In most cases, you want a button which only actuates when the primary
mouse button is pressed, so the easy case is still that. This is a short
term hack, because e.g. the active state is still based on any button
being pressed, not just those we are interested in.
That is, we probably need to represent a set of buttons we are
interested in. However, this change minimally unblocks additional work
with Xilem. In particular, see [#xilem > Minesweeper converted from Iced
to
Xilem](https://xi.zulipchat.com/#narrow/stream/354396-xilem/topic/Minesweeper.20converted.20from.20Iced.20to.20Xilem).
This:
1) Renames the current/old `xilem_core` to `xilem_web_core` and moves it
to the `xilem_web/xilem_web_core` folder
2) Creates a new `xilem_core`, which does not use (non-tuple) macros and
instead contains a `View` trait which is generic over the `Context` type
3) Ports `xilem` to this `xilem_core`, but with some functionality
missing (namely a few of the extra views; I expect these to
straightforward to port)
4) Ports the `mason` and `mason_android` examples to this new `xilem`,
with less functionality.
This continues ideas first explored in #235
The advantages of this new View trait are:
1) Improved support for ad-hoc views, such as views with additional
attributes.
This will be very useful for layout algorithms, and will also enable
native *good* multi-window (and potentially menus?)
2) A lack of macros, to better enable using go-to-definition and other
IDE features on the traits
Possible disadvantages:
1) There are a few more traits to enable the flexibility
2) It can be less clear what `Self::Element::Mut` is in the `rebuild`
function, because of how the resolution works
3) When implementing `View`, you need to specify the context (i.e.
`impl<State, Action> View<State, Action, [new] ViewCtx> for
Button<State, Action>`.
---------
Co-authored-by: Philipp Mildenberger <philipp@mildenberger.me>
This was initially a supposed to be a small documentation pass, which
grew into a few changes:
- Adding back a to-do-list example.
- Fixing the bugs revealed by that example (infinite bounding boxes,
wrong accessibility handling in Portal, etc).
- Making sure all widgets return the correct spans instead of the
less-useful default one.
- Adding a trace to the layout pass for easier debugging.
Overall I'm pretty happy with this!
Recently, `instant` has been marked as unmaintained by the maintainer. A
suggested replacement is `web-time`, which is used by `winit` and is
already in our dependency tree.
The current nightly issues warnings for unknown cfgs, so we need to
suppress some of these for now.
Even though these are only needed for `masonry`, we put them in the
workspace configuration due to limitations in how the lints table is
configured and overridden in current versions of Cargo.
This removes a class of dependencies from within both `masonry` and
`xilem` on the `winit` crate where we can just use `dpi` directly
instead.
The `dpi` crate is meant (like `cursor_icon`) to be a shared ecosystem
crate rather than only for usage with `winit`.
These are the results of running
```sh
cargo upgrade --ignore-rust-version
cargo update
```
in preparation for the upcoming release.
These are semver compatible updates.
The `image` crate has a number of dependencies which aren't needed in
the core masonry crate, so we can turn off the default image format
support and only enable "png" when used as a dev dependency.
Also, make it a workspace dependency at the same time so that the
version is only stated in a single location.
Add AccessKit dependency.
Add accesskit_winit dependency.
Add methods to the Widget trait which create the accessibility tree and
react to accessibility events.
* Rename classic `xilem` to `xilem_classic` and the new `xilem_masonry`
to `xilem`.
No directory structure changes yet to avoid merge conflicts before
RustNL.
* Base common dependencies on workspace dependencies.
* Bump `masonry` version to `0.2.0`.
* Remove some legacy docs.rs configuration inherited from Druid/Glazier
that is no longer needed.
* Unify ordering of properties.
* Create a minimal xilem_masonry
* Add a first draft of view sequences
* Implement a flex view
* Fix clippy
Some of these suggestions are kind of bad
but that's by-the-by
* Update CI to 1.77
* Skip masonry docs in CI
* Clippy, again
* Fix clippy
* Skip render snapshot tests
* Skip testing which needs rendering on CI
* Add tuple sequences
* Address review comments and clippy
`test-log` is used with logging to set up `env_logger` for each
test and was only used in the box constraints code. This code
doesn't actually use logging, so this wasn't doing much.
