| children.item_id(i)).collect();
|
|
|
|
let mut app = app.run(Stack!(top_to_bottom, children));
|
|
|
|
// focus starts outside of inner scope.
|
|
assert_eq!(Some(item_ids[0]), app.focused());
|
|
assert!(app.can_tab());
|
|
app.press_tab();
|
|
|
|
// focus enters the inner scope.
|
|
assert_eq!(Some(inner_ids[0]), app.focused());
|
|
app.press_tab();
|
|
// and we did not move.
|
|
assert_eq!(Some(inner_ids[0]), app.focused());
|
|
assert!(!app.can_tab());
|
|
|
|
// same in reverse.
|
|
app.focus(item_ids[2]);
|
|
assert_eq!(Some(item_ids[2]), app.focused());
|
|
assert!(app.can_shift_tab());
|
|
app.press_shift_tab();
|
|
assert_eq!(Some(inner_ids[1]), app.focused());
|
|
app.press_shift_tab();
|
|
assert!(!app.can_shift_tab());
|
|
assert_eq!(Some(inner_ids[1]), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn tab_inner_scope_continue_to_non_focusable_siblings_focusable_child() {
|
|
let app = TestApp::start();
|
|
|
|
let btn1 = WidgetId::named("btn-1");
|
|
let btn2 = WidgetId::named("btn-2");
|
|
let mut app = app.run(Stack!(
|
|
left_to_right,
|
|
ui_vec![
|
|
Stack! {
|
|
id = "initial-scope";
|
|
direction = StackDirection::top_to_bottom();
|
|
focus_scope = true;
|
|
tab_nav = TabNav::Continue;
|
|
children = ui_vec![Button! { id = btn1; child = Text!("Btn 1"); }];
|
|
},
|
|
Stack!(top_to_bottom, ui_vec![Button! { id = btn2; child = Text!("Btn 2"); }])
|
|
]
|
|
));
|
|
|
|
assert_eq!(Some(btn1), app.focused());
|
|
app.press_tab();
|
|
assert_eq!(Some(btn2), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn dont_focus_alt_when_alt_pressed_before_focusing_window() {
|
|
let app = TestApp::start();
|
|
|
|
let start_focus_id = WidgetId::new_unique();
|
|
let buttons = ui_vec![
|
|
Button! { child = Text!("Button 0"); id = start_focus_id; },
|
|
Button! { child = Text!("Button 1"); },
|
|
];
|
|
let alt_buttons = ui_vec![Button! { child = Text!("Alt 0"); }, Button! { child = Text!("Alt 1"); },];
|
|
|
|
let mut app = app.run(Stack!(
|
|
top_to_bottom,
|
|
ui_vec![
|
|
Stack! {
|
|
direction = StackDirection::left_to_right();
|
|
alt_focus_scope = true;
|
|
children = alt_buttons;
|
|
},
|
|
Stack!(top_to_bottom, buttons)
|
|
]
|
|
));
|
|
|
|
// clear
|
|
app.take_focus_changed();
|
|
app.take_return_focus_changed();
|
|
assert_eq!(Some(start_focus_id), app.focused());
|
|
|
|
// just an ALT release, no press:
|
|
app.just_release_alt();
|
|
assert!(app.take_focus_changed().is_empty());
|
|
}
|
|
|
|
#[test]
|
|
pub fn window_blur_focus() {
|
|
let app = TestApp::start();
|
|
|
|
let expected_id = WidgetId::new_unique();
|
|
let buttons = ui_vec![
|
|
Button! { child = Text!("Button 0"); },
|
|
Button! { child = Text!("Button 1"); id = expected_id; },
|
|
];
|
|
let alt_buttons = ui_vec![Button! { child = Text!("Alt 0"); }, Button! { child = Text!("Alt 1"); },];
|
|
|
|
let mut app = app.run(Stack!(
|
|
top_to_bottom,
|
|
ui_vec![
|
|
Stack! {
|
|
alt_focus_scope = true;
|
|
children = alt_buttons;
|
|
},
|
|
Stack!(top_to_bottom, buttons)
|
|
]
|
|
));
|
|
|
|
app.press_tab();
|
|
assert_eq!(Some(expected_id), app.focused());
|
|
|
|
app.blur_window();
|
|
assert_eq!(None, app.focused());
