swift-nio/Sources/NIOWebSocketClient/main.swift

234 lines
8.5 KiB
Swift

//===----------------------------------------------------------------------===//
//
// This source file is part of the SwiftNIO open source project
//
// Copyright (c) 2017-2021 Apple Inc. and the SwiftNIO project authors
// Licensed under Apache License v2.0
//
// See LICENSE.txt for license information
// See CONTRIBUTORS.txt for the list of SwiftNIO project authors
//
// SPDX-License-Identifier: Apache-2.0
//
//===----------------------------------------------------------------------===//
import NIOCore
import NIOPosix
import NIOHTTP1
import NIOWebSocket
print("Establishing connection.")
enum ConnectTo {
case ip(host: String, port: Int)
case unixDomainSocket(path: String)
}
// The HTTP handler to be used to initiate the request.
// This initial request will be adapted by the WebSocket upgrader to contain the upgrade header parameters.
// Channel read will only be called if the upgrade fails.
private final class HTTPInitialRequestHandler: ChannelInboundHandler, RemovableChannelHandler {
public typealias InboundIn = HTTPClientResponsePart
public typealias OutboundOut = HTTPClientRequestPart
public let target: ConnectTo
public init(target: ConnectTo) {
self.target = target
}
public func channelActive(context: ChannelHandlerContext) {
print("Client connected to \(context.remoteAddress!)")
// We are connected. It's time to send the message to the server to initialize the upgrade dance.
var headers = HTTPHeaders()
if case let .ip(host: host, port: port) = target {
headers.add(name: "Host", value: "\(host):\(port)")
}
headers.add(name: "Content-Type", value: "text/plain; charset=utf-8")
headers.add(name: "Content-Length", value: "\(0)")
let requestHead = HTTPRequestHead(version: .http1_1,
method: .GET,
uri: "/",
headers: headers)
context.write(self.wrapOutboundOut(.head(requestHead)), promise: nil)
let body = HTTPClientRequestPart.body(.byteBuffer(ByteBuffer()))
context.write(self.wrapOutboundOut(body), promise: nil)
context.writeAndFlush(self.wrapOutboundOut(.end(nil)), promise: nil)
}
public func channelRead(context: ChannelHandlerContext, data: NIOAny) {
let clientResponse = self.unwrapInboundIn(data)
print("Upgrade failed")
switch clientResponse {
case .head(let responseHead):
print("Received status: \(responseHead.status)")
case .body(let byteBuffer):
let string = String(buffer: byteBuffer)
print("Received: '\(string)' back from the server.")
case .end:
print("Closing channel.")
context.close(promise: nil)
}
}
public func handlerRemoved(context: ChannelHandlerContext) {
print("HTTP handler removed.")
}
public func errorCaught(context: ChannelHandlerContext, error: Error) {
print("error: ", error)
// As we are not really interested getting notified on success or failure
// we just pass nil as promise to reduce allocations.
context.close(promise: nil)
}
}
// The web socket handler to be used once the upgrade has occurred.
// One added, it sends a ping-pong round trip with "Hello World" data.
// It also listens for any text frames from the server and prints them.
private final class WebSocketPingPongHandler: ChannelInboundHandler {
typealias InboundIn = WebSocketFrame
typealias OutboundOut = WebSocketFrame
let testFrameData: String = "Hello World"
// This is being hit, channel active won't be called as it is already added.
public func handlerAdded(context: ChannelHandlerContext) {
print("WebSocket handler added.")
self.pingTestFrameData(context: context)
}
public func handlerRemoved(context: ChannelHandlerContext) {
print("WebSocket handler removed.")
