fe0222be07
CFI: Support complex receivers Right now, we only support rewriting `&self` and `&mut self` into `&dyn MyTrait` and `&mut dyn MyTrait`. This expands it to handle the full gamut of receivers by calculating the receiver based on *substitution* rather than based on a rewrite. This means that, for example, `Arc<Self>` will become `Arc<dyn MyTrait>` appropriately with this change. This approach also allows us to support associated type constraints as well, so we will correctly rewrite `&self` into `&dyn MyTrait<T=i32>`, for example. r? ```@workingjubilee``` |
||
---|---|---|
.github | ||
.reuse | ||
LICENSES | ||
compiler | ||
library | ||
src | ||
tests | ||
.editorconfig | ||
.git-blame-ignore-revs | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.mailmap | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
COPYRIGHT | ||
Cargo.lock | ||
Cargo.toml | ||
INSTALL.md | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
README.md | ||
RELEASES.md | ||
config.example.toml | ||
configure | ||
rust-bors.toml | ||
rustfmt.toml | ||
triagebot.toml | ||
x | ||
x.ps1 | ||
x.py |
README.md
The Rust Programming Language
This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Note: this README is for users rather than contributors. If you wish to contribute to the compiler, you should read CONTRIBUTING.md instead.
Table of Contents
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").
If you want to use these names or brands, please read the media guide.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.