|
|
app.focus_window();
|
|
assert_eq!(Some(expected_id), app.focused());
|
|
|
|
app.press_alt();
|
|
assert_ne!(Some(expected_id), app.focused());
|
|
|
|
app.blur_window();
|
|
assert_eq!(None, app.focused());
|
|
app.focus_window();
|
|
assert_eq!(Some(expected_id), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn focused_removed_by_interactivity() {
|
|
let app = TestApp::start();
|
|
let interactive = var(true);
|
|
focused_removed_test(
|
|
app,
|
|
Button! { child = Text!("Button 1"); interactive = interactive.clone() },
|
|
|| interactive.set(false),
|
|
)
|
|
}
|
|
#[test]
|
|
pub fn focused_removed_by_collapsing() {
|
|
let app = TestApp::start();
|
|
let visibility = var(Visibility::Visible);
|
|
focused_removed_test(app, Button! { child = Text!("Button 1"); visibility = visibility.clone() }, || {
|
|
visibility.set(Visibility::Collapsed)
|
|
})
|
|
}
|
|
#[test]
|
|
pub fn focused_removed_by_making_not_focusable() {
|
|
let app = TestApp::start();
|
|
let focusable = var(true);
|
|
focused_removed_test(app, Button! { child = Text!("Button 1"); focusable = focusable.clone() }, || {
|
|
focusable.set(false)
|
|
})
|
|
}
|
|
fn focused_removed_test(app: TestAppBuilder<impl AppExtension>, button1: impl UiNode, set_var: impl FnOnce()) {
|
|
let mut buttons = ui_vec![
|
|
Button! { child = Text!("Button 0") },
|
|
button1,
|
|
Button! { child = Text!("Button 2") },
|
|
];
|
|
let ids: Vec<_> = (0..3).map(|i| buttons.item_id(i)).collect();
|
|
|
|
let mut app = app.run(Stack!(top_to_bottom, buttons));
|
|
|
|
app.focus(ids[1]);
|
|
|
|
assert_eq!(Some(ids[1]), app.focused());
|
|
|
|
app.set_vars(set_var);
|
|
|
|
assert_ne!(Some(ids[1]), app.focused());
|
|
}
|
|
#[test]
|
|
pub fn focused_removed_by_deleting() {
|
|
let app = TestApp::start();
|
|
|
|
let exist = var(true);
|
|
let button1_id = WidgetId::new_unique();
|
|
|
|
let buttons = ui_vec! {
|
|
Button! { child = Text!("Button 0") },
|
|
DataView!(::<bool>, exist.clone(), hn!(|a: &DataViewArgs<bool>| {
|
|
if a.data().get() {
|
|
a.set_view(Button! { id = button1_id; child = Text!("Button 1") });
|
|
} else {
|
|
a.unset_view();
|
|
}
|
|
})),
|
|
Button! { child = Text!("Button 2") }
|
|
};
|
|
|
|
let mut app = app.run(Stack!(top_to_bottom, buttons));
|
|
|
|
app.focus(button1_id);
|
|
assert_eq!(Some(button1_id), app.focused());
|
|
|
|
app.set_vars(|| {
|
|
exist.set(false);
|
|
});
|
|
|
|
assert_ne!(Some(button1_id), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn focus_widget_or_parent_goes_to_parent() {
|
|
let app = TestApp::start();
|
|
|
|
let first_focus_id = WidgetId::new_unique();
|
|
let parent_id = WidgetId::new_unique();
|
|
let child_id = WidgetId::new_unique();
|
|
|
|
let mut app = app.run(Stack!(
|
|
top_to_bottom,
|
|
ui_vec![
|
|
Button! {
|
|
id = first_focus_id;
|
|
child = Text!("initial focus")
|
|
},
|
|
Container! {
|
|
id = parent_id;
|
|
focusable = true;
|
|
child = Text! {
|
|
id = child_id;
|
|
focusable = false;
|
|
txt = "not focusable"
|
|
}
|
|
}
|
|
]
|
|
));
|
|
|
|
assert_eq!(Some(first_focus_id), app.focused());
|
|
app.focus(child_id); // not focusable, does nothing.