}
public func channelRead(context: ChannelHandlerContext, data: NIOAny) {
let frame = self.unwrapInboundIn(data)
switch frame.opcode {
case .pong:
self.pong(context: context, frame: frame)
case .text:
var data = frame.unmaskedData
let text = data.readString(length: data.readableBytes) ?? ""
print("Websocket: Received \(text)")
case .connectionClose:
self.receivedClose(context: context, frame: frame)
case .binary, .continuation, .ping:
// We ignore these frames.
break
default:
// Unknown frames are errors.
self.closeOnError(context: context)
}
}
public func channelReadComplete(context: ChannelHandlerContext) {
context.flush()
}
private func receivedClose(context: ChannelHandlerContext, frame: WebSocketFrame) {
// Handle a received close frame. We're just going to close.
print("Received Close instruction from server")
context.close(promise: nil)
}
private func pingTestFrameData(context: ChannelHandlerContext) {
let buffer = context.channel.allocator.buffer(string: self.testFrameData)
let frame = WebSocketFrame(fin: true, opcode: .ping, data: buffer)
context.write(self.wrapOutboundOut(frame), promise: nil)
}
private func pong(context: ChannelHandlerContext, frame: WebSocketFrame) {
var frameData = frame.data
if let frameDataString = frameData.readString(length: self.testFrameData.count) {
print("Websocket: Received: \(frameDataString)")
}
}
private func closeOnError(context: ChannelHandlerContext) {
// We have hit an error, we want to close. We do that by sending a close frame and then
// shutting down the write side of the connection. The server will respond with a close of its own.
var data = context.channel.allocator.buffer(capacity: 2)
data.write(webSocketErrorCode: .protocolError)
let frame = WebSocketFrame(fin: true, opcode: .connectionClose, data: data)
context.write(self.wrapOutboundOut(frame)).whenComplete { (_: Result<Void, Error>) in
context.close(mode: .output, promise: nil)
}
}
}
// First argument is the program path
let arguments = CommandLine.arguments
let arg1 = arguments.dropFirst().first
let arg2 = arguments.dropFirst(2).first
let defaultHost = "::1"
let defaultPort: Int = 8888
let connectTarget: ConnectTo
switch (arg1, arg1.flatMap(Int.init), arg2.flatMap(Int.init)) {
case (.some(let h), _ , .some(let p)):
/* we got two arguments, let's interpret that as host and port */
connectTarget = .ip(host: h, port: p)
case (.some(let portString), .none, _):
/* couldn't parse as number, expecting unix domain socket path */
connectTarget = .unixDomainSocket(path: portString)
case (_, .some(let p), _):
/* only one argument --> port */
connectTarget = .ip(host: defaultHost, port: p)
default:
connectTarget = .ip(host: defaultHost, port: defaultPort)
}
let group = MultiThreadedEventLoopGroup(numberOfThreads: 1)
let bootstrap = ClientBootstrap(group: group)
// Enable SO_REUSEADDR.
.channelOption(ChannelOptions.socketOption(.so_reuseaddr), value: 1)
.channelInitializer { channel in
let httpHandler = HTTPInitialRequestHandler(target: connectTarget)
let websocketUpgrader = NIOWebSocketClientUpgrader(requestKey: "OfS0wDaT5NoxF2gqm7Zj2YtetzM=",
upgradePipelineHandler: { (channel: Channel, _: HTTPResponseHead) in
channel.pipeline.addHandler(WebSocketPingPongHandler())
})
let config: NIOHTTPClientUpgradeConfiguration = (
upgraders: [ websocketUpgrader ],
completionHandler: { _ in
channel.pipeline.removeHandler(httpHandler, promise: nil)
})
return channel.pipeline.addHTTPClientHandlers(withClientUpgrade: config).flatMap {
channel.pipeline.addHandler(httpHandler)
}
}
defer {
try! group.syncShutdownGracefully()
}
let channel = try { () -> Channel in
switch connectTarget {
case .ip(let host, let port):
return try bootstrap.connect(host: host, port: port).wait()
case .unixDomainSocket(let path):
return try bootstrap.connect(unixDomainSocketPath: path).wait()
}
}()
// Will be closed after we echo-ed back to the server.
try channel.closeFuture.wait()
print("Client closed")