libcore: Use LLVM intrinsics for floor; add a new Perlin noise benchmark. r=brson

This commit is contained in:
Patrick Walton 2013-01-16 12:51:46 -08:00
parent 778aec998b
commit 6dbfb5da0b
3 changed files with 129 additions and 3 deletions

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@ -56,7 +56,6 @@ delegate!(fn exp2(n: c_float) -> c_float = cmath::c_float_utils::exp2)
delegate!(fn abs(n: c_float) -> c_float = cmath::c_float_utils::abs)
delegate!(fn abs_sub(a: c_float, b: c_float) -> c_float =
cmath::c_float_utils::abs_sub)
delegate!(fn floor(n: c_float) -> c_float = cmath::c_float_utils::floor)
delegate!(fn mul_add(a: c_float, b: c_float, c: c_float) -> c_float =
cmath::c_float_utils::mul_add)
delegate!(fn fmax(a: c_float, b: c_float) -> c_float =
@ -141,6 +140,10 @@ pub pure fn ge(x: f32, y: f32) -> bool { return x >= y; }
#[inline(always)]
pub pure fn gt(x: f32, y: f32) -> bool { return x > y; }
/// Returns `x` rounded down
#[inline(always)]
pub pure fn floor(x: f32) -> f32 { unsafe { floorf32(x) } }
// FIXME (#1999): replace the predicates below with llvm intrinsics or
// calls to the libmath macros in the rust runtime for performance.
@ -298,6 +301,11 @@ impl f32: num::One {
static pure fn one() -> f32 { 1.0 }
}
#[abi="rust-intrinsic"]
pub extern {
fn floorf32(val: f32) -> f32;
}
//
// Local Variables:
// mode: rust

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@ -57,7 +57,6 @@ delegate!(fn exp2(n: c_double) -> c_double = cmath::c_double_utils::exp2)
delegate!(fn abs(n: c_double) -> c_double = cmath::c_double_utils::abs)
delegate!(fn abs_sub(a: c_double, b: c_double) -> c_double =
cmath::c_double_utils::abs_sub)
delegate!(fn floor(n: c_double) -> c_double = cmath::c_double_utils::floor)
delegate!(fn mul_add(a: c_double, b: c_double, c: c_double) -> c_double =
cmath::c_double_utils::mul_add)
delegate!(fn fmax(a: c_double, b: c_double) -> c_double =
@ -210,12 +209,16 @@ pub pure fn is_infinite(x: f64) -> bool {
return x == infinity || x == neg_infinity;
}
/// Returns true if `x`is a finite number
/// Returns true if `x` is a finite number
#[inline(always)]
pub pure fn is_finite(x: f64) -> bool {
return !(is_NaN(x) || is_infinite(x));
}
/// Returns `x` rounded down
#[inline(always)]
pub pure fn floor(x: f64) -> f64 { unsafe { floorf64(x) } }
// FIXME (#1999): add is_normal, is_subnormal, and fpclassify
/* Module: consts */
@ -322,6 +325,11 @@ impl f64: num::One {
static pure fn one() -> f64 { 1.0 }
}
#[abi="rust-intrinsic"]
pub extern {
fn floorf64(val: f64) -> f64;
}
//
// Local Variables:
// mode: rust

110
src/test/bench/noise.rs Normal file
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@ -0,0 +1,110 @@
// Perlin noise benchmark from https://gist.github.com/1170424
struct Vec2 {
x: f32,
y: f32,
}
fn lerp(a: f32, b: f32, v: f32) -> f32 { a * (1.0 - v) + b * v }
fn smooth(v: f32) -> f32 { v * v * (3.0 - 2.0 * v) }
fn random_gradient(r: rand::Rng) -> Vec2 {
let v = r.gen_float() * float::consts::pi * 2.0;
Vec2{
x: float::cos(v) as f32,
y: float::sin(v) as f32,
}
}
fn gradient(orig: Vec2, grad: Vec2, p: Vec2) -> f32 {
let sp = Vec2{x: p.x - orig.x, y: p.y - orig.y};
grad.x * sp.x + grad.y + sp.y
}
struct Noise2DContext {
rgradients: [Vec2 * 256],
permutations: [int * 256],
}
fn Noise2DContext() -> ~Noise2DContext {
let r = rand::Rng();
let mut rgradients = [ Vec2 { x: 0.0, y: 0.0 }, ..256 ];
for int::range(0, 256) |i| { rgradients[i] = random_gradient(r); }
let mut permutations = [ 0, ..256 ];
for int::range(0, 256) |i| { permutations[i] = i; }
r.shuffle_mut(permutations);
~Noise2DContext{
rgradients: move rgradients,
permutations: move permutations,
}
}
impl Noise2DContext {
#[inline(always)]
fn get_gradient(&self, x: int, y: int) -> Vec2 {
let idx = self.permutations[x & 255] + self.permutations[y & 255];
self.rgradients[idx & 255]
}
#[inline(always)]
fn get_gradients(&self, gradients: &mut [Vec2 * 4], origins: &mut [Vec2 * 4], x: f32, y: f32) {
let x0f = f32::floor(x);
let y0f = f32::floor(y);
let x0 = x0f as int;
let y0 = y0f as int;
let x1 = x0 + 1;
let y1 = y0 + 1;
gradients[0] = self.get_gradient(x0, y0);
gradients[1] = self.get_gradient(x1, y0);
gradients[2] = self.get_gradient(x0, y1);
gradients[3] = self.get_gradient(x1, y1);
origins[0] = Vec2{x: x0f + 0.0, y: y0f + 0.0};
origins[1] = Vec2{x: x0f + 1.0, y: y0f + 0.0};
origins[2] = Vec2{x: x0f + 0.0, y: y0f + 1.0};
origins[3] = Vec2{x: x0f + 1.0, y: y0f + 1.0};
}
fn get(&self, x: f32, y: f32) -> f32 {
let p = Vec2{x: x, y: y};
let mut gradients = [ Vec2 { x: 0.0, y: 0.0 }, ..4 ];
let mut origins = [ Vec2 { x: 0.0, y: 0.0 }, ..4 ];
self.get_gradients(&mut gradients, &mut origins, x, y);
let v0 = gradient(origins[0], gradients[0], p);
let v1 = gradient(origins[1], gradients[1], p);
let v2 = gradient(origins[2], gradients[2], p);
let v3 = gradient(origins[3], gradients[3], p);
let fx = smooth(x - origins[0].x);
let vx0 = lerp(v0, v1, fx);
let vx1 = lerp(v2, v3, fx);
let fy = smooth(y - origins[0].y);
lerp(vx0, vx1, fy)
}
}
fn main() {
let symbols = [" ", "", "", "", "", ""];
let mut pixels = vec::from_elem(256*256, 0f32);
let n2d = Noise2DContext();
for int::range(0, 100) |_| {
for int::range(0, 256) |y| {
for int::range(0, 256) |x| {
let v = n2d.get(
x as f32 * 0.1f32,
y as f32 * 0.1f32
) * 0.5f32 + 0.5f32;
pixels[y*256+x] = v;
};
};
};
/*for int::range(0, 256) |y| {
for int::range(0, 256) |x| {
io::print(symbols[pixels[y*256+x] / 0.2f32 as int]);
}
io::println("");
}*/
}