|
|
assert_eq!(Some(first_focus_id), app.focused());
|
|
|
|
app.focus_or_parent(child_id);
|
|
assert_eq!(Some(parent_id), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn focus_widget_or_child_goes_to_child() {
|
|
let app = TestApp::start();
|
|
|
|
let first_focus_id = WidgetId::named("first_focus");
|
|
let parent_id = WidgetId::named("parent");
|
|
let child_id = WidgetId::named("child");
|
|
|
|
let mut app = app.run(Stack!(
|
|
top_to_bottom,
|
|
ui_vec![
|
|
Button! {
|
|
id = first_focus_id;
|
|
child = Text!("initial focus")
|
|
},
|
|
Container! {
|
|
id = parent_id;
|
|
focusable = false;
|
|
child = Text! {
|
|
id = child_id;
|
|
focusable = true;
|
|
txt = "focusable focusable"
|
|
}
|
|
}
|
|
]
|
|
));
|
|
|
|
assert_eq!(Some(first_focus_id), app.focused());
|
|
app.focus(parent_id); // not focusable, does nothing.
|
|
assert_eq!(Some(first_focus_id), app.focused());
|
|
|
|
app.focus_or_child(parent_id);
|
|
|
|
assert_eq!(Some(child_id), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn focus_continued_after_widget_id_move() {
|
|
let app = TestApp::start();
|
|
|
|
let id = WidgetId::new_unique();
|
|
|
|
let do_move_id = var(false);
|
|
|
|
let mut app = app.run(DataView!(
|
|
::<bool>,
|
|
do_move_id.clone(),
|
|
hn!(|a: &DataViewArgs<bool>| {
|
|
if a.data().get() {
|
|
a.set_view(Container! {
|
|
id = "some_other_place";
|
|
child = Button! { id; child = Text!("Button 1") };
|
|
});
|
|
} else if a.view_is_nil() {
|
|
a.set_view(Wgt! { focusable = true; id; });
|
|
}
|
|
}),
|
|
));
|
|
|
|
assert_eq!(Some(id), app.focused());
|
|
app.take_focus_changed();
|
|
app.set_vars(|| do_move_id.set(true));
|
|
|
|
assert_eq!(Some(id), app.focused());
|
|
let evs = app.take_focus_changed();
|
|
assert_eq!(1, evs.len());
|
|
assert!(evs[0].is_widget_move());
|
|
assert_eq!(FocusChangedCause::Recovery, evs[0].cause);
|
|
}
|
|
|
|
#[test]
|
|
pub fn focus_continued_after_widget_move_same_window() {
|
|
let app = TestApp::start();
|
|
|
|
let id = WidgetId::new_unique();
|
|
let button = ArcNode::new(Button! {
|
|
id;
|
|
child = Text!("Click Me!");
|
|
});
|
|
let do_move = var(false);
|
|
|
|
let mut app = app.run(Stack!(
|
|
top_to_bottom,
|
|
ui_vec![
|
|
Container! {
|
|
child = button.take_when(true)
|
|
},
|
|
Container! {
|
|
child = button.take_when(do_move.clone())
|
|
}
|
|
]
|
|
));
|
|
assert_eq!(Some(id), app.focused());
|
|
app.take_focus_changed();
|
|
|
|
app.set_vars(|| do_move.set(true));
|
|
|
|
assert_eq!(Some(id), app.focused());
|
|
let evs = app.take_focus_changed();
|
|
assert_eq!(1, evs.len());
|
|
assert!(evs[0].is_widget_move());
|
|
assert_eq!(FocusChangedCause::Recovery, evs[0].cause);
|
|
}
|
|
|
|
#[test]
|
|
pub fn focus_moves_to_new_window() {
|
|
let app = TestApp::start();
|
|
|
|
let main_id = WidgetId::new_unique();
|
|