* Update vello and parley deps...
... and everything else, apparently. This pushes the new font code changes through the ecosystem.
Brings everything into sync and should put us in a good place to start releasing.
This works as is but depends on a vello commit that is still under review: linebender/vello#425 should land first and this should be updated with the new git rev before merging.
* fmt :(
* update git revs
* Merged xilem_svg into xilem_html
* Renamed xilem_html to xilem_web and removed xilem_svg
* xilem_web: factor pointer to root, as it can be used for all Elements and refactor slightly
* Rename example
* xilem_web: Make BoxedView public
* Rename cx.add_new_attribute_to_current_element -> add_attr_to_element and IntoAttributeValue::into_attribute_value -> IntoAttributeValue::into_attr_value
* Add the `fill` and `stroke` attribute to the `g` element
* Fix text widget layout invalidation
* Gitignore .DS_Store files
* Add downcast_ref method to Pod
* Add compute_max_intrinsic method to Pod
Implement compute_max_intrinsic for Box<dyn AnyWidget>
* Add TaffyLayout view and widget
* Add background_color support to TaffyLayout
* Add taffy example
* Added all MathML elements
* xilem_html: Add all SVG elements and DOM interfaces, and an example using MathML and raw SVG
* Cargo fmt
* xilem_html: Reduce boilerplate in elements, by adding a new macro match arm
* xilem_html mathml_svg example: Remove unnecessary stuff in index.html
* xilem_html: Use `mod`s for each element namespace (html, mathml, svg)
* xilem_html: Introduce DOM interface traits to make per DOM element typing possible and flexible
* Cleanup a little bit (remove artifacts from refactor)
* Use separate sealed interfaces to avoid blanket trait impl collisions
* Add generic params T and A to event views and Attr via PhantomData, to avoid inference issues with composed types
* xilem_html: Refactor DOM interface macros
* Add ancestor *and* descendent composable macros
* Added a macro to correctly and conveniently implement dom interfaces for interface restricted Views, this is used currently for the Attr view and the event views
* xilem_html: Add namespace to element generation and refactor element/attribute logic into separate functions
* xilem_html: Remove unnecessary features
* xilem_html: Implement DOM interface traits for Adapt and AdaptState
* xilem_html: Refactor OneOf views
* Eliminate associated trait bound for the View, for easier use
* Add additional OneSeqOf view sequences, to avoid removing the ViewMarker super trait bound on Element
* implement all dom interfaces for the OneOf views
* xilem_html: Reorder generic type parameters in composing views such as `Attr`
* Make xilem_svg into a library
Instead of having the demo app hardcoded, make it a library with a web_examples folder, just like its xilem_html sibling. This patch doesn't change the example or any functionality.
* Migrate KurboShape to ViewExt
Exports a `ViewExt` trait, and wires up types so that type inference can flow through the methods on this trait. That removes the hacky `KurboShape` workaround.
* clippy
* Add fill and stroke
Supports very basic fill and stroke (solid colors, stroke width but no other style parameters).
* rustfmt
* Address review feedback
Fix some cut'n'paste errors, and update README slightly.
The change to `app_main.rs` matches a similar change made in the
Glazier examples.
Also, since we now have both x11 and wayland backends on some
platforms, we need to make sure that we create the application
prior to creating the menu. This will be improved in future
versions of Glazier.
This minimally updates to the PointerEvent API within Glazier
as that has replaced the MouseEvent API.
* Bump vello (and wgpu versions)
Updates xilem to the latest vello. Also bumps wgpu to 0.17.0.
This should enable CFF/CFF2 support.
* rev vello (again)
* fix deps
* update rev for merged vello PR
Since this is going away in the underlying glazier, we can remove
it now to make sure that everyone is aware. The default is `x11`,
so this should have little impact.
`test-log` and `env_logger` are dev dependencies, so should be marked
as such.
Other dependencies weren't used directly and have been removed from
being direct dependencies of `xilem`:
* `bytemuck`
* `png`
* `rand`
* `raw-window-handle`
* `roxmltree`