let win2_id = WidgetId::new_unique();
|
|
let win3_id = WidgetId::new_unique();
|
|
|
|
let mut app = app.run(Button! {
|
|
id = main_id;
|
|
child = Text!("Button in main window");
|
|
});
|
|
assert_eq!(Some(main_id), app.focused());
|
|
|
|
app.open_window(Button! {
|
|
id = win2_id;
|
|
child = Text!("Button in second window");
|
|
});
|
|
assert_eq!(Some(win2_id), app.focused());
|
|
|
|
app.open_window(Button! {
|
|
id = win3_id;
|
|
child = Text!("Button in third window");
|
|
});
|
|
assert_eq!(Some(win3_id), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn focus_goes_to_parent_after_remove() {
|
|
let app = TestApp::start();
|
|
|
|
let parent_id = WidgetId::named("parent");
|
|
let child_id = WidgetId::named("child");
|
|
|
|
let interactive = var(true);
|
|
|
|
let mut app = app.run(Stack!(
|
|
top_to_bottom,
|
|
ui_vec![Container! {
|
|
id = parent_id;
|
|
focusable = true;
|
|
child = Button! {
|
|
id = child_id;
|
|
interactive = interactive.clone();
|
|
child = Text!( "item 'removed'")
|
|
}
|
|
}]
|
|
));
|
|
|
|
app.focus(child_id);
|
|
assert_eq!(Some(child_id), app.focused());
|
|
app.take_focus_changed();
|
|
|
|
app.set_vars(|| {
|
|
interactive.set(false);
|
|
});
|
|
assert_eq!(Some(parent_id), app.focused());
|
|
let evs = app.take_focus_changed();
|
|
assert_eq!(1, evs.len());
|
|
assert_eq!(FocusChangedCause::Recovery, evs[0].cause);
|
|
}
|
|
|
|
#[test]
|
|
pub fn directional_focus_up() {
|
|
let app = TestApp::start();
|
|
|
|
let mut buttons = ui_vec![
|
|
Button! { child = Text!("Button 0") },
|
|
Button! { child = Text!("Button 1") },
|
|
Button! { child = Text!("Button 2") },
|
|
];
|
|
let ids: Vec<_> = (0..3).map(|i| buttons.item_id(i)).collect();
|
|
|
|
let mut app = app.run(Stack!(top_to_bottom, buttons));
|
|
|
|
app.focus(ids[2]);
|
|
assert_eq!(Some(ids[2]), app.focused());
|
|
|
|
app.press_up();
|
|
assert_eq!(Some(ids[1]), app.focused());
|
|
|
|
app.press_up();
|
|
assert_eq!(Some(ids[0]), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn directional_focus_down() {
|
|
let app = TestApp::start();
|
|
|
|
let mut buttons = ui_vec![
|
|
Button! { child = Text!("Button 0") },
|
|
Button! { child = Text!("Button 1") },
|
|
Button! { child = Text!("Button 2") },
|
|
];
|
|
let ids: Vec<_> = (0..3).map(|i| buttons.item_id(i)).collect();
|
|
|
|
let mut app = app.run(Stack!(top_to_bottom, buttons));
|
|
|
|
assert_eq!(Some(ids[0]), app.focused());
|
|
|
|
app.press_down();
|
|
assert_eq!(Some(ids[1]), app.focused());
|
|
|
|
app.press_down();
|
|
assert_eq!(Some(ids[2]), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn directional_focus_left() {
|
|
let app = TestApp::start();
|
|
|
|
let mut buttons = ui_vec![
|
|
Button! { child = Text!("Button 0") },
|
|
Button! { child = Text!("Button 1") },
|
|
Button! { child = Text!("Button 2") },
|
|
];
|
|
let ids: Vec<_> = (0..3).map(|i| buttons.item_id(i)).collect();
|
|
|
|
let mut app = app.run(Stack!(left_to_right, buttons));
|
|
|
|
app.focus(ids[2]);
|
|
assert_eq!(Some(ids[2]), app.focused());
|
|
|
|
app.press_left();
|
|
assert_eq!(Some(ids[1]), app.focused());
|
|
|
|
app.press_left();
|
|
assert_eq!(Some(ids[0]), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn directional_focus_right() {
|
|
let app = TestApp::start();
|
|
|
|
let mut buttons = ui_vec![
|
|
Button! { child = Text!("Button 0") },
|
|
Button! { child = Text!("Button 1") },
|
|
Button! { child = Text!("Button 2") },
|
|
];
|
|
let ids: Vec<_> = (0..3).map(|i| buttons.item_id(i)).collect();
|
|
|
|
let mut app = app.run(Stack!(left_to_right, buttons));
|
|
|
|
assert_eq!(Some(ids[0]), app.focused());
|
|
|
|
app.press_right();
|
|
assert_eq!(Some(ids[1]), app.focused());
|
|
|
|
app.press_right();
|
|
assert_eq!(Some(ids[2]), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn directional_cycle_vertical() {
|
|
let app = TestApp::start();
|
|
|
|
let mut buttons = ui_vec![
|
|
Button! { child = Text!("Button 0") },
|
|
Button! { child = Text!("Button 1") },
|
|
Button! { child = Text!("Button 2") },
|
|
];
|
|
let ids: Vec<_> = (0..3).map(|i| buttons.item_id(i)).collect();
|
|
|
|
let mut app = app.run_window(Window! {
|
|
directional_nav = DirectionalNav::Cycle;
|
|
child = Stack!(top_to_bottom, buttons);
|
|
});
|
|
assert_eq!(Some(ids[0]), app.focused());
|
|
|
|
app.press_up();
|
|
assert_eq!(Some(ids[2]), app.focused());
|
|
|
|
app.press_down();
|
|
assert_eq!(Some(ids[0]), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn directional_cycle_horizontal() {
|
|
let app = TestApp::start();
|
|
|
|
let mut buttons = ui_vec![
|
|
Button! { child = Text!("Button 0") },
|
|
Button! { child = Text!("Button 1") },
|
|
Button! { child = Text!("Button 2") },
|
|
];
|
|
let ids: Vec<_> = (0..3).map(|i| buttons.item_id(i)).collect();
|
|
|
|
let mut app = app.run_window(Window! {
|
|
directional_nav = DirectionalNav::Cycle;
|
|
child = Stack!(left_to_right, buttons);
|
|
});
|
|
assert_eq!(Some(ids[0]), app.focused());
|
|
|
|
app.press_left();
|
|
assert_eq!(Some(ids[2]), app.focused());
|
|
|
|
app.press_right();
|
|
assert_eq!(Some(ids[0]), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn directional_contained_vertical() {
|
|
let app = TestApp::start();
|
|
|
|
let mut buttons = ui_vec![
|
|
Button! { child = Text!("Button 0") },
|
|
Button! { child = Text!("Button 1") },
|
|
Button! { child = Text!("Button 2") },
|
|
];
|
|
let ids: Vec<_> = (0..3).map(|i| buttons.item_id(i)).collect();
|
|
|
|
let mut app = app.run_window(Window! {
|
|
directional_nav = DirectionalNav::Contained;
|
|
child = Stack!(top_to_bottom, buttons);
|
|
});
|
|
assert_eq!(Some(ids[0]), app.focused());
|
|
|
|
app.press_up();
|
|
assert_eq!(Some(ids[0]), app.focused());
|
|
|
|
app.press_down();
|
|
assert_eq!(Some(ids[1]), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn directional_contained_horizontal() {
|
|
let app = TestApp::start();
|
|
|
|
let mut buttons = ui_vec![
|
|
Button! { child = Text!("Button 0") },
|
|
Button! { child = Text!("Button 1") },
|
|
Button! { child = Text!("Button 2") },
|
|
];
|
|
let ids: Vec<_> = (0..3).map(|i| buttons.item_id(i)).collect();
|
|
|
|
let mut app = app.run_window(Window! {
|
|
directional_nav = DirectionalNav::Contained;
|
|
child = Stack!(left_to_right, buttons);
|
|
});
|
|
assert_eq!(Some(ids[0]), app.focused());
|
|
|
|
app.press_left();
|
|
assert_eq!(Some(ids[0]), app.focused());
|
|
|
|
app.press_right();
|
|
assert_eq!(Some(ids[1]), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn directional_none() {
|
|
fn test(press: impl Fn(&mut TestApp)) {
|
|
let app = TestApp::start();
|
|
|
|
let mut buttons = ui_vec![
|
|
Button! { child = Text!("Button 0") },
|
|
Button! { child = Text!("Button 1") },
|
|
Button! { child = Text!("Button 2") },
|
|
];
|
|
let ids: Vec<_> = (0..3).map(|i| buttons.item_id(i)).collect();
|
|
|
|
let mut app = app.run_window(Window! {
|
|
directional_nav = DirectionalNav::None;
|
|
child = Stack!(left_to_right, buttons);
|
|
});
|
|
|
|
app.focus(ids[1]);
|
|
assert_eq!(Some(ids[1]), app.focused());
|
|
|
|
press(&mut app);
|
|
assert_eq!(Some(ids[1]), app.focused());
|
|
}
|
|
|
|
test(|a| a.press_up());
|
|
test(|a| a.press_down());
|
|
test(|a| a.press_left());
|
|
test(|a| a.press_right());
|
|
}
|
|
|
|
#[test]
|
|
pub fn directional_continue_up() {
|
|
let app = TestApp::start();
|
|
|
|
let start_id = WidgetId::new_unique();
|
|
let mut buttons = ui_vec![
|
|
Button! { child = Text!("Button 0") },
|
|
Stack! {
|
|
direction = StackDirection::top_to_bottom();
|
|
focus_scope = true;
|
|
directional_nav = DirectionalNav::Continue;
|
|
children = ui_vec![
|
|
Button! { child = Text!("Button 1"); id = start_id; },
|
|
];
|
|
},
|
|
Button! { child = Text!("Button 2") },
|
|
];
|
|
let ids: Vec<_> = (0..3).map(|i| buttons.item_id(i)).collect();
|
|
|
|
let mut app = app.run(Stack!(top_to_bottom, buttons));
|
|
|
|
app.focus(start_id);
|
|
assert_eq!(Some(start_id), app.focused());
|
|
|
|
app.press_up();
|
|
assert_eq!(Some(ids[0]), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn directional_continue_down() {
|
|
let app = TestApp::start();
|
|
|
|
let start_id = WidgetId::new_unique();
|
|
let mut buttons = ui_vec![
|
|
Button! { child = Text!("Button 0") },
|
|
Stack! {
|
|
direction = StackDirection::top_to_bottom();
|
|
focus_scope = true;
|
|
directional_nav = DirectionalNav::Continue;
|
|
children = ui_vec![
|
|
Button! { child = Text!("Button 1"); id = start_id; },
|
|
];
|
|
},
|
|
Button! { child = Text!("Button 2") },
|
|
];
|
|
let ids: Vec<_> = (0..3).map(|i| buttons.item_id(i)).collect();
|
|
|
|
let mut app = app.run(Stack!(top_to_bottom, buttons));
|
|
|
|
app.focus(start_id);
|
|
assert_eq!(Some(start_id), app.focused());
|
|
|
|
app.press_down();
|
|
assert_eq!(Some(ids[2]), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn directional_continue_left() {
|
|
let app = TestApp::start();
|
|
|
|
let start_id = WidgetId::new_unique();
|
|
let mut buttons = ui_vec![
|
|
Button! { child = Text!("Button 0") },
|
|
Stack! {
|
|
direction = StackDirection::top_to_bottom();
|
|
focus_scope = true;
|
|
directional_nav = DirectionalNav::Continue;
|
|
children = ui_vec![
|
|
Button! { child = Text!("Button 1"); id = start_id; },
|
|
];
|
|
},
|
|
Button! { child = Text!("Button 2") },
|
|
];
|
|
let ids: Vec<_> = (0..3).map(|i| buttons.item_id(i)).collect();
|
|
|
|
let mut app = app.run(Stack!(left_to_right, buttons));
|
|
|
|
app.focus(start_id);
|
|
assert_eq!(Some(start_id), app.focused());
|
|
|
|
app.press_left();
|
|
assert_eq!(Some(ids[0]), app.focused());
|
|
}
|
|
|
|
#[test]
|
|
pub fn directional_continue_right() {
|
|
let app = TestApp::start();
|
|
|
|
let start_id = WidgetId::new_unique();
|
|
let mut buttons = ui_vec![
|
|
Button! { child = Text!("Button 0") },
|
|
Stack! {
|
|
direction = StackDirection::top_to_bottom();
|
|
focus_scope = true;
|
|
directional_nav = DirectionalNav::Continue;
|
|
children = ui_vec![
|
|
Button! { child = Text!("Button 1"); id = start_id; },
|
|
];
|
|
},
|
|
Button! { child = Text!("Button 2") },
|
|
];
|
|
let ids: Vec<_> = (0..3).map(|i| buttons.item_id(i)).collect();
|
|
|
|
let mut app = app.run(Stack!(left_to_right, buttons));
|
|
|
|
app.focus(start_id);
|
|
assert_eq!(Some(start_id), app.focused());
|
|
|
|
app.press_right();
|
|
assert_eq!(Some(ids[2]), app.focused());
|
|
}
|
|
|
|
struct TestAppBuilder<E: AppExtension> {
|
|
app: AppExtended<E>,
|
|
}
|
|
impl<E: AppExtension> TestAppBuilder<E> {
|
|
pub fn run(self, child: impl UiNode) -> TestApp {
|
|
self.run_window(Window!(child; id = "window root"))
|
|
}
|
|
pub fn run_window(self, window: window::WindowRoot) -> TestApp {
|
|
let mut app = self.app.run_headless(false);
|
|
|
|
let (focus_changed, return_focus_changed) = {
|
|
let a = FOCUS_CHANGED_EVENT.receiver();
|
|
let b = RETURN_FOCUS_CHANGED_EVENT.receiver();
|
|
(a, b)
|
|
};
|
|
|
|
let window_id = app.open_window(async move { window });
|
|
TestApp {
|
|
app,
|
|
window_id,
|
|
focus_changed,
|
|
return_focus_changed,
|
|
}
|
|
}
|
|
}
|
|
|
|
struct TestApp {
|
|
app: HeadlessApp,
|
|
pub window_id: WindowId,
|
|
|
|
focus_changed: EventReceiver<FocusChangedArgs>,
|
|
return_focus_changed: EventReceiver<ReturnFocusChangedArgs>,
|
|
}
|
|
impl TestApp {
|
|
/// Start app scope.
|
|
pub fn start() -> TestAppBuilder<impl AppExtension> {
|
|
TestAppBuilder { app: APP.defaults() }
|
|
}
|
|
|
|
pub fn set_vars(&mut self, set: impl FnOnce()) {
|
|
set();
|
|
let _ = self.app.update(false);
|
|
}
|
|
|
|
pub fn close_main_window(&mut self) {
|
|
let closed = self.app.close_window(self.window_id);
|
|
assert!(closed);
|
|
}
|
|
|
|
pub fn open_window(&mut self, child: impl UiNode) -> WindowId {
|
|
let id = self.app.open_window(async {
|
|
Window! {
|
|
child
|
|
}
|
|
});
|
|
let _ = self.app.update(false);
|
|
id
|
|
}
|
|
|
|
/*
|
|
pub fn close_window(&mut self, window_id: WindowId) {
|
|
let closed = self.app.close_window(window_id);
|
|
assert!(closed);
|
|
}
|
|
*/
|
|
|
|
pub fn take_focus_changed(&mut self) -> Vec<FocusChangedArgs> {
|
|
self.focus_changed.try_iter().collect()
|
|
}
|
|
|
|
pub fn take_return_focus_changed(&mut self) -> Vec<ReturnFocusChangedArgs> {
|
|
self.return_focus_changed.try_iter().collect()
|
|
}
|
|
|
|
pub fn focused(&mut self) -> Option<WidgetId> {
|
|
FOCUS.focused().get().as_ref().map(|w| w.widget_id())
|
|
}
|
|
|
|
pub fn can_tab(&self) -> bool {
|
|
FOCUS_NEXT_CMD.is_enabled().get()
|
|
}
|
|
pub fn can_shift_tab(&self) -> bool {
|
|
FOCUS_PREV_CMD.is_enabled().get()
|
|
}
|
|
|
|
pub fn press_tab(&mut self) {
|
|
self.app.press_key(self.window_id, KeyCode::Tab, Key::Tab)
|
|
}
|
|
pub fn press_shift_tab(&mut self) {
|
|
self.app.press_shortcut(self.window_id, shortcut!(SHIFT + Tab));
|
|
}
|
|
|
|
pub fn press_alt(&mut self) {
|
|
self.app.press_key(self.window_id, KeyCode::AltLeft, Key::Alt);
|
|
}
|
|
pub fn press_esc(&mut self) {
|
|
self.app.press_key(self.window_id, KeyCode::Escape, Key::Escape);
|
|
}
|
|
|
|
pub fn press_up(&mut self) {
|
|
self.app.press_key(self.window_id, KeyCode::ArrowUp, Key::ArrowUp);
|
|
}
|
|
pub fn press_down(&mut self) {
|
|
self.app.press_key(self.window_id, KeyCode::ArrowDown, Key::ArrowDown);
|
|
}
|
|
pub fn press_left(&mut self) {
|
|
self.app.press_key(self.window_id, KeyCode::ArrowLeft, Key::ArrowLeft);
|
|
}
|
|
pub fn press_right(&mut self) {
|
|
self.app.press_key(self.window_id, KeyCode::ArrowRight, Key::ArrowRight);
|
|
}
|
|
|
|
pub fn just_release_alt(&mut self) {
|
|
self.app
|
|
.on_keyboard_input(self.window_id, KeyCode::AltLeft, Key::Alt, KeyState::Released);
|
|
let _ = self.app.update(false);
|
|
}
|
|
|
|
pub fn focus(&mut self, widget_id: WidgetId) {
|
|
FOCUS.focus_widget(widget_id, true);
|
|
let _ = self.app.update(false);
|
|
}
|
|
|
|
pub fn focus_or_parent(&mut self, widget_id: WidgetId) {
|
|
FOCUS.focus_widget_or_exit(widget_id, false, true);
|
|
let _ = self.app.update(false);
|
|
}
|
|
|
|
pub fn focus_or_child(&mut self, widget_id: WidgetId) {
|
|
FOCUS.focus_widget_or_enter(widget_id, false, true);
|
|
let _ = self.app.update(false);
|
|
}
|
|
|
|
pub fn focus_window(&mut self) {
|
|
self.app.focus_window(self.window_id)
|
|
}
|
|
|
|
pub fn blur_window(&mut self) {
|
|
self.app.blur_window(self.window_id)
|
|
}
|
|
}
|
|
|
|
trait TestList {
|
|
fn item_id(&mut self, i: usize) -> WidgetId;
|
|
}
|
|
impl<L: UiNodeList> TestList for L {
|
|
fn item_id(&mut self, i: usize) -> WidgetId {
|
|
self.with_node(i, |n| n.with_context(WidgetUpdateMode::Ignore, || WIDGET.id()).unwrap())
|
|
}
|
|
